59:37:240 windows\emuthread.cpp:113 I[BOOT]: Done.
59:38:912 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-389-g8886a9c
59:38:916 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
59:38:916 common\memarena.cpp:379 I[MM]: Found valid memory base at 08400000 after 30 tries.
59:38:916 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 09470000 (mirror at 0 @ 10400000, uncached @ 10400000)
59:38:982 core\psploaders.cpp:120 I[LOAD]: ULUS10005 : DARKSTALKERS CHRONICLE The Chaos Tower
59:38:983 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
59:38:983 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
59:38:984 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/
59:38:984 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/
59:38:984 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/
59:38:984 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/
59:38:985 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
59:38:985 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
59:39:092 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
59:39:092 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
59:39:118 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
59:39:323 elf\elfreader.cpp:352 D[LOAD]: String section: 33
59:39:323 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
59:39:323 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
59:39:323 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00267110 Memsz: 00267110 
59:39:325 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00267110
59:39:325 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00267110 Filesz: 000bf5c0 Memsz: 00271230 
59:39:327 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08a6b110, size 00271230
59:39:327 util\blockallocator.cpp:381 I[HLE]: -----------
59:39:327 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
59:39:327 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:39:327 util\blockallocator.cpp:385 I[HLE]: Block: 08cdc400 - 0c000000 size 03323c00 taken=0 tag=(untitled)
59:39:327 util\blockallocator.cpp:387 I[HLE]: -----------
59:39:327 elf\elfreader.cpp:450 D[LOAD]: 35 sections:
59:39:327 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:39:327 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
59:39:327 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
59:39:327 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 0025e00c
59:39:327 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=001e6948) (flags=00000000)
59:39:327 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 08a6204c, size 0000001c
59:39:327 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08a62068, size 00000640
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08a626b0, size 00000004
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08a626b4, size 00000010
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08a626c4, size 00000004
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08a626c8, size 00000004
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08a626cc, size 000001b8
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000210) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08a62884, size 00000004
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08a62888, size 00000034
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08a628bc, size 000001a4
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08a62a60, size 00000320
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08a62d80, size 00000008
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08a62d88, size 00000008
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 08a62d90, size 00000004
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08a62d94, size 00000064
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08a62df8, size 00008318
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00002518) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08a6b110, size 000bf1e4
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0001d218) (flags=00000000)
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sdata     Sitting at 08b2a300, size 000003d0
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 08b2a6d0, size 00000000
59:39:328 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08b2a700, size 001b1c40
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000182) (flags=00000000)
59:39:328 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000562d) (flags=00000000)
59:39:328 elf\elfreader.cpp:471 D[LOAD]: Relocations:
59:39:328 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 00326e7c
59:39:328 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
59:39:328 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 249129 relocations on .text : offset = 00326e8c
59:39:328 elf\elfreader.cpp:57 D[LOAD]: Loading 249129 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 0050d7d4
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0050d7dc
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 66 relocations on .lib.stub : offset = 0050d7e4
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 66 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0050d9f4
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0050da1c
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0050da2c
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 1187 relocations on .rodata : offset = 0050da3c
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 1187 relocations...
59:39:393 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 14915 relocations on .data : offset = 0050ff54
59:39:393 elf\elfreader.cpp:57 D[LOAD]: Loading 14915 relocations...
59:42:898 hle\scekernelmodule.cpp:836 I[LOAD]: Module vampire: 08b322f0 08a626b4 08a626cc
59:42:910 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
59:42:910 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08a62278
59:42:910 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputBlocking : 08a62278
59:42:910 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPanned : 08a62280
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08a62288
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChReserve : 08a62290
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChRelease : 08a62298
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioGetChannelRestLen : 08a622a0
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioSetChannelDataLen : 08a622a8
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelConfig : 08a622b0
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelVolume : 08a622b8
59:42:911 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:911 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08a62578
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08a62578
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08a62580
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08a62588
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08a62590
59:42:911 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08a62598
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08a625a0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08a625a8
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08a625b0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08a625b8
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08a625c0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08a625c8
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08a625d0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08a625d8
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08a625e0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08a625e8
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08a625f0
59:42:912 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08a625f8
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08a62600
59:42:913 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:913 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08a622c0
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08a622c0
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08a622c8
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08a622d0
59:42:913 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:913 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08a622d8
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08a622d8
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08a622e0
59:42:913 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08a622e8
59:42:914 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblank : 08a622f0
59:42:914 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08a622f8
59:42:914 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:914 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08a62300
59:42:914 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08a62300
59:42:914 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08a62308
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08a62310
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08a62318
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08a62320
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08a62328
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeBreak : 08a62330
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08a62338
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08a62340
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08a62348
59:42:915 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:915 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08a62640
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08a62640
59:42:915 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08a62648
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08a62650
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08a62658
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08a62660
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08a62668
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08a62670
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08a62678
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskInitStart : 08a62680
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskShutdownStart : 08a62688
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskUpdate : 08a62690
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityOskGetStatus : 08a62698
59:42:916 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityGetSystemParamString : 08a626a0
59:42:916 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:917 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08a62068
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08a62068
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08a62070
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08a62078
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08a62080
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08a62088
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08a62090
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoChangeAsyncPriority : 08a62098
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08a620a0
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoCloseAsync : 08a620a8
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08a620b0
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08a620b8
59:42:917 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08a620c0
59:42:917 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:917 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08a620d8
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08a620d8
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08a620e0
59:42:918 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:918 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08a620e8
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModuleByID : 08a620e8
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08a620f0
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08a620f8
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08a62100
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 08a62108
59:42:918 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:918 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08a62140
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08a62140
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08a62148
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08a62150
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08a62158
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateThread : 08a62160
59:42:918 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08a62168
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08a62170
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08a62178
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08a62180
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWakeupThread : 08a62188
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSuspendThread : 08a62190
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelResumeThread : 08a62198
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08a621a0
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08a621a8
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08a621b0
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08a621b8
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08a621c0
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08a621c8
59:42:919 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08a621d0
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPollSema : 08a621d8
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08a621e0
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08a621e8
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08a621f0
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08a621f8
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08a62200
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08a62208
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08a62210
59:42:920 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:920 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08a62218
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08a62218
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08a62220
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08a62228
59:42:920 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08a62230
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08a62238
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08a62240
59:42:921 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:921 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08a62248
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetAtracID : 08a62248
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08a62250
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetData : 08a62258
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08a62260
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08a62268
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08a62270
59:42:921 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:921 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08a62460
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08a62460
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08a62468
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08a62470
59:42:921 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08a62478
59:42:922 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:922 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08a62480
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08a62480
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08a62488
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08a62490
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08a62498
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08a624a0
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08a624a8
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpOpen : 08a624b0
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpConnect : 08a624b8
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpListen : 08a624c0
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpAccept : 08a624c8
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpSend : 08a624d0
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpRecv : 08a624d8
59:42:922 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpFlush : 08a624e0
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPtpClose : 08a624e8
59:42:923 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:923 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08a62530
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08a62530
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08a62538
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08a62540
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08a62548
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08a62550
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08a62558
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetState : 08a62560
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08a62568
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetParameter : 08a62570
59:42:923 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:923 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08a624f0
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingInit : 08a624f0
59:42:923 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08a624f8
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08a62500
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStart : 08a62508
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingStop : 08a62510
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08a62518
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08a62520
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocMatchingCancelTarget : 08a62528
59:42:924 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:924 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08a623a0
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08a623a0
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08a623a8
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08a623b0
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08a623b8
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08a623c0
59:42:924 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08a623c8
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08a623d0
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08a623d8
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08a623e0
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08a623e8
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08a623f0
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08a623f8
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08a62400
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08a62408
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08a62410
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08a62418
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08a62420
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08a62428
59:42:925 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08a62430
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08a62438
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08a62440
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08a62448
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08a62450
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08a62458
59:42:926 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:926 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08a62608
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCheckMedium : 08a62608
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08a62610
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdDeactivate : 08a62618
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08a62620
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetErrorStat : 08a62628
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08a62630
59:42:926 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 08a62638
59:42:927 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:927 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceLibFont, stubs at 08a62350
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontNewLib : 08a62350
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontDoneLib : 08a62358
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetNumFontList : 08a62360
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontList : 08a62368
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontFindOptimumFont : 08a62370
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontOpen : 08a62378
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontClose : 08a62380
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetFontInfo : 08a62388
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharInfo : 08a62390
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceFontGetCharGlyphImage_Clip : 08a62398
59:42:927 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:927 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08a620c8
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08a620c8
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08a620d0
59:42:927 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:927 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08a62110
59:42:927 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08a62110
59:42:928 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08a62118
59:42:928 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08a62120
59:42:928 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:928 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08a62128
59:42:928 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08a62128
59:42:928 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08a62130
59:42:928 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08a62138
59:42:928 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
59:42:928 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named vampire, 1 funcs, 1 vars, resident 08a62a50
59:42:932 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0880432c
59:43:307 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-Darkstalkers_Chronicle_The_Chaos_Tower_PROPER_USA.iso...
59:43:308 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:308 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:308 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:308 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:308 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:308 root         I[KERNEL]: hle\scekernelthread.cpp:2129 276=sceKernelCreateThread(name=user_main, entry=08804128, prio=20, stacksize=262144)
59:43:308 root         I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
59:43:309 root         I[KERNEL]: hle\scekernelthread.cpp:2260 __KernelReturnFromThread: 0
59:43:309 root         D[KERNEL]: hle\scekernelthread.cpp:1582 sceKernelGetThreadExitStatus(275)
59:43:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: root -> user_main (275->276, pc: 08000034->08804128, returned from module) +144us
59:43:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(275)
59:43:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
59:43:309 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:43:312 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 277=sceKernelCreateThread(name=CheckExitGame, entry=08812788, prio=6f, stacksize=4096)
59:43:312 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
59:43:312 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
59:43:313 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
59:43:313 user_main    D[DISP]: hle\scedisplay.cpp:633 - screen off
59:43:313 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
59:43:313 user_main    D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
59:43:313 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 278=sceKernelCreateThread(name=DVDUMD_INOUT, entry=0881f838, prio=32, stacksize=2048)
59:43:313 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
59:43:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:2726 sceKernelWaitThreadEnd(278, 00000000)
59:43:313 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> DVDUMD_INOUT (276->278, pc: 0881f988->0881f838, thread wait end) +292us
59:43:313 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2933 279=sceKernelCreateCallback(name=DVDUMD_EXE, entry=08821954, callbackArg=00000000)
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000117)
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
59:43:314 DVDUMD_INOUT D[IO]: hle\sceumd.cpp:300 00000117=sceUmdUnRegisterUMDCallBack(id=00000117)
59:43:314 DVDUMD_INOUT D[KERNEL]: hle\scekernelthread.cpp:2940 sceKernelDeleteCallback(279)
59:43:314 DVDUMD_INOUT I[KERNEL]: hle\scekernelthread.cpp:2273 sceKernelExitThread(0)
59:43:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: DVDUMD_INOUT -> user_main (278->276, pc: 0881f8cc->0881f988, thread exited) +0us
59:43:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fbcc->08812788, vblank start waited) +0us
59:43:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2933 280=sceKernelCreateCallback(name=exit, entry=08811fd8, callbackArg=00000000)
59:43:315 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3735 sceKernelRegisterExitCallback(280)
59:43:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:316 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
59:43:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:316 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5514us
59:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:342 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000001, 00000000)
59:43:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:342 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:342 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:342 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 282=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:342 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:343 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:343 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
59:43:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4281us
59:43:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:343 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:343 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
59:43:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:343 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2197us
59:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
59:43:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7802us
59:43:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
59:43:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:352 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8881us
59:43:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:367 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx, 00000001, 00000000)
59:43:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:367 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:367 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:367 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 284=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:367 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:368 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
59:43:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +914us
59:43:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
59:43:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:368 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5564us
59:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
59:43:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4435us
59:43:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:384 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
59:43:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:384 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2247us
59:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:401 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx, 00000001, 00000000)
59:43:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
59:43:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:401 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
59:43:401 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:401 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:401 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00003884 Memsz: 00003884 
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08800000, size 00003884
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00003890 Filesz: 0000009c Memsz: 000005c0 
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08803890, size 000005c0
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 0bf80000 size 032a3c00 taken=0 tag=(untitled)
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:402 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08800000, size 00003630
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000a60) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08803630, size 00000038
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08803670, size 00000004
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08803674, size 00000020
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08803694, size 00000004
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08803698, size 00000004
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 0880369c, size 00000028
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 088036c4, size 00000004
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 088036c8, size 00000034
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 088036fc, size 00000118
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000e0) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08803814, size 0000001c
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08803830, size 00000054
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000060) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08803890, size 0000009c
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08803930, size 00000000
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08803930, size 00000520
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000001a0) (flags=00000000)
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 332 relocations on .text : offset = 00003e94
59:43:402 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 332 relocations...
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 000048f4
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 0000490c
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000493c
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 28 relocations on .rodata.sceResident : offset = 00004964
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 28 relocations...
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 12 relocations on .rodata : offset = 00004a44
59:43:403 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
59:43:403 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 286=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:403 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:403 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
59:43:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7548us
59:43:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
59:43:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:403 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:403 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +8930us
59:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
59:43:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
59:43:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
59:43:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:418 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:418 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5614us
59:43:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:435 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:435 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/ifhandle.prx, 00000001, 00000000)
59:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:435 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:435 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:435 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 288=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:435 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:435 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
59:43:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4181us
59:43:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
59:43:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:436 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2297us
59:43:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
59:43:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7702us
59:43:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
59:43:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:453 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +8980us
59:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:468 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpegbase.prx, 00000001, 00000000)
59:43:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:468 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:468 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:469 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 290=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:469 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:478 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:478 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
59:43:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +815us
59:43:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:478 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
59:43:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:479 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5664us
59:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
59:43:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4335us
59:43:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
59:43:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:486 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2347us
59:43:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:502 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:503 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/memab.prx, 00000001, 00000000)
59:43:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:503 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:503 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:503 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 292=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:503 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:503 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
59:43:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7448us
59:43:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
59:43:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:503 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9030us
59:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
59:43:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +969us
59:43:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
59:43:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:518 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5713us
59:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:535 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/videocodec.prx, 00000001, 00000000)
59:43:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:535 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:535 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:535 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 294=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:535 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:535 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
59:43:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4081us
59:43:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
59:43:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:536 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2397us
59:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
59:43:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7602us
59:43:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
59:43:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:552 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9080us
59:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:568 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/mpeg.prx, 00000001, 00000000)
59:43:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00007b1c Memsz: 00007b1c 
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cdc400, size 00007b1c
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00007b20 Filesz: 00000084 Memsz: 00000270 
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce3f20, size 00000270
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 0bf80000 size 0329be00 taken=0 tag=(untitled)
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:569 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cdc400, size 00007590
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001460) (flags=00000000)
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ce3990, size 000000c0
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ce3a50, size 00000004
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ce3a54, size 00000020
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ce3a74, size 00000004
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ce3a78, size 00000004
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ce3a7c, size 00000064
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ce3ae0, size 00000004
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ce3ae4, size 00000034
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ce3b18, size 0000017c
59:43:569 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000110) (flags=00000000)
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08ce3c94, size 00000060
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08ce3cf4, size 00000228
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08ce3f20, size 00000084
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08ce3fb0, size 00000000
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08ce3fc0, size 000001d0
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000003a8) (flags=00000000)
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 652 relocations on .text : offset = 000080f8
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 652 relocations...
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009558
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 00009570
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000095e8
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 34 relocations on .rodata.sceResident : offset = 00009610
59:43:570 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 34 relocations...
59:43:570 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 296=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:570 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:570 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
59:43:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +715us
59:43:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:571 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
59:43:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:571 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5763us
59:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
59:43:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4236us
59:43:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
59:43:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:585 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2447us
59:43:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:602 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:602 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_auth.prx, 00000001, 00000000)
59:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
59:43:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:602 user_main    D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
59:43:602 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 42, cannot decrypt module
59:43:602 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 298=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
59:43:602 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(298,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:603 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
59:43:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7348us
59:43:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
59:43:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:603 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:603 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9130us
59:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
59:43:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +869us
59:43:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
59:43:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:618 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5813us
59:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:635 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet.prx, 00000001, 00000000)
59:43:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:635 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 24
59:43:635 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:635 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:635 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 0000a08c Memsz: 0000a08c 
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08ce4200, size 0000a08c
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 0000a090 Filesz: 000000c0 Memsz: 00001ac0 
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cee290, size 00001ac0
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 0bf80000 size 03290200 taken=0 tag=(untitled)
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:636 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:450 26 sections:
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08ce4200, size 000092f4
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=000030a0) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08ced4f4, size 00000150
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08ced650, size 00000004
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08ced654, size 00000030
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08ced684, size 00000004
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08ced688, size 00000004
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08ced68c, size 0000003c
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000048) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08ced6c8, size 00000004
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08ced6cc, size 00000034
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08ced700, size 000003b0
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000358) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cedab0, size 000000a8
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .eh_frame     Sitting at 08cedb58, size 00000060
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cedbb8, size 000006d4
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000988) (flags=00000000)
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cee290, size 000000c0
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cee350, size 00000000
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cee350, size 00001a00
59:43:636 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000013e) (flags=00000000)
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000618) (flags=00000000)
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 1556 relocations on .text : offset = 0000a720
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 1556 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 0000d7c0
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 9 relocations on .lib.stub : offset = 0000d7e8
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 9 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0000d830
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 107 relocations on .rodata.sceResident : offset = 0000d858
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 107 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0000dbb0
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 2 relocations...
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 305 relocations on .rodata : offset = 0000dbc0
59:43:637 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 305 relocations...
59:43:637 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 300=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:637 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(300,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:637 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:638 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
59:43:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3982us
59:43:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:638 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:638 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
59:43:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:638 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:638 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2496us
59:43:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
59:43:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7502us
59:43:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
59:43:652 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:652 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:652 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:652 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9180us
59:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:669 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc.prx, 00000001, 00000000)
59:43:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
59:43:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000073e4 Memsz: 000073e4 
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cefe00, size 000073e4
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000073f0 Filesz: 00000004 Memsz: 00000090 
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf71f0, size 00000090
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 0bf80000 size 03288d00 taken=0 tag=(untitled)
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:670 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cefe00, size 00006f44
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001e18) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cf6d44, size 00000110
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cf6e60, size 00000004
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cf6e64, size 00000030
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cf6e94, size 00000004
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cf6e98, size 00000004
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cf6e9c, size 00000064
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000078) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cf6f00, size 00000004
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cf6f04, size 00000034
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cf6f38, size 0000017c
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000100) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cf70b4, size 00000088
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cf713c, size 000000a8
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000120) (flags=00000000)
59:43:670 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cf71f0, size 00000004
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cf7200, size 00000000
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cf7200, size 00000080
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000270) (flags=00000000)
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 963 relocations on .text : offset = 0000795c
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 963 relocations...
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00009774
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 15 relocations on .lib.stub : offset = 0000979c
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009814
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 32 relocations on .rodata.sceResident : offset = 0000983c
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 32 relocations...
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 36 relocations on .rodata : offset = 0000993c
59:43:671 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 36 relocations...
59:43:671 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 302=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:671 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(302,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:671 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:671 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
59:43:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +615us
59:43:671 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:672 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
59:43:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:672 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5863us
59:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
59:43:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4136us
59:43:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
59:43:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:685 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +2546us
59:43:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:702 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhocctl.prx, 00000001, 00000000)
59:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
59:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 21
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 00006810 Memsz: 00006810 
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cf7300, size 00006810
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00006810 Filesz: 00000084 Memsz: 00001704 
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cfdb10, size 00001704
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 0bf80000 size 03280d00 taken=0 tag=(untitled)
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:703 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:450 23 sections:
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cf7300, size 000061b8
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001a80) (flags=00000000)
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08cfd4b8, size 000001b0
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08cfd670, size 00000004
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08cfd674, size 00000030
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000028) (flags=00000000)
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08cfd6a4, size 00000004
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08cfd6a8, size 00000004
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08cfd6ac, size 000000a0
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=000000c0) (flags=00000000)
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08cfd74c, size 00000004
59:43:703 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08cfd750, size 00000034
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08cfd784, size 0000018c
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000d8) (flags=00000000)
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08cfd910, size 000000d8
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08cfd9e8, size 00000128
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08cfdb10, size 00000084
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08cfdba0, size 00000000
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08cfdba0, size 00001674
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=0000011a) (flags=00000000)
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=00000410) (flags=00000000)
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 848 relocations on .text : offset = 00006dc8
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 848 relocations...
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 5 relocations on .lib.ent : offset = 00008848
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 24 relocations on .lib.stub : offset = 00008870
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 24 relocations...
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00008930
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 27 relocations on .rodata.sceResident : offset = 00008958
59:43:704 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 27 relocations...
59:43:704 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 304=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:704 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(304,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:704 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
59:43:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7248us
59:43:705 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
59:43:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:705 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +9230us
59:43:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:719 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
59:43:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +769us
59:43:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
59:43:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:719 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +5913us
59:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:735 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/pspnet_adhoc_matching.prx, 00000001, 00000000)
59:43:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +4us
59:43:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:735 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 22
59:43:735 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:735 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:735 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000033e4 Memsz: 000033e4 
59:43:735 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08cff300, size 000033e4
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000033f0 Filesz: 0000000c Memsz: 00000026 
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d026f0, size 00000026
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 0bf80000 size 0327d800 taken=0 tag=(untitled)
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:736 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:450 24 sections:
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08cff300, size 00002fc4
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00000ec8) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d022c4, size 000000f0
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d023c0, size 00000004
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d023c4, size 00000020
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d023e4, size 00000004
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d023e8, size 00000004
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d023ec, size 00000050
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000060) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0243c, size 00000004
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d02440, size 00000034
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d02474, size 000000d4
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000078) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d02548, size 00000078
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d025c0, size 00000124
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=00000168) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d026f0, size 0000000c
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d02700, size 00000000
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d02700, size 00000016
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000126) (flags=00000000)
59:43:736 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=0000016c) (flags=00000000)
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 473 relocations on .text : offset = 00003964
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 473 relocations...
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 0000482c
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 12 relocations on .lib.stub : offset = 00004844
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 12 relocations...
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 000048a4
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 15 relocations on .rodata.sceResident : offset = 000048cc
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 15 relocations...
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 45 relocations on .rodata : offset = 00004944
59:43:737 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 45 relocations...
59:43:737 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 306=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:737 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(306,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:737 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
59:43:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3882us
59:43:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
59:43:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:738 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +2596us
59:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbcc->08000000, vblank start waited) +0us
59:43:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
59:43:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7403us
59:43:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
59:43:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:752 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbcc, idle) +9279us
59:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:769 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/module/libfont.prx, 00000001, 00000000)
59:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fbec->08000000, file opened) +3us
59:43:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fbec, idle) +100us
59:43:769 user_main    D[LOAD]: elf\elfreader.cpp:352 String section: 23
59:43:769 user_main    D[LOAD]: elf\elfreader.cpp:413 Relocatable module
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:419 2 segments:
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 00000000 Filesz: 000081ac Memsz: 000081ac 
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d02800, size 000081ac
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:427 Type: 00000001 Vaddr: 000081b0 Filesz: 00000178 Memsz: 00000234 
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:445 Loadable Segment Copied to 08d0a9b0, size 00000234
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 0bf80000 size 03275400 taken=0 tag=(untitled)
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:43:770 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:450 25 sections:
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .text     Sitting at 08d02800, size 00007afc
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.text     Ignoring (size=00001558) (flags=00000000)
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sceStub.text     Sitting at 08d0a2fc, size 00000058
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.top     Sitting at 08d0a360, size 00000004
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent     Sitting at 08d0a364, size 00000020
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.ent.btm     Sitting at 08d0a384, size 00000004
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.top     Sitting at 08d0a388, size 00000004
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub     Sitting at 08d0a38c, size 00000028
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.lib.stub     Ignoring (size=00000030) (flags=00000000)
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .lib.stub.btm     Sitting at 08d0a3b4, size 00000004
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceModuleInfo     Sitting at 08d0a3b8, size 00000034
59:43:770 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceResident     Sitting at 08d0a3ec, size 00000120
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000f0) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata.sceNid     Sitting at 08d0a50c, size 0000002c
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .rodata     Sitting at 08d0a538, size 00000474
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.rodata     Ignoring (size=000005a8) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .data     Sitting at 08d0a9b0, size 00000178
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .rel.data     Ignoring (size=000000f0) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .sbss     Sitting at 08d0ab30, size 00000000
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:463 Data Section found: .bss     Sitting at 08d0ab30, size 000000b4
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .shstrtab     Ignoring (size=00000130) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:467 NonData Section found: .comment     Ignoring (size=000002a4) (flags=00000000)
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:471 Relocations:
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.text: Performing 683 relocations on .text : offset = 000088c0
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 683 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00009e18
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 3 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.lib.stub: Performing 6 relocations on .lib.stub : offset = 00009e30
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 6 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00009e60
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 5 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata.sceResident: Performing 30 relocations on .rodata.sceResident : offset = 00009e88
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.rodata: Performing 181 relocations on .rodata : offset = 00009f78
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 181 relocations...
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:495 .rel.data: Performing 30 relocations on .data : offset = 0000a520
59:43:771 user_main    D[LOAD]: elf\elfreader.cpp:57 Loading 30 relocations...
59:43:771 user_main    I[MODULE]: hle\scekernelmodule.cpp:1797 308=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
59:43:771 user_main    I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=08be8854,00000000): faked (undecryptable module)
59:43:771 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:43:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca0->08000000, file closed) +0us
59:43:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca0, idle) +100us
59:43:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fca8->08000000, vblank start waited) +0us
59:43:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +516us
59:43:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
59:43:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
59:43:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:772 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
59:43:772 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
59:43:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fca8, idle) +5963us
59:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:785 user_main    D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=0bfbfa40)
59:43:785 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 08a51d48, 08cb4b74)
59:43:785 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
59:43:785 user_main    D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 08a51ccc, 08cb4b74)
59:43:785 user_main    D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
59:43:786 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
59:43:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08a6a62c, stall=00000000, cbid=00000000, param=00000000)
59:43:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08a6a62c - stall = 00000000
59:43:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:43:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52134->08000000, interrupt) +2us
59:43:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:43:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52134, left interrupt) +0us
59:43:787 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 309=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000003, 00000000)
59:43:788 user_main    D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
59:43:788 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=480,pixelsize=1,sync=1)
59:43:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:43:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:43:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:43:793 user_main    D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
59:43:793 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
59:43:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbeff4)
59:43:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbeff4
59:43:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +13us
59:43:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:43:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811f50->08000000, vblank start waited) +0us
59:43:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
59:43:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4019us
59:43:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:43:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:43:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
59:43:803 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
59:43:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811f50, idle) +2646us
59:43:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:805 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:806 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
59:43:812 user_main    D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
59:43:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a5a3f0->08000000, interrupt) +16683us
59:43:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:43:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
59:43:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a5a3f0, idle) +731us
59:43:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:43:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:43:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:43:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:43:819 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:43:822 user_main    E[IO]: hle\sceio.cpp:1598 UNIMPL sceIoChangeAsyncPriority(-1, 16)
59:43:823 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\jpn0.pgf: 4367080
59:43:823 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/jpn0.pgf (4367080 bytes)
59:43:823 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\jpn0.pgf
59:43:824 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\jpn0.pgf: 4367080
59:43:850 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:930 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/jpn0.pgf
59:43:932 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn0.pgf: 67660
59:43:933 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn0.pgf (67660 bytes)
59:43:933 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn0.pgf
59:43:933 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn0.pgf: 67660
59:43:934 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:937 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn0.pgf
59:43:937 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn1.pgf: 63504
59:43:937 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn1.pgf (63504 bytes)
59:43:937 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn1.pgf
59:43:938 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn1.pgf: 63504
59:43:938 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:941 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn1.pgf
59:43:942 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn2.pgf: 76692
59:43:942 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn2.pgf (76692 bytes)
59:43:942 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn2.pgf
59:43:942 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn2.pgf: 76692
59:43:943 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:946 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn2.pgf
59:43:946 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn3.pgf: 71900
59:43:946 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn3.pgf (71900 bytes)
59:43:946 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn3.pgf
59:43:946 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn3.pgf: 71900
59:43:947 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:950 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn3.pgf
59:43:951 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn4.pgf: 78920
59:43:951 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn4.pgf (78920 bytes)
59:43:951 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn4.pgf
59:43:951 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn4.pgf: 78920
59:43:952 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:955 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn4.pgf
59:43:955 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn5.pgf: 76216
59:43:955 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn5.pgf (76216 bytes)
59:43:955 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn5.pgf
59:43:955 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn5.pgf: 76216
59:43:956 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:959 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn5.pgf
59:43:960 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn6.pgf: 88716
59:43:960 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn6.pgf (88716 bytes)
59:43:960 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn6.pgf
59:43:960 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn6.pgf: 88716
59:43:961 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:964 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn6.pgf
59:43:964 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn7.pgf: 84860
59:43:964 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn7.pgf (84860 bytes)
59:43:964 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn7.pgf
59:43:964 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn7.pgf: 84860
59:43:965 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:968 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn7.pgf
59:43:969 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn8.pgf: 51432
59:43:969 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn8.pgf (51432 bytes)
59:43:969 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn8.pgf
59:43:969 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn8.pgf: 51432
59:43:969 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:973 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn8.pgf
59:43:973 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn9.pgf: 50116
59:43:973 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn9.pgf (50116 bytes)
59:43:973 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn9.pgf
59:43:973 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn9.pgf: 50116
59:43:974 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:977 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn9.pgf
59:43:977 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn10.pgf: 55788
59:43:977 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn10.pgf (55788 bytes)
59:43:977 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn10.pgf
59:43:978 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn10.pgf: 55788
59:43:978 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:981 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn10.pgf
59:43:982 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn11.pgf: 54572
59:43:982 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn11.pgf (54572 bytes)
59:43:982 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn11.pgf
59:43:982 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn11.pgf: 54572
59:43:982 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:986 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn11.pgf
59:43:986 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn12.pgf: 58352
59:43:986 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn12.pgf (58352 bytes)
59:43:986 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn12.pgf
59:43:986 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn12.pgf: 58352
59:43:987 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:990 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn12.pgf
59:43:990 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn13.pgf: 57660
59:43:990 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn13.pgf (57660 bytes)
59:43:991 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn13.pgf
59:43:991 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn13.pgf: 57660
59:43:991 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:994 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn13.pgf
59:43:995 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn14.pgf: 63388
59:43:995 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn14.pgf (63388 bytes)
59:43:995 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn14.pgf
59:43:995 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn14.pgf: 63388
59:43:996 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:43:999 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn14.pgf
59:43:999 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn15.pgf: 62364
59:43:999 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/ltn15.pgf (62364 bytes)
59:43:999 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn15.pgf
59:44:000 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\ltn15.pgf: 62364
59:44:000 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:44:003 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/ltn15.pgf
59:44:004 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\kr0.pgf: 883164
59:44:004 user_main    I[FONT]: hle\scefont.cpp:517 Loading font flash0:/font/kr0.pgf (883164 bytes)
59:44:004 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\kr0.pgf
59:44:004 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\flash0/font\kr0.pgf: 883164
59:44:009 user_main    I[FONT]: font\pgf.cpp:180 Reading 392 bytes of PGF header
59:44:049 user_main    D[FONT]: hle\scefont.cpp:526 Loaded font flash0:/font/kr0.pgf
59:44:049 user_main    I[FONT]: hle\scefont.cpp:616 sceFontNewLib(08a647f0, 0bfbfa40)
59:44:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3395 Executing mipscall 1
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08803f00 size 00003f00 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08803f00 - 08804000 size 00000100 taken=0 tag=(untitled)
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cdc400 size 004d8400 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cdc400 - 08ce4200 size 00007e00 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08ce4200 - 08cefe00 size 0000bc00 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cefe00 - 08cf7300 size 00007500 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf7300 - 08cff300 size 00008000 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cff300 - 08d02800 size 00003500 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d02800 - 08d0ac00 size 00008400 taken=1 tag=ELF
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d0ac00 - 08d4ac00 size 00040000 taken=1 tag=block
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08d4ac00 - 0bf80000 size 03235400 taken=0 tag=(untitled)
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfc0000 - 0bffe800 size 0003e800 taken=0 tag=(untitled)
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bffe800 - 0bfff000 size 00000800 taken=1 tag=stack/DVDUMD_INOUT
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/CheckExitGame
59:44:052 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
59:44:052 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 310 = sceKernelAllocPartitionMemory(partition = 2, block, type= 0, size= 262144, addr= 00000000)
59:44:052 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08d0ac00 = sceKernelGetBlockHeadAddr(310)
59:44:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3442 __KernelReturnFromMipsCall(), returned 08d0ac14
59:44:055 user_main    I[FONT]: hle\scefont.cpp:456 Entering PostAllocCallback::run
59:44:055 user_main    I[FONT]: hle\scefont.cpp:462 Leaving PostAllocCallback::run
59:44:056 user_main    I[FONT]: hle\scefont.cpp:935 sceFontGetNumFontList(08d0ac14, 0bfbfa40)
59:44:056 user_main    I[FONT]: hle\scefont.cpp:923 sceFontGetFontList(08d0ac14, 08b325c8, 18)
59:44:056 user_main    I[FONT]: hle\scefont.cpp:743 sceFontFindOptimumFont(08d0ac14, 0bfbf990, 0bfbfa40)
59:44:057 user_main    I[FONT]: hle\scefont.cpp:649 sceFontOpen(8d0ac14, 0, 0, bfbfa40)
59:44:057 user_main    D[FONT]: hle\scefont.cpp:802 sceFontGetFontInfo(8d0ac18, 8b33978)
59:44:058 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
59:44:058 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
59:44:059 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
59:44:059 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
59:44:059 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cbe040, 256, 32, 0, 44100)
59:44:060 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000400)
59:44:060 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:44:060 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000004, 00000800)
59:44:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 0881fa10->088127c0, vblank start waited) +7058us
59:44:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
59:44:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8893us
59:44:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:066 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
59:44:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
59:44:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
59:44:066 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bfbf990) : sector = 000510e0
59:44:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
59:44:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
59:44:067 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:067 user_main    D[IO]: hle\sceio.cpp:1744 311 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
59:44:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
59:44:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2045us
59:44:068 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +22us
59:44:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
59:44:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7831us
59:44:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
59:44:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5577us
59:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
59:44:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4422us
59:44:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:072 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
59:44:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +2260us
59:44:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:075 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
59:44:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
59:44:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
59:44:075 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bfbf990) : sector = 00050ef0
59:44:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
59:44:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
59:44:075 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:075 user_main    D[IO]: hle\sceio.cpp:1744 312 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
59:44:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:076 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:076 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
59:44:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:077 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:077 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
59:44:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1155us
59:44:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +892us
59:44:078 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:078 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
59:44:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:079 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:079 user_main    D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +692us
59:44:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:080 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +522us
59:44:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
59:44:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:080 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
59:44:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +1948us
59:44:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
59:44:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1055us
59:44:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:083 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
59:44:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5626us
59:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:086 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 00000001, 00000000)
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
59:44:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
59:44:086 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bin, 0bfbf9a0) : sector = 000510d0
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
59:44:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
59:44:086 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:086 user_main    D[IO]: hle\sceio.cpp:1744 313 = sceIoWaitAsync(4, 0bfbfa00): waiting
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
59:44:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:086 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +7us
59:44:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1113us
59:44:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
59:44:087 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:087 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:087 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2310us
59:44:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:090 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 314=sceKernelCreateThread(name=sas thread, entry=0881385c, prio=10, stacksize=2048)
59:44:090 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
59:44:090 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08812e90->0881385c, thread started) +144us
59:44:091 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08812e90, sas core) +0us
59:44:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:091 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +239us
59:44:092 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:092 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:092 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:092 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
59:44:092 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:092 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:092 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:093 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:093 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:093 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:093 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:093 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:093 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:093 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:093 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:093 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:093 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5623us
59:44:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
59:44:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +8993us
59:44:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:096 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:096 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 00000001, 00000000)
59:44:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
59:44:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
59:44:097 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/mess00.bin, 0bfbf9b0) : sector = 000513b0
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
59:44:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +902us
59:44:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +97us
59:44:097 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:097 user_main    D[IO]: hle\sceio.cpp:1744 315 = sceIoWaitAsync(4, 0bfbfa10): waiting
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
59:44:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:097 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +79us
59:44:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4046us
59:44:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:098 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:098 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:098 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2667us
59:44:098 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
59:44:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +5676us
59:44:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:101 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088211a8->08000000, vblank start waited) +1us
59:44:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
59:44:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4321us
59:44:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9587us
59:44:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
59:44:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
59:44:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:102 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
59:44:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211a8, idle) +1811us
59:44:105 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:105 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:105 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:105 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:105 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:106 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
59:44:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088211cc->08000000, file opened) +3us
59:44:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211cc, idle) +100us
59:44:106 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bfbf910) : sector = 00028650
59:44:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088211ec->08000000, io getstat) +0us
59:44:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
59:44:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088211ec, idle) +1000us
59:44:107 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
59:44:107 user_main    D[IO]: hle\sceio.cpp:1744 316 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +0us
59:44:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +162us
59:44:107 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
59:44:107 user_main    D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +55us
59:44:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +1331us
59:44:108 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
59:44:108 user_main    D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +450us
59:44:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +164us
59:44:108 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
59:44:108 user_main    D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bfbf9f0): waiting
59:44:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08821278->08000000, io waited) +56us
59:44:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08821278, idle) +99us
59:44:109 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088212d0->08000000, file closed) +17us
59:44:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d0, idle) +100us
59:44:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088212d8->08000000, vblank start waited) +0us
59:44:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4095us
59:44:109 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:109 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
59:44:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088212d8, idle) +9043us
59:44:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:112 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
59:44:112 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +956us
59:44:112 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2803us
59:44:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:112 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:112 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:113 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:113 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:113 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6235us
59:44:113 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:113 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
59:44:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa10, idle) +5726us
59:44:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:124 user_main    D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 00000001, 00000000)
59:44:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa30->08000000, file opened) +3us
59:44:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa30, idle) +100us
59:44:124 user_main    D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/ICON0.PNG, 0bfbf9b0) : sector = 000286c0
59:44:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:125 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
59:44:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fa6c, idle) +1000us
59:44:125 user_main    D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:125 user_main    D[IO]: hle\sceio.cpp:1744 317 = sceIoWaitAsync(4, 0bfbfa10): waiting
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fac0->08000000, io waited) +0us
59:44:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fac0, idle) +2047us
59:44:125 user_main    D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb04->08000000, file closed) +91us
59:44:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb04, idle) +100us
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:125 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +929us
59:44:125 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6019us
59:44:125 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:125 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:125 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:125 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:126 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:126 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:126 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:126 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:126 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3019us
59:44:126 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
59:44:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->0881fb0c, idle) +2409us
59:44:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 318=sceKernelCreateSema(Task Sema, 00000000, 0, 1, 00000000)
59:44:154 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:158 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 319=sceKernelCreateThread(name=Task Level0, entry=0881f444, prio=32, stacksize=12288)
59:44:158 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
59:44:159 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->0881f444, sema waited) +405us
59:44:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +218us
59:44:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
59:44:160 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6965us
59:44:160 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:160 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
59:44:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:162 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9093us
59:44:162 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:162 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:162 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:162 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:162 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:163 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 00000001, 00000000)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
59:44:163 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
59:44:163 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct.bin, 0bffdde0) : sector = 000246e0
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +38us
59:44:163 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:163 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:163 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:163 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
59:44:163 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:163 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:163 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +44us
59:44:163 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:164 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +195us
59:44:164 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:164 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +0us
59:44:164 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:164 Task Level0  D[IO]: hle\sceio.cpp:1744 320 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
59:44:164 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:164 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:165 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
59:44:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:165 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:165 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
59:44:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:166 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:166 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
59:44:166 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1582us
59:44:166 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +464us
59:44:167 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +205us
59:44:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
59:44:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:167 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
59:44:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:167 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +5005us
59:44:174 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:174 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:174 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:174 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:174 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
59:44:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4223us
59:44:174 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
59:44:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:174 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:174 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:175 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:175 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:175 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6587us
59:44:175 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
59:44:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +2459us
59:44:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:191 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:191 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/cock.bin, 00000001, 00000000)
59:44:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
59:44:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
59:44:191 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/cock.bin, 0bffdde0) : sector = 00051160
59:44:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
59:44:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
59:44:191 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:192 Task Level0  D[IO]: hle\sceio.cpp:1744 321 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
59:44:192 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:192 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:192 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +692us
59:44:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:193 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +526us
59:44:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
59:44:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:193 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1021us
59:44:193 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:193 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5667us
59:44:193 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:194 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
59:44:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2514us
59:44:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:208 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:208 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
59:44:208 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +856us
59:44:208 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:208 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:208 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:208 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
59:44:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +5826us
59:44:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:225 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:225 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 00000001, 00000000)
59:44:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
59:44:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
59:44:225 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/efct_tbl.bin, 0bffdde0) : sector = 00024830
59:44:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
59:44:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +1000us
59:44:226 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:226 Task Level0  D[IO]: hle\sceio.cpp:1744 322 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
59:44:226 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1952us
59:44:226 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +94us
59:44:226 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:226 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (319->314, pc: 0881fb04->08a57c8c, file closed) +166us
59:44:226 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +99us
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:226 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
59:44:226 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:226 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:226 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:226 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:226 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:226 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +134us
59:44:226 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
59:44:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2509us
59:44:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:241 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:247 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +118us
59:44:247 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 323=sceKernelCreateThread(name=Task Level4, entry=088179ec, prio=36, stacksize=8192)
59:44:247 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
59:44:247 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:247 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +144us
59:44:248 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->088179ec, thread slept) +0us
59:44:248 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:44:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:44:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:252 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:254 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
59:44:254 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
59:44:254 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
59:44:254 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
59:44:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:44:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:269 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


59:44:270 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


59:44:270 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
59:44:271 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:271 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:44:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
59:44:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:44:273 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +6us
59:44:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:274 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:274 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:44:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:44:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:275 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:278 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 1
59:44:278 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
59:44:278 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
59:44:278 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
59:44:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:44:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:279 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:279 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


59:44:279 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


59:44:280 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
59:44:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:281 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:284 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
59:44:295 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
59:44:297 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +1083us
59:44:297 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:297 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:297 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:297 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:297 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:44:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:297 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6107us
59:44:297 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2099us
59:44:298 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:298 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:298 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:298 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:298 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:298 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:298 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
59:44:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04044000
59:44:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6132us
59:44:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:305 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:306 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:306 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:306 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:306 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +2us
59:44:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
59:44:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +797us
59:44:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5314us
59:44:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:308 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:308 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:308 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:308 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:308 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
59:44:308 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +80us
59:44:308 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:308 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:308 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:308 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:308 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:308 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 00000001, 00000000)
59:44:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
59:44:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
59:44:309 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 0bffdde0) : sector = 00024310
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
59:44:309 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:309 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:309 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:309 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
59:44:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +704us
59:44:309 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:309 Task Level0  D[IO]: hle\sceio.cpp:1744 324 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
59:44:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:309 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +69us
59:44:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
59:44:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +802us
59:44:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
59:44:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +2559us
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:44:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
59:44:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5971us
59:44:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:310 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +508us
59:44:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
59:44:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa10, idle) +9242us
59:44:311 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 00000001, 00000000)
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa30->08000000, file opened) +3us
59:44:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa30, idle) +100us
59:44:311 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/cock2.bin, 0bffdde0) : sector = 000243d0
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fa6c->08000000, io getstat) +0us
59:44:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
59:44:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +653us
59:44:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:311 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fa6c, idle) +346us
59:44:311 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:44:311 Task Level0  D[IO]: hle\sceio.cpp:1744 325 = sceIoWaitAsync(4, 0bffde40): waiting
59:44:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fac0->08000000, io waited) +0us
59:44:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fac0, idle) +2047us
59:44:312 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:44:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb04->08000000, file closed) +234us
59:44:312 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb04, idle) +100us
59:44:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (319->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:44:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7270us
59:44:312 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1746us
59:44:312 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:312 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:312 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:313 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:313 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:313 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:313 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
59:44:313 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->319, pc: 08000000->0881fb0c, idle) +3218us
59:44:315 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:44:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:315 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:315 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:315 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:315 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:315 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:44:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:44:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:315 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:315 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:316 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:44:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:316 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:316 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:44:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef2c)
59:44:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:44:321 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:44:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:322 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:322 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:44:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:44:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:322 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:326 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00044000 : 480 x 272 x 1
59:44:326 user_main    W[SCEGE]: gles\framebuffer.cpp:799 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00088000
59:44:326 user_main    W[SCEGE]: gles\framebuffer.cpp:805 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
59:44:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:44:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:327 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:327 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +9us
59:44:327 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:327 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:327 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:327 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:44:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:327 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
59:44:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3908us
59:44:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
59:44:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2609us
59:44:328 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:328 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:328 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:328 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:341 Task Level0  D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08c36b14)
59:44:341 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1255 Name : 000
59:44:341 Task Level0  D[UTIL]: dialog\savedataparam.cpp:1271 Don't Exist
59:44:341 Task Level0  I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08c36b14) : Mode = 0
59:44:341 Task Level0  D[UTIL]: dialog\pspsavedialog.cpp:109 Loading. Title: ULUS10005 Save: 000 File: DATA.BIN
59:44:341 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +110us
59:44:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:341 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:341 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:341 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:44:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:44:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:342 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:342 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:44:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:342 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:44:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
59:44:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:344 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
59:44:344 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
59:44:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:44:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:345 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


59:44:345 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


59:44:346 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
59:44:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
59:44:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
59:44:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
59:44:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
59:44:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
59:44:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
59:44:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
59:44:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
59:44:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
59:44:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
59:44:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
59:44:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
59:44:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
59:44:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
59:44:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
59:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
59:44:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbec)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:44:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:44:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:354 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:355 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:44:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:355 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
59:44:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
59:44:355 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1898us
59:44:355 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:356 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4076us
59:44:356 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
59:44:356 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9292us
59:44:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:356 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:357 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:357 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:357 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
59:44:357 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
59:44:357 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:357 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:357 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:357 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:44:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:44:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:357 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:357 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:357 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
59:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
59:44:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
59:44:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
59:44:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbec)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:362 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:44:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:44:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:363 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:363 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:44:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:363 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
59:44:363 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
59:44:363 user_main    I[UTIL]: dialog\savedataparam.cpp:547 Loading file with size 122880 in ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
59:44:363 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP\SAVEDATA\ULUS10005000\DATA.BIN
59:44:363 user_main    E[FileSys]: filesystems\directoryfilesystem.cpp:462 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
59:44:363 user_main    E[UTIL]: dialog\savedataparam.cpp:551 Error reading file ms0:/PSP/SAVEDATA/ULUS10005000/DATA.BIN
59:44:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088c6428->08000000, savedata update) +2us
59:44:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +266us
59:44:363 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:364 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
59:44:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c6428, idle) +33us
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +0us
59:44:364 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8144us
59:44:364 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:364 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:364 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:364 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:364 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:364 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:364 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:364 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:364 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +860us
59:44:364 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
59:44:364 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5975us
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:375 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
59:44:375 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
59:44:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:375 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:375 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:44:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:44:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:375 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:376 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:376 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:376 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
59:44:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
59:44:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
59:44:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
59:44:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbec)
59:44:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:380 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:381 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:381 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:44:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:44:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:381 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:381 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:44:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:381 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
59:44:381 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:382 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
59:44:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3582us
59:44:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:382 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:382 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1394us
59:44:382 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:382 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:382 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:382 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:382 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:382 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:382 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:382 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:382 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:382 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
59:44:382 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +303us
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
59:44:391 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
59:44:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:391 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:391 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:44:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:391 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:391 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:391 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:44:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
59:44:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
59:44:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
59:44:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
59:44:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbec)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:44:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:396 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:396 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:44:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:397 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
59:44:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:397 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
59:44:397 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6899us
59:44:397 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
59:44:397 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9342us
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +4us
59:44:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
59:44:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:44:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:408 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:408 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:408 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:44:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
59:44:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
59:44:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
59:44:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
59:44:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbec)
59:44:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:413 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:414 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:44:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:44:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:414 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:414 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:44:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:414 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
59:44:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +216us
59:44:414 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
59:44:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
59:44:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:415 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:415 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:415 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4428us
59:44:415 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
59:44:415 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6025us
59:44:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:425 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:425 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:425 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +100us
59:44:426 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:426 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:426 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:426 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:426 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:426 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
59:44:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
59:44:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
59:44:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
59:44:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
59:44:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
59:44:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbec)
59:44:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfbec
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +318us
59:44:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:44:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:431 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:431 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:44:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:431 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
59:44:431 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3529us
59:44:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7826us
59:44:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:432 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:432 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:432 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1212us
59:44:432 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:432 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
59:44:432 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2708us
59:44:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:441 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:441 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:441 Task Level0  D[IO]: hle\sceio.cpp:1238 sceIoDevctl("ms0:", 02425818, 0bffde70, 4, 00000000, 0)
59:44:442 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:44:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:44:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:442 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:442 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:442 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:44:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
59:44:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:44:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:44:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:44:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
59:44:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7140us
59:44:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
59:44:444 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9392us
59:44:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:458 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:465 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:465 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:465 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:465 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:465 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:44:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:44:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:466 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:466 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:466 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:44:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:466 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
59:44:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
59:44:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
59:44:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
59:44:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
59:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
59:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
59:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
59:44:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
59:44:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
59:44:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
59:44:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
59:44:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
59:44:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
59:44:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
59:44:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:475 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:475 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:476 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:476 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:44:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:44:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:476 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:476 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:44:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
59:44:476 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +943us
59:44:476 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:476 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:476 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:476 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:476 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:477 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:477 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8086us
59:44:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:477 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
59:44:477 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:478 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:478 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:478 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:478 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:44:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:44:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:478 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:478 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:478 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:44:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:478 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:478 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
59:44:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
59:44:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
59:44:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
59:44:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
59:44:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
59:44:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
59:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:44:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:44:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
59:44:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4168us
59:44:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4870us
59:44:488 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
59:44:488 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:491 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:491 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:491 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:491 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:491 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:491 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:491 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:44:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:44:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:491 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:491 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:491 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
59:44:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
59:44:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
59:44:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
59:44:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
59:44:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
59:44:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
59:44:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:44:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:499 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:499 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:44:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
59:44:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:500 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7384us
59:44:500 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:500 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:500 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:500 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:500 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:500 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
59:44:500 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1006us
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:508 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:508 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:508 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:508 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:44:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:44:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:508 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:508 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:508 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
59:44:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
59:44:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
59:44:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
59:44:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
59:44:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
59:44:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
59:44:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:516 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:516 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:44:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:44:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:516 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:516 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:44:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:516 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
59:44:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:516 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:516 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
59:44:516 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:525 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:525 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:525 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:525 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:525 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:44:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:44:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:525 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:525 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:525 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
59:44:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
59:44:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
59:44:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
59:44:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
59:44:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
59:44:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
59:44:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:533 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:44:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:44:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:533 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:533 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:44:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:533 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
59:44:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +550us
59:44:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:534 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8488us
59:44:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
59:44:534 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:541 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:541 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:541 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:541 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:541 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:44:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:44:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:542 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:542 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:542 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:44:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
59:44:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:44:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
59:44:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
59:44:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
59:44:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
59:44:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
59:44:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
59:44:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
59:44:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
59:44:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
59:44:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:44:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:550 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:44:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
59:44:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3766us
59:44:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:551 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
59:44:551 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4624us
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:558 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:558 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:558 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:558 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:558 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:44:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:559 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:559 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:559 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
59:44:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
59:44:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
59:44:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
59:44:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
59:44:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
59:44:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
59:44:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
59:44:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:44:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
59:44:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
59:44:568 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:575 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:575 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:575 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:575 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:44:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:44:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:575 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:575 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:575 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
59:44:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
59:44:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
59:44:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
59:44:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
59:44:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
59:44:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
59:44:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:44:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:44:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:583 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:583 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:44:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
59:44:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +239us
59:44:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:584 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2106us
59:44:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
59:44:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:592 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:592 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:44:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:44:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:593 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:593 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
59:44:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
59:44:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
59:44:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
59:44:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
59:44:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
59:44:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
59:44:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:44:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:44:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:44:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
59:44:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +148us
59:44:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:601 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
59:44:602 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8242us
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:608 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:608 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:608 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:608 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:608 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:44:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:44:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:608 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:608 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:609 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:44:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
59:44:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:44:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
59:44:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
59:44:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
59:44:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
59:44:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
59:44:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
59:44:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
59:44:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
59:44:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:44:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:44:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:44:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
59:44:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:617 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3314us
59:44:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
59:44:618 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1710us
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:625 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:625 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:625 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:625 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:44:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:44:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:625 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:625 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:625 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
59:44:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
59:44:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
59:44:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
59:44:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
59:44:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
59:44:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
59:44:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:44:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:44:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:633 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:633 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:44:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:634 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
59:44:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:634 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
59:44:634 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:642 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:642 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:642 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:642 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:44:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:44:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:642 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:642 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:642 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
59:44:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
59:44:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
59:44:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
59:44:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
59:44:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
59:44:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
59:44:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:44:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:44:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:650 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:650 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:44:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
59:44:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3154us
59:44:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:651 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2508us
59:44:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
59:44:652 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:658 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:658 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:658 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:658 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:44:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:44:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:658 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:658 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:659 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
59:44:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
59:44:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
59:44:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
59:44:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
59:44:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
59:44:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
59:44:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
59:44:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:666 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:44:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:44:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:44:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
59:44:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9687us
59:44:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +63us
59:44:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +176us
59:44:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:668 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
59:44:668 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5328us
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:675 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:675 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:675 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:675 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:44:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:44:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:675 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:675 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:675 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
59:44:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
59:44:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
59:44:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
59:44:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
59:44:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
59:44:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
59:44:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:683 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:683 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:44:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
59:44:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:684 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:684 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
59:44:684 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:692 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:692 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:692 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:692 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:692 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:692 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:692 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:693 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:693 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:693 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
59:44:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
59:44:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
59:44:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
59:44:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
59:44:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
59:44:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
59:44:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
59:44:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:44:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:44:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:44:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:44:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:44:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:701 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
59:44:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:44:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:702 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
59:44:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
59:44:702 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:708 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:708 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:708 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:708 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:708 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:708 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:44:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:44:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:709 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:709 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:44:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
59:44:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:44:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
59:44:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
59:44:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
59:44:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
59:44:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
59:44:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
59:44:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
59:44:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
59:44:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:717 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:44:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:44:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:44:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
59:44:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6069us
59:44:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:718 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2960us
59:44:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
59:44:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:725 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:725 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:725 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:725 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:725 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:44:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:44:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:725 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:725 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:725 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
59:44:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
59:44:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
59:44:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
59:44:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
59:44:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
59:44:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
59:44:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:733 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:733 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:44:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
59:44:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9294us
59:44:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +224us
59:44:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +15us
59:44:734 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:734 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:734 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:734 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
59:44:734 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2413us
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:742 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:742 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:742 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:742 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:742 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:44:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:44:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:742 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:743 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:743 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:44:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
59:44:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:44:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
59:44:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
59:44:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
59:44:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
59:44:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
59:44:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
59:44:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
59:44:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
59:44:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
59:44:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:44:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:44:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
59:44:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:751 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
59:44:751 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:758 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:758 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:758 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:758 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:758 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:758 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:758 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:44:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:44:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:758 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:758 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:759 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
59:44:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
59:44:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
59:44:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
59:44:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
59:44:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
59:44:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
59:44:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:44:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:44:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:44:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
59:44:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2451us
59:44:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:767 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6578us
59:44:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
59:44:768 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:775 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:775 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:775 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:776 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:44:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:776 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:776 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:44:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
59:44:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
59:44:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
59:44:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
59:44:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
59:44:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
59:44:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
59:44:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
59:44:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:44:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
59:44:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5676us
59:44:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3362us
59:44:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
59:44:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:792 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:792 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:792 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:792 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:44:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:44:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:792 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:793 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:793 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
59:44:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
59:44:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
59:44:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
59:44:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
59:44:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
59:44:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
59:44:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
59:44:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:44:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
59:44:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8892us
59:44:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
59:44:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +219us
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:808 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:808 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:808 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:808 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
59:44:808 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:44:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:808 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:44:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:44:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:809 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:809 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:809 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
59:44:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
59:44:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
59:44:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
59:44:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
59:44:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
59:44:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
59:44:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:816 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
59:44:816 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:44:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:44:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:44:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:44:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
59:44:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
59:44:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:44:817 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9769us
59:44:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
59:44:818 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:825 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:825 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:825 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:825 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:825 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:825 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:825 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:44:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:44:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:825 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:825 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:825 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
59:44:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
59:44:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
59:44:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
59:44:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
59:44:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
59:44:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
59:44:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:833 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:833 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:44:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
59:44:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
59:44:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2048us
59:44:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:834 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6990us
59:44:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:834 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
59:44:834 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:842 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:842 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:842 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:842 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:44:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:842 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:842 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:842 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:44:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
59:44:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
59:44:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
59:44:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
59:44:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
59:44:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
59:44:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
59:44:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:850 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:850 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:44:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
59:44:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
59:44:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5264us
59:44:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:851 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:851 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:851 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
59:44:851 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3116us
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:858 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:858 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:858 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:858 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:858 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:858 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:858 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:44:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:858 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:858 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:858 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:44:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
59:44:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
59:44:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
59:44:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
59:44:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
59:44:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
59:44:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
59:44:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
59:44:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:866 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:866 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:44:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:44:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:44:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:867 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
59:44:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
59:44:867 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:875 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:875 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:875 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:875 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:875 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:875 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:44:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:44:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:875 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:875 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:876 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
59:44:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
59:44:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
59:44:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
59:44:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
59:44:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
59:44:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
59:44:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:44:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:44:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:883 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:883 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:44:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
59:44:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1747us
59:44:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:884 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +598us
59:44:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
59:44:885 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:892 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:892 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:892 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:892 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:892 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:44:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:44:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:892 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:892 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:893 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
59:44:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
59:44:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
59:44:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
59:44:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
59:44:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
59:44:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
59:44:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:44:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:44:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:44:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
59:44:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:44:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1656us
59:44:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
59:44:902 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6734us
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:908 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:908 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:908 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:908 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:44:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:44:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:908 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:908 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:908 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
59:44:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
59:44:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
59:44:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
59:44:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
59:44:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
59:44:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
59:44:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:916 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:916 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:916 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:44:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
59:44:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4822us
59:44:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:917 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
59:44:917 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +202us
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:925 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:925 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:925 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:925 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:44:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:44:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:925 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:925 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:925 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
59:44:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
59:44:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
59:44:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
59:44:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
59:44:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
59:44:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
59:44:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:44:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:933 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:933 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:44:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:934 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
59:44:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
59:44:934 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:942 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:942 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:942 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:942 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:942 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:44:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:44:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:942 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:942 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:942 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
59:44:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
59:44:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
59:44:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
59:44:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
59:44:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
59:44:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
59:44:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
59:44:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
59:44:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:44:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:44:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:951 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
59:44:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4662us
59:44:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:44:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:44:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:44:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:44:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:952 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:44:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1000us
59:44:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
59:44:952 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:959 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:959 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:959 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:959 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:44:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:44:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:959 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:960 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
59:44:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
59:44:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
59:44:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
59:44:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
59:44:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
59:44:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
59:44:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
59:44:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:44:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:44:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:44:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:44:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:44:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
59:44:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:44:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1204us
59:44:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:44:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:44:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:44:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:44:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:44:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:44:969 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:44:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:44:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
59:44:969 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:44:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3820us
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:975 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:44:975 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:975 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:975 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:975 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:44:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:44:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:976 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
59:44:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
59:44:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
59:44:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
59:44:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
59:44:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
59:44:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
59:44:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:44:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:44:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:44:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:44:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:44:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:44:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:44:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:44:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:44:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
59:44:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:44:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:44:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:44:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:44:984 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
59:44:984 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:44:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:44:992 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:44:992 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:44:992 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:44:992 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:44:992 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:44:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:44:992 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:44:992 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:44:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:44:992 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:992 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:44:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:44:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:44:992 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:44:992 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:44:992 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:44:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:44:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:44:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:44:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
59:44:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:44:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:44:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
59:44:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:44:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
59:44:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:44:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
59:44:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:44:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
59:44:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:44:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
59:44:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
59:44:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:44:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
59:45:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:000 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:45:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:45:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:45:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
59:45:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1044us
59:45:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:002 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4618us
59:45:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
59:45:002 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:009 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:009 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:009 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:009 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:009 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:009 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:009 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:009 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:009 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:009 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:009 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:45:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:45:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:009 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:009 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:009 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
59:45:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
59:45:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
59:45:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
59:45:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
59:45:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
59:45:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
59:45:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:45:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:45:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:017 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:018 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:45:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:018 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
59:45:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7577us
59:45:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:018 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1452us
59:45:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:018 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
59:45:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:025 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:025 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:025 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:025 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:025 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:026 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:026 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:026 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
59:45:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
59:45:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
59:45:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
59:45:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
59:45:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
59:45:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
59:45:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
59:45:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
59:45:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
59:45:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:45:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:034 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:034 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:45:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:034 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
59:45:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +802us
59:45:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:035 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
59:45:035 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +905us
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:042 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:042 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:042 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:042 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:042 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:042 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:45:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:45:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:042 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:042 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:042 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
59:45:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
59:45:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
59:45:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
59:45:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
59:45:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
59:45:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
59:45:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
59:45:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:051 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:45:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:45:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:45:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:051 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
59:45:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
59:45:051 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:059 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:059 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:059 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:059 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:059 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:059 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:059 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:059 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:45:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:059 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:059 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:059 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:45:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
59:45:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
59:45:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
59:45:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
59:45:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
59:45:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
59:45:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
59:45:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
59:45:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:067 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:067 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:45:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:45:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:45:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
59:45:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3959us
59:45:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:069 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5070us
59:45:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
59:45:069 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:075 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:075 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:075 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:075 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:075 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:45:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:45:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:075 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:075 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:075 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
59:45:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
59:45:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
59:45:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
59:45:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
59:45:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
59:45:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
59:45:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:083 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:083 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:45:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
59:45:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7184us
59:45:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:084 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1854us
59:45:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
59:45:084 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:092 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:092 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:092 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:092 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:092 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:092 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:092 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:092 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:092 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:092 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:092 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:45:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:093 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
59:45:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
59:45:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
59:45:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
59:45:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
59:45:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
59:45:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
59:45:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
59:45:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:100 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:45:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:45:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:45:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
59:45:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
59:45:101 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:109 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:109 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:109 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:109 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:109 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:109 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:109 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:45:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:45:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:110 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
59:45:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
59:45:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
59:45:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
59:45:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
59:45:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
59:45:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
59:45:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:45:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:45:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:118 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:45:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
59:45:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +341us
59:45:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:118 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8688us
59:45:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
59:45:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:125 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:125 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:125 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:125 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:126 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
59:45:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
59:45:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
59:45:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
59:45:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
59:45:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
59:45:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
59:45:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
59:45:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
59:45:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
59:45:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:45:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:45:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:134 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
59:45:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3566us
59:45:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:135 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5472us
59:45:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
59:45:135 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:142 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:142 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:142 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:142 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:142 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:142 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:142 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:142 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:142 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:45:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:45:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:143 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
59:45:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
59:45:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
59:45:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
59:45:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
59:45:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
59:45:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
59:45:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
59:45:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:150 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:45:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:45:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:45:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
59:45:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6782us
59:45:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:151 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:151 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:152 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
59:45:152 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1608us
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:159 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:159 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:159 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:159 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:159 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:159 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:159 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:159 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:159 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:45:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:45:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:159 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:159 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:159 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
59:45:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
59:45:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
59:45:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
59:45:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
59:45:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
59:45:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
59:45:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:45:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:45:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:168 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
59:45:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
59:45:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:175 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:175 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:175 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:175 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:45:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:45:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:175 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:175 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:175 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:176 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
59:45:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
59:45:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
59:45:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
59:45:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
59:45:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
59:45:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
59:45:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:45:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
59:45:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3255us
59:45:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +51us
59:45:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +188us
59:45:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:184 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9090us
59:45:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
59:45:184 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:192 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:192 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:192 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:192 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:192 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:192 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:192 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:192 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:193 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
59:45:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
59:45:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
59:45:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
59:45:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
59:45:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
59:45:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
59:45:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
59:45:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
59:45:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
59:45:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:45:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:45:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
59:45:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3164us
59:45:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:202 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
59:45:202 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5226us
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:209 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:209 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:209 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:209 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:209 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:209 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:209 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:45:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:45:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:209 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:209 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:209 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
59:45:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
59:45:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
59:45:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
59:45:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
59:45:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
59:45:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
59:45:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
59:45:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:45:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:45:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:45:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
59:45:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
59:45:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:225 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:225 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:225 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:225 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:45:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:45:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:226 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:226 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:226 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
59:45:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
59:45:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
59:45:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
59:45:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
59:45:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
59:45:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
59:45:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:233 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:45:233 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:45:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:45:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:45:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:45:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:234 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
59:45:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:45:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:234 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2355us
59:45:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
59:45:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:242 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:242 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:243 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:243 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:45:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:243 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:45:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
59:45:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
59:45:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
59:45:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
59:45:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
59:45:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
59:45:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
59:45:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
59:45:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
59:45:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:45:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:45:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
59:45:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6170us
59:45:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +213us
59:45:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +26us
59:45:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:252 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
59:45:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8844us
59:45:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:259 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:259 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:259 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:259 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:259 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:260 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:45:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:260 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:260 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:260 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:45:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
59:45:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
59:45:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
59:45:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
59:45:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
59:45:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
59:45:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
59:45:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
59:45:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
59:45:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:45:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:45:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
59:45:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2712us
59:45:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:269 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
59:45:269 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2312us
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:275 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:275 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:275 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:275 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:275 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:45:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:275 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:275 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:275 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:45:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:276 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c8)
59:45:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf108)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf148)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf188)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c8)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf208)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf248)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf288)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2c8)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf308)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf348)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf388)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3c8)
59:45:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf408)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf448)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf488)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4c8)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf508)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf548)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf588)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c8)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf608)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf648)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf688)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6c8)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf708)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf748)
59:45:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf788)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7c8)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf808)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf848)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf888)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8c8)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf908)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf948)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf988)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9c8)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa08)
59:45:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa48)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa88)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac8)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb08)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb48)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb88)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbc8)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc08)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc48)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc88)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcc8)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd08)
59:45:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd48)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd88)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdc8)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe08)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe48)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe88)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec8)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff08)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff48)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff88)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffc8)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0008)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0048)
59:45:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0088)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00c8)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0108)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0148)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0188)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01c8)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0208)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0248)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0288)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02c8)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0308)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0348)
59:45:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0388)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c8)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0408)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0448)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0488)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04c8)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0508)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:45:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:45:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:283 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:283 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:45:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
59:45:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
59:45:284 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:292 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:292 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:292 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:292 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:45:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:45:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:292 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:292 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:292 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
59:45:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c8)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf108)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf148)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c8)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf208)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf248)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf288)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2c8)
59:45:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf308)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf348)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf388)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3c8)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf408)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf448)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf488)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4c8)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf508)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf548)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf588)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c8)
59:45:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf608)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf648)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf688)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6c8)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf708)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf748)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf788)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7c8)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf808)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf848)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf888)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8c8)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf908)
59:45:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf948)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf988)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9c8)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa08)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa48)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa88)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac8)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb08)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb48)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb88)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbc8)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc08)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc48)
59:45:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc88)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcc8)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd08)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd48)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd88)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdc8)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe08)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe48)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe88)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec8)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff08)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff48)
59:45:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff88)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffc8)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0008)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0048)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0088)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00c8)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0108)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0148)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0188)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01c8)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0208)
59:45:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0248)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0288)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02c8)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0308)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0348)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0388)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c8)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0408)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0448)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0488)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04c8)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0508)
59:45:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
59:45:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:45:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:45:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:45:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
59:45:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2552us
59:45:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:302 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
59:45:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
59:45:302 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:309 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:309 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:309 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:309 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:309 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:309 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:310 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:310 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:45:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c8)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf108)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf148)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf188)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c8)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf208)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf248)
59:45:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf288)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2c8)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf308)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf348)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf388)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3c8)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf408)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf448)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf488)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4c8)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf508)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf548)
59:45:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf588)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c8)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf608)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf648)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf688)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6c8)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf708)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf748)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf788)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7c8)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf808)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf848)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf888)
59:45:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8c8)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf908)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf948)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf988)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9c8)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa08)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa48)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa88)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac8)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb08)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb48)
59:45:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb88)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbc8)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc08)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc48)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc88)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcc8)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd08)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd48)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd88)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdc8)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe08)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe48)
59:45:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe88)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec8)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff08)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff48)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff88)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffc8)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0008)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0048)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0088)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00c8)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0108)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0148)
59:45:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0188)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01c8)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0208)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0248)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0288)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02c8)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0308)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0348)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0388)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c8)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0408)
59:45:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0448)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0488)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04c8)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0508)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:45:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
59:45:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9085us
59:45:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +184us
59:45:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +55us
59:45:319 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
59:45:319 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5930us
59:45:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:326 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:326 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:326 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:326 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:327 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
59:45:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c8)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf108)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf148)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c8)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf208)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf248)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf288)
59:45:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2c8)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf308)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf348)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf388)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3c8)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf408)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf448)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf488)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4c8)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf508)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf548)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf588)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c8)
59:45:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf608)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf648)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf688)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6c8)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf708)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf748)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf788)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7c8)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf808)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf848)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf888)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8c8)
59:45:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf908)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf948)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf988)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9c8)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa08)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa48)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa88)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac8)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb08)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb48)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb88)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbc8)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc08)
59:45:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc48)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc88)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcc8)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd08)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd48)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd88)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdc8)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe08)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe48)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe88)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec8)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff08)
59:45:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff48)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff88)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffc8)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0008)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0048)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0088)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00c8)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0108)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0148)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0188)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01c8)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0208)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0248)
59:45:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0288)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02c8)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0308)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0348)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0388)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c8)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0408)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0448)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0488)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04c8)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0508)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
59:45:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:45:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:45:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:45:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
59:45:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2310us
59:45:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
59:45:336 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +118us
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:342 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:342 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:342 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:342 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
59:45:342 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:45:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:342 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:45:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:45:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:342 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:343 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
59:45:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c8)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf108)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf148)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf188)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c8)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf208)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf248)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf288)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2c8)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf308)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf348)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf388)
59:45:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3c8)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf408)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf448)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf488)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4c8)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf508)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf548)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf588)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c8)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf608)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf648)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf688)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6c8)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf708)
59:45:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf748)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf788)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7c8)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf808)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf848)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf888)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8c8)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf908)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf948)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf988)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9c8)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa08)
59:45:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa48)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa88)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac8)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb08)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb48)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb88)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbc8)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc08)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc48)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc88)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcc8)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd08)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd48)
59:45:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd88)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdc8)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe08)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe48)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe88)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec8)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff08)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff48)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff88)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffc8)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0008)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0048)
59:45:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0088)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00c8)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0108)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0148)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0188)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01c8)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0208)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0248)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0288)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02c8)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0308)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0348)
59:45:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0388)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c8)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0408)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0448)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0488)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04c8)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0508)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
59:45:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:45:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:45:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:45:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:45:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
59:45:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:45:351 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
59:45:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
59:45:351 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:359 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:359 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:359 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:359 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:359 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:359 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:359 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:359 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:359 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:360 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:360 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
59:45:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c8)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf108)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf148)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c8)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf208)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf248)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf288)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2c8)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf308)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf348)
59:45:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf388)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3c8)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf408)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf448)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf488)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4c8)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf508)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf548)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf588)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c8)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf608)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf648)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf688)
59:45:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6c8)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf708)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf748)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf788)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7c8)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf808)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf848)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf888)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8c8)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf908)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf948)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf988)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9c8)
59:45:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa08)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa48)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa88)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac8)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb08)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb48)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb88)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbc8)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc08)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc48)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc88)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcc8)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd08)
59:45:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd48)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd88)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdc8)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe08)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe48)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe88)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec8)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff08)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff48)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff88)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffc8)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0008)
59:45:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0048)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0088)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00c8)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0108)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0148)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0188)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01c8)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0208)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0248)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0288)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02c8)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0308)
59:45:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0348)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0388)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c8)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0408)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0448)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0488)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04c8)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0508)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:45:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:45:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:45:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
59:45:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5467us
59:45:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:368 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3562us
59:45:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:369 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
59:45:369 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:377 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:377 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:377 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:377 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:45:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:377 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:377 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:377 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:45:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:377 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c8)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf108)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf148)
59:45:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf188)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c8)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf208)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf248)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf288)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2c8)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf308)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf348)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf388)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3c8)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf408)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf448)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf488)
59:45:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4c8)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf508)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf548)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf588)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c8)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf608)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf648)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf688)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6c8)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf708)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf748)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf788)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7c8)
59:45:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf808)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf848)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf888)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8c8)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf908)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf948)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf988)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9c8)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa08)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa48)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa88)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac8)
59:45:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb08)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb48)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb88)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbc8)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc08)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc48)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc88)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcc8)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd08)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd48)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd88)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdc8)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe08)
59:45:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe48)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe88)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec8)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff08)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff48)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff88)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffc8)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0008)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0048)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0088)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00c8)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0108)
59:45:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0148)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0188)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01c8)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0208)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0248)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0288)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02c8)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0308)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0348)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0388)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c8)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0408)
59:45:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0448)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0488)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04c8)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0508)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:45:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
59:45:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8692us
59:45:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:386 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +346us
59:45:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
59:45:386 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:392 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:392 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:392 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:392 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:45:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:45:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:392 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:392 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:393 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
59:45:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c8)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf108)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf148)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c8)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf208)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf248)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf288)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2c8)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf308)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf348)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf388)
59:45:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3c8)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf408)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf448)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf488)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4c8)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf508)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf548)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf588)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c8)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf608)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf648)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf688)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6c8)
59:45:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf708)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf748)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf788)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7c8)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf808)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf848)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf888)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8c8)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf908)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf948)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf988)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9c8)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa08)
59:45:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa48)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa88)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac8)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb08)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb48)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb88)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbc8)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc08)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc48)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc88)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcc8)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd08)
59:45:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd48)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd88)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdc8)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe08)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe48)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe88)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec8)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff08)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff48)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff88)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffc8)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0008)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0048)
59:45:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0088)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00c8)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0108)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0148)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0188)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01c8)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0208)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0248)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0288)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02c8)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0308)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0348)
59:45:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0388)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c8)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0408)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0448)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0488)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04c8)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0508)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:45:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:45:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:401 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:45:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
59:45:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6624us
59:45:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
59:45:401 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:409 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:409 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:409 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:409 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:45:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:45:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:409 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:409 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:410 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
59:45:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c8)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf108)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf148)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf188)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c8)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf208)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf248)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf288)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2c8)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf308)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf348)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf388)
59:45:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3c8)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf408)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf448)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf488)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4c8)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf508)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf548)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf588)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c8)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf608)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf648)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf688)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6c8)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf708)
59:45:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf748)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf788)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7c8)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf808)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf848)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf888)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8c8)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf908)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf948)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf988)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9c8)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa08)
59:45:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa48)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa88)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac8)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb08)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb48)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb88)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbc8)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc08)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc48)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc88)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcc8)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd08)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd48)
59:45:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd88)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdc8)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe08)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe48)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe88)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec8)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff08)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff48)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff88)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffc8)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0008)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0048)
59:45:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0088)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00c8)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0108)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0148)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0188)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01c8)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0208)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0248)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0288)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02c8)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0308)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0348)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0388)
59:45:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c8)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0408)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0448)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0488)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04c8)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0508)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:45:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:45:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:417 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:417 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:45:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
59:45:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1849us
59:45:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:418 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
59:45:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
59:45:419 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:426 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:426 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:426 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:426 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:426 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:426 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:426 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:426 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:45:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:45:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:427 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:427 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:427 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
59:45:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c8)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf108)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf148)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c8)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf208)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf248)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf288)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2c8)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf308)
59:45:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf348)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf388)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3c8)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf408)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf448)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf488)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4c8)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf508)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf548)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf588)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c8)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf608)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf648)
59:45:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf688)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6c8)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf708)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf748)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf788)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7c8)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf808)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf848)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf888)
59:45:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8c8)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf908)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf948)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf988)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9c8)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa08)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa48)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa88)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac8)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb08)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb48)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb88)
59:45:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbc8)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc08)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc48)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc88)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcc8)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd08)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd48)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd88)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdc8)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe08)
59:45:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe48)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe88)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec8)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff08)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff48)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff88)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffc8)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0008)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0048)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0088)
59:45:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00c8)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0108)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0148)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0188)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01c8)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0208)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0248)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0288)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02c8)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0308)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0348)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0388)
59:45:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c8)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0408)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0448)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0488)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04c8)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0508)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:45:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:45:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:435 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:435 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:45:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
59:45:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5074us
59:45:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:436 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3964us
59:45:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
59:45:437 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:442 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:442 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:442 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:443 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
59:45:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c8)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf108)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf148)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf188)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c8)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf208)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf248)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf288)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2c8)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf308)
59:45:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf348)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf388)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3c8)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf408)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf448)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf488)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4c8)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf508)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf548)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf588)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c8)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf608)
59:45:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf648)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf688)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6c8)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf708)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf748)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf788)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7c8)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf808)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf848)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf888)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8c8)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf908)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf948)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf988)
59:45:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9c8)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa08)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa48)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa88)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac8)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb08)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb48)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb88)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbc8)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc08)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc48)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc88)
59:45:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcc8)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd08)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd48)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd88)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdc8)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe08)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe48)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe88)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec8)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff08)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff48)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff88)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffc8)
59:45:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0008)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0048)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0088)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00c8)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0108)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0148)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0188)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01c8)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0208)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0248)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0288)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02c8)
59:45:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0308)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0348)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0388)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c8)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0408)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0448)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0488)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04c8)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0508)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
59:45:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:450 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:45:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:45:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:45:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
59:45:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8290us
59:45:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:451 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:451 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:452 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
59:45:452 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
59:45:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:459 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:459 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:459 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:459 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:459 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:459 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:459 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:459 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:459 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:460 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:460 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:460 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:460 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
59:45:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c8)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf108)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf148)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c8)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf208)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf248)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf288)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2c8)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf308)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf348)
59:45:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf388)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3c8)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf408)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf448)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf488)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4c8)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf508)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf548)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf588)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c8)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf608)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf648)
59:45:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf688)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6c8)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf708)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf748)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf788)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7c8)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf808)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf848)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf888)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8c8)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf908)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf948)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf988)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9c8)
59:45:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa08)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa48)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa88)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac8)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb08)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb48)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb88)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbc8)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc08)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc48)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc88)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcc8)
59:45:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd08)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd48)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd88)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdc8)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe08)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe48)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe88)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec8)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff08)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff48)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff88)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffc8)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0008)
59:45:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0048)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0088)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00c8)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0108)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0148)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0188)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01c8)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0208)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0248)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0288)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02c8)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0308)
59:45:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0348)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0388)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c8)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0408)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0448)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0488)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04c8)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0508)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
59:45:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:467 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:45:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:45:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:45:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
59:45:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
59:45:468 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:476 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:476 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:476 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:476 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:476 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:476 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:476 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:476 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:476 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:476 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:45:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:45:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:476 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:476 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:476 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:477 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:477 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c8)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf108)
59:45:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf148)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf188)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c8)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf208)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf248)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf288)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2c8)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf308)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf348)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf388)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3c8)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf408)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf448)
59:45:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf488)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4c8)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf508)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf548)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf588)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c8)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf608)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf648)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf688)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6c8)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf708)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf748)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf788)
59:45:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7c8)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf808)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf848)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf888)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8c8)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf908)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf948)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf988)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9c8)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa08)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa48)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa88)
59:45:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac8)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb08)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb48)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb88)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbc8)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc08)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc48)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc88)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcc8)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd08)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd48)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd88)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdc8)
59:45:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe08)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe48)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe88)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec8)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff08)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff48)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff88)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffc8)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0008)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0048)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0088)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00c8)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0108)
59:45:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0148)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0188)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01c8)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0208)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0248)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0288)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02c8)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0308)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0348)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0388)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c8)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0408)
59:45:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0448)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0488)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04c8)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0508)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:45:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
59:45:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1456us
59:45:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:485 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7582us
59:45:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
59:45:485 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:492 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:492 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:492 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:492 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:45:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:45:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:492 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:492 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0c8)
59:45:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf108)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf148)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c8)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf208)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf248)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf288)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2c8)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf308)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf348)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf388)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3c8)
59:45:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf408)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf448)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf488)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4c8)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf508)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf548)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf588)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c8)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf608)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf648)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf688)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6c8)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf708)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf748)
59:45:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf788)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7c8)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf808)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf848)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf888)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8c8)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf908)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf948)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf988)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9c8)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa08)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa48)
59:45:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa88)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac8)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb08)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb48)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb88)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbc8)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc08)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc48)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc88)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcc8)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd08)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd48)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd88)
59:45:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdc8)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe08)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe48)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe88)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec8)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff08)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff48)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff88)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffc8)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0008)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0048)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0088)
59:45:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00c8)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0108)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0148)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0188)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01c8)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0208)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0248)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0288)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02c8)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0308)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0348)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0388)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c8)
59:45:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0408)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0448)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0488)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04c8)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0508)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:45:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
59:45:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4672us
59:45:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:501 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:501 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:501 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
59:45:501 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3718us
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:509 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:509 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:509 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:509 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:510 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:510 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:510 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:510 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
59:45:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c8)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf108)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf148)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf188)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c8)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf208)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf248)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf288)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf308)
59:45:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf348)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf388)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3c8)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf408)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf448)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf488)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4c8)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf508)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf548)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf588)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c8)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf608)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf648)
59:45:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf688)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6c8)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf708)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf748)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf788)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7c8)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf808)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf848)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf888)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8c8)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf908)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf948)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf988)
59:45:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9c8)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa08)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa48)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa88)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac8)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb08)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb48)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb88)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbc8)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc08)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc48)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc88)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcc8)
59:45:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd08)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd48)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd88)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdc8)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe08)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe48)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe88)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec8)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff08)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff48)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff88)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffc8)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0008)
59:45:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0048)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0088)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00c8)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0108)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0148)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0188)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01c8)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0208)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0248)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0288)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02c8)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0308)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0348)
59:45:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0388)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c8)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0408)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0448)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0488)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04c8)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0508)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:45:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:45:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:45:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
59:45:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
59:45:518 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:526 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:526 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:526 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:526 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:527 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:527 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:527 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:527 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
59:45:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
59:45:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2c8)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf308)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf348)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf388)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3c8)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf408)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf448)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf488)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4c8)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf508)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf548)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf588)
59:45:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c8)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf608)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf648)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf688)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6c8)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf708)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf748)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf788)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7c8)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf808)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf848)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf888)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8c8)
59:45:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf908)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf948)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf988)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9c8)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa08)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa48)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa88)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac8)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb08)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb48)
59:45:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb88)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbc8)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc08)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc48)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc88)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcc8)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd08)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd48)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd88)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdc8)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe08)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe48)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe88)
59:45:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec8)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff08)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff48)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff88)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffc8)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0008)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0048)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0088)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00c8)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0108)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0148)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0188)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01c8)
59:45:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0208)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0248)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0288)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02c8)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0308)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0348)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0388)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c8)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0408)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0448)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0488)
59:45:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04c8)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0508)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:45:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
59:45:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1145us
59:45:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:536 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1200us
59:45:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
59:45:536 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:542 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:542 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:542 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:542 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:45:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:45:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:542 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:542 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:543 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
59:45:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2c8)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf308)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf348)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf388)
59:45:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3c8)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf408)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf448)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf488)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4c8)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf508)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf548)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf588)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c8)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf608)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf648)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf688)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6c8)
59:45:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf708)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf748)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf788)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7c8)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf808)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf848)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf888)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8c8)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf908)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf948)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf988)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9c8)
59:45:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa08)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa48)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa88)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac8)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb08)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb48)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb88)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbc8)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc08)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc48)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc88)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcc8)
59:45:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd08)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd48)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd88)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdc8)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe08)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe48)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe88)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec8)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff08)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff48)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff88)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffc8)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0008)
59:45:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0048)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0088)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00c8)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0108)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0148)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0188)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01c8)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0208)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0248)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0288)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02c8)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0308)
59:45:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0348)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0388)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c8)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0408)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0448)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0488)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04c8)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0508)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:45:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:45:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:551 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:45:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
59:45:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1054us
59:45:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:551 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
59:45:552 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7336us
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:559 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:559 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:559 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:559 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:45:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:560 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
59:45:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2c8)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf308)
59:45:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf348)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf388)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3c8)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf408)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf448)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf488)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4c8)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf508)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf548)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf588)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c8)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf608)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf648)
59:45:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf688)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6c8)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf708)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf748)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf788)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7c8)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf808)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf848)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf888)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8c8)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf908)
59:45:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf948)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf988)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9c8)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa08)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa48)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa88)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac8)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb08)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb48)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb88)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbc8)
59:45:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc08)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc48)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc88)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcc8)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd08)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd48)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd88)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdc8)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe08)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe48)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe88)
59:45:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec8)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff08)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff48)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff88)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffc8)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0008)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0048)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0088)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00c8)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0108)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0148)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0188)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01c8)
59:45:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0208)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0248)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0288)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02c8)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0308)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0348)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0388)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c8)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0408)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0448)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0488)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04c8)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0508)
59:45:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
59:45:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:45:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:568 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:568 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:45:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
59:45:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4220us
59:45:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:569 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
59:45:569 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +804us
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:576 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:576 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:576 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:576 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:576 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:576 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:45:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:45:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:576 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:576 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:576 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
59:45:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2c8)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf308)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf348)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf388)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3c8)
59:45:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf408)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf448)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf488)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4c8)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf508)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf548)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf588)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c8)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf608)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf648)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf688)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6c8)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf708)
59:45:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf748)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf788)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7c8)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf808)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf848)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf888)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8c8)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf908)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf948)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf988)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9c8)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa08)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa48)
59:45:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa88)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac8)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb08)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb48)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb88)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbc8)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc08)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc48)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc88)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcc8)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd08)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd48)
59:45:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd88)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdc8)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe08)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe48)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe88)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec8)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff08)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff48)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff88)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffc8)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0008)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0048)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0088)
59:45:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00c8)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0108)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0148)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0188)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01c8)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0208)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0248)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0288)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02c8)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0308)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0348)
59:45:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0388)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c8)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0408)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0448)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0488)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04c8)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0508)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:45:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:45:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:45:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
59:45:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
59:45:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:592 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:592 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:45:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:45:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:592 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:592 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:592 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
59:45:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2c8)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf308)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf348)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf388)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3c8)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf408)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf448)
59:45:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf488)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4c8)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf508)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf548)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf588)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c8)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf608)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf648)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf688)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6c8)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf708)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf748)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf788)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7c8)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf808)
59:45:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf848)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf888)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8c8)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf908)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf948)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf988)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9c8)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa08)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa48)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa88)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac8)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb08)
59:45:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb48)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb88)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbc8)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc08)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc48)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc88)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcc8)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd08)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd48)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd88)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdc8)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe08)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe48)
59:45:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe88)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec8)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff08)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff48)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff88)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffc8)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0008)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0048)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0088)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00c8)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0108)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0148)
59:45:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0188)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01c8)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0208)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0248)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0288)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02c8)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0308)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0348)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0388)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c8)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0408)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0448)
59:45:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0488)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04c8)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0508)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:45:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:600 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
59:45:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4060us
59:45:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:601 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1602us
59:45:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:601 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
59:45:601 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:609 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:609 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:609 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:609 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:45:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:45:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:609 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:609 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:610 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:610 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
59:45:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
59:45:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf648)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf688)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6c8)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf708)
59:45:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf748)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf788)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7c8)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf808)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf848)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf888)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8c8)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf908)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf948)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf988)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9c8)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa08)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa48)
59:45:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa88)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac8)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb08)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb48)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb88)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbc8)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc08)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc48)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc88)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcc8)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd08)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd48)
59:45:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd88)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdc8)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe08)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe48)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe88)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec8)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff08)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff48)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff88)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffc8)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0008)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0048)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0088)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00c8)
59:45:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0108)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0148)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0188)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01c8)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0208)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0248)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0288)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02c8)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0308)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0348)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0388)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c8)
59:45:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0408)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0448)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0488)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04c8)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0508)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:45:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
59:45:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +602us
59:45:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
59:45:618 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4422us
59:45:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:626 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:626 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:626 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:626 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:626 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:626 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:626 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:626 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:627 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:627 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:627 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
59:45:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0c8)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf108)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf148)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c8)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf208)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf248)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf288)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2c8)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf308)
59:45:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf348)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf388)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3c8)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf408)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf448)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf488)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4c8)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf508)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf548)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf588)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c8)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf608)
59:45:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf648)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf688)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6c8)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf708)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf748)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf788)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7c8)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf808)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf848)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf888)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8c8)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf908)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf948)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf988)
59:45:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9c8)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa08)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa48)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa88)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac8)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb08)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb48)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb88)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbc8)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc08)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc48)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc88)
59:45:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcc8)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd08)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd48)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd88)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdc8)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe08)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe48)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe88)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec8)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff08)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff48)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff88)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffc8)
59:45:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0008)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0048)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0088)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00c8)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0108)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0148)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0188)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01c8)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0208)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0248)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0288)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02c8)
59:45:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0308)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0348)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0388)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c8)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0408)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0448)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0488)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04c8)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0508)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
59:45:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:45:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:45:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:45:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
59:45:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
59:45:635 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:643 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:643 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:643 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:643 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:643 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:45:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:644 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:644 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:644 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
59:45:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0c8)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf108)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf148)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf188)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c8)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf208)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf248)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf288)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2c8)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf308)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf348)
59:45:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf388)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3c8)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf408)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf448)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf488)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4c8)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf508)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf548)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf588)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c8)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf608)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf648)
59:45:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf688)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6c8)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf708)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf748)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf788)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7c8)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf808)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf848)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf888)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8c8)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf908)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf948)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf988)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9c8)
59:45:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa08)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa48)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa88)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac8)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb08)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb48)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb88)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbc8)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc08)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc48)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc88)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcc8)
59:45:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd08)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd48)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd88)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdc8)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe08)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe48)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe88)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec8)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff08)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff48)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff88)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffc8)
59:45:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0008)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0048)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0088)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00c8)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0108)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0148)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0188)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01c8)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0208)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0248)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0288)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02c8)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0308)
59:45:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0348)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0388)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c8)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0408)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0448)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0488)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04c8)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0508)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:45:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:45:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:45:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
59:45:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +442us
59:45:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:652 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5220us
59:45:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
59:45:653 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:659 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:659 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:659 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:659 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:45:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:45:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:660 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:660 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:660 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:660 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
59:45:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0c8)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf108)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf148)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c8)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf208)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf248)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf288)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2c8)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf308)
59:45:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf348)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf388)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3c8)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf408)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf448)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf488)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4c8)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf508)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf548)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf588)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c8)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf608)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf648)
59:45:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf688)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6c8)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf708)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf748)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf788)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7c8)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf808)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf848)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf888)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8c8)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf908)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf948)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf988)
59:45:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9c8)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa08)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa48)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa88)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac8)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb08)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb48)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb88)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbc8)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc08)
59:45:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc48)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc88)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcc8)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd08)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd48)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd88)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdc8)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe08)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe48)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe88)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec8)
59:45:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff08)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff48)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff88)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffc8)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0008)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0048)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0088)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00c8)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0108)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0148)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0188)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01c8)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0208)
59:45:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0248)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0288)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02c8)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0308)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0348)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0388)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c8)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0408)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0448)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0488)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04c8)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0508)
59:45:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
59:45:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:668 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:45:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:45:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:45:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
59:45:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6975us
59:45:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:669 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2054us
59:45:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
59:45:669 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:676 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:676 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:676 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:676 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:676 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:676 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:45:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:45:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:676 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:677 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:677 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
59:45:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0c8)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf108)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf148)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf188)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c8)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf208)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf248)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf288)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2c8)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf308)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf348)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf388)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3c8)
59:45:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf408)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf448)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf488)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4c8)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf508)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf548)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf588)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c8)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf608)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf648)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf688)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6c8)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf708)
59:45:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf748)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf788)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7c8)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf808)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf848)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf888)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8c8)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf908)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf948)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf988)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9c8)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa08)
59:45:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa48)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa88)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac8)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb08)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb48)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb88)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbc8)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc08)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc48)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc88)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcc8)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd08)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd48)
59:45:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd88)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdc8)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe08)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe48)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe88)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec8)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff08)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff48)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff88)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffc8)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0008)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0048)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0088)
59:45:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00c8)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0108)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0148)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0188)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01c8)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0208)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0248)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0288)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02c8)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0308)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0348)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0388)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c8)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0408)
59:45:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0448)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0488)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04c8)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0508)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:45:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
59:45:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +200us
59:45:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:685 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:685 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:685 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
59:45:685 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1507us
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:693 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:693 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:693 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:693 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:693 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:693 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:693 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:45:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:45:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:693 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:693 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:693 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:694 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0c8)
59:45:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf108)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf148)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c8)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf208)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf248)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf288)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2c8)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf308)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf348)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf388)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3c8)
59:45:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf408)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf448)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf488)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4c8)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf508)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf548)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf588)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c8)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf608)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf648)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf688)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6c8)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf708)
59:45:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf748)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf788)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7c8)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf808)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf848)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf888)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8c8)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf908)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf948)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf988)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9c8)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa08)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa48)
59:45:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa88)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac8)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb08)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb48)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb88)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbc8)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc08)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc48)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc88)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcc8)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd08)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd48)
59:45:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd88)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdc8)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe08)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe48)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe88)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec8)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff08)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff48)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff88)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffc8)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0008)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0048)
59:45:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0088)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00c8)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0108)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0148)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0188)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01c8)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0208)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0248)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0288)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02c8)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0308)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0348)
59:45:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0388)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c8)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0408)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0448)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0488)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04c8)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0508)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:45:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:45:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:45:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
59:45:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
59:45:702 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:709 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:709 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:709 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:709 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:45:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:45:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:709 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:709 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:710 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
59:45:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0c8)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf108)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf148)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf188)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c8)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf208)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf248)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf288)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2c8)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf308)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf348)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf388)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3c8)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf408)
59:45:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf448)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf488)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4c8)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf508)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf548)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf588)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c8)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf608)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf648)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf688)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6c8)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf708)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf748)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf788)
59:45:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7c8)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf808)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf848)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf888)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8c8)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf908)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf948)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf988)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9c8)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa08)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa48)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa88)
59:45:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac8)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb08)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb48)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb88)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbc8)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc08)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc48)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc88)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcc8)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd08)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd48)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd88)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdc8)
59:45:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe08)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe48)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe88)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec8)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff08)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff48)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff88)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffc8)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0008)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0048)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0088)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00c8)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0108)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0148)
59:45:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0188)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01c8)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0208)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0248)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0288)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02c8)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0308)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0348)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0388)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c8)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0408)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0448)
59:45:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0488)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04c8)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0508)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:45:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
59:45:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3357us
59:45:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:718 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
59:45:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
59:45:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:726 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:726 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:726 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:726 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:726 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:726 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:726 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:45:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:45:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:726 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:726 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:726 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:727 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c8)
59:45:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf108)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf148)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c8)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf208)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf248)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf288)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2c8)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf308)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf348)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf388)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3c8)
59:45:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf408)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf448)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf488)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4c8)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf508)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf548)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf588)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c8)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf608)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf648)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf688)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6c8)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf708)
59:45:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf748)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf788)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7c8)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf808)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf848)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf888)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8c8)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf908)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf948)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf988)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9c8)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa08)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa48)
59:45:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa88)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac8)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb08)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb48)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb88)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbc8)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc08)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc48)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc88)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcc8)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd08)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd48)
59:45:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd88)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdc8)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe08)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe48)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe88)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec8)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff08)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff48)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff88)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffc8)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0008)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0048)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0088)
59:45:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00c8)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0108)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0148)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0188)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01c8)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0208)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0248)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0288)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02c8)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0308)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0348)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0388)
59:45:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c8)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0408)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0448)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0488)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04c8)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0508)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:45:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
59:45:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6582us
59:45:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:735 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2456us
59:45:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
59:45:736 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:743 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:743 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:743 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:743 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:743 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:743 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:743 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:45:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:45:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:743 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:744 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:744 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:744 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
59:45:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c8)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf108)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf148)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf188)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c8)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf208)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf248)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf288)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2c8)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf308)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf348)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf388)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3c8)
59:45:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf408)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf448)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf488)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4c8)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf508)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf548)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf588)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c8)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf608)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf648)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf688)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6c8)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf708)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf748)
59:45:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf788)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7c8)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf808)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf848)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf888)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8c8)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf908)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf948)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf988)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9c8)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa08)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa48)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa88)
59:45:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac8)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb08)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb48)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb88)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbc8)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc08)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc48)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc88)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcc8)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd08)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd48)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd88)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdc8)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe08)
59:45:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe48)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe88)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec8)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff08)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff48)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff88)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffc8)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0008)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0048)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0088)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00c8)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0108)
59:45:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0148)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0188)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01c8)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0208)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0248)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0288)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02c8)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0308)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0348)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0388)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c8)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0408)
59:45:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0448)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0488)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04c8)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0508)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:45:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
59:45:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
59:45:752 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:759 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:759 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:759 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:759 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:760 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:760 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:760 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:760 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
59:45:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c8)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf108)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf148)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c8)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf208)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf248)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf288)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2c8)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf308)
59:45:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf348)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf388)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3c8)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf408)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf448)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf488)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4c8)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf508)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf548)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf588)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c8)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf608)
59:45:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf648)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf688)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6c8)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf708)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf748)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf788)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7c8)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf808)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf848)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf888)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8c8)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf908)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf948)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf988)
59:45:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9c8)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa08)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa48)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa88)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac8)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb08)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb48)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb88)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbc8)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc08)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc48)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc88)
59:45:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcc8)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd08)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd48)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd88)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdc8)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe08)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe48)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe88)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec8)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff08)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff48)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff88)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffc8)
59:45:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0008)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0048)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0088)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00c8)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0108)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0148)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0188)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01c8)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0208)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0248)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0288)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02c8)
59:45:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0308)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0348)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0388)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c8)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0408)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0448)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0488)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04c8)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0508)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
59:45:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:767 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:45:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:45:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:45:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:45:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:768 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:768 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:45:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
59:45:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:768 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
59:45:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:45:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:768 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9048us
59:45:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
59:45:769 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5976us
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:776 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:776 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:776 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:776 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:776 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:45:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:45:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:776 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:776 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:777 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
59:45:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c8)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf108)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf148)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf188)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c8)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf208)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf248)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf288)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2c8)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf308)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf348)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf388)
59:45:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3c8)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf408)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf448)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf488)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4c8)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf508)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf548)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf588)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c8)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf608)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf648)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf688)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6c8)
59:45:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf708)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf748)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf788)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7c8)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf808)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf848)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf888)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8c8)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf908)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf948)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf988)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9c8)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa08)
59:45:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa48)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa88)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac8)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb08)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb48)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb88)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbc8)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc08)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc48)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc88)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcc8)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd08)
59:45:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd48)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd88)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdc8)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe08)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe48)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe88)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec8)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff08)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff48)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff88)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffc8)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0008)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0048)
59:45:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0088)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00c8)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0108)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0148)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0188)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01c8)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0208)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0248)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0288)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02c8)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0308)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0348)
59:45:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0388)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c8)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0408)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0448)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0488)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04c8)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0508)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:45:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:45:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:784 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:45:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
59:45:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
59:45:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2955us
59:45:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6083us
59:45:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
59:45:786 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2659us
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:793 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:793 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:793 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:793 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:793 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:793 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:793 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:45:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:45:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:793 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:793 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:794 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:794 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
59:45:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c8)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf108)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf148)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c8)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf208)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf248)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf288)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2c8)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf308)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf348)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf388)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3c8)
59:45:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf408)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf448)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf488)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4c8)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf508)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf548)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf588)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c8)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf608)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf648)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf688)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6c8)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf708)
59:45:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf748)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf788)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7c8)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf808)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf848)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf888)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8c8)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf908)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf948)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf988)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9c8)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa08)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa48)
59:45:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa88)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac8)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb08)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb48)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb88)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbc8)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc08)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc48)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc88)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcc8)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd08)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd48)
59:45:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd88)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdc8)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe08)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe48)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe88)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec8)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff08)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff48)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff88)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffc8)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0008)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0048)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0088)
59:45:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00c8)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0108)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0148)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0188)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01c8)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0208)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0248)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0288)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02c8)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0308)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0348)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0388)
59:45:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c8)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0408)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0448)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0488)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04c8)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0508)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:801 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:45:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
59:45:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6633us
59:45:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6171us
59:45:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:802 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
59:45:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2210us
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:809 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:809 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:809 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:809 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:45:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:45:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:809 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:809 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:809 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:810 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c8)
59:45:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf108)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf148)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf188)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c8)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf208)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf248)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf288)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2c8)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf308)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf348)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf388)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3c8)
59:45:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf408)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf448)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf488)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4c8)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf508)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf548)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf588)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c8)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf608)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf648)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf688)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6c8)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf708)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf748)
59:45:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf788)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7c8)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf808)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf848)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf888)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8c8)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf908)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf948)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf988)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9c8)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa08)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa48)
59:45:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa88)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac8)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb08)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb48)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb88)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbc8)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc08)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc48)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc88)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcc8)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd08)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd48)
59:45:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd88)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdc8)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe08)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe48)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe88)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec8)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff08)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff48)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff88)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffc8)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0008)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0048)
59:45:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0088)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00c8)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0108)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0148)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0188)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01c8)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0208)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0248)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0288)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02c8)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0308)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0348)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0388)
59:45:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c8)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0408)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0448)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0488)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04c8)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0508)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:817 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:45:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:45:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:45:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:818 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
59:45:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
59:45:818 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:826 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:826 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:826 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:826 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:45:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:45:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:826 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:826 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:826 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:827 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c8)
59:45:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf108)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf148)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c8)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf208)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf248)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf288)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2c8)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf308)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf348)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf388)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3c8)
59:45:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf408)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf448)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf488)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4c8)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf508)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf548)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf588)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c8)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf608)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf648)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf688)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6c8)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf708)
59:45:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf748)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf788)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7c8)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf808)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf848)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf888)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8c8)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf908)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf948)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf988)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9c8)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa08)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa48)
59:45:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa88)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac8)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb08)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb48)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb88)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbc8)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc08)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc48)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc88)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcc8)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd08)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd48)
59:45:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd88)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdc8)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe08)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe48)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe88)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec8)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff08)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff48)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff88)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffc8)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0008)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0048)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0088)
59:45:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00c8)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0108)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0148)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0188)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01c8)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0208)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0248)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0288)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02c8)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0308)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0348)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0388)
59:45:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c8)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0408)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0448)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0488)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04c8)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0508)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:834 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:834 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:45:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
59:45:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2653us
59:45:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
59:45:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
59:45:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:835 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9692us
59:45:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
59:45:835 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:843 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:843 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:843 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:843 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:45:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:45:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:844 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:844 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
59:45:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c8)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf108)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf148)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf188)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c8)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf208)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf248)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf288)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2c8)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf308)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf348)
59:45:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf388)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3c8)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf408)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf448)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf488)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4c8)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf508)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf548)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf588)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c8)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf608)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf648)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf688)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6c8)
59:45:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf708)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf748)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf788)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7c8)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf808)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf848)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf888)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8c8)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf908)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf948)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf988)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9c8)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa08)
59:45:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa48)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa88)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac8)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb08)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb48)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb88)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbc8)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc08)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc48)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc88)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcc8)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd08)
59:45:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd48)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd88)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdc8)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe08)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe48)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe88)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec8)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff08)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff48)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff88)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffc8)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0008)
59:45:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0048)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0088)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00c8)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0108)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0148)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0188)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01c8)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0208)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0248)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0288)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02c8)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0308)
59:45:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0348)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0388)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c8)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0408)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0448)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0488)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04c8)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0508)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:45:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:45:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:45:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
59:45:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:45:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2562us
59:45:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
59:45:853 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5828us
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:859 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:859 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:859 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:859 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:859 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:859 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:45:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:45:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:859 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:859 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:860 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:860 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
59:45:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c8)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf108)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf148)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c8)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf208)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf248)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf288)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2c8)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf308)
59:45:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf348)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf388)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3c8)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf408)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf448)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf488)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4c8)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf508)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf548)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf588)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c8)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf608)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf648)
59:45:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf688)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6c8)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf708)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf748)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf788)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7c8)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf808)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf848)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf888)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8c8)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf908)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf948)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf988)
59:45:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9c8)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa08)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa48)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa88)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac8)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb08)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb48)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb88)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbc8)
59:45:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc08)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc48)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc88)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcc8)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd08)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd48)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd88)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdc8)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe08)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe48)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe88)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec8)
59:45:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff08)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff48)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff88)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffc8)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0008)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0048)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0088)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00c8)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0108)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0148)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0188)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01c8)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0208)
59:45:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0248)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0288)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02c8)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0308)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0348)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0388)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c8)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0408)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0448)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0488)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04c8)
59:45:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0508)
59:45:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
59:45:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:45:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:45:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
59:45:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5728us
59:45:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
59:45:869 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +16us
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:876 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:876 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:876 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:876 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (319->314, pc: 08812bb0->08a57c8c, semaphore signaled) +222us
59:45:876 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:45:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:876 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:45:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:45:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:877 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:877 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:877 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:877 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
59:45:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c8)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf108)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf148)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf188)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c8)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf208)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf248)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf288)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2c8)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf308)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf348)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf388)
59:45:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3c8)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf408)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf448)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf488)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4c8)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf508)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf548)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf588)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c8)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf608)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf648)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf688)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6c8)
59:45:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf708)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf748)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf788)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7c8)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf808)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf848)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf888)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8c8)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf908)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf948)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf988)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9c8)
59:45:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa08)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa48)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa88)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac8)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb08)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb48)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb88)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbc8)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc08)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc48)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc88)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcc8)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd08)
59:45:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd48)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd88)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdc8)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe08)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe48)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe88)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec8)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff08)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff48)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff88)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffc8)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0008)
59:45:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0048)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0088)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00c8)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0108)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0148)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0188)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01c8)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0208)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0248)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0288)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02c8)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0308)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0348)
59:45:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0388)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c8)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0408)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0448)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0488)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04c8)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0508)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
59:45:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:45:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:45:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:45:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:45:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
59:45:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:45:885 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3076us
59:45:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
59:45:885 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:893 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:893 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:893 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:893 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:894 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:894 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
59:45:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c8)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf108)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf148)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c8)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf208)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf248)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf288)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2c8)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf308)
59:45:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf348)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf388)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3c8)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf408)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf448)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf488)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4c8)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf508)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf548)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf588)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c8)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf608)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf648)
59:45:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf688)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6c8)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf708)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf748)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf788)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7c8)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf808)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf848)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf888)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8c8)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf908)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf948)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf988)
59:45:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9c8)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa08)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa48)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa88)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac8)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb08)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb48)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb88)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbc8)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc08)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc48)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc88)
59:45:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcc8)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd08)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd48)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd88)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdc8)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe08)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe48)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe88)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec8)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff08)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff48)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff88)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffc8)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0008)
59:45:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0048)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0088)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00c8)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0108)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0148)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0188)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01c8)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0208)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0248)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0288)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02c8)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0308)
59:45:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0348)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0388)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c8)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0408)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0448)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0488)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04c8)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0508)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:45:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:45:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:45:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
59:45:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5568us
59:45:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +94us
59:45:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
59:45:903 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:909 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:909 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:909 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:909 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:45:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:45:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:910 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:910 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:910 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
59:45:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c8)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf108)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf148)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf188)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c8)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf208)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf248)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf288)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2c8)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf308)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf348)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf388)
59:45:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3c8)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf408)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf448)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf488)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4c8)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf508)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf548)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf588)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c8)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf608)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf648)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf688)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6c8)
59:45:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf708)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf748)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf788)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7c8)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf808)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf848)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf888)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8c8)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf908)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf948)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf988)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9c8)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa08)
59:45:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa48)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa88)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac8)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb08)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb48)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb88)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbc8)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc08)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc48)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc88)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcc8)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd08)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd48)
59:45:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd88)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdc8)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe08)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe48)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe88)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec8)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff08)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff48)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff88)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffc8)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0008)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0048)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0088)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00c8)
59:45:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0108)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0148)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0188)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01c8)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0208)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0248)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0288)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02c8)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0308)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0348)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0388)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c8)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0408)
59:45:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0448)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0488)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04c8)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0508)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:917 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:917 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:45:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
59:45:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:45:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2110us
59:45:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:918 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:918 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:918 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:918 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
59:45:918 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2914us
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:926 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:926 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:926 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:926 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:926 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:926 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:45:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:45:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:926 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:926 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:927 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c8)
59:45:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf108)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf148)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c8)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf208)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf248)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf288)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2c8)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf308)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf348)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf388)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3c8)
59:45:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf408)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf448)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf488)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4c8)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf508)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf548)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf588)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c8)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf608)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf648)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf688)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6c8)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf708)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf748)
59:45:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf788)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7c8)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf808)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf848)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf888)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8c8)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf908)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf948)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf988)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9c8)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa08)
59:45:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa48)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa88)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac8)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb08)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb48)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb88)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbc8)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc08)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc48)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc88)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcc8)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd08)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd48)
59:45:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd88)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdc8)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe08)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe48)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe88)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec8)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff08)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff48)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff88)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffc8)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0008)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0048)
59:45:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0088)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00c8)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0108)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0148)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0188)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01c8)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0208)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0248)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0288)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02c8)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0308)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0348)
59:45:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0388)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c8)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0408)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0448)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0488)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04c8)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0508)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:45:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:45:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:45:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
59:45:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
59:45:935 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:943 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:943 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:943 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:943 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:943 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:943 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:943 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:45:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:45:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:943 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:944 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:944 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c8)
59:45:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf108)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf148)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf188)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c8)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf208)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf248)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf288)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2c8)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf308)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf348)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf388)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3c8)
59:45:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:945 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf408)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf448)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf488)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4c8)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf508)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf548)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf588)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c8)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf608)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf648)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf688)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6c8)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf708)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf748)
59:45:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf788)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7c8)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf808)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf848)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf888)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8c8)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf908)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf948)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf988)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9c8)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa08)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa48)
59:45:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa88)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac8)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb08)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb48)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb88)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbc8)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc08)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc48)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc88)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcc8)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd08)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd48)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd88)
59:45:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdc8)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe08)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe48)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe88)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec8)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff08)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff48)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff88)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffc8)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0008)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0048)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0088)
59:45:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00c8)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0108)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0148)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0188)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01c8)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0208)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0248)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0288)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02c8)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0308)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0348)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0388)
59:45:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c8)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0408)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0448)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0488)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04c8)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0508)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:45:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
59:45:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1950us
59:45:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:952 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3712us
59:45:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
59:45:952 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:959 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:959 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:959 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:959 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:959 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:959 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:45:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:45:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:959 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:960 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:960 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
59:45:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c8)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf108)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf148)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c8)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf208)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf248)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf288)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2c8)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf308)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf348)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf388)
59:45:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:961 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3c8)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf408)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf448)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf488)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4c8)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf508)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf548)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf588)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c8)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf608)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf648)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf688)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6c8)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf708)
59:45:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf748)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf788)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7c8)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf808)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf848)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf888)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8c8)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf908)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf948)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf988)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9c8)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa08)
59:45:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa48)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa88)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac8)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb08)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb48)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb88)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbc8)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc08)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc48)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc88)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcc8)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd08)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd48)
59:45:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd88)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdc8)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe08)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe48)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe88)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec8)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff08)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff48)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff88)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffc8)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0008)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0048)
59:45:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0088)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00c8)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0108)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0148)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0188)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01c8)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0208)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0248)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0288)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02c8)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0308)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0348)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0388)
59:45:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c8)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0408)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0448)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0488)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04c8)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0508)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:45:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:45:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:45:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:967 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:967 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:45:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:45:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
59:45:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8483us
59:45:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:968 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:968 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:968 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:45:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +546us
59:45:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:968 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
59:45:969 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:45:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:976 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:45:976 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:45:976 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:976 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:976 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:976 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:45:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:45:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:977 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:977 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
59:45:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c8)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf108)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf148)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf188)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c8)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf208)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf248)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf288)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2c8)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf308)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf348)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf388)
59:45:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:978 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3c8)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf408)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf448)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf488)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4c8)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf508)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf548)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf588)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c8)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf608)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf648)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf688)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6c8)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf708)
59:45:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf748)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf788)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7c8)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf808)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf848)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf888)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8c8)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf908)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf948)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf988)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9c8)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa08)
59:45:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa48)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa88)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac8)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb08)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb48)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb88)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbc8)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc08)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc48)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc88)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcc8)
59:45:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd08)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd48)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd88)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdc8)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe08)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe48)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe88)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec8)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff08)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff48)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff88)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffc8)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0008)
59:45:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0048)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0088)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00c8)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0108)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0148)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0188)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01c8)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0208)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0248)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0288)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02c8)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0308)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:45:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0348)
59:45:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0388)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c8)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0408)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0448)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0488)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04c8)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0508)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:45:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:45:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:45:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:45:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:45:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:45:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:45:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
59:45:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:45:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:45:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:45:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1708us
59:45:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:45:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:45:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:45:985 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
59:45:986 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:45:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +239us
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:45:993 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:45:993 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:45:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
59:45:993 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:45:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
59:45:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +0us
59:45:993 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:45:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:45:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:45:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:45:993 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:45:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:45:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:45:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:45:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:45:994 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:45:994 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:45:994 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:45:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:45:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:45:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:45:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
59:45:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:45:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c8)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf108)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf148)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c8)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf208)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf248)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf288)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2c8)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf308)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf348)
59:45:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:45:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf388)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3c8)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf408)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf448)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf488)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4c8)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf508)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf548)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf588)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c8)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf608)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf648)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf688)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:45:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6c8)
59:45:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf708)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf748)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf788)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7c8)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf808)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf848)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf888)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8c8)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf908)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf948)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf988)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9c8)
59:45:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:45:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa08)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa48)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa88)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac8)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb08)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb48)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb88)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbc8)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc08)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc48)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc88)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcc8)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:45:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd08)
59:45:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd48)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd88)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdc8)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe08)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe48)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe88)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec8)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff08)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff48)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff88)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffc8)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:45:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0008)
59:45:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0048)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0088)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00c8)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0108)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0148)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0188)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01c8)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0208)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0248)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0288)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02c8)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0308)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0348)
59:46:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0388)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c8)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0408)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0448)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0488)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04c8)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0508)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:46:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:46:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:46:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:002 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
59:46:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:46:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
59:46:002 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:010 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:010 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:010 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:010 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:010 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:46:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:46:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:011 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
59:46:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c8)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf108)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf148)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf188)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c8)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf208)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf248)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf288)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2c8)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf308)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf348)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf388)
59:46:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3c8)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf408)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf448)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf488)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4c8)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf508)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf548)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf588)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c8)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf608)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf648)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf688)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6c8)
59:46:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf708)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf748)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf788)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7c8)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf808)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf848)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf888)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8c8)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf908)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf948)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf988)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9c8)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa08)
59:46:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa48)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa88)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac8)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb08)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb48)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb88)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbc8)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc08)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc48)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc88)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcc8)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd08)
59:46:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd48)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd88)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdc8)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe08)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe48)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe88)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec8)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff08)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff48)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff88)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffc8)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0008)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0048)
59:46:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0088)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00c8)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0108)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0148)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0188)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01c8)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0208)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0248)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0288)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02c8)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0308)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0348)
59:46:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0388)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c8)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0408)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0448)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0488)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04c8)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0508)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:46:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:46:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:46:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
59:46:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4865us
59:46:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:019 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4164us
59:46:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
59:46:020 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:026 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:026 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:026 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:026 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:026 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:46:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:46:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:026 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:026 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:027 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c8)
59:46:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf108)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf148)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c8)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf208)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf248)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf288)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2c8)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf308)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf348)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf388)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3c8)
59:46:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf408)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf448)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf488)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4c8)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf508)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf548)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf588)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c8)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf608)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf648)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf688)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6c8)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf708)
59:46:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf748)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf788)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7c8)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf808)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf848)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf888)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8c8)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf908)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf948)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf988)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9c8)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa08)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa48)
59:46:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa88)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac8)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb08)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb48)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb88)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbc8)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc08)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc48)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc88)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcc8)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd08)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd48)
59:46:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd88)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdc8)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe08)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe48)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe88)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec8)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff08)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff48)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff88)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffc8)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0008)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0048)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0088)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00c8)
59:46:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0108)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0148)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0188)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01c8)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0208)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0248)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0288)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02c8)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0308)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0348)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0388)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c8)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0408)
59:46:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0448)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0488)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04c8)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0508)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:034 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:034 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:46:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
59:46:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8090us
59:46:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:035 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:035 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:035 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +948us
59:46:035 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
59:46:035 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:043 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:043 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:043 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:043 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:043 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:043 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:46:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:46:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:043 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:043 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:043 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:044 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c8)
59:46:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf108)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf148)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf188)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c8)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf208)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf248)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf288)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2c8)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf308)
59:46:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf348)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf388)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3c8)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf408)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf448)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf488)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4c8)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf508)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf548)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf588)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c8)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf608)
59:46:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf648)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf688)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6c8)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf708)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf748)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf788)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7c8)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf808)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf848)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf888)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8c8)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf908)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf948)
59:46:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf988)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9c8)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa08)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa48)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa88)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac8)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb08)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb48)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb88)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbc8)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc08)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc48)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc88)
59:46:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcc8)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd08)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd48)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd88)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdc8)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe08)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe48)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe88)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec8)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff08)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff48)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff88)
59:46:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffc8)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0008)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0048)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0088)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00c8)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0108)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0148)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0188)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01c8)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0208)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0248)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0288)
59:46:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02c8)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0308)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0348)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0388)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c8)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0408)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0448)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0488)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04c8)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0508)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
59:46:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:051 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:46:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:46:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:46:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
59:46:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:46:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:052 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
59:46:052 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:060 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:060 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:060 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:060 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:060 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:060 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:060 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:46:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:46:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:060 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:060 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:060 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:061 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c8)
59:46:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf108)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf148)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c8)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf208)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf248)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf288)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2c8)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf308)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf348)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf388)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3c8)
59:46:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf408)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf448)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf488)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4c8)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf508)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf548)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf588)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c8)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf608)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf648)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf688)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6c8)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf708)
59:46:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf748)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf788)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7c8)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf808)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf848)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf888)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8c8)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf908)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf948)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf988)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9c8)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa08)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa48)
59:46:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa88)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac8)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb08)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb48)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb88)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbc8)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc08)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc48)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc88)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcc8)
59:46:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd08)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd48)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd88)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdc8)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe08)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe48)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe88)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec8)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff08)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff48)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff88)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffc8)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0008)
59:46:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0048)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0088)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00c8)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0108)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0148)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0188)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01c8)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0208)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0248)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0288)
59:46:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02c8)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0308)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0348)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0388)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c8)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0408)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0448)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0488)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04c8)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0508)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
59:46:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:068 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:46:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:46:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:46:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
59:46:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1247us
59:46:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7782us
59:46:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
59:46:070 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:076 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:076 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:076 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:076 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:076 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:076 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:46:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:46:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:076 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:077 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:077 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:077 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:077 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
59:46:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c8)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf108)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf148)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf188)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c8)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf208)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf248)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf288)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2c8)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf308)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf348)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf388)
59:46:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3c8)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf408)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf448)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf488)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4c8)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf508)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf548)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf588)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c8)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf608)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf648)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf688)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6c8)
59:46:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf708)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf748)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf788)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7c8)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf808)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf848)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf888)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8c8)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf908)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf948)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf988)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9c8)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa08)
59:46:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa48)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa88)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac8)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb08)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb48)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb88)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbc8)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc08)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc48)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc88)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcc8)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd08)
59:46:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd48)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd88)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdc8)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe08)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe48)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe88)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec8)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff08)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff48)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff88)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffc8)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0008)
59:46:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0048)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0088)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00c8)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0108)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0148)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0188)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01c8)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0208)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0248)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0288)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02c8)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0308)
59:46:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0348)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0388)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c8)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0408)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0448)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0488)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04c8)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0508)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:46:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:46:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:46:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
59:46:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4472us
59:46:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:085 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4566us
59:46:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
59:46:086 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:093 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:093 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:093 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:093 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:093 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:093 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:093 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:46:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:46:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:094 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:094 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
59:46:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c8)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf108)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf148)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c8)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf208)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf248)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf288)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2c8)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf308)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf348)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf388)
59:46:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3c8)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf408)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf448)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf488)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4c8)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf508)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf548)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf588)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c8)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf608)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf648)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf688)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6c8)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf708)
59:46:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf748)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf788)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7c8)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf808)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf848)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf888)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8c8)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf908)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf948)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf988)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9c8)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa08)
59:46:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa48)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa88)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac8)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb08)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb48)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb88)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbc8)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc08)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc48)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc88)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcc8)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd08)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd48)
59:46:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd88)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdc8)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe08)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe48)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe88)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec8)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff08)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff48)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff88)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffc8)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0008)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0048)
59:46:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0088)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00c8)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0108)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0148)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0188)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01c8)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0208)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0248)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0288)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02c8)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0308)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0348)
59:46:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0388)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c8)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0408)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0448)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0488)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04c8)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0508)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:46:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:46:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:46:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
59:46:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:46:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7688us
59:46:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:102 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
59:46:102 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +702us
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:110 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:110 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:110 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:110 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:110 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:110 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:46:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:46:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:111 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:111 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
59:46:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c8)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf108)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf148)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf188)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c8)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf208)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf248)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf288)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2c8)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf308)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf348)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf388)
59:46:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3c8)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf408)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf448)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf488)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4c8)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf508)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf548)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf588)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c8)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf608)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf648)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf688)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6c8)
59:46:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf708)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf748)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf788)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7c8)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf808)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf848)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf888)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8c8)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf908)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf948)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf988)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9c8)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa08)
59:46:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa48)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa88)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac8)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb08)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb48)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb88)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbc8)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc08)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc48)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc88)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcc8)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd08)
59:46:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd48)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd88)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdc8)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe08)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe48)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe88)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec8)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff08)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff48)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff88)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffc8)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0008)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0048)
59:46:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0088)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00c8)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0108)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0148)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0188)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01c8)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0208)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0248)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0288)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02c8)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0308)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0348)
59:46:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0388)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c8)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0408)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0448)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0488)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04c8)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0508)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:46:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:46:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:46:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
59:46:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:46:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
59:46:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:126 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:126 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:126 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:126 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:126 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:126 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:46:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:46:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:126 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:127 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c8)
59:46:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf108)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf148)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c8)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf208)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf248)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf288)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2c8)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf308)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf348)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf388)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3c8)
59:46:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf408)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf448)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf488)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4c8)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf508)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf548)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf588)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c8)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf608)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf648)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf688)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6c8)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf708)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf748)
59:46:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf788)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7c8)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf808)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf848)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf888)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8c8)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf908)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf948)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf988)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9c8)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa08)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa48)
59:46:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa88)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac8)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb08)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb48)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb88)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbc8)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc08)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc48)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc88)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcc8)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd08)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd48)
59:46:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd88)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdc8)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe08)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe48)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe88)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec8)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff08)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff48)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff88)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffc8)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0008)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0048)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0088)
59:46:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00c8)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0108)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0148)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0188)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01c8)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0208)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0248)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0288)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02c8)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0308)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0348)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0388)
59:46:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c8)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0408)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0448)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0488)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04c8)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0508)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:46:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
59:46:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +854us
59:46:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:135 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8184us
59:46:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
59:46:135 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:143 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:143 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:143 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:143 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:143 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:143 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:46:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:46:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:144 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:144 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:144 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
59:46:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c8)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf108)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf148)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf188)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c8)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf208)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf248)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf288)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2c8)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf308)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf348)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf388)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3c8)
59:46:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf408)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf448)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf488)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4c8)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf508)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf548)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf588)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c8)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf608)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf648)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf688)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6c8)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf708)
59:46:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf748)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf788)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7c8)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf808)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf848)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf888)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8c8)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf908)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf948)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf988)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9c8)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa08)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa48)
59:46:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa88)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac8)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb08)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb48)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb88)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbc8)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc08)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc48)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc88)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcc8)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd08)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd48)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd88)
59:46:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdc8)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe08)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe48)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe88)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec8)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff08)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff48)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff88)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffc8)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0008)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0048)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0088)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00c8)
59:46:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0108)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0148)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0188)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01c8)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0208)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0248)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0288)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02c8)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0308)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0348)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0388)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c8)
59:46:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0408)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0448)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0488)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04c8)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0508)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:46:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
59:46:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:46:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4070us
59:46:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:152 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
59:46:152 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4320us
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:160 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:160 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:160 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:160 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:160 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:160 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:160 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:46:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:46:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:160 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:160 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:161 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:161 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
59:46:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c8)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf108)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf148)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c8)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf208)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf248)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf288)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2c8)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf308)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf348)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf388)
59:46:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3c8)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf408)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf448)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf488)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4c8)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf508)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf548)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf588)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c8)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf608)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf648)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf688)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6c8)
59:46:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf708)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf748)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf788)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7c8)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf808)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf848)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf888)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8c8)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf908)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf948)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf988)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9c8)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa08)
59:46:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa48)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa88)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac8)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb08)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb48)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb88)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbc8)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc08)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc48)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc88)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcc8)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd08)
59:46:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd48)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd88)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdc8)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe08)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe48)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe88)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec8)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff08)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff48)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff88)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffc8)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0008)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0048)
59:46:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0088)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00c8)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0108)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0148)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0188)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01c8)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0208)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0248)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0288)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02c8)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0308)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0348)
59:46:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0388)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c8)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0408)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0448)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0488)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04c8)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0508)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:46:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:46:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:46:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
59:46:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:46:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
59:46:169 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:176 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:176 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:176 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:176 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:176 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:176 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:176 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:46:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:46:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:176 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:177 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:177 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:177 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
59:46:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c8)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf108)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf148)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf188)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c8)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf208)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf248)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf288)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2c8)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf308)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf348)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf388)
59:46:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3c8)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf408)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf448)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf488)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4c8)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf508)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf548)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf588)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c8)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf608)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf648)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf688)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6c8)
59:46:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf708)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf748)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf788)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7c8)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf808)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf848)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf888)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8c8)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf908)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf948)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf988)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9c8)
59:46:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa08)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa48)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa88)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac8)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb08)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb48)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb88)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbc8)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc08)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc48)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc88)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcc8)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd08)
59:46:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd48)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd88)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdc8)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe08)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe48)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe88)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec8)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff08)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff48)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff88)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffc8)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0008)
59:46:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0048)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0088)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00c8)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0108)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0148)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0188)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01c8)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0208)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0248)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0288)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02c8)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0308)
59:46:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0348)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0388)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c8)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0408)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0448)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0488)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04c8)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0508)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:46:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:46:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:46:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:185 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
59:46:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +543us
59:46:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:185 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1802us
59:46:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
59:46:186 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:193 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:193 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:193 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:193 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:193 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:193 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:193 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:46:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:46:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:194 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:194 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
59:46:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c8)
59:46:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf108)
59:46:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf148)
59:46:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
59:46:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c8)
59:46:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf208)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf248)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf288)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2c8)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf308)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf348)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf388)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3c8)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf408)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf448)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf488)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4c8)
59:46:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf508)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf548)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf588)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c8)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf608)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf648)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf688)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6c8)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf708)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf748)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf788)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7c8)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf808)
59:46:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf848)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf888)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8c8)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf908)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf948)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf988)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9c8)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa08)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa48)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa88)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac8)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb08)
59:46:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb48)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb88)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbc8)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc08)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc48)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc88)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcc8)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd08)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd48)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd88)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdc8)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe08)
59:46:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe48)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe88)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec8)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff08)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff48)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff88)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffc8)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0008)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0048)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0088)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00c8)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0108)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0148)
59:46:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0188)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01c8)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0208)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0248)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0288)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02c8)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0308)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0348)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0388)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c8)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0408)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0448)
59:46:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0488)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04c8)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0508)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:46:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:203 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
59:46:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:46:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
59:46:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:203 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
59:46:203 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7938us
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:210 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:210 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:210 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:210 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:210 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:210 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:210 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:46:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:46:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:210 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:210 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:211 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:211 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
59:46:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c8)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf108)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf148)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf188)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c8)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf208)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf248)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf288)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2c8)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf308)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf348)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf388)
59:46:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3c8)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf408)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf448)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf488)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4c8)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf508)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf548)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf588)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c8)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf608)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf648)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf688)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6c8)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf708)
59:46:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf748)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf788)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7c8)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf808)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf848)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf888)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8c8)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf908)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf948)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf988)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9c8)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa08)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa48)
59:46:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa88)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac8)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb08)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb48)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb88)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbc8)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc08)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc48)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc88)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcc8)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd08)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd48)
59:46:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd88)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdc8)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe08)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe48)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe88)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec8)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff08)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff48)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff88)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffc8)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0008)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0048)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0088)
59:46:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00c8)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0108)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0148)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0188)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01c8)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0208)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0248)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0288)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02c8)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0308)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0348)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0388)
59:46:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c8)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0408)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0448)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0488)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04c8)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0508)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:46:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
59:46:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:46:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3618us
59:46:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:219 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
59:46:219 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1406us
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:226 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:226 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:226 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:226 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:226 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:226 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:46:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:46:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:226 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:226 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:226 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:227 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c8)
59:46:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf108)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf148)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c8)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf208)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf248)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf288)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2c8)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf308)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf348)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf388)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3c8)
59:46:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf408)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf448)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf488)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4c8)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf508)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf548)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf588)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c8)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf608)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf648)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf688)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6c8)
59:46:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf708)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf748)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf788)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7c8)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf808)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf848)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf888)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8c8)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf908)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf948)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf988)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9c8)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa08)
59:46:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa48)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa88)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac8)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb08)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb48)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb88)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbc8)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc08)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc48)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc88)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcc8)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd08)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd48)
59:46:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd88)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdc8)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe08)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe48)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe88)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec8)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff08)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff48)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff88)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffc8)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0008)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0048)
59:46:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0088)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00c8)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0108)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0148)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0188)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01c8)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0208)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0248)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0288)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02c8)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0308)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0348)
59:46:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0388)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c8)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0408)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0448)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0488)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04c8)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0508)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:46:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:46:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:46:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
59:46:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
59:46:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:243 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:243 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:243 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:243 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:243 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:46:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:46:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:243 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:244 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c8)
59:46:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf108)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf148)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf188)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c8)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf208)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf248)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf288)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2c8)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf308)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf348)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf388)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3c8)
59:46:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf408)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf448)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf488)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4c8)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf508)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf548)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf588)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c8)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf608)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf648)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf688)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6c8)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf708)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf748)
59:46:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf788)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7c8)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf808)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf848)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf888)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8c8)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf908)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf948)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf988)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9c8)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa08)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa48)
59:46:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa88)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac8)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb08)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb48)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb88)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbc8)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc08)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc48)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc88)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcc8)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd08)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd48)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd88)
59:46:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdc8)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe08)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe48)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe88)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec8)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff08)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff48)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff88)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffc8)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0008)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0048)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0088)
59:46:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00c8)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0108)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0148)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0188)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01c8)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0208)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0248)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0288)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02c8)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0308)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0348)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0388)
59:46:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c8)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0408)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0448)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0488)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04c8)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0508)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:46:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:252 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
59:46:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3458us
59:46:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:252 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2204us
59:46:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
59:46:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:260 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:260 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:260 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:260 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:260 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:260 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:46:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:46:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:260 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:260 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:260 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:261 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c8)
59:46:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf108)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf148)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c8)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf208)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf248)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf288)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2c8)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf308)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf348)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf388)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3c8)
59:46:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf408)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf448)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf488)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4c8)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf508)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf548)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf588)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c8)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf608)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf648)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf688)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6c8)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf708)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf748)
59:46:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf788)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7c8)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf808)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf848)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf888)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8c8)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf908)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf948)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf988)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9c8)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa08)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa48)
59:46:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa88)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac8)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb08)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb48)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb88)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbc8)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc08)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc48)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc88)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcc8)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd08)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd48)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd88)
59:46:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdc8)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe08)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe48)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe88)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec8)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff08)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff48)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff88)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffc8)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0008)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0048)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0088)
59:46:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00c8)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0108)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0148)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0188)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01c8)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0208)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0248)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0288)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02c8)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0308)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0348)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0388)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c8)
59:46:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0408)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0448)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0488)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04c8)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0508)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:46:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
59:46:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:46:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +0us
59:46:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:269 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
59:46:269 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5024us
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:276 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:276 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:276 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:276 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:276 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:276 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:46:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:46:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:276 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:277 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:277 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:277 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
59:46:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c8)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf108)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf148)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf188)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c8)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf208)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf248)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf288)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2c8)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf308)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf348)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf388)
59:46:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3c8)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf408)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf448)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf488)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4c8)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf508)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf548)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf588)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c8)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf608)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf648)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf688)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6c8)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf708)
59:46:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf748)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf788)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7c8)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf808)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf848)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf888)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8c8)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf908)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf948)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf988)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9c8)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa08)
59:46:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa48)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa88)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac8)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb08)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb48)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb88)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbc8)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc08)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc48)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc88)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcc8)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd08)
59:46:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd48)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd88)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdc8)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe08)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe48)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe88)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec8)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff08)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff48)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff88)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffc8)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0008)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0048)
59:46:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0088)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00c8)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0108)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0148)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0188)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01c8)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0208)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0248)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0288)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02c8)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0308)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0348)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0388)
59:46:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c8)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0408)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0448)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0488)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04c8)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0508)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:46:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
59:46:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
59:46:285 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2669us
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:293 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:293 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:293 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:293 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:293 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:293 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:46:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:46:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:294 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:294 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
59:46:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c8)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf108)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf148)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c8)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf208)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf248)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf288)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2c8)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf308)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf348)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf388)
59:46:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3c8)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf408)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf448)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf488)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4c8)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf508)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf548)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf588)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c8)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf608)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf648)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf688)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6c8)
59:46:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf708)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf748)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf788)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7c8)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf808)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf848)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf888)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8c8)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf908)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf948)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf988)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9c8)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa08)
59:46:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa48)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa88)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac8)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb08)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb48)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb88)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbc8)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc08)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc48)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc88)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcc8)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd08)
59:46:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd48)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd88)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdc8)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe08)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe48)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe88)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec8)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff08)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff48)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff88)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffc8)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0008)
59:46:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0048)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0088)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00c8)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0108)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0148)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0188)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01c8)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0208)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0248)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0288)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02c8)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0308)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0348)
59:46:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0388)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c8)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0408)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0448)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0488)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04c8)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0508)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:46:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:46:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:46:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:46:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:46:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
59:46:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:46:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:302 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5672us
59:46:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
59:46:303 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:310 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:310 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:310 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:310 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:310 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:310 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:310 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:46:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:46:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:311 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:311 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:311 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
59:46:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c8)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf108)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf148)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf188)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c8)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf208)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf248)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf288)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2c8)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf308)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf348)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf388)
59:46:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3c8)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf408)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf448)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf488)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4c8)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf508)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf548)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf588)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c8)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf608)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf648)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf688)
59:46:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6c8)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf708)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf748)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf788)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7c8)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf808)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf848)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf888)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8c8)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf908)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf948)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf988)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9c8)
59:46:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa08)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa48)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa88)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac8)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb08)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb48)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb88)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbc8)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc08)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc48)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc88)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcc8)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd08)
59:46:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd48)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd88)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdc8)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe08)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe48)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe88)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec8)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff08)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff48)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff88)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffc8)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0008)
59:46:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0048)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0088)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00c8)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0108)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0148)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0188)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01c8)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0208)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0248)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0288)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02c8)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0308)
59:46:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0348)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0388)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c8)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0408)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0448)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0488)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04c8)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0508)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +458us
59:46:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:46:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:46:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:46:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
59:46:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6373us
59:46:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:319 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2656us
59:46:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
59:46:320 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5985us
59:46:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:326 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:326 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:326 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:326 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +222us
59:46:326 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:326 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:326 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:327 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:327 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:46:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
59:46:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c8)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf108)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf148)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c8)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf208)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf248)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf288)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:46:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2c8)
59:46:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf308)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf348)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf388)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3c8)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf408)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf448)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf488)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4c8)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf508)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf548)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf588)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c8)
59:46:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:46:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf608)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf648)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf648
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf688)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf648 - stall = 08cbf688
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6c8)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf688 - stall = 08cbf6c8
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf708)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6c8 - stall = 08cbf708
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf748)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf708 - stall = 08cbf748
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf788)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf748 - stall = 08cbf788
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7c8)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf788 - stall = 08cbf7c8
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf808)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7c8 - stall = 08cbf808
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf848)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf808 - stall = 08cbf848
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf888)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf848 - stall = 08cbf888
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8c8)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf888 - stall = 08cbf8c8
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf908)
59:46:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8c8 - stall = 08cbf908
59:46:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf948)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf908 - stall = 08cbf948
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf988)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf948 - stall = 08cbf988
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9c8)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf988 - stall = 08cbf9c8
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa08)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9c8 - stall = 08cbfa08
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa48)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa08 - stall = 08cbfa48
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa88)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa48 - stall = 08cbfa88
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac8)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa88 - stall = 08cbfac8
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb08)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac8 - stall = 08cbfb08
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb48)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb08 - stall = 08cbfb48
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb88)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb48 - stall = 08cbfb88
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbc8)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb88 - stall = 08cbfbc8
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc08)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbc8 - stall = 08cbfc08
59:46:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc48)
59:46:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc08 - stall = 08cbfc48
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc88)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc48 - stall = 08cbfc88
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcc8)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc88 - stall = 08cbfcc8
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd08)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcc8 - stall = 08cbfd08
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd48)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd08 - stall = 08cbfd48
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd88)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd48 - stall = 08cbfd88
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdc8)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd88 - stall = 08cbfdc8
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe08)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdc8 - stall = 08cbfe08
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe48)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe08 - stall = 08cbfe48
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe88)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe48 - stall = 08cbfe88
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec8)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe88 - stall = 08cbfec8
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff08)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec8 - stall = 08cbff08
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff48)
59:46:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff08 - stall = 08cbff48
59:46:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff88)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff48 - stall = 08cbff88
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffc8)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff88 - stall = 08cbffc8
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0008)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffc8 - stall = 08cc0008
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0048)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0008 - stall = 08cc0048
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0088)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0048 - stall = 08cc0088
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00c8)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0088 - stall = 08cc00c8
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0108)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00c8 - stall = 08cc0108
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0148)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0108 - stall = 08cc0148
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0188)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0148 - stall = 08cc0188
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01c8)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0188 - stall = 08cc01c8
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0208)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01c8 - stall = 08cc0208
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0248)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0208 - stall = 08cc0248
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0288)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0248 - stall = 08cc0288
59:46:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02c8)
59:46:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0288 - stall = 08cc02c8
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0308)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02c8 - stall = 08cc0308
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0348)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0308 - stall = 08cc0348
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0388)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0348 - stall = 08cc0388
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c8)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0388 - stall = 08cc03c8
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0408)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c8 - stall = 08cc0408
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0448)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0408 - stall = 08cc0448
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0488)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0448 - stall = 08cc0488
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04c8)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0488 - stall = 08cc04c8
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0508)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04c8 - stall = 08cc0508
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
59:46:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0508 - stall = 08cc052c
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +458us
59:46:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:46:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:46:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:46:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
59:46:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:46:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9598us
59:46:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +161us
59:46:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:335 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +78us
59:46:335 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:336 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
59:46:336 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2109us
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:343 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:343 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:343 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:343 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:343 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:343 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:46:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:46:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:344 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:344 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:344 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:46:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:344 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef2c)
59:46:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:46:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:344 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:344 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:46:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
59:46:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7180us
59:46:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:345 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
59:46:345 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9352us
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:360 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:360 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:360 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:360 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:360 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:360 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:360 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:46:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:46:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:361 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:361 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:361 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef2c)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:361 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:361 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:46:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +496us
59:46:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
59:46:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2814us
59:46:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:362 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:362 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:362 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6224us
59:46:362 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
59:46:363 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6035us
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:377 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:377 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:377 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:377 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:377 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:377 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:46:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:378 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:378 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:378 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:46:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:378 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef2c)
59:46:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:46:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:46:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:379 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:379 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:46:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:379 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
59:46:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3813us
59:46:379 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6030us
59:46:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:379 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:379 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:379 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3008us
59:46:380 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
59:46:380 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2718us
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:393 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:393 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:393 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:393 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:393 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:393 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:46:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:394 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:394 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef2c)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:46:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:46:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:395 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:395 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:46:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
59:46:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7130us
59:46:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:395 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9246us
59:46:395 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
59:46:395 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +155us
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:410 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:410 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:410 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:410 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:410 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:46:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:411 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:411 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:46:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:411 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef2c)
59:46:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +124us
59:46:411 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:46:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:46:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:412 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:412 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:46:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:46:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +216us
59:46:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +23us
59:46:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
59:46:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:412 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9735us
59:46:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:413 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
59:46:413 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6085us
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:427 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:427 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:427 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:427 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:427 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb0, sema waited) +0us
59:46:427 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (319->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:427 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:46:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:428 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:428 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:428 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef2c)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:46:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:46:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:428 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:429 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:46:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:429 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
59:46:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3763us
59:46:429 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2462us
59:46:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:429 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:429 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:429 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6576us
59:46:430 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
59:46:430 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2768us
59:46:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:443 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:443 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:443 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:443 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->319, pc: 088128d4->08812bb8, sema waited) +7us
59:46:443 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (319->276, pc: 08812d50->088128d4, semaphore signaled) +0us
59:46:444 user_main    I[KERNEL]: hle\scekernelthread.cpp:2444 sceKernelTerminateThread(319)
59:46:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(319)
59:46:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
59:46:444 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:46:444 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:444 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:46:444 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:46:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:46:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:444 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:444 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:46:444 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:46:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:46:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:444 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:445 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:46:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
59:46:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:46:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:46:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:46:445 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:445 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:46:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:46:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:46:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
59:46:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7080us
59:46:446 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5678us
59:46:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:446 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:446 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:446 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
59:46:446 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2812us
59:46:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:460 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:460 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:460 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:460 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 326=sceKernelCreateThread(name=Task Level0, entry=0885575c, prio=32, stacksize=12288)
59:46:460 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=326, argSize=0, argPtr=00000000)
59:46:460 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:460 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->0885575c, sema waited) +151us
59:46:461 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:461 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:462 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:462 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:462 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:463 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:46:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:46:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:463 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:463 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef34)
59:46:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:46:463 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:463 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:46:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:463 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:464 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:464 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:46:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:46:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:464 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:464 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +380us
59:46:464 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:464 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
59:46:464 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:464 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:464 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
59:46:464 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6135us
59:46:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:477 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:477 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:477 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:479 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
59:46:479 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1294us
59:46:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:479 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:479 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:479 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:46:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:480 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:480 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef34)
59:46:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:480 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:46:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:480 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:46:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:46:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
59:46:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
59:46:481 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
59:46:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1441us
59:46:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:482 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:482 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:482 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +144us
59:46:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:482 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:482 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
59:46:482 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2818us
59:46:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:493 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:493 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:493 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:493 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:493 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:495 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:46:495 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:495 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:495 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:495 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:46:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:46:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:495 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:495 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef34)
59:46:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:46:495 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:495 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:46:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:496 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:46:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:46:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
59:46:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
59:46:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:496 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
59:46:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7157us
59:46:496 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2110us
59:46:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:497 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:497 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:497 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
59:46:497 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6430us
59:46:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:510 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:510 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:510 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:511 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
59:46:511 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
59:46:511 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:511 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:511 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:511 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:511 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:46:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:46:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:511 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:511 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef34)
59:46:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:46:512 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:512 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:46:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:46:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:46:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:46:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
59:46:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
59:46:512 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
59:46:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9992us
59:46:512 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5069us
59:46:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:512 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:512 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:513 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:513 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:513 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
59:46:513 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +138us
59:46:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:527 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:527 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:527 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:527 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:527 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:528 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (326->314, pc: 0881fa10->08a57c8c, vblank start waited) +210us
59:46:528 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
59:46:528 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3853us
59:46:528 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:528 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:528 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
59:46:528 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +2612us
59:46:543 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:543 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:543 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:543 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:543 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:543 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 00000001, 00000000)
59:46:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
59:46:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
59:46:543 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/caplogo.bin, 0bffdd90) : sector = 00028630
59:46:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
59:46:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
59:46:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
59:46:544 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:46:544 Task Level0  D[IO]: hle\sceio.cpp:1744 327 = sceIoWaitAsync(4, 0bffddf0): waiting
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
59:46:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:46:544 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +221us
59:46:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:46:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2200us
59:46:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:545 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +753us
59:46:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:545 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
59:46:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +9295us
59:46:548 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:46:548 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:548 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:548 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:548 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:548 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:548 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:46:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:46:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:548 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:548 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:46:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
59:46:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
59:46:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
59:46:550 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
59:46:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:46:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:46:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:550 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
59:46:552 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:552 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:552 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +671us
59:46:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
59:46:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1501us
59:46:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:553 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
59:46:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3516us
59:46:553 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:553 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:553 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:553 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:46:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:46:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:553 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:553 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:46:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:46:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:46:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:560 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:46:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:46:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
59:46:560 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3990us
59:46:561 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:561 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:561 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:561 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
59:46:561 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:561 idle0        I[SCEGE]: gles\framebuffer.cpp:1528 Decimating FBO for 00088000 (480 x 272 x 1), age 6
59:46:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2662us
59:46:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:561 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:561 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:561 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:561 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:561 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:561 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:561 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:561 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:562 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:562 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:562 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:46:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:46:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:563 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:563 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
59:46:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2024us
59:46:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:563 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:563 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:563 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4321us
59:46:563 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
59:46:563 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9345us
59:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:572 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:572 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:572 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:572 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:572 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:572 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:572 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:573 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:573 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:573 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:573 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:46:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:46:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +623us
59:46:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
59:46:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7933us
59:46:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:574 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:574 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1105us
59:46:575 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:575 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
59:46:575 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6028us
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:598 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:598 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:598 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:598 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:598 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:598 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:598 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:598 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:598 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:598 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:598 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:46:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:46:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:598 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:598 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:46:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:46:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:46:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:599 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:599 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:46:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:46:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:599 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:600 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
59:46:600 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3940us
59:46:600 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:600 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:600 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1149us
59:46:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:600 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:600 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:600 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:600 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
59:46:600 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +601us
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:614 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:614 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:614 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:614 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:614 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:614 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:614 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:614 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:614 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:614 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:614 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:615 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:615 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:615 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:46:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:46:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
59:46:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7257us
59:46:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:616 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
59:46:616 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9395us
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:631 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:631 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:631 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:631 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:631 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:631 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:631 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:631 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:631 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:631 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:631 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:46:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:46:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:631 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:631 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:46:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
59:46:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:46:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:632 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:632 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:46:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:46:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:632 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:632 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +573us
59:46:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:633 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
59:46:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4365us
59:46:633 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:633 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:633 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:633 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:633 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4673us
59:46:633 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:633 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
59:46:633 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6078us
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:648 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:648 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:648 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:648 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:648 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:648 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:648 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:648 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:648 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:648 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:648 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:46:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:46:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:648 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:648 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:46:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:46:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
59:46:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:649 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:46:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:46:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:650 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
59:46:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3890us
59:46:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7581us
59:46:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:650 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:650 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:650 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1457us
59:46:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:650 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
59:46:650 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2761us
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:664 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:664 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:664 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:664 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:664 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:664 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:664 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:664 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:664 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:664 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:664 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:46:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:46:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:664 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:664 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:46:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
59:46:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:46:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:665 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:665 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:46:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:46:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:665 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
59:46:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7207us
59:46:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:666 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
59:46:666 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9445us
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:681 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:681 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:681 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:681 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:681 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:681 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:681 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:681 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:681 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:681 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:681 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:46:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:46:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:681 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:681 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:46:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
59:46:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:46:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:682 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:46:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:46:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:682 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +523us
59:46:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
59:46:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +797us
59:46:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:683 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:683 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:683 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8241us
59:46:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:683 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
59:46:683 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6128us
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:698 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:698 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:698 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:698 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:698 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:698 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:698 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:698 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:698 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:698 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:698 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:46:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:46:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:698 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:698 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:46:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
59:46:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:46:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:699 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:46:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:46:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:699 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
59:46:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3840us
59:46:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4013us
59:46:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:700 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:700 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:700 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5025us
59:46:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:700 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
59:46:700 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2811us
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:714 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:714 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:714 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:714 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:714 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:714 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:714 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:714 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:714 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:714 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:714 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:46:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:714 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:714 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:46:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
59:46:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:46:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:715 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:46:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:46:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:715 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
59:46:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7157us
59:46:715 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:716 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7229us
59:46:716 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:716 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:716 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:716 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:716 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:716 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:716 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:716 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:716 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:716 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
59:46:716 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1304us
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:731 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:731 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:731 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:731 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:731 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:731 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:731 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:731 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:731 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:731 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:731 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:46:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:46:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:731 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:732 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:46:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
59:46:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:46:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:732 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:732 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:46:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:46:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:732 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:733 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +474us
59:46:733 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
59:46:733 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:733 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:733 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
59:46:733 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6178us
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:748 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:748 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:748 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:748 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:748 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:748 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:748 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:748 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:748 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:748 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:748 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:46:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:749 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:749 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:749 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:46:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:46:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:750 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
59:46:750 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3790us
59:46:750 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +445us
59:46:750 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:750 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:750 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:750 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:750 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:750 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8593us
59:46:750 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:750 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
59:46:750 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2861us
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:765 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:765 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:765 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:765 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:765 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:765 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:765 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:765 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:765 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:765 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:765 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:46:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:46:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:765 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:765 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:46:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
59:46:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:46:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:766 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:46:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:46:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
59:46:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7107us
59:46:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3661us
59:46:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:767 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:767 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
59:46:767 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4922us
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:781 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:781 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:781 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:781 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:781 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:781 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:781 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:781 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:781 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:781 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:781 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:46:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:46:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:781 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:781 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:46:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:46:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:46:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:782 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:46:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:46:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:782 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +424us
59:46:782 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
59:46:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:783 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
59:46:783 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6228us
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:798 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:798 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:798 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:798 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:798 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:798 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:798 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:798 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:798 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:798 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:798 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:46:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:46:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:798 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:798 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:46:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:46:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:46:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:799 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:799 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:46:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:46:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:799 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:799 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +617us
59:46:800 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
59:46:800 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:800 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:800 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:800 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:800 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:800 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:800 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:800 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2162us
59:46:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:800 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:800 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
59:46:800 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2911us
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:815 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:815 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:815 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:815 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:815 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:815 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:815 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:815 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:815 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:815 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:815 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:46:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:46:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:815 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:815 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:46:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
59:46:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:46:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:816 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:46:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:46:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:816 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
59:46:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7057us
59:46:816 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +92us
59:46:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:817 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:817 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
59:46:817 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8540us
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:831 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:831 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:831 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:831 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:831 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:831 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:831 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:831 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:831 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:831 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:831 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:46:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:46:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:831 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:831 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:46:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:46:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:46:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:832 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:832 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:46:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:46:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:832 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:833 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +374us
59:46:833 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:833 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
59:46:833 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:833 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:833 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3308us
59:46:833 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:833 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:833 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:833 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:833 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:833 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:833 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:833 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:833 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:833 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
59:46:833 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2008us
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:848 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:848 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:848 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:848 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:848 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:848 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:848 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:848 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:848 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:848 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:848 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:46:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:46:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:849 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:849 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:46:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:46:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:46:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:849 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:849 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:46:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:46:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:849 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:850 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
59:46:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3691us
59:46:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:850 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
59:46:850 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2961us
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:865 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:865 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:865 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:865 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:865 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:865 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:865 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:865 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:865 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:865 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:865 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:46:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:46:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:866 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:866 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:46:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
59:46:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:46:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:866 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:46:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:46:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:867 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
59:46:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3532us
59:46:867 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:867 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:867 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:867 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:867 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2514us
59:46:867 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:867 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
59:46:867 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9644us
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:881 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:881 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:881 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:881 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:881 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:881 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:881 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:881 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:881 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:881 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:881 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:46:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:46:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:881 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:881 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:46:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:46:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:46:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:882 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:46:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:46:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +324us
59:46:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
59:46:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9740us
59:46:883 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:883 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +18us
59:46:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +221us
59:46:883 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:883 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:883 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:883 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
59:46:883 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5626us
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:898 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:898 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:898 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:898 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:898 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:898 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:898 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:898 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:898 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:898 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:898 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:46:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:46:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:898 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:898 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:46:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:46:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:46:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:899 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:899 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:46:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:46:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:900 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
59:46:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3641us
59:46:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:46:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:900 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2956us
59:46:900 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:900 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
59:46:900 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +54us
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:915 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:915 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:915 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:915 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:915 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:915 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:915 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:915 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:915 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:915 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:915 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:46:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:46:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:915 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:915 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:46:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
59:46:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:46:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:916 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:46:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:46:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:916 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +154us
59:46:916 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:917 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
59:46:917 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:917 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6082us
59:46:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
59:46:917 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9694us
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:931 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:931 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:931 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:931 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:931 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:931 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:931 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:931 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:931 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:931 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:931 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:46:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:46:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:931 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:931 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:46:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:46:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:46:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:932 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:46:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:46:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:933 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +274us
59:46:933 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
59:46:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6172us
59:46:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:933 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:933 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2866us
59:46:933 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:933 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
59:46:933 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6377us
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:948 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:948 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:948 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:948 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:948 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:948 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:948 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:948 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:948 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:948 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:948 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:46:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:46:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:949 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:949 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:46:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:46:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:46:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:949 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:46:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:46:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
59:46:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3591us
59:46:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9388us
59:46:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +131us
59:46:950 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +108us
59:46:950 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:950 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:950 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:46:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:950 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
59:46:950 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2711us
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:965 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:965 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:965 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:965 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:965 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:965 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:965 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:965 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:965 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:965 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:965 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:46:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:46:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:965 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:965 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:46:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
59:46:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:46:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:966 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:966 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:46:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:46:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:966 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:966 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
59:46:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6908us
59:46:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:967 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
59:46:967 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:46:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9744us
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:981 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:46:981 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:981 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:981 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:981 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:981 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:981 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:981 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:981 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:981 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:981 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:46:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:46:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:981 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:981 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:46:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
59:46:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:46:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:982 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:982 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:46:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:46:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:982 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:982 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +224us
59:46:982 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:983 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
59:46:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2604us
59:46:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:46:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:46:983 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:46:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6434us
59:46:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:46:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:46:983 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
59:46:983 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:46:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6427us
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:46:998 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:46:998 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:46:998 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:998 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:46:998 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:46:998 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:46:998 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:46:998 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:46:998 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:46:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:46:998 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:998 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:46:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:46:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:46:998 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:46:998 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:46:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:46:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
59:46:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:46:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:46:999 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:46:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:46:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:46:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:46:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:46:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:46:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:46:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:46:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:46:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:46:999 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
59:47:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3541us
59:47:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5820us
59:47:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:000 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:000 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:000 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3218us
59:47:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:000 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
59:47:000 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3110us
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:015 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:015 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:015 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:015 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:015 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:015 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:015 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:015 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:015 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:015 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:015 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:47:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:015 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:015 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:47:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
59:47:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:47:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:016 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:47:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:47:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:016 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
59:47:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6858us
59:47:016 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:017 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9036us
59:47:017 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:017 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:017 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:017 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:017 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:017 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:017 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:017 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
59:47:017 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +37us
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:031 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:031 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:031 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:031 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:031 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:031 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:031 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:031 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:031 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:031 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:031 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:47:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:031 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:031 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:47:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
59:47:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:47:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:032 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:032 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:47:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:47:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:032 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:032 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +171us
59:47:032 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:032 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
59:47:032 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:033 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
59:47:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:033 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:033 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
59:47:033 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6477us
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:048 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:048 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:048 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:048 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:048 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:048 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:048 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:048 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:048 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:048 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:47:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:47:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:049 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:049 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:47:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
59:47:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:47:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:049 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:049 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:47:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:47:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:049 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
59:47:050 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3491us
59:47:050 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2252us
59:47:050 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:050 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:050 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:050 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:050 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:050 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:050 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6786us
59:47:050 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
59:47:050 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3160us
59:47:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:066 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:066 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:066 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:066 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:066 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:066 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:067 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:47:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:067 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:067 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:47:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
59:47:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:47:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:067 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:47:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:47:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
59:47:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6808us
59:47:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5468us
59:47:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:068 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
59:47:069 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3414us
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:081 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:081 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:081 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:081 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:081 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:081 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:081 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:081 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:081 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:47:081 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:47:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:081 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:081 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:47:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:47:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:47:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:082 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:47:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:47:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:082 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +125us
59:47:082 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
59:47:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:083 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
59:47:083 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6527us
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:098 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:098 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:098 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:098 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:098 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:098 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:098 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:098 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:098 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:098 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:098 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:47:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:47:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:098 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:098 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:47:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:47:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:47:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:099 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:47:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:47:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:099 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
59:47:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2125us
59:47:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:100 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +355us
59:47:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
59:47:100 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3210us
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:115 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:115 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:115 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:115 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:115 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:115 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:115 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:115 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:115 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:115 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:115 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:47:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:47:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:115 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:115 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:47:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:47:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:47:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:116 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:47:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:47:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:116 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
59:47:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6758us
59:47:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1899us
59:47:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:117 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
59:47:117 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7032us
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:132 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:132 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:132 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:132 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:132 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:132 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:132 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:132 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:132 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:132 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:132 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:47:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:47:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:132 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:132 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:47:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:47:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:47:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:47:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:47:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +75us
59:47:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:134 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
59:47:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5115us
59:47:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:134 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
59:47:134 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +500us
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:148 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:148 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:148 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:148 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:148 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:148 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:148 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:47:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:47:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:148 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:148 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:47:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:47:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:47:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:149 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:47:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:47:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:149 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
59:47:149 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3392us
59:47:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
59:47:150 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3260us
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:165 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:165 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:165 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:165 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:165 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:165 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:165 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:165 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:47:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:47:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:165 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:166 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:47:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
59:47:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:47:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:166 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:47:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:47:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:167 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
59:47:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5040us
59:47:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:167 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +707us
59:47:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:167 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
59:47:167 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9943us
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:182 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:182 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:182 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:182 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:182 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:182 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:182 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:182 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:182 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:182 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:182 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:47:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:47:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:182 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:182 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:47:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:47:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
59:47:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:183 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:47:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:47:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +25us
59:47:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
59:47:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1547us
59:47:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:184 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
59:47:184 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4118us
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:198 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:198 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:198 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:198 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:198 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:198 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:198 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:198 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:198 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:198 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:198 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:47:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:47:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:198 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:198 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:47:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
59:47:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:47:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:199 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:47:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:47:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:199 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
59:47:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3342us
59:47:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:200 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
59:47:200 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3310us
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:215 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:215 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:215 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:215 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:215 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:215 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:215 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:215 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:215 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:215 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:215 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:47:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:47:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:215 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:215 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:47:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
59:47:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:47:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:216 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:47:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:47:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:217 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
59:47:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1422us
59:47:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:217 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4275us
59:47:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:217 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
59:47:217 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9993us
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:232 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:232 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:232 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:232 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:232 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:232 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:232 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:232 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:232 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:232 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:232 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:47:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:232 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:232 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:47:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
59:47:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:47:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:233 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:233 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:47:233 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:47:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:47:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
59:47:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7955us
59:47:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:234 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1077us
59:47:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:234 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
59:47:234 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6658us
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:248 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:248 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:248 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:248 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:248 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:248 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:248 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:248 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:248 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:47:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:47:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:248 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:248 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:47:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
59:47:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:47:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:249 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:47:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:47:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:249 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
59:47:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
59:47:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1177us
59:47:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:250 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:250 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:250 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:250 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
59:47:250 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1203us
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:265 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:265 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:265 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:265 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:265 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:265 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:265 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:265 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:265 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:265 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:47:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:266 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:266 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:47:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
59:47:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:47:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:266 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:266 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:47:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:47:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:267 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
59:47:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
59:47:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:267 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
59:47:267 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +25us
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:282 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:282 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:282 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:282 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:282 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:282 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:282 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:282 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:282 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:282 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:282 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:47:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:47:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:282 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:282 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:47:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
59:47:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:47:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:283 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:47:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:47:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
59:47:284 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4337us
59:47:284 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:284 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:284 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:284 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:284 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:284 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:284 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:284 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:284 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4645us
59:47:284 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
59:47:284 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6708us
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:298 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:298 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:298 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:298 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:298 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:298 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:298 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:298 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:298 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:298 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:298 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:47:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:47:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:298 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:298 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:47:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
59:47:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:47:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:299 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:47:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:47:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:300 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
59:47:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3260us
59:47:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7609us
59:47:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:300 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:300 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:300 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1429us
59:47:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
59:47:300 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3392us
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:315 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:315 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:315 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:315 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:315 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:315 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:315 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:315 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:315 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:47:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:47:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:315 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:315 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:47:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:47:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:47:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:316 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:47:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:47:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
59:47:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6577us
59:47:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
59:47:317 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +75us
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:332 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:332 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:332 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:332 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:332 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:332 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:332 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:332 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:332 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:332 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:332 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:47:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:47:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:332 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:332 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:47:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:47:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:47:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:333 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:47:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:47:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
59:47:334 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +719us
59:47:334 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:334 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:334 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:334 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:334 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:334 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:334 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:334 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:334 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8213us
59:47:334 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:334 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
59:47:334 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6758us
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:348 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:348 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:348 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:348 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:348 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:348 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:348 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:348 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:348 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:348 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:348 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:47:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:348 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:348 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:47:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
59:47:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:47:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:349 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:47:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:47:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:349 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
59:47:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3210us
59:47:349 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4041us
59:47:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:350 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:350 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:350 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:350 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4997us
59:47:350 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:350 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
59:47:350 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3441us
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:365 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:365 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:365 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:365 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:365 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:365 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:365 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:365 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:365 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:365 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:365 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:47:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:47:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:365 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:365 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:47:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:47:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:47:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:366 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:47:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:47:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:366 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
59:47:366 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6527us
59:47:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7257us
59:47:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:367 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:367 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:367 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1781us
59:47:367 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:367 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
59:47:367 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +125us
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:382 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:382 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:382 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:382 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:382 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:382 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:382 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:382 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:382 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:382 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:383 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:383 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:383 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:47:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:47:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
59:47:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9843us
59:47:384 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:384 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
59:47:384 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6808us
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:398 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:398 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:398 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:398 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:398 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:398 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:398 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:398 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:398 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:398 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:398 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:47:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:47:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:398 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:398 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:47:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
59:47:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:47:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:399 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:47:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:47:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
59:47:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3160us
59:47:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +473us
59:47:400 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:400 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:400 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:400 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:400 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:400 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8565us
59:47:400 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:400 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
59:47:400 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3491us
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:415 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:415 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:415 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:415 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:415 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:415 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:415 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:415 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:415 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:415 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:415 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:47:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:47:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:415 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:415 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:47:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:47:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:47:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:416 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:47:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:47:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:416 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
59:47:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6477us
59:47:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3689us
59:47:417 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:417 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:417 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:417 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:417 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:417 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5349us
59:47:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:417 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
59:47:417 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +175us
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:432 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:432 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:432 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:432 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:432 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:432 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:432 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:432 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:432 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:432 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:47:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:47:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:432 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:432 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:47:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:47:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:47:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:433 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:47:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:47:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:433 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
59:47:433 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9794us
59:47:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:434 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
59:47:434 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6858us
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:448 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:448 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:448 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:448 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:448 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:448 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:448 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:448 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:448 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:448 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:47:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:47:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:448 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:448 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:47:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
59:47:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:47:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:449 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:47:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:47:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:449 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +15us
59:47:449 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:450 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:450 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:450 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:450 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
59:47:450 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:450 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:450 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:450 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2133us
59:47:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:450 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
59:47:450 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3541us
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:465 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:465 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:465 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:465 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:465 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:465 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:465 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:465 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:465 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:47:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:47:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:465 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:465 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:47:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:47:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:47:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:466 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:47:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:47:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:466 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
59:47:466 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6427us
59:47:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +121us
59:47:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:467 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:467 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:467 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8918us
59:47:467 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:467 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
59:47:467 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +224us
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:482 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:482 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:482 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:482 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:47:482 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:482 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:482 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:482 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:482 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:482 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:47:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:47:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:482 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:482 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:47:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:47:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:47:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:483 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:47:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:47:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:47:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:483 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
59:47:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9744us
59:47:484 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3337us
59:47:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:484 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:484 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:484 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:484 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
59:47:484 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2610us
59:47:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:499 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:499 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:499 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:499 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:499 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:500 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:500 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:47:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:47:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:47:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:500 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:500 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:47:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:47:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
59:47:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3063us
59:47:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
59:47:501 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3591us
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:515 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:515 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:515 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:515 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:515 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:515 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:515 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:515 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:515 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:515 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:47:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:516 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:516 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:47:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:47:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:516 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:47:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:47:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
59:47:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2933us
59:47:517 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:517 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:517 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:517 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:517 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2486us
59:47:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:517 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
59:47:517 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +274us
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:532 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:532 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:532 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:532 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:532 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:532 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:532 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:532 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:532 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:532 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:532 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:47:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:47:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:532 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:532 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:47:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:47:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:533 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:533 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:47:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:47:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:533 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
59:47:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9466us
59:47:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +230us
59:47:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +9us
59:47:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:534 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
59:47:534 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6228us
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:549 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:549 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:549 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:549 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:549 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:549 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:549 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:549 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:549 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:549 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:549 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:47:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:47:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:549 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:549 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:47:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:47:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:47:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:47:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
59:47:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3014us
59:47:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2984us
59:47:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
59:47:551 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +176us
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:565 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:565 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:565 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:565 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:565 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:565 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:565 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:565 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:565 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:565 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:565 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:47:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:565 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:565 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:47:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:47:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:566 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:566 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:566 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:47:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:47:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:566 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +36us
59:47:566 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:566 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:566 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:566 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
59:47:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6054us
59:47:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:567 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
59:47:567 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +324us
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:582 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:582 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:582 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:582 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:582 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:582 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:582 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:582 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:582 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:582 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:582 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:47:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:47:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:582 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:582 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:47:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:47:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:583 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:583 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:47:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:47:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:583 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
59:47:583 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5848us
59:47:583 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:583 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:584 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:584 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2838us
59:47:584 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:584 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
59:47:584 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7007us
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:599 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:599 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:599 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:599 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:599 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:599 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:599 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:599 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:599 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:599 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:47:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:47:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:47:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:600 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:47:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:47:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
59:47:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2964us
59:47:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9416us
59:47:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +102us
59:47:601 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +137us
59:47:601 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:601 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:601 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:601 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
59:47:601 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3313us
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:615 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:615 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:615 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:615 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:615 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:615 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:615 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:615 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:47:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:47:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:615 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:615 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:47:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:47:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:616 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:47:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:47:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
59:47:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6280us
59:47:616 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:617 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
59:47:617 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +374us
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:632 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:632 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:632 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:632 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:632 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:632 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:632 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:632 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:632 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:47:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:47:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:632 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:633 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:47:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:47:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:633 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:47:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:47:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:633 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
59:47:633 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2230us
59:47:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:634 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6406us
59:47:634 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:634 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
59:47:634 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7057us
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:649 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:649 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:649 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:649 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:649 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:649 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:649 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:649 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:649 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:649 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:649 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:47:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:47:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:649 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:649 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:47:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:47:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:650 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:47:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:47:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:650 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
59:47:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2914us
59:47:650 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5848us
59:47:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:651 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:651 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:651 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3190us
59:47:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
59:47:651 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3740us
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:665 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:665 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:665 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:665 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:665 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:665 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:665 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:665 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:665 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:665 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:665 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:47:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:47:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:665 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:665 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:47:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:47:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:666 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:47:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:47:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:666 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
59:47:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6231us
59:47:666 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9064us
59:47:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:667 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +214us
59:47:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:667 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +25us
59:47:667 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:667 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
59:47:667 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +398us
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:682 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:682 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:682 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:682 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:682 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:682 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:682 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:682 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:682 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:682 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:682 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:47:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:47:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:682 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:682 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:47:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:47:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:683 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:683 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:47:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:47:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
59:47:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9547us
59:47:683 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:684 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
59:47:684 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7107us
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:699 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:699 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:699 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:699 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:699 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:699 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:699 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:699 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:699 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:47:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:47:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:699 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:699 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:47:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:47:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:700 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:47:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:47:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:700 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
59:47:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2864us
59:47:700 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2280us
59:47:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:701 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:701 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:701 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6758us
59:47:701 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
59:47:701 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3790us
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:715 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:715 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:715 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:715 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:715 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:715 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:715 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:715 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:715 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:47:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:47:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:715 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:715 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:47:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:47:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:716 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:47:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:47:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
59:47:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6181us
59:47:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5496us
59:47:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:717 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:717 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:717 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3542us
59:47:717 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:717 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
59:47:717 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +474us
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:732 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:732 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:732 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:732 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:732 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:732 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:732 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:732 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:732 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:732 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:732 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:47:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:47:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:732 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:732 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:47:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:47:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:733 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:47:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:47:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
59:47:733 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9498us
59:47:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:734 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
59:47:734 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7157us
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:749 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:749 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:749 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:749 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:749 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:749 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:749 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:749 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:749 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:749 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:749 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:47:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:47:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:749 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:749 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:47:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:47:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:750 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:47:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:47:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:750 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
59:47:750 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1527us
59:47:751 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:751 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:751 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:751 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:751 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:751 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:751 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:751 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:751 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +326us
59:47:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:751 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:751 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
59:47:751 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3840us
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:765 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:765 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:765 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:765 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:765 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:765 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:765 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:765 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:765 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:765 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:765 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:47:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:47:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:765 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:765 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:47:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:47:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:766 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:47:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:47:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
59:47:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6131us
59:47:766 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1928us
59:47:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:767 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:767 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7111us
59:47:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:767 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
59:47:767 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +523us
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:782 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:782 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:782 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:782 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:782 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:782 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:782 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:782 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:47:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:47:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:782 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:782 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:47:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:47:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:783 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:47:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:47:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
59:47:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9448us
59:47:783 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5144us
59:47:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:784 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:784 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:784 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:784 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
59:47:784 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1102us
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:799 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:799 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:799 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:799 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:799 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:799 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:799 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:799 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:799 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:799 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:47:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:47:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:799 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:799 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:47:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:47:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:800 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:47:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:47:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
59:47:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2764us
59:47:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:801 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
59:47:801 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3890us
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:816 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:816 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:816 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:816 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:816 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:816 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:816 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:47:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:47:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:816 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:816 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:47:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:47:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:817 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:47:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:47:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
59:47:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4441us
59:47:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:818 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +679us
59:47:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
59:47:818 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +573us
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:832 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:832 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:832 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:832 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:832 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:832 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:832 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:47:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:833 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:833 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:47:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
59:47:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:833 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:47:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:47:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
59:47:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9398us
59:47:834 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1575us
59:47:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:834 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:834 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:834 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:834 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
59:47:834 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4720us
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:849 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:849 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:849 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:849 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:849 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:849 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:849 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:849 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:849 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:849 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:849 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:47:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:47:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:849 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:849 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:47:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
59:47:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:850 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:47:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:47:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:850 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
59:47:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2715us
59:47:850 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
59:47:851 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3940us
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:866 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:866 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:866 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:866 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:866 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:866 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:866 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:866 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:866 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:47:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:47:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:866 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:866 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:47:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
59:47:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:867 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:867 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:47:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:47:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:867 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
59:47:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +823us
59:47:867 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:867 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:868 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:868 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:868 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4247us
59:47:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:868 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
59:47:868 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +623us
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:882 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:882 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:882 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:882 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:882 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:882 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:882 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:882 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:882 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:882 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:882 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:47:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:47:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:882 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:882 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:47:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
59:47:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:883 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:883 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:47:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:47:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
59:47:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7356us
59:47:883 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:884 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1031us
59:47:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
59:47:884 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7306us
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:899 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:899 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:899 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:899 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:899 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:899 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:899 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:899 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:899 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:899 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:899 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:47:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:899 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:899 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:47:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
59:47:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:900 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:900 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:47:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:47:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:900 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
59:47:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2665us
59:47:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1223us
59:47:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:901 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
59:47:901 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1805us
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:916 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:916 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:916 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:916 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:916 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:916 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:916 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:916 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:916 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:47:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:47:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:916 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:916 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:47:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
59:47:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:917 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:47:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:47:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
59:47:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5981us
59:47:917 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:918 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
59:47:918 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +673us
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:932 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:932 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:932 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:932 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:932 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:932 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:932 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:932 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:932 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:932 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:932 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:47:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:47:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:932 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:932 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:47:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
59:47:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:933 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:47:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:47:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:933 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
59:47:933 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3738us
59:47:933 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:934 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4599us
59:47:934 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
59:47:934 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7356us
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:949 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:949 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:949 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:949 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:949 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:949 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:949 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:949 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:949 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:949 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:949 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:47:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:47:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:949 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:949 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:47:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
59:47:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:950 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:47:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:47:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
59:47:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2615us
59:47:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7655us
59:47:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:951 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:951 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:951 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1383us
59:47:951 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
59:47:951 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4040us
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:966 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:966 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:966 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:966 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:966 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:966 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:966 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:966 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:966 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:47:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:47:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:966 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:966 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:47:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:47:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
59:47:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:967 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:967 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:47:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:47:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:967 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
59:47:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5932us
59:47:967 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:47:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:968 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
59:47:968 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:47:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +723us
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:982 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:47:982 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:982 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:982 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:982 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:982 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:982 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:982 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:982 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:982 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:982 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:47:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:47:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:982 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:982 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:47:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:47:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:47:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
59:47:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:47:983 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:47:983 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:47:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:47:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:47:983 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:983 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:47:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:47:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:47:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:47:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:47:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:47:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:47:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +120us
59:47:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:47:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:47:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:984 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:47:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
59:47:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:984 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:47:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:47:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:47:984 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:47:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:47:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8167us
59:47:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:47:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:47:984 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
59:47:984 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:47:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7406us
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:47:999 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:47:999 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:47:999 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:999 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:47:999 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:47:999 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:47:999 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:47:999 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:47:999 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:47:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:47:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:47:999 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:47:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:47:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:47:999 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:47:999 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:48:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
59:48:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:000 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:48:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:48:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
59:48:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2565us
59:48:000 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4087us
59:48:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:001 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:001 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:001 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4951us
59:48:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
59:48:001 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4089us
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:016 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:016 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:016 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:016 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:016 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:016 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:016 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:016 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:016 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:016 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:016 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:48:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:48:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:016 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:016 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:48:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
59:48:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:017 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:48:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:48:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
59:48:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5882us
59:48:017 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7303us
59:48:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:018 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:018 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:018 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1735us
59:48:018 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:018 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
59:48:018 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +773us
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:032 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:032 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:032 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:032 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:032 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:032 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:032 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:032 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:032 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:032 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:032 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:48:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:48:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:033 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:033 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:48:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:48:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:033 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:48:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:48:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:033 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
59:48:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9199us
59:48:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:034 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
59:48:034 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7456us
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:049 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:049 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:049 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:049 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:049 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:049 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:049 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:049 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:049 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:049 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:049 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:48:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:48:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:049 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:049 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:48:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:48:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:050 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:48:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:48:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
59:48:050 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2515us
59:48:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +519us
59:48:051 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:051 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:051 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:051 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:051 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8519us
59:48:051 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
59:48:051 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4139us
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:066 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:066 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:066 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:066 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:066 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:066 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:066 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:066 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:066 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:066 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:066 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:48:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:48:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:066 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:067 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:48:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:48:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:48:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:48:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
59:48:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5832us
59:48:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3735us
59:48:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:068 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:068 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:068 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5303us
59:48:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
59:48:069 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +822us
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:082 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:082 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:082 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:082 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:082 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:082 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:082 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:082 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:082 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:082 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:082 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:48:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:082 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:082 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:48:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:48:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:083 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:083 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:48:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:48:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
59:48:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9149us
59:48:083 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:083 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6951us
59:48:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:084 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:084 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
59:48:084 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +74us
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:099 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:099 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:099 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:099 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:099 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:099 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:099 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:099 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:099 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:48:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:48:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:099 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:099 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:48:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:48:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:100 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:48:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:48:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +137us
59:48:100 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:100 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:101 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
59:48:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2088us
59:48:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
59:48:101 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4189us
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:116 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:116 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:116 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:116 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:116 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:116 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:116 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:116 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:116 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:48:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:116 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:116 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:48:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:48:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:117 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:48:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:48:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:117 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
59:48:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5782us
59:48:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:117 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +167us
59:48:117 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:118 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:118 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:118 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8872us
59:48:118 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
59:48:118 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +872us
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:132 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:132 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:132 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:132 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:132 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:132 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:132 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:132 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:132 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:132 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:132 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:48:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:132 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:132 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:48:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:48:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:48:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:48:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
59:48:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9099us
59:48:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3382us
59:48:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:134 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:134 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:134 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:134 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
59:48:134 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3212us
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:149 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:149 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:149 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:149 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:149 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:149 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:149 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:149 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:149 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:149 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:48:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:48:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:48:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:48:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:48:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:48:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
59:48:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2416us
59:48:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
59:48:151 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4239us
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:166 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:166 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:166 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:166 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:166 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:166 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:166 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:166 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:48:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:48:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:166 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:166 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:48:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:48:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:48:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:48:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:167 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
59:48:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2331us
59:48:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:168 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2440us
59:48:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:168 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
59:48:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +922us
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:183 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:183 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:183 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:183 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:183 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:48:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:48:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:48:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:48:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:48:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:48:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
59:48:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8864us
59:48:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +185us
59:48:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +54us
59:48:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:185 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
59:48:185 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6830us
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:199 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:199 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:199 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:199 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:199 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:199 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:199 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:199 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:199 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:199 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:199 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:48:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:48:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:199 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:199 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:48:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:48:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:200 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:48:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:48:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:200 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
59:48:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2366us
59:48:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3030us
59:48:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:201 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:201 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:201 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
59:48:201 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +297us
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:216 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:216 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:216 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:216 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:216 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:216 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:216 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:48:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:48:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:216 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:216 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:48:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:48:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:48:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:48:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:217 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
59:48:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5682us
59:48:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
59:48:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +972us
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:233 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:233 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:233 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:233 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:233 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:233 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:233 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:233 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:233 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:48:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:48:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:233 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:233 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:48:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:48:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:48:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:48:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:234 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
59:48:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5246us
59:48:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:235 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2792us
59:48:235 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
59:48:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7655us
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:249 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:249 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:249 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:249 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:249 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:249 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:249 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:249 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:249 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:249 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:249 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:48:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:48:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:249 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:250 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:48:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:48:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:250 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:48:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:48:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:250 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
59:48:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2316us
59:48:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9462us
59:48:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +56us
59:48:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +183us
59:48:251 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:251 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:251 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
59:48:251 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3915us
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:266 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:266 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:266 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:266 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:266 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:266 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:266 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:266 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:266 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:266 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:266 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:48:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:48:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:266 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:266 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:48:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:48:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:48:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:48:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:267 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
59:48:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5633us
59:48:267 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
59:48:268 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1022us
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:283 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:283 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:283 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:283 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:283 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:283 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:283 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:283 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:283 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:48:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:48:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:48:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:48:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:48:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:48:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
59:48:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1628us
59:48:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:285 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6360us
59:48:285 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
59:48:285 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7705us
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:299 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:299 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:299 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:299 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:299 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:299 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:299 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:299 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:299 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:299 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:48:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:48:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:299 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:299 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:48:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:48:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:300 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:48:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:48:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:300 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
59:48:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2266us
59:48:300 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5894us
59:48:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:301 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:301 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:301 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3144us
59:48:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:301 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
59:48:301 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4388us
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:316 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:316 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:316 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:316 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:316 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:316 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:316 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:316 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:316 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:48:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:48:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:316 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:316 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:48:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:48:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:48:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:48:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
59:48:317 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5583us
59:48:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9110us
59:48:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:318 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +168us
59:48:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:318 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +71us
59:48:318 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:318 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
59:48:318 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1000us
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:333 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:333 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:333 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:333 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:333 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:333 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:333 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:333 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:333 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:333 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:48:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:48:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:333 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:333 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:48:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:48:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:48:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:48:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
59:48:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8900us
59:48:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:335 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
59:48:335 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7755us
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:349 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:349 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:349 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:349 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:349 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:349 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:349 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:349 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:349 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:349 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:349 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:48:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:48:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:349 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:349 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:48:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:48:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:350 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:48:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:48:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:350 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
59:48:350 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2216us
59:48:350 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2326us
59:48:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:351 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:351 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:351 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6712us
59:48:351 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
59:48:351 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4438us
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:366 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:366 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:366 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:366 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:366 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:366 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:366 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:366 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:366 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:48:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:48:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:366 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:366 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:48:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
59:48:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:367 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:48:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:48:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
59:48:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5533us
59:48:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5542us
59:48:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:368 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:368 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:368 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3496us
59:48:368 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
59:48:368 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1122us
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:383 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:383 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:383 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:383 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:383 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:383 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:383 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:383 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:383 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:383 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:383 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:48:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:48:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:383 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:383 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:48:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
59:48:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:48:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:48:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
59:48:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8850us
59:48:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
59:48:385 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7805us
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:399 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:399 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:399 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:399 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:399 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:399 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:399 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:399 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:399 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:399 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:399 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:48:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:48:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:48:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
59:48:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:400 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:48:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:48:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
59:48:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +924us
59:48:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:401 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:401 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:401 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +280us
59:48:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
59:48:401 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4488us
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:416 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:416 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:416 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:416 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:416 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:416 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:416 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:416 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:416 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:416 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:416 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:48:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:48:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:416 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:416 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:48:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
59:48:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:417 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:48:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:48:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:417 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
59:48:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5483us
59:48:417 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1974us
59:48:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:418 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:418 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:418 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7065us
59:48:418 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:418 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
59:48:418 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1171us
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:433 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:433 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:433 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:433 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:433 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:433 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:433 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:433 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:433 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:48:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:48:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:433 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:433 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:48:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
59:48:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:48:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:48:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:434 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
59:48:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8800us
59:48:434 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5190us
59:48:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:435 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:435 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:435 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:435 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
59:48:435 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1704us
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:449 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:449 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:449 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:449 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:449 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:449 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:449 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:449 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:449 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:449 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:449 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:48:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:48:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:449 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:449 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:48:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
59:48:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:450 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:450 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:450 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:450 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:48:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:48:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
59:48:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2116us
59:48:450 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:451 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
59:48:451 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4538us
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:466 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:466 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:466 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:466 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:466 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:466 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:466 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:466 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:466 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:48:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:48:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:467 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:467 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:48:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
59:48:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:467 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:48:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:48:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
59:48:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3839us
59:48:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:468 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +633us
59:48:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:468 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
59:48:468 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1221us
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:483 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:483 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:483 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:483 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:483 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:483 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:483 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:483 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:483 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:483 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:48:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:48:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:483 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:48:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
59:48:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:48:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:48:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
59:48:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8750us
59:48:485 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1621us
59:48:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:485 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
59:48:485 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5322us
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:499 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:499 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:499 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:499 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:499 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:499 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:499 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:499 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:499 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:499 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:499 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:48:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:48:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:48:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
59:48:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:500 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:48:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:48:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
59:48:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2067us
59:48:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
59:48:501 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4588us
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:516 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:516 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:516 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:516 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:516 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:516 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:516 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:516 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:516 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:516 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:516 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:48:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:48:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:516 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:516 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:48:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
59:48:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:517 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:48:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:48:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:517 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +221us
59:48:517 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
59:48:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:518 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:518 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:518 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4201us
59:48:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
59:48:518 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1271us
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:533 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:533 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:533 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:533 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:533 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:533 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:533 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:533 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:533 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:48:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:48:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:533 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:533 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:48:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
59:48:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:48:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:48:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
59:48:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6754us
59:48:534 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:535 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +985us
59:48:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
59:48:535 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7954us
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:550 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:550 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:550 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:550 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:48:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:48:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:48:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
59:48:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:48:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:48:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
59:48:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2017us
59:48:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1269us
59:48:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:552 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
59:48:552 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2407us
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:566 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:566 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:566 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:566 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:566 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:566 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:566 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:566 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:566 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:566 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:48:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:48:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:566 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:566 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:48:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:48:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:567 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:567 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:48:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:48:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
59:48:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5334us
59:48:567 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
59:48:568 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1321us
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:583 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:583 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:583 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:583 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:583 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:583 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:583 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:583 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:48:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:48:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:583 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:583 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:48:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:48:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:48:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:48:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
59:48:584 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3136us
59:48:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:585 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:585 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:585 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4553us
59:48:585 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
59:48:585 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8004us
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:600 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:600 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:600 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:600 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:600 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:48:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:48:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:48:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:48:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:48:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:48:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:601 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:601 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
59:48:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1967us
59:48:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7701us
59:48:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:602 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:602 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1337us
59:48:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
59:48:602 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4687us
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:616 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:616 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:616 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:616 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:616 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:616 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:616 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:48:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:48:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:616 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:616 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:48:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:48:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:617 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:48:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:48:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
59:48:617 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5284us
59:48:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +917us
59:48:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
59:48:618 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +213us
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:633 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:633 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:633 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:633 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:633 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:633 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:633 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:633 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:633 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:48:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:48:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:633 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:633 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:48:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:48:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:48:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:48:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08811b48->08a57c8c, vblank start waited) +2us
59:48:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:634 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:634 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:635 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:635 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
59:48:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8120us
59:48:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
59:48:635 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8054us
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:650 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:650 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:650 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:650 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:650 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:48:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:48:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:650 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:650 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:48:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:48:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:48:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:48:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
59:48:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1917us
59:48:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4133us
59:48:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:652 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:652 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:652 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4905us
59:48:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
59:48:652 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4737us
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:666 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:666 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:666 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:666 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:666 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:666 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:666 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:666 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:666 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:48:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:48:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:666 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:666 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:48:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:48:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:667 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:48:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:48:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:667 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
59:48:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5234us
59:48:667 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7349us
59:48:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:668 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:668 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:668 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1689us
59:48:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
59:48:668 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1421us
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:683 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:683 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:683 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:683 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:683 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:48:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:48:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:683 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:48:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:48:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:48:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:48:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
59:48:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8551us
59:48:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
59:48:685 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8104us
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:700 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:700 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:700 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:700 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:700 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:48:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:48:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:48:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:48:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:48:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
59:48:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1867us
59:48:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +565us
59:48:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:702 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8473us
59:48:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
59:48:702 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4787us
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:716 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:716 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:716 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:716 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:716 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:716 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:716 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:716 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:716 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:48:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:48:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:716 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:48:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:48:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:717 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:48:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:48:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
59:48:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5184us
59:48:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3781us
59:48:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:718 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:718 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:718 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5258us
59:48:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
59:48:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1470us
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:733 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:733 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:733 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:733 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:733 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:733 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:733 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:48:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:48:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:733 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:733 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:48:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:48:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:48:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:48:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
59:48:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8501us
59:48:734 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6997us
59:48:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:735 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:735 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:735 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
59:48:735 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +196us
59:48:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:48:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:48:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:48:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:48:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
59:48:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1817us
59:48:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
59:48:752 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4837us
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:766 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:766 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:766 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:766 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:766 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:766 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:766 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:766 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:766 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:48:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:48:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:766 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:766 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:48:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:48:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:767 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:767 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:48:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:48:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:767 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
59:48:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5134us
59:48:767 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:767 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +212us
59:48:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:768 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8826us
59:48:768 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
59:48:768 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1520us
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:783 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:783 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:783 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:783 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:783 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:48:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:48:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:783 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:783 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:48:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:48:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:48:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:48:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
59:48:784 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8451us
59:48:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3428us
59:48:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:785 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:785 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:785 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
59:48:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3814us
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:800 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:800 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:800 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:800 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:800 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:48:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:48:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:800 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:801 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:48:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:48:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:48:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:48:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
59:48:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1768us
59:48:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:802 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
59:48:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4887us
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:816 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:816 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:816 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:816 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:816 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:816 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:816 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:816 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:816 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:48:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:48:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:816 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:816 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:48:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:48:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:817 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:48:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:48:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
59:48:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1729us
59:48:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:818 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:818 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:818 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2394us
59:48:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:818 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
59:48:818 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1570us
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:833 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:833 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:833 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:833 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:833 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:833 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:833 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:833 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:833 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:48:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:48:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:833 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:833 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:48:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:48:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:834 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:48:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:48:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:834 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
59:48:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8262us
59:48:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +139us
59:48:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +100us
59:48:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:835 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:835 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:835 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
59:48:835 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7432us
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:850 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:850 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:850 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:850 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:850 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:48:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:48:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:850 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:850 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:48:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:48:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:851 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:48:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:48:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
59:48:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1718us
59:48:851 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3076us
59:48:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:852 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:852 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:852 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
59:48:852 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +899us
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:867 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:867 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:867 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:867 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:867 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:48:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:48:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:48:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:48:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:48:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:48:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
59:48:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5034us
59:48:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
59:48:869 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1620us
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:883 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:883 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:883 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:883 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:883 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:883 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:883 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:48:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:48:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:883 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:883 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:48:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:48:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:884 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:884 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:48:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:48:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
59:48:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4644us
59:48:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:885 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:885 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:885 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:885 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2746us
59:48:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:885 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
59:48:885 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8303us
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:900 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:900 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:900 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:900 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:900 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:48:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:48:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:900 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:900 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:48:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
59:48:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:48:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:48:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
59:48:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1668us
59:48:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9508us
59:48:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10us
59:48:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +229us
59:48:902 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:902 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:902 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
59:48:902 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4517us
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:917 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:917 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:917 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:917 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:48:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:48:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:917 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:917 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:48:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
59:48:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:48:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:48:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
59:48:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4985us
59:48:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:48:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
59:48:919 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1670us
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:933 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:933 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:933 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:933 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:933 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:933 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:933 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:933 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:933 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:48:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:48:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:933 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:48:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
59:48:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:934 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:48:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:48:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:934 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
59:48:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1026us
59:48:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:935 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6314us
59:48:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
59:48:935 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8353us
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:950 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:950 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:950 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:950 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:950 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:48:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:48:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:950 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:48:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
59:48:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:48:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:48:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:951 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
59:48:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1618us
59:48:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5940us
59:48:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:952 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3098us
59:48:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
59:48:952 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:48:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5036us
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:967 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:48:967 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:967 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:967 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:967 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:48:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:48:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:967 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:967 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:48:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
59:48:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:48:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:48:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
59:48:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4935us
59:48:968 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9156us
59:48:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:48:969 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:48:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +123us
59:48:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:969 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +116us
59:48:969 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:48:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:48:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
59:48:969 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:48:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1602us
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:48:983 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:48:983 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:48:983 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:983 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:48:983 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:48:983 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:48:983 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:48:983 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:48:983 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:48:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:48:983 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:983 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:48:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:48:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:48:983 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:48:983 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:48:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
59:48:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:48:984 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:48:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:48:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:48:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:48:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:48:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:48:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:48:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:48:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:48:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:48:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
59:48:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8251us
59:48:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:48:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:48:985 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
59:48:985 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8403us
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:000 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:000 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:000 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:000 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:000 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:49:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:49:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:000 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:000 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:49:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
59:49:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:49:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:49:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
59:49:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1568us
59:49:001 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2372us
59:49:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:002 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:002 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:002 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6666us
59:49:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
59:49:002 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5086us
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:017 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:017 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:017 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:017 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:017 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:49:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:49:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:017 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:017 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:49:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
59:49:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:49:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:49:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
59:49:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4885us
59:49:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5588us
59:49:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:019 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:019 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:019 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3450us
59:49:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
59:49:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1769us
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:033 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:033 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:033 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:033 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:033 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:033 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:033 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:033 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:033 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:033 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:49:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:49:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:033 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:033 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:49:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
59:49:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:034 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:49:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:49:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:034 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
59:49:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8202us
59:49:034 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
59:49:035 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8453us
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:050 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:050 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:050 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:050 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:050 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:050 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:050 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:050 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:050 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:49:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:49:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:050 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:050 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:49:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
59:49:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:49:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:49:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:051 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +323us
59:49:051 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
59:49:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:052 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:052 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:052 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +235us
59:49:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:052 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
59:49:052 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5136us
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:067 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:067 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:067 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:067 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:49:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:49:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:067 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:067 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:49:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
59:49:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:49:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:49:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:068 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
59:49:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4835us
59:49:068 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2020us
59:49:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:069 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:069 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:069 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7019us
59:49:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
59:49:069 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1819us
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:083 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:083 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:083 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:083 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:083 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:083 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:083 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:49:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:49:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:083 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:083 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:49:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
59:49:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:084 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:084 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:49:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:49:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
59:49:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8152us
59:49:084 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5235us
59:49:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:085 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:085 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:085 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:085 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
59:49:085 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2306us
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:100 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:100 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:100 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:100 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:100 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:49:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:49:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:100 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:100 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:49:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:49:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:49:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:49:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
59:49:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1469us
59:49:101 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
59:49:102 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5186us
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:117 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:117 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:117 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:117 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:49:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:49:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:117 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:117 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:49:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:49:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:49:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:49:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
59:49:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3237us
59:49:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:119 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:119 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:119 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +587us
59:49:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:119 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
59:49:119 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1869us
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:133 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:133 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:133 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:133 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:49:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:49:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:133 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:49:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:49:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:134 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:49:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:49:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
59:49:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8102us
59:49:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1667us
59:49:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:135 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
59:49:135 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5924us
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:150 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:150 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:150 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:150 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:49:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:49:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:49:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:49:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:49:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:49:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
59:49:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1419us
59:49:151 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4883us
59:49:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:152 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
59:49:152 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +112us
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:167 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:167 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:167 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:167 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:49:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:49:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:49:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:49:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:168 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:49:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:49:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +100us
59:49:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:168 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:168 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:169 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
59:49:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4155us
59:49:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
59:49:169 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1919us
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:183 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:183 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:183 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:183 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:183 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:183 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:49:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:49:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:49:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:49:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:49:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:49:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
59:49:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6152us
59:49:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:185 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:185 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +939us
59:49:185 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
59:49:185 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8602us
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:200 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:200 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:200 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:200 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:200 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:200 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:200 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:49:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:49:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:200 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:200 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:49:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:49:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:201 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:49:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:49:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
59:49:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1369us
59:49:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1315us
59:49:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:202 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:202 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:202 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
59:49:202 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3009us
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:217 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:217 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:217 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:217 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:49:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:49:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:217 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:49:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:49:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:49:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:49:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
59:49:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4686us
59:49:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:219 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:219 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
59:49:219 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1969us
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:234 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:234 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:234 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:234 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:49:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:49:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:49:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:49:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:49:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:49:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
59:49:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2534us
59:49:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:236 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4507us
59:49:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
59:49:236 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8652us
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:250 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:250 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:250 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:250 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:250 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:250 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:250 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:49:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:49:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:250 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:49:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:49:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:251 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:49:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:49:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
59:49:251 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1319us
59:49:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7747us
59:49:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:252 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1291us
59:49:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
59:49:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5335us
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:267 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:267 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:267 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:267 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:49:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:49:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:267 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:267 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:49:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:49:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:49:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:49:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
59:49:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4636us
59:49:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +963us
59:49:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:269 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
59:49:269 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +94us
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:284 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:284 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:284 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:284 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:49:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:49:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:49:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:49:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:49:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:49:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
59:49:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7953us
59:49:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
59:49:286 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8702us
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:300 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:300 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:300 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:300 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:300 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:49:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:49:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:300 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:300 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:49:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:49:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:49:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:49:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
59:49:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1269us
59:49:301 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4179us
59:49:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:302 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:302 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:302 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4859us
59:49:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
59:49:302 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5385us
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:317 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:317 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:317 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:317 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:49:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:49:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:49:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:49:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:49:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:49:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
59:49:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4586us
59:49:318 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7395us
59:49:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:319 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:319 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:319 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1643us
59:49:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
59:49:319 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2069us
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:334 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:334 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:334 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:334 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:49:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:49:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:334 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:334 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:49:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:49:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:49:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:49:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
59:49:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7903us
59:49:335 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
59:49:336 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8752us
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:350 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:350 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:350 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:350 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:350 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:49:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:49:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:49:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:49:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:49:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:49:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
59:49:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1219us
59:49:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +611us
59:49:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:352 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:352 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8427us
59:49:352 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
59:49:352 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5435us
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:367 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:367 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:367 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:367 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:367 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:367 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:367 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:49:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:49:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:49:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:49:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:49:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:49:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
59:49:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4536us
59:49:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3827us
59:49:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:369 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:369 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5212us
59:49:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:369 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
59:49:369 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2118us
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:384 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:384 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:384 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:384 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:49:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:49:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:384 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:384 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:49:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:49:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:49:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:49:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
59:49:385 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7853us
59:49:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7043us
59:49:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:386 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:386 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:386 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
59:49:386 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +798us
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:400 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:400 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:400 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:400 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:400 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:400 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:400 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:49:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:49:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:49:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:49:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:401 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:49:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:49:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
59:49:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1169us
59:49:401 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:402 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
59:49:402 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5485us
59:49:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:417 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:417 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:417 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:417 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:417 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:417 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:417 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:49:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:49:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
59:49:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4486us
59:49:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +258us
59:49:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:419 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8780us
59:49:419 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
59:49:420 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2168us
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:434 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:434 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:434 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:434 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:49:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:49:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:434 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:434 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:49:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
59:49:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:435 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:435 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:435 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:435 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:49:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:49:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:435 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
59:49:435 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7803us
59:49:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3474us
59:49:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:436 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:436 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:436 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
59:49:436 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4416us
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:450 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:450 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:450 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:450 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:450 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:450 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:49:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:49:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:450 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:49:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
59:49:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:451 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:49:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:49:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
59:49:451 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1120us
59:49:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
59:49:452 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5535us
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:467 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:467 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:467 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:467 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:467 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:49:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:49:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:467 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:467 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:49:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
59:49:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:49:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:49:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
59:49:468 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1127us
59:49:468 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:469 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:469 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2348us
59:49:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:469 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
59:49:469 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2218us
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:484 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:484 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:484 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:484 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:49:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:49:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:49:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
59:49:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:49:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:49:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
59:49:485 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7660us
59:49:485 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +93us
59:49:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +146us
59:49:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:486 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
59:49:486 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8034us
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:500 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:500 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:500 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:500 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:500 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:500 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:500 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:49:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:49:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:500 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:500 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:49:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
59:49:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:49:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:49:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:501 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
59:49:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1070us
59:49:501 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:502 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3122us
59:49:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:502 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:502 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:502 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:502 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
59:49:502 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1501us
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:517 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:517 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:517 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:517 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:517 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:517 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:517 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:49:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:49:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:517 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:517 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:49:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
59:49:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:518 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:518 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:518 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:518 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:49:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:49:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
59:49:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4387us
59:49:518 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:519 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
59:49:519 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2268us
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:534 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:534 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:534 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:534 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:49:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:49:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:534 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:534 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:49:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
59:49:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:535 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:49:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:49:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
59:49:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4042us
59:49:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:536 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2700us
59:49:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
59:49:536 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8951us
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:550 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:550 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:550 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:550 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:550 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:49:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:49:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:550 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:550 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:49:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
59:49:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:49:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:49:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
59:49:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1020us
59:49:551 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9554us
59:49:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +205us
59:49:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +34us
59:49:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:552 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
59:49:552 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5119us
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:567 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:567 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:567 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:567 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:567 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:567 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:567 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:49:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:49:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:49:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
59:49:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:49:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:49:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
59:49:568 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4337us
59:49:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:569 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
59:49:569 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2318us
59:49:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:584 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:584 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:585 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:585 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:49:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:49:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
59:49:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:585 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:49:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:49:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +424us
59:49:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
59:49:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:586 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6268us
59:49:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
59:49:587 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9001us
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:49:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:49:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:49:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
59:49:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:49:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:49:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
59:49:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +970us
59:49:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:602 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5986us
59:49:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3052us
59:49:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
59:49:603 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5684us
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:617 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:617 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:617 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:617 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:617 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:49:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:49:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:49:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
59:49:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:618 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:49:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:49:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
59:49:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4287us
59:49:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9202us
59:49:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:619 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +77us
59:49:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:619 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +162us
59:49:619 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:619 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
59:49:619 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2204us
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:634 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:634 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:634 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:49:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:49:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:49:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:635 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:49:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:49:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
59:49:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7604us
59:49:635 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
59:49:635 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9051us
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:651 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:651 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:651 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:651 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:49:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:49:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:49:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:49:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:49:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:49:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
59:49:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +920us
59:49:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2418us
59:49:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6620us
59:49:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
59:49:653 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5734us
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:667 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:667 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:667 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:667 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:667 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:667 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:667 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:49:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:49:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:49:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:49:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:49:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:49:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
59:49:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4237us
59:49:668 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5634us
59:49:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:669 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3405us
59:49:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
59:49:669 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2417us
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:684 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:684 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:684 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:684 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:49:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:49:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:49:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:49:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:49:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:49:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
59:49:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7554us
59:49:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8850us
59:49:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
59:49:686 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +10us
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:701 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:701 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:701 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:701 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:49:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:49:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:49:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:49:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:49:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:49:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +201us
59:49:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:703 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
59:49:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +189us
59:49:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
59:49:703 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5784us
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:717 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:717 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:717 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:717 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:717 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:717 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:717 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:49:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:49:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:49:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:49:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:49:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:49:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
59:49:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4187us
59:49:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2065us
59:49:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:719 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6973us
59:49:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
59:49:719 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2467us
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:734 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:734 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:734 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:734 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:49:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:49:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:49:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:49:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:49:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:49:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:735 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
59:49:735 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7504us
59:49:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5281us
59:49:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:736 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:736 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:736 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
59:49:736 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2908us
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:49:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:49:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:49:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:49:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:49:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:49:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
59:49:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +821us
59:49:752 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:753 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
59:49:753 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5834us
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:767 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:767 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:767 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:767 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:767 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:767 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:767 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:49:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:49:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:49:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:49:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:49:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:49:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:768 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
59:49:768 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2635us
59:49:768 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:769 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +541us
59:49:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
59:49:769 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2517us
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:784 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:784 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:784 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:784 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:784 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:784 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:49:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:49:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:784 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:49:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:49:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:49:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:49:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
59:49:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7454us
59:49:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1713us
59:49:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:786 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:786 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:786 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
59:49:786 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6526us
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:801 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:801 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:801 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:801 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:801 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:801 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:801 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:49:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:49:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:49:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:49:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:49:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
59:49:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +771us
59:49:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4929us
59:49:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
59:49:803 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +233us
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:817 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:817 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:817 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
59:49:817 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08812910, blocking audio) +0us
59:49:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +0us
59:49:817 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:817 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:817 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:49:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:49:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:49:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:49:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:49:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:49:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
59:49:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4087us
59:49:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
59:49:819 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2567us
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:834 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:834 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:834 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:834 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:834 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:49:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:49:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:834 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:834 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:49:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:49:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:49:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:49:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
59:49:835 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5550us
59:49:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:836 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +893us
59:49:836 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
59:49:836 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9250us
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:851 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:851 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:851 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:851 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:851 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:851 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:851 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:49:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:49:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:851 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:851 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:49:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:49:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:49:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:49:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
59:49:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +721us
59:49:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1361us
59:49:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:853 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
59:49:853 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3611us
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:867 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:867 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:867 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:867 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:867 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:49:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:49:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:49:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:49:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:49:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:49:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
59:49:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4038us
59:49:868 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
59:49:869 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2617us
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:884 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:884 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:884 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:884 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:884 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:884 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:884 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:49:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:49:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:885 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:49:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:49:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:885 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:49:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:49:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
59:49:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1932us
59:49:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:886 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4461us
59:49:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
59:49:887 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9300us
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:901 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:901 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:901 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:901 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:901 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:49:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:49:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:901 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:901 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:49:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:49:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:49:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:49:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +671us
59:49:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
59:49:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7793us
59:49:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:903 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:903 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:903 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1245us
59:49:903 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
59:49:903 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5983us
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:917 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:917 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:917 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:917 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:917 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:49:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:49:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:917 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:917 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:49:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:49:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:49:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:49:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
59:49:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3988us
59:49:918 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:49:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1009us
59:49:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
59:49:919 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +696us
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:934 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:934 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:934 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:934 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:934 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:934 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:934 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:49:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:49:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:49:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:49:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:49:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:49:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
59:49:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7305us
59:49:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
59:49:936 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9350us
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:951 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:951 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:951 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:951 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:951 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:951 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:951 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:951 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:49:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:49:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:951 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:951 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:49:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:49:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:49:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:49:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +621us
59:49:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
59:49:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4225us
59:49:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:953 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4813us
59:49:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
59:49:953 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:49:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6033us
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:968 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:49:968 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:49:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:49:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:49:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:49:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef74)
59:49:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:49:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:49:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
59:49:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3938us
59:49:969 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7441us
59:49:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:49:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:49:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:49:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1597us
59:49:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
59:49:970 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:49:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2716us
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:49:984 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:49:984 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:49:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:49:984 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:49:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:49:984 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:49:984 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:49:984 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:49:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:49:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:49:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:49:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:49:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:49:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:49:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:49:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:49:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef74)
59:49:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:49:985 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:49:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:49:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:49:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:49:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:49:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:49:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:49:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:49:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:49:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:49:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:49:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:49:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:49:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
59:49:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7255us
59:49:985 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:49:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:49:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
59:49:986 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9400us
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:001 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:001 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:001 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:001 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:001 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:001 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:001 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:001 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:50:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:50:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:002 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:002 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:50:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef74)
59:50:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:50:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:50:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +571us
59:50:002 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
59:50:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +657us
59:50:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:003 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8382us
59:50:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
59:50:003 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6083us
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:018 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:018 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:018 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:018 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:018 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:018 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:018 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:018 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:018 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:50:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:50:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:50:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef74)
59:50:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:50:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:50:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
59:50:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3888us
59:50:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3873us
59:50:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:020 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:020 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:020 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5166us
59:50:020 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
59:50:020 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2766us
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:034 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:034 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:034 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:034 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:034 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:50:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:50:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:50:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef74)
59:50:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:50:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:50:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
59:50:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7205us
59:50:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7088us
59:50:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:036 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:036 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:036 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:036 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
59:50:036 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1400us
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:051 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:051 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:051 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:051 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:051 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:051 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:051 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:051 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:50:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:50:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:051 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:051 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:50:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef74)
59:50:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:50:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:50:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +521us
59:50:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
59:50:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
59:50:053 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6133us
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:068 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:068 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:068 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:068 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:068 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:068 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:068 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:068 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:068 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:50:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:50:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:068 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:068 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:50:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef74)
59:50:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:50:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:50:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
59:50:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3838us
59:50:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +304us
59:50:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8734us
59:50:070 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
59:50:070 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2816us
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:084 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:084 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:084 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:084 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:084 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:50:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:50:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:084 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:084 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:50:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef74)
59:50:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:085 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:50:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:50:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
59:50:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7155us
59:50:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3520us
59:50:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:086 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:086 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:086 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
59:50:086 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5018us
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:101 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:101 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:101 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:101 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:50:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:50:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:50:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef74)
59:50:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:50:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:50:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +472us
59:50:102 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
59:50:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
59:50:103 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6183us
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:118 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:118 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:118 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:118 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:118 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:50:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:50:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:118 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:50:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef74)
59:50:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:50:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:50:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +525us
59:50:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
59:50:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2302us
59:50:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
59:50:120 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2866us
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:134 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:134 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:134 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:134 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:134 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:134 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:134 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:50:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:50:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:50:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef74)
59:50:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:50:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:50:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
59:50:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7058us
59:50:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +47us
59:50:136 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +192us
59:50:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:136 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:136 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:136 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
59:50:136 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8636us
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:151 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:151 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:151 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:151 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:50:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:50:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:50:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef74)
59:50:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:50:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:50:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +422us
59:50:152 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
59:50:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3168us
59:50:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:153 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
59:50:153 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2103us
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:168 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:168 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:168 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:168 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:50:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:50:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:168 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:168 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:50:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef74)
59:50:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:50:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:50:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
59:50:169 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3739us
59:50:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
59:50:170 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2916us
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:184 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:184 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:184 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:184 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:184 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:184 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:184 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:184 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:50:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:50:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:184 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:184 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:50:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef74)
59:50:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:50:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:50:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:185 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:185 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
59:50:185 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3440us
59:50:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:186 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:186 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:186 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2654us
59:50:186 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
59:50:186 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9599us
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:201 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:201 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:201 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:201 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:201 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:201 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:201 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:50:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:50:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:201 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:50:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef74)
59:50:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:50:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:50:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +372us
59:50:202 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
59:50:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9600us
59:50:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +159us
59:50:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +80us
59:50:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:203 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:203 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:203 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
59:50:203 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5721us
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:218 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:218 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:218 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:218 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:218 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:218 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:218 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:218 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:50:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:50:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:218 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:218 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:50:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef74)
59:50:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:50:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:50:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
59:50:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3689us
59:50:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2816us
59:50:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
59:50:220 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +149us
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:234 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:234 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:234 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:234 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:50:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:50:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:50:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef74)
59:50:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:50:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:50:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +62us
59:50:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:236 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
59:50:236 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:236 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6222us
59:50:236 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
59:50:236 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9649us
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:251 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:251 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:251 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:251 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:251 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:251 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:251 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:50:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:50:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:50:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef74)
59:50:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:50:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:50:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +322us
59:50:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
59:50:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6032us
59:50:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:253 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3006us
59:50:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:253 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
59:50:253 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6332us
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:268 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:268 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:268 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:268 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:268 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:268 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:268 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:50:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:50:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:50:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef74)
59:50:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:50:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:50:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:269 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
59:50:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3639us
59:50:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9248us
59:50:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +31us
59:50:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +208us
59:50:270 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
59:50:270 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2806us
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:285 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:285 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:285 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:285 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:50:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:50:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:50:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef74)
59:50:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:50:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:50:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
59:50:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6956us
59:50:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
59:50:287 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9699us
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:301 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:301 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:301 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:301 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:301 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:301 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:50:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:50:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:50:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef74)
59:50:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:50:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:50:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +272us
59:50:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
59:50:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2464us
59:50:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:303 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6574us
59:50:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
59:50:303 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6382us
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:318 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:318 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:318 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:318 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:318 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:318 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:318 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:50:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:50:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:318 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:318 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:50:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef74)
59:50:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:50:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:50:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
59:50:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3589us
59:50:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5680us
59:50:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:320 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:320 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:320 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3359us
59:50:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
59:50:320 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3065us
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:335 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:335 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:335 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:335 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:50:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:336 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:336 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:50:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef74)
59:50:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:50:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:50:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
59:50:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6906us
59:50:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8896us
59:50:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
59:50:337 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +132us
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:351 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:351 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:351 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:351 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:351 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:351 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:351 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:351 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:50:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:50:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:50:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef74)
59:50:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:50:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:50:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:352 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +79us
59:50:352 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +143us
59:50:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
59:50:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
59:50:353 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6432us
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:368 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:368 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:368 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:368 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:368 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:368 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:368 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:368 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:368 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:50:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:50:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:368 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:368 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:50:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef74)
59:50:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:50:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:50:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
59:50:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3539us
59:50:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2111us
59:50:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6927us
59:50:370 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
59:50:370 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3115us
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:385 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:385 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:385 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:385 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:385 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:385 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:385 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:385 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:385 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:50:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:50:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:385 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:385 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:50:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef74)
59:50:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:50:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:50:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
59:50:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6856us
59:50:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5327us
59:50:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:387 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:387 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:387 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
59:50:387 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3510us
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:401 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:401 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:401 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:401 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:401 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:401 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:401 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:50:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:50:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:401 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:401 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:50:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef74)
59:50:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:50:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:50:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +173us
59:50:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:402 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
59:50:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
59:50:403 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6482us
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:418 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:418 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:418 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:418 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:418 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:418 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:418 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:418 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:50:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:50:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:418 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:50:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef74)
59:50:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:50:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:50:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
59:50:419 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2033us
59:50:419 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:420 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +495us
59:50:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
59:50:420 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3165us
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:436 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:436 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:436 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:436 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:50:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:436 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:436 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:50:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef74)
59:50:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:437 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:50:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:50:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:437 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
59:50:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6806us
59:50:437 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:437 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1759us
59:50:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:438 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:438 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
59:50:438 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7128us
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:451 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:451 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:451 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:451 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:451 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:451 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:451 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:451 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:451 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:50:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:50:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:451 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:451 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:50:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef74)
59:50:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:50:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:50:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +123us
59:50:452 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
59:50:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4975us
59:50:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:453 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
59:50:453 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +595us
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:468 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:468 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:468 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:468 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:468 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:468 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:468 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:50:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:50:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:468 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:468 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:50:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef74)
59:50:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:50:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:50:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
59:50:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3439us
59:50:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
59:50:470 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3215us
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:485 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:485 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:485 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:50:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:485 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:485 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:485 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:485 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:485 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:50:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:50:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:486 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:486 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:50:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef74)
59:50:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef74
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:486 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +11us
59:50:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:50:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:50:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
59:50:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4948us
59:50:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:487 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:487 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:487 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +847us
59:50:487 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
59:50:487 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9898us
59:50:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:501 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:501 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:501 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:502 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:50:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:502 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:502 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:50:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
59:50:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:50:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:502 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:502 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:502 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:50:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:50:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +70us
59:50:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
59:50:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1407us
59:50:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:503 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:503 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:503 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
59:50:504 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4213us
59:50:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:518 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:518 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:519 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:519 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:519 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:50:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:519 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:519 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:50:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:50:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:50:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:519 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:520 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:50:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:50:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
59:50:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3386us
59:50:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
59:50:520 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3265us
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:535 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:535 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:535 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:535 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:535 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:535 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:535 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:535 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:50:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:50:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:535 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:535 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:50:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:50:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:50:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:50:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:50:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
59:50:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1327us
59:50:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4415us
59:50:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
59:50:537 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9948us
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:551 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:551 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:551 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:551 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:50:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:50:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:551 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:50:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
59:50:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:50:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:552 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:50:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:50:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +20us
59:50:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
59:50:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7839us
59:50:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:553 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1199us
59:50:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
59:50:553 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6631us
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:568 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:568 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:568 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:568 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:568 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:568 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:568 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:50:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:50:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:569 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:569 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:50:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:50:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:50:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:50:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:50:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:570 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
59:50:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3337us
59:50:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1055us
59:50:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:570 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
59:50:571 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1298us
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:585 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:585 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:585 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:585 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:585 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:585 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:585 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:585 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:50:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:50:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:585 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:585 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:50:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:50:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:50:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:50:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:50:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
59:50:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6653us
59:50:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
59:50:587 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9998us
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:50:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:50:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:50:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
59:50:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:50:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:602 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:50:602 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:50:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:50:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
59:50:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4241us
59:50:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:603 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:603 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:603 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4790us
59:50:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:603 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
59:50:603 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6659us
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:618 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:618 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:618 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:618 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:618 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:618 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:50:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:618 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:618 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:50:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:50:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:50:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:50:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:50:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
59:50:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3309us
59:50:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7464us
59:50:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:620 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:620 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:620 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1574us
59:50:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
59:50:620 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3342us
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:635 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:635 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:635 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:635 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:635 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:635 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:635 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:50:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:635 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:635 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:50:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:50:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:50:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:50:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:50:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
59:50:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6626us
59:50:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
59:50:637 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +25us
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:652 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:652 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:652 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:652 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:50:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:50:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:652 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:652 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:50:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
59:50:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:50:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:50:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:50:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +623us
59:50:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
59:50:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8358us
59:50:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
59:50:654 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6709us
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:668 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:668 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:668 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:668 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:668 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:50:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:50:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:50:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:50:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:50:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:50:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:50:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:670 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
59:50:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3260us
59:50:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3896us
59:50:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:670 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:670 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:670 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5142us
59:50:670 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
59:50:670 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3392us
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:685 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:685 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:685 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:685 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:50:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:50:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:685 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:685 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:50:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:50:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:50:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:50:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:50:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
59:50:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6576us
59:50:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7112us
59:50:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:687 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1926us
59:50:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
59:50:687 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +75us
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:702 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:702 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:702 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:702 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:702 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:50:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:702 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:702 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:50:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
59:50:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:50:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:50:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:50:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
59:50:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9893us
59:50:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
59:50:704 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6758us
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:718 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:718 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:718 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:718 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:50:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:718 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:50:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
59:50:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:50:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:50:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:50:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
59:50:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3210us
59:50:719 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +328us
59:50:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:720 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8710us
59:50:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
59:50:720 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3442us
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:735 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:735 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:735 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:735 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:735 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:735 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:735 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:50:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:735 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:735 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:50:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
59:50:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:50:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:50:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:50:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
59:50:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6527us
59:50:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3544us
59:50:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:737 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5494us
59:50:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
59:50:737 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +125us
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:752 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:752 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:752 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:752 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:752 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:752 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:752 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:752 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:752 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:50:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:50:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:752 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:752 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:50:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
59:50:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:50:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:50:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:50:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
59:50:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9843us
59:50:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6760us
59:50:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
59:50:754 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +48us
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:768 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:768 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:768 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:768 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:768 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:50:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:50:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:768 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:768 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:50:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
59:50:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:50:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:50:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:50:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +160us
59:50:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:770 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
59:50:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:770 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2278us
59:50:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:770 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
59:50:770 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3491us
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:785 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:785 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:785 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:785 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:785 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:50:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:50:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:50:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
59:50:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:50:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:50:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:50:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
59:50:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6453us
59:50:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +23us
59:50:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +216us
59:50:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:787 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9063us
59:50:788 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
59:50:788 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +175us
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:802 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:802 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:802 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:802 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:50:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:50:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
59:50:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:50:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:50:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:50:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
59:50:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9793us
59:50:804 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3192us
59:50:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:804 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:804 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:804 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
59:50:804 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2705us
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:818 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:818 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:818 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:818 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:818 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:50:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:50:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:50:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:50:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:50:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:50:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
59:50:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3110us
59:50:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
59:50:820 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3541us
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:835 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:835 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:835 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:835 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:835 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:50:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:835 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:835 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:50:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:50:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:50:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:836 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:50:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:50:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
59:50:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2835us
59:50:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:837 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:837 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:837 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2631us
59:50:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:837 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
59:50:837 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +225us
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:852 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:852 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:852 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:852 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:852 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:50:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:50:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:50:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:50:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:853 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:50:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:50:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
59:50:853 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9367us
59:50:853 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +135us
59:50:854 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +104us
59:50:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:854 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:854 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:854 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
59:50:854 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6323us
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:868 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:868 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:868 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:868 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:868 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:50:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:868 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:868 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:50:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:50:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:50:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:50:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:50:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:869 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
59:50:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3060us
59:50:869 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2839us
59:50:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
59:50:870 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +31us
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:885 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:885 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:885 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:885 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:50:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:50:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:885 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:886 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:50:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:50:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:50:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:886 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:50:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:50:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +177us
59:50:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
59:50:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6199us
59:50:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:887 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
59:50:887 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +274us
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:902 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:902 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:902 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:902 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:50:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:50:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:902 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef6c)
59:50:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
59:50:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:50:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:903 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:50:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:50:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
59:50:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5749us
59:50:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:904 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:904 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:904 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2983us
59:50:904 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:904 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
59:50:904 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6958us
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:918 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:918 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:918 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:918 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:918 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:918 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:918 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:50:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:50:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef6c)
59:50:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:50:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
59:50:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:50:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:50:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
59:50:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3010us
59:50:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9271us
59:50:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7us
59:50:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +232us
59:50:920 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
59:50:920 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3408us
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:935 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:935 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:935 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:935 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:935 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:50:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef24)
59:50:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:935 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:935 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef6c)
59:50:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
59:50:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:50:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:936 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:50:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef10)
59:50:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
59:50:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6327us
59:50:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:50:937 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
59:50:937 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +324us
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:952 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:952 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:952 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:952 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:952 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:50:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef24)
59:50:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:952 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:952 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef6c)
59:50:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
59:50:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:50:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:953 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:50:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef10)
59:50:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
59:50:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2131us
59:50:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:954 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:954 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:954 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6551us
59:50:954 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
59:50:954 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:50:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7008us
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:968 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:50:968 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:968 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:50:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef24)
59:50:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:968 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:968 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:50:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef6c)
59:50:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
59:50:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:50:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:969 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:50:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef10)
59:50:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:969 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
59:50:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2961us
59:50:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5703us
59:50:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:970 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:970 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:970 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3335us
59:50:970 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
59:50:970 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:50:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3691us
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:50:985 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:50:985 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:50:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:50:985 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:50:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:50:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:50:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:50:985 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:50:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:50:985 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:985 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:50:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef24)
59:50:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:50:986 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:50:986 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef6c)
59:50:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
59:50:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:50:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:50:986 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:50:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:50:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:50:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:50:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef10)
59:50:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:50:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:50:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:50:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:50:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
59:50:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6277us
59:50:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8919us
59:50:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:50:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:50:987 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:50:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +119us
59:50:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:50:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:50:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
59:50:987 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +374us
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:002 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:002 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:002 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:002 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:51:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef24)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:003 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:003 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef6c)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:003 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:51:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef10)
59:51:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:004 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
59:51:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9594us
59:51:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
59:51:004 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7057us
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:019 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:019 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:019 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:019 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:019 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:51:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef24)
59:51:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:019 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:019 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef6c)
59:51:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
59:51:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:51:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:020 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:51:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef10)
59:51:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
59:51:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2911us
59:51:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2135us
59:51:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:021 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:021 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:021 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6903us
59:51:021 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
59:51:021 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3741us
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:035 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:035 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:035 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:035 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:035 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:035 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:035 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:035 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:035 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:51:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef24)
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef6c)
59:51:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
59:51:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:51:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:036 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:51:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef10)
59:51:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
59:51:036 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6227us
59:51:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5351us
59:51:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:037 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:037 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:037 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3687us
59:51:037 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
59:51:037 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +424us
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:052 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:052 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:052 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:052 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:51:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef24)
59:51:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:052 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:052 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef6c)
59:51:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:51:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:51:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:053 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:51:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef10)
59:51:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
59:51:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9544us
59:51:054 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
59:51:054 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7107us
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:069 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:069 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:069 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:069 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:069 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:51:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef24)
59:51:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:069 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:069 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef6c)
59:51:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:51:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:51:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:070 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:51:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef10)
59:51:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
59:51:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1428us
59:51:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:071 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:071 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:071 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +471us
59:51:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:071 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
59:51:071 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3791us
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:085 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:085 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:085 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:085 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:51:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef24)
59:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:085 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:085 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef6c)
59:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
59:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:086 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:51:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef10)
59:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
59:51:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6178us
59:51:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1783us
59:51:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:087 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:087 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:087 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7255us
59:51:087 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
59:51:087 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +474us
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:102 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:102 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:102 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:102 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:102 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:51:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef24)
59:51:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:102 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:103 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef6c)
59:51:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:51:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:51:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:103 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:51:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef10)
59:51:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:104 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
59:51:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9494us
59:51:104 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4999us
59:51:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:104 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:104 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:104 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:104 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
59:51:104 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1197us
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:119 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:119 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:119 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:119 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:51:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef24)
59:51:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef6c)
59:51:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:51:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:51:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:120 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:51:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef10)
59:51:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
59:51:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2811us
59:51:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:121 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
59:51:121 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3840us
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:135 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:135 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:135 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:135 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:135 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:51:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef24)
59:51:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:135 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:135 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef6c)
59:51:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
59:51:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:51:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:51:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef10)
59:51:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
59:51:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4343us
59:51:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:137 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:137 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:137 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +824us
59:51:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:137 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:137 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
59:51:137 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +524us
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:152 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:152 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:152 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:152 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:152 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:51:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef24)
59:51:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:152 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:152 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef6c)
59:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:153 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:51:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef10)
59:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
59:51:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9444us
59:51:154 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1430us
59:51:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:154 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:154 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:154 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
59:51:154 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4815us
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:169 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:169 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:169 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:169 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:169 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:51:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef24)
59:51:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:170 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef6c)
59:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:170 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:51:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef10)
59:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
59:51:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2761us
59:51:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:171 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:171 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
59:51:171 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3890us
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:51:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef24)
59:51:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef6c)
59:51:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
59:51:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:51:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:186 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:51:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef10)
59:51:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
59:51:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +725us
59:51:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:187 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:187 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:187 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4392us
59:51:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:187 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
59:51:187 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +573us
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:202 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:202 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:202 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:202 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:51:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef24)
59:51:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:203 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef6c)
59:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:203 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:51:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef10)
59:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
59:51:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7257us
59:51:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:204 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:204 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:204 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1176us
59:51:204 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:204 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
59:51:204 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7257us
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:219 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:219 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:219 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:219 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:51:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef24)
59:51:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef6c)
59:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:220 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:51:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef10)
59:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
59:51:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2711us
59:51:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:221 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1078us
59:51:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:221 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:221 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:221 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
59:51:221 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1900us
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:235 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:235 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:235 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:235 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:235 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:235 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:235 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:51:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef24)
59:51:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef6c)
59:51:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
59:51:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:51:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:51:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef10)
59:51:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:236 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
59:51:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6028us
59:51:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
59:51:237 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +623us
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:252 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:252 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:252 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:252 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:252 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:51:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef24)
59:51:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:252 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:252 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef6c)
59:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
59:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:51:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef10)
59:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
59:51:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3639us
59:51:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:254 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:254 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:254 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4744us
59:51:254 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
59:51:254 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7307us
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:269 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:269 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:269 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:269 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:269 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:269 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:269 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:51:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef24)
59:51:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:269 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:269 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef6c)
59:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
59:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:51:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef10)
59:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
59:51:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2662us
59:51:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7510us
59:51:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:271 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:271 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:271 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1528us
59:51:271 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
59:51:271 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3990us
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:285 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:285 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:285 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:285 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:285 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:285 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:51:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef24)
59:51:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef6c)
59:51:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
59:51:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:51:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:51:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef10)
59:51:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
59:51:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5978us
59:51:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
59:51:287 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +673us
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:302 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:302 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:302 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:302 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:302 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:51:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef24)
59:51:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef6c)
59:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
59:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:303 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:51:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef10)
59:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +21us
59:51:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
59:51:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:304 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:304 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:304 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8312us
59:51:304 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:304 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
59:51:304 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7356us
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:319 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:319 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:319 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:319 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:319 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:51:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef24)
59:51:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef6c)
59:51:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
59:51:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:51:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:320 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:51:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef10)
59:51:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
59:51:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2612us
59:51:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3942us
59:51:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:321 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:321 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:321 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5096us
59:51:321 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:321 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
59:51:321 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4040us
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:335 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:335 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:335 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:335 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:335 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:335 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:51:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef24)
59:51:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:335 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:335 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef6c)
59:51:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
59:51:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:51:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:336 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:51:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef10)
59:51:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:337 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
59:51:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5928us
59:51:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7158us
59:51:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1880us
59:51:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
59:51:337 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +723us
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:352 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:352 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:352 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:352 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:51:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef24)
59:51:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:352 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:352 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef6c)
59:51:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:51:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:51:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:353 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:51:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef10)
59:51:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
59:51:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9245us
59:51:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
59:51:354 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7406us
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:369 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:369 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:369 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:369 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:51:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef24)
59:51:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:369 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:369 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef6c)
59:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:370 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:51:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef10)
59:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
59:51:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2562us
59:51:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +374us
59:51:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:371 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8664us
59:51:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:371 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
59:51:371 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4090us
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:386 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:386 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:386 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:386 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:386 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:51:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef24)
59:51:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:386 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:386 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef6c)
59:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:51:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef10)
59:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
59:51:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5879us
59:51:387 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3590us
59:51:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:388 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:388 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:388 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5448us
59:51:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
59:51:388 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +773us
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:402 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:402 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:402 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:402 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:402 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:51:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef24)
59:51:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:402 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:402 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef6c)
59:51:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:51:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:51:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:403 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:51:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef10)
59:51:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
59:51:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9195us
59:51:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6806us
59:51:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:404 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:404 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:404 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
59:51:404 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +170us
59:51:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:419 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:419 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:419 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:419 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +2us
59:51:419 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:419 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef24)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:420 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:420 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef6c)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbef80
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbef88
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:420 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:51:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:51:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef10)
59:51:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +39us
59:51:421 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:421 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:421 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
59:51:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2232us
59:51:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:421 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
59:51:421 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4139us
59:51:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:436 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:436 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:436 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:437 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
59:51:437 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +738us
59:51:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:437 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:437 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:51:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef24)
59:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:437 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:437 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef34)
59:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:51:437 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:437 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:51:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:51:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef10)
59:51:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5099us
59:51:438 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +22us
59:51:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:438 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:438 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:438 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9017us
59:51:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
59:51:439 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +823us
59:51:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:452 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:452 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:453 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +224us
59:51:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:453 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb0, sema waited) +0us
59:51:453 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (326->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:51:453 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef24)
59:51:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:453 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:453 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:51:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:51:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef80
59:51:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc0)
59:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef80 - stall = 08cbefc0
59:51:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf000)
59:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc0 - stall = 08cbf000
59:51:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf040)
59:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf000 - stall = 08cbf040
59:51:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf080)
59:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf040 - stall = 08cbf080
59:51:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0c0)
59:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf080 - stall = 08cbf0c0
59:51:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf100)
59:51:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c0 - stall = 08cbf100
59:51:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf140)
59:51:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf100 - stall = 08cbf140
59:51:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf180)
59:51:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf140 - stall = 08cbf180
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c0)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf1c0
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf200)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c0 - stall = 08cbf200
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf240)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf200 - stall = 08cbf240
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf280)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf240 - stall = 08cbf280
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c0)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf280 - stall = 08cbf2c0
59:51:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2c8)
59:51:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c0 - stall = 08cbf2c8
59:51:457 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:457 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +65us
59:51:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:51:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef10)
59:51:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:457 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
59:51:457 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8872us
59:51:457 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3237us
59:51:457 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:457 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:458 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:458 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:458 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:458 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:458 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:458 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:458 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:458 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
59:51:458 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3307us
59:51:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:469 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:469 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:469 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:469 Task Level0  I[ME]: hle\scempeg.cpp:371 sceMpegInit()
59:51:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088219fc->08000000, mpeg init) +0us
59:51:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
59:51:470 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088219fc, idle) +750us
59:51:470 Task Level0  D[ME]: hle\scempeg.cpp:382 sceMpegRingbufferQueryMemSize(3200)
59:51:470 Task Level0  D[ME]: hle\scempeg.cpp:1131 sceMpegQueryMemSize()
59:51:470 Task Level0  D[ME]: hle\scempeg.cpp:405 sceMpegRingbufferConstruct(0bffdd40, 3200, 09800000, 00691400, 088225a8, 0bffddc0)
59:51:470 Task Level0  I[ME]: hle\scempeg.cpp:471 09323030=sceMpegCreate(0bffde40, 09323000, 65536, 0bffdd40, 512, 0, 0)
59:51:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821a74->08000000, mpeg create) +0us
59:51:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1735us
59:51:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:471 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
59:51:471 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
59:51:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6453us
59:51:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:486 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:486 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:486 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2585us
59:51:486 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:487 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821a74, idle) +7264us
59:51:488 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/movie/opning/Omovie06.pmf, 00040001, 00000000)
59:51:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08822b48->08000000, file opened) +4us
59:51:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822b48, idle) +100us
59:51:489 Task Level0  D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
59:51:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +0us
59:51:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
59:51:489 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 0bffd520, 800): deferring result
59:51:489 Task Level0  D[IO]: hle\sceio.cpp:1744 328 = sceIoWaitAsync(4, 0bffd500): waiting
59:51:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c6c->08000000, io waited) +0us
59:51:489 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c6c, idle) +99us
59:51:490 Task Level0  D[ME]: hle\scempeg.cpp:530 sceMpegQueryStreamOffset(0bffde40, 0bffd520, 0bffde48)
59:51:505 Task Level0  I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x5CC000
59:51:505 Task Level0  I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 4168074
59:51:505 Task Level0  D[ME]: hle\scempeg.cpp:560 sceMpegQueryStreamSize(0bffd520, 0bffde44)
59:51:505 Task Level0  I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x5CC000
59:51:505 Task Level0  I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 4168074
59:51:506 Task Level0  I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(0bffde40, 0, 0)
59:51:506 Task Level0  I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(0bffde40, 1, 0)
59:51:506 Task Level0  D[ME]: hle\scempeg.cpp:629 sceMpegMallocAvcEsBuf(0bffde40)
59:51:506 Task Level0  D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(0bffde40, 1, 0bffdd80)
59:51:506 Task Level0  D[ME]: hle\scempeg.cpp:946 sceMpegQueryAtracEsSize(0bffde40, 0bffde4c, 0bffde50)
59:51:507 Task Level0  D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(0bffde40, 154349568, 0bffdda0)
59:51:507 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 329=sceKernelCreateSema(sync_sema, 00000000, 0, 1, 00000000)
59:51:507 Task Level0  D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
59:51:509 Task Level0  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
59:51:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08a5a3f0->08000000, interrupt) +3304us
59:51:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a5a3f0, idle) +90us
59:51:509 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
59:51:510 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> CheckExitGame (326->277, pc: 0882284c->088127c0, vblank start waited) +2969us
59:51:510 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:510 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5736us
59:51:510 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:510 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:510 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:510 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:510 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:510 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:510 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:510 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:510 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3302us
59:51:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
59:51:511 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0882284c, idle) +3622us
59:51:511 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 330=sceKernelCreateSema(start_sema, 00000000, 0, 1, 00000000)
59:51:511 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 331=sceKernelCreateSema(lock_sema, 00000000, 1, 1, 00000000)
59:51:511 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 332=sceKernelCreateSema(display_wait_sema, 00000000, 0, 1, 00000000)
59:51:511 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 333=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
59:51:512 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:229 334=sceKernelCreateSema(decode_sleep_sema, 00000000, 0, 1, 00000000)
59:51:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2542 sceKernelChangeThreadPriority(326, 63)
59:51:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level0 (326->326, pc: 08821c28->08821c28, change thread priority) +3us
59:51:513 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2129 335=sceKernelCreateThread(name=displayThread, entry=088225fc, prio=3e, stacksize=2048)
59:51:513 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2129 336=sceKernelCreateThread(name=readThread, entry=08822490, prio=40, stacksize=2048)
59:51:513 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2129 337=sceKernelCreateThread(name=soundThread, entry=08822d84, prio=3d, stacksize=2048)
59:51:513 Task Level0  D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(4, 800, 0)
59:51:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c90->08000000, io seek) +432us
59:51:513 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c90, idle) +100us
59:51:514 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(330, 1)
59:51:514 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(332, 1)
59:51:514 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(329, 1)
59:51:514 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=337, argSize=32, argPtr=0bffde10)
59:51:514 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> soundThread (326->337, pc: 08821ce8->08822d84, thread started) +0us
59:51:514 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(329, 1, 0)
59:51:514 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: soundThread -> Task Level0 (337->326, pc: 08822dac->08821ce8, sema waited) +0us
59:51:514 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=335, argSize=40, argPtr=0bffddd0)
59:51:515 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> displayThread (326->335, pc: 08821cf8->088225fc, thread started) +0us
59:51:515 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(330, 1, 0)
59:51:515 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: displayThread -> Task Level0 (335->326, pc: 08822624->08821cf8, sema waited) +0us
59:51:515 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=336, argSize=16, argPtr=0bffde00)
59:51:515 Task Level0  D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08c1ae80, 1)
59:51:516 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(330, 1) (count: 0 -> 1)
59:51:516 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> displayThread (326->335, pc: 08822ae8->08822624, semaphore signaled) +0us
59:51:516 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: displayThread -> Task Level0 (335->326, pc: 08822694->08822ae8, vblank start waited) +0us
59:51:516 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
59:51:516 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> soundThread (326->337, pc: 08823074->08822dac, semaphore signaled) +0us
59:51:516 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2587 sceKernelDelayThread(1000 usec)
59:51:516 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: soundThread -> Task Level0 (337->326, pc: 08822ea8->08823074, thread delayed) +0us
59:51:517 Task Level0  E[ME]: hle\scempeg.cpp:742 sceMpegAvcDecodeStop(0bffde40, 00000200, 08c1ae90, 0bffdd00)
59:51:518 Task Level0  W[ME]: hle\scempeg.cpp:1297 UNIMPL sceMpegFlushAllStream(0bffde40)
59:51:518 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2726 sceKernelWaitThreadEnd(337, 00000000)
59:51:518 readThread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> readThread (326->336, pc: 08821d44->08822490, thread wait end) +0us
59:51:518 readThread   I[KERNEL]: hle\scekernelthread.cpp:2273 sceKernelExitThread(0)
59:51:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: readThread -> idle0 (336->272, pc: 08822584->08000000, thread exited) +0us
59:51:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
59:51:518 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> soundThread (272->337, pc: 08000000->08822ea8, idle) +999us
59:51:519 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000004, 00006000, 00006000, 00000000)
59:51:519 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2273 sceKernelExitThread(0)
59:51:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: soundThread -> Task Level0 (337->326, pc: 08822e80->08821d44, thread exited) +0us
59:51:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2726 sceKernelWaitThreadEnd(335, 00000000)
59:51:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821d50->08000000, thread wait end) +0us
59:51:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4840us
59:51:519 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8952us
59:51:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:519 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:519 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:520 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +87us
59:51:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
59:51:520 displayThrea D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> displayThread (272->335, pc: 08000000->08822694, idle) +305us
59:51:520 displayThrea D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(329, 1) (count: 0 -> 1)
59:51:520 displayThrea I[KERNEL]: hle\scekernelthread.cpp:2273 sceKernelExitThread(0)
59:51:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: displayThread -> Task Level0 (335->326, pc: 088226cc->08821d50, thread exited) +0us
59:51:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:2726 sceKernelWaitThreadEnd(336, 00000000)
59:51:520 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2414 sceKernelTerminateDeleteThread(337)
59:51:520 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
59:51:520 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:51:521 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
59:51:521 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2414 sceKernelTerminateDeleteThread(335)
59:51:521 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack displayThread
59:51:521 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:51:521 Task Level0  I[KERNEL]: hle\scekernelthread.cpp:2414 sceKernelTerminateDeleteThread(336)
59:51:521 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack readThread
59:51:521 Task Level0  D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:51:521 Task Level0  D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
59:51:521 Task Level0  D[HLE]: util\blockallocator.cpp:249 Block Alloc found adjacent free blocks - merging
59:51:521 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(334)
59:51:521 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(333)
59:51:521 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(330)
59:51:522 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(331)
59:51:522 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(332)
59:51:522 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(329)
59:51:522 Task Level0  D[ME]: hle\scempeg.cpp:650 sceMpegFreeAvcEsBuf(0bffde40, 1)
59:51:522 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08822c2c->08000000, file closed) +0us
59:51:522 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08822c2c, idle) +100us
59:51:523 Task Level0  D[ME]: hle\scempeg.cpp:483 sceMpegDelete(0bffde40)
59:51:529 Task Level0  D[ME]: hle\scempeg.cpp:1401 sceMpegRingbufferDestruct(0bffdd40)
59:51:529 Task Level0  I[ME]: hle\scempeg.cpp:1122 sceMpegFinish(...)
59:51:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de0->08000000, mpeg finish) +0us
59:51:530 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de0, idle) +250us
59:51:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821de8->08000000, vblank start waited) +0us
59:51:530 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
59:51:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9343us
59:51:530 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
59:51:530 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821de8, idle) +6989us
59:51:530 Task Level0  D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
59:51:531 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
59:51:531 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=1,sync=1)
59:51:531 Task Level0  D[DISP]: hle\scedisplay.cpp:633 - screen off
59:51:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e30->08000000, vblank start waited) +1568us
59:51:531 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1442us
59:51:531 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:531 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2168us
59:51:531 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:531 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:532 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:532 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:532 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6871us
59:51:532 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
59:51:532 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e30, idle) +3672us
59:51:532 Task Level0  D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:532 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:532 Task Level0  D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:51:532 Task Level0  D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
59:51:532 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=1)
59:51:532 Task Level0  D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef2c)
59:51:533 Task Level0  D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:51:533 Task Level0  D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08a52a04->08000000, GeDrawSync) +4us
59:51:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:533 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08a52a04, left interrupt) +0us
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821e84->08000000, vblank start waited) +0us
59:51:533 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
59:51:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6322us
59:51:533 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5383us
59:51:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:533 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:533 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:534 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:534 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3655us
59:51:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
59:51:534 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04044000 (prev: 04000000)
59:51:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821e84, idle) +355us
59:51:534 Task Level0  D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:51:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
59:51:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9643us
59:51:534 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
59:51:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +7039us
59:51:534 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 00000001, 00000000)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
59:51:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
59:51:535 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.hd, 0bffdc80) : sector = 000510e0
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
59:51:535 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
59:51:535 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
59:51:535 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:535 Task Level0  D[IO]: hle\sceio.cpp:1744 338 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
59:51:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +456us
59:51:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:535 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:535 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:535 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +439us
59:51:535 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +191us
59:51:536 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +22us
59:51:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:51:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9686us
59:51:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
59:51:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +3722us
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:51:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
59:51:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6277us
59:51:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1815us
59:51:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:536 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:536 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:536 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7223us
59:51:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
59:51:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +405us
59:51:537 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 00000001, 00000000)
59:51:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +3us
59:51:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
59:51:537 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_comm.bd, 0bffdc80) : sector = 00050ef0
59:51:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
59:51:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
59:51:537 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
59:51:537 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:537 Task Level0  D[IO]: hle\sceio.cpp:1744 339 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
59:51:538 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:51:538 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:538 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
59:51:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:51:539 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:539 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
59:51:540 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:51:540 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:540 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
59:51:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +270us
59:51:540 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:540 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +1777us
59:51:541 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:541 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffdce0): waiting
59:51:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +692us
59:51:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:51:541 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (326->314, pc: 0881fb04->08a56880, file closed) +522us
59:51:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +99us
59:51:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:51:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
59:51:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:542 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:542 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:542 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
59:51:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +1088us
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088211a8->08000000, vblank start waited) +0us
59:51:542 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
59:51:542 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2910us
59:51:542 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:542 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:542 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
59:51:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211a8, idle) +3772us
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 00000001, 00000000)
59:51:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088211cc->08000000, file opened) +3us
59:51:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211cc, idle) +100us
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/common.pac, 0bffdbf0) : sector = 00028650
59:51:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088211ec->08000000, io getstat) +0us
59:51:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
59:51:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088211ec, idle) +1000us
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 4000): deferring result
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:1744 340 = sceIoWaitAsync(4, 0bffdcd0): waiting
59:51:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +0us
59:51:543 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +162us
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 20850): deferring result
59:51:543 Task Level0  D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffdcd0): waiting
59:51:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +55us
59:51:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +1331us
59:51:544 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 40c0): deferring result
59:51:544 Task Level0  D[IO]: hle\sceio.cpp:1744 133200 = sceIoWaitAsync(4, 0bffdcd0): waiting
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +450us
59:51:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +164us
59:51:544 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 1430): deferring result
59:51:544 Task Level0  D[IO]: hle\sceio.cpp:1744 16576 = sceIoWaitAsync(4, 0bffdcd0): waiting
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08821278->08000000, io waited) +56us
59:51:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->08821278, idle) +99us
59:51:544 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d0->08000000, file closed) +17us
59:51:544 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d0, idle) +100us
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 088212d8->08000000, vblank start waited) +0us
59:51:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +931us
59:51:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:545 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:545 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +791us
59:51:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:545 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
59:51:545 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->088212d8, idle) +455us
59:51:546 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:51:546 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:546 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:546 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
59:51:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:546 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:546 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:51:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
59:51:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:546 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
59:51:546 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:51:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
59:51:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:547 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:547 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:547 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:547 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +9us
59:51:547 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:51:547 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:547 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:547 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:547 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:51:547 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:547 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
59:51:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9513us
59:51:547 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:547 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1463us
59:51:547 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:548 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:548 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:548 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:548 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
59:51:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4714us
59:51:548 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:548 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:548 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:548 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:548 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +1us
59:51:548 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:548 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:548 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:548 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:548 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:51:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
59:51:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:549 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:549 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:51:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef40
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
59:51:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef40 - stall = 08cbef48
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:549 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +9us
59:51:549 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:51:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
59:51:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:549 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
59:51:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2835us
59:51:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:549 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:550 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:550 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
59:51:550 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3822us
59:51:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:550 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:550 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:550 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:550 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:550 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:550 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:550 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
59:51:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:551 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef34)
59:51:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:51:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:51:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
59:51:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
59:51:551 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +834us
59:51:551 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:552 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:552 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:552 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4359us
59:51:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:552 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
59:51:552 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +505us
59:51:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:552 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:552 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:552 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:553 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +555us
59:51:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
59:51:553 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6827us
59:51:553 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:554 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1143us
59:51:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
59:51:554 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +7188us
59:51:587 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:587 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:587 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:587 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:587 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:587 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 00000001, 00000000)
59:51:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
59:51:587 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
59:51:587 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_rogo.bin, 0bffddf0) : sector = 00028430
59:51:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
59:51:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
59:51:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
59:51:588 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:588 Task Level0  D[IO]: hle\sceio.cpp:1744 341 = sceIoWaitAsync(4, 0bffde50): waiting
59:51:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
59:51:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1707us
59:51:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +340us
59:51:588 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +458us
59:51:588 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
59:51:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:51:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9100us
59:51:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1111us
59:51:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:589 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:589 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:589 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
59:51:589 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +1799us
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:51:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
59:51:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6127us
59:51:589 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:590 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:590 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
59:51:590 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa10, idle) +555us
59:51:590 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 00000001, 00000000)
59:51:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa30->08000000, file opened) +4us
59:51:590 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa30, idle) +100us
59:51:590 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/chronicle/psp_title_bg.bin, 0bffddf0) : sector = 000284b0
59:51:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fa6c->08000000, io getstat) +0us
59:51:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
59:51:590 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fa6c, idle) +1000us
59:51:590 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:51:590 Task Level0  D[IO]: hle\sceio.cpp:1744 342 = sceIoWaitAsync(4, 0bffde50): waiting
59:51:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fac0->08000000, io waited) +0us
59:51:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fac0, idle) +2047us
59:51:591 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:51:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb04->08000000, file closed) +504us
59:51:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb04, idle) +100us
59:51:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:51:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +14us
59:51:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:591 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:591 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:592 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:592 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:592 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:592 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:592 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4711us
59:51:592 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
59:51:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->326, pc: 08000000->0881fb0c, idle) +7238us
59:51:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:51:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
59:51:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:592 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:592 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef34)
59:51:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:51:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:51:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:51:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
59:51:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a57ad4->08000000, interrupt) +4us
59:51:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a57ad4, left interrupt) +0us
59:51:593 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:593 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +10us
59:51:598 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:51:599 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:599 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:599 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:599 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:51:599 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
59:51:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2716us
59:51:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7543us
59:51:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:599 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:599 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:599 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1495us
59:51:599 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:600 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
59:51:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3921us
59:51:600 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:600 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:600 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:600 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:600 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:600 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:600 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:51:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
59:51:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:600 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:600 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
59:51:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
59:51:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
59:51:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
59:51:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
59:51:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
59:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
59:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
59:51:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
59:51:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
59:51:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
59:51:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:611 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:611 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:51:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
59:51:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:612 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
59:51:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6011us
59:51:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
59:51:612 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +604us
59:51:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:612 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:612 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:612 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:612 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:612 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:612 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:613 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:613 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
59:51:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
59:51:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
59:51:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
59:51:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:614 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:614 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:51:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
59:51:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +87us
59:51:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
59:51:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:615 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:615 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:615 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8279us
59:51:615 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:615 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
59:51:615 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7288us
59:51:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:616 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:616 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:616 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:616 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:616 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:616 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:616 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:616 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
59:51:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:51:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:617 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:617 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:618 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:618 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:51:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
59:51:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
59:51:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2644us
59:51:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3975us
59:51:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:618 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:618 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:618 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5064us
59:51:618 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
59:51:619 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3971us
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:650 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:650 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:650 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:650 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:650 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:650 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:650 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:650 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:51:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
59:51:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:650 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
59:51:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
59:51:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
59:51:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:652 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:51:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
59:51:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
59:51:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5961us
59:51:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7191us
59:51:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:653 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1848us
59:51:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
59:51:653 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +654us
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:666 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:666 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:666 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:666 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:666 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:666 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:666 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:666 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:51:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
59:51:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
59:51:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
59:51:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
59:51:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:668 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:668 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:51:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
59:51:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
59:51:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9278us
59:51:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
59:51:669 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7338us
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:683 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:683 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:683 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:683 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:683 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:683 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:683 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:683 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:51:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
59:51:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:683 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:683 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
59:51:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
59:51:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:685 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:51:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
59:51:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
59:51:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2594us
59:51:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +406us
59:51:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:686 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8632us
59:51:686 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
59:51:686 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4021us
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:700 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:700 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:700 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:700 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:700 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:700 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:700 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:51:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
59:51:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:700 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:700 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
59:51:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
59:51:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:702 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:51:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
59:51:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
59:51:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5911us
59:51:702 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3622us
59:51:702 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:702 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:703 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5416us
59:51:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
59:51:703 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +704us
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:716 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:716 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:716 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:716 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:716 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:716 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:716 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:716 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:51:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:717 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:717 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
59:51:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf174)
59:51:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:718 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:718 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:718 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:718 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:718 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:51:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
59:51:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
59:51:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9231us
59:51:718 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6838us
59:51:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:719 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:719 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
59:51:719 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +68us
59:51:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:733 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:733 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:733 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:733 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:733 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:734 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
59:51:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:734 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
59:51:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:734 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:734 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
59:51:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
59:51:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
59:51:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1ac)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
59:51:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1ec)
59:51:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf22c)
59:51:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf26c)
59:51:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ac)
59:51:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ec)
59:51:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf32c)
59:51:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
59:51:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf36c)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3ac)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3ec)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf42c)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf46c)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ac)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
59:51:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ec)
59:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf52c)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf56c)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5ac)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5ec)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5f4)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:738 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
59:51:738 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:738 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:738 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:51:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
59:51:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:739 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +7us
59:51:739 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:739 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:739 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:739 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
59:51:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2200us
59:51:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:739 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:739 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
59:51:739 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4071us
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:750 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:750 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:750 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:750 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +37us
59:51:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:750 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:750 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:750 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:750 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:51:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
59:51:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:750 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
59:51:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1ac)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf1ac
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1ec)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ac - stall = 08cbf1ec
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf22c)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1ec - stall = 08cbf22c
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf26c)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf22c - stall = 08cbf26c
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ac)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf26c - stall = 08cbf2ac
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ec)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2ec
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf32c)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ec - stall = 08cbf32c
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf36c)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf36c
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3ac)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf36c - stall = 08cbf3ac
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3ec)
59:51:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ac - stall = 08cbf3ec
59:51:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf42c)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3ec - stall = 08cbf42c
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf46c)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf42c - stall = 08cbf46c
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ac)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf46c - stall = 08cbf4ac
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ec)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ac - stall = 08cbf4ec
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf52c)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf52c
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf56c)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf52c - stall = 08cbf56c
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5ac)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf5ac
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5ec)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ac - stall = 08cbf5ec
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5f4)
59:51:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5ec - stall = 08cbf5f4
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +111us
59:51:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:51:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
59:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
59:51:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5764us
59:51:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +54us
59:51:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:755 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8984us
59:51:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
59:51:755 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +754us
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:766 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:766 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:766 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:766 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:766 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:766 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:766 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:766 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
59:51:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
59:51:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
59:51:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf174)
59:51:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:768 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:768 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:51:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
59:51:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
59:51:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9181us
59:51:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3270us
59:51:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:769 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
59:51:769 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3206us
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:783 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:783 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:783 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:783 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:783 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:783 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:783 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:783 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:783 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:51:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
59:51:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:783 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:783 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf174)
59:51:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:785 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:785 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:785 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:785 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:785 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:51:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
59:51:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
59:51:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2498us
59:51:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:785 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:785 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
59:51:785 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4121us
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:800 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:800 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:800 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:800 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:800 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:800 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:800 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:51:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
59:51:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:800 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:800 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf174)
59:51:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:802 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:802 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:51:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
59:51:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:802 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
59:51:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2301us
59:51:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:803 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2552us
59:51:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
59:51:803 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +804us
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:817 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:817 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:817 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:817 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:817 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:817 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:817 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:51:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
59:51:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:817 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:817 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf174)
59:51:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:819 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:819 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:819 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:819 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:819 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:51:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
59:51:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
59:51:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8834us
59:51:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +57us
59:51:820 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +182us
59:51:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:820 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:820 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:820 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
59:51:820 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6824us
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:833 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:833 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:833 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:833 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:833 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:833 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:833 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:833 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:51:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:833 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:833 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
59:51:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf174)
59:51:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:835 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:835 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:835 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:51:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
59:51:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
59:51:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2448us
59:51:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:835 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2918us
59:51:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:836 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:836 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:836 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
59:51:836 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +291us
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:850 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:850 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:850 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:850 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:850 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:850 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:850 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:850 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:850 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:51:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
59:51:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:850 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:850 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf174)
59:51:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:51:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
59:51:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
59:51:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5764us
59:51:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:852 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
59:51:853 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +854us
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:867 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:867 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:867 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:867 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:867 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:867 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:867 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:867 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:51:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
59:51:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:867 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:867 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf174)
59:51:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:869 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:869 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:869 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:869 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:869 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:51:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
59:51:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:869 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
59:51:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5216us
59:51:869 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:869 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:870 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:870 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:870 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2904us
59:51:870 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
59:51:870 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7537us
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:883 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:883 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:883 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:883 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:883 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:883 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:883 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:883 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:883 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:51:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
59:51:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:883 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:883 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf174)
59:51:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:885 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:885 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:885 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:885 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:51:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
59:51:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
59:51:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2398us
59:51:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9350us
59:51:885 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +169us
59:51:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +70us
59:51:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:886 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
59:51:886 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3909us
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:900 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:900 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:900 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +8us
59:51:900 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:900 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:900 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:900 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:900 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:51:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:900 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:900 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
59:51:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf174)
59:51:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:901 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:901 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:51:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
59:51:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
59:51:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5715us
59:51:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:51:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
59:51:902 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +904us
59:51:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:917 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:917 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:917 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:917 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:917 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:917 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:917 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
59:51:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
59:51:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf174)
59:51:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:51:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
59:51:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
59:51:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1598us
59:51:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:920 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:920 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:920 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6472us
59:51:920 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
59:51:920 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7587us
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:933 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:933 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:933 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:933 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:933 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:933 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:933 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:933 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:51:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:933 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:933 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
59:51:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf174)
59:51:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:935 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:935 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:935 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:51:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
59:51:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
59:51:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2348us
59:51:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5782us
59:51:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:935 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:936 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:936 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:936 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3256us
59:51:936 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:936 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
59:51:936 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4270us
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:950 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:950 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:950 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:950 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +9us
59:51:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:950 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:950 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:950 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:950 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:51:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
59:51:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:950 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:950 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf174)
59:51:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:952 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:952 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:952 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:952 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:952 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:51:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
59:51:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
59:51:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5665us
59:51:952 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:952 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8998us
59:51:952 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:953 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:953 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:953 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +41us
59:51:953 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
59:51:953 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:51:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +953us
59:51:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:967 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:967 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:51:967 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:967 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:967 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:967 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:968 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:968 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:968 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:968 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:968 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:968 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:51:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
59:51:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:969 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:969 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
59:51:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf174)
59:51:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf174
59:51:970 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:970 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +40us
59:51:970 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:51:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
59:51:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08812fd4->08000000, interrupt) +4us
59:51:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fd4, left interrupt) +0us
59:51:972 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:973 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:973 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:974 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
59:51:974 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:975 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
59:51:975 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:975 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:51:977 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 1, 09926650, 11808, 0)
59:51:977 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 1, 2048)
59:51:978 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 1, 15, 40000000, 00000064, 00000064, 10000000)
59:51:978 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 1)
59:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +8us
59:51:979 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
59:51:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8974us
59:51:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
59:51:979 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:51:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7637us
59:51:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:51:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:51:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:51:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:51:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:51:983 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:51:983 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:51:983 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:983 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:51:984 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:51:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:51:984 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:51:984 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:51:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:51:984 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:51:984 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:51:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
59:51:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
59:51:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:51:985 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:51:985 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:51:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:51:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:51:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:51:986 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:51:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:51:986 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:51:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
59:51:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:51:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:51:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:51:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
59:51:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2295us
59:51:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2213us
59:51:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:51:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:51:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:51:987 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:51:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:51:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6825us
59:51:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:51:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:51:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
59:51:987 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4320us
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:000 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:000 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:000 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:000 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:000 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:001 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:001 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
59:52:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
59:52:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
59:52:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
59:52:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:002 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:002 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:002 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:52:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
59:52:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
59:52:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5612us
59:52:003 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5429us
59:52:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:003 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:003 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:004 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3609us
59:52:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
59:52:004 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1003us
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:017 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:017 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:017 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:017 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:017 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:017 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:017 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:017 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:52:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:017 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:017 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
59:52:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
59:52:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
59:52:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:019 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:019 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:019 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:019 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:019 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:52:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
59:52:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
59:52:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8929us
59:52:019 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
59:52:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7687us
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:033 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:033 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:033 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:033 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:033 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:033 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:033 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:033 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:033 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:52:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:033 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:033 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
59:52:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
59:52:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
59:52:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:037 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:037 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:037 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:52:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
59:52:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
59:52:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +891us
59:52:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:038 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:038 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:038 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +393us
59:52:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:038 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
59:52:039 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4370us
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:050 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:050 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:050 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:050 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:050 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:050 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:050 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:050 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:52:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
59:52:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:050 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:050 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
59:52:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
59:52:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:052 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:052 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:052 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:052 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:052 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:52:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
59:52:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:052 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
59:52:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5562us
59:52:052 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1861us
59:52:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:053 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:053 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:053 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7177us
59:52:053 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
59:52:053 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1053us
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:067 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:067 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:067 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:067 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:067 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:067 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:067 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:52:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
59:52:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:067 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:067 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
59:52:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
59:52:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:069 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:069 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:069 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:52:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
59:52:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
59:52:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8879us
59:52:069 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5077us
59:52:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:070 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:070 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:070 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
59:52:070 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1698us
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:083 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:083 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:083 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:083 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:083 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:083 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:083 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:083 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:52:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
59:52:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:083 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:083 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
59:52:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
59:52:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:085 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:085 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:085 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:085 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:085 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:52:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
59:52:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
59:52:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2196us
59:52:085 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:086 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
59:52:086 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4420us
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:100 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:100 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:100 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:100 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:100 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:52:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
59:52:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:100 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:100 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
59:52:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
59:52:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:102 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:102 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:102 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:52:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
59:52:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:102 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
59:52:102 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3806us
59:52:102 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:103 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:103 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:103 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +745us
59:52:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:103 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
59:52:103 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1103us
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:117 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:117 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:117 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:117 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:117 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:117 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:117 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:117 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:52:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:117 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:117 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
59:52:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
59:52:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
59:52:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:119 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:119 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:52:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
59:52:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
59:52:119 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8829us
59:52:120 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1509us
59:52:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:120 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:120 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:120 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
59:52:120 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5316us
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:133 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:133 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:133 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:133 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:52:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
59:52:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:133 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:133 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
59:52:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
59:52:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:135 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:135 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:135 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:135 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:135 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:52:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
59:52:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:135 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
59:52:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2146us
59:52:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
59:52:136 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4469us
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:150 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:150 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:150 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:150 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:150 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:150 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:150 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:52:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
59:52:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:150 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:150 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
59:52:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
59:52:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:152 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:152 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:152 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:152 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:152 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:52:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
59:52:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +188us
59:52:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:152 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:152 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
59:52:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:153 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:153 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:153 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4313us
59:52:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:153 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
59:52:153 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1153us
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:167 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:167 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:167 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:167 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:167 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:167 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:167 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:52:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
59:52:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:167 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:167 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
59:52:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:52:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:169 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:169 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:169 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:52:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
59:52:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
59:52:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6721us
59:52:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:169 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:169 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:170 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:170 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:170 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1097us
59:52:170 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
59:52:170 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7836us
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:52:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
59:52:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
59:52:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
59:52:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:189 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:189 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:189 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:189 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:52:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
59:52:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
59:52:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2096us
59:52:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1157us
59:52:190 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:190 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:190 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:190 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:190 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
59:52:190 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2401us
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:200 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:200 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:200 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:200 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:200 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:200 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:200 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:52:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
59:52:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:200 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:201 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
59:52:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
59:52:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
59:52:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:52:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
59:52:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:202 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
59:52:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5413us
59:52:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:203 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
59:52:203 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1203us
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:217 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:217 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:217 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:217 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:217 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:217 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:217 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:217 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:217 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:52:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
59:52:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:217 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
59:52:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
59:52:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
59:52:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:219 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:52:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
59:52:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
59:52:219 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3103us
59:52:219 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:220 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:220 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:220 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4665us
59:52:220 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
59:52:220 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7886us
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:234 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:234 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:234 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:234 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:234 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:234 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:234 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:52:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:235 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:235 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
59:52:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
59:52:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
59:52:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
59:52:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:236 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:52:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
59:52:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
59:52:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2046us
59:52:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7589us
59:52:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:237 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:237 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:237 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1449us
59:52:237 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
59:52:238 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4569us
59:52:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:250 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:250 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:250 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:250 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:250 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:250 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:250 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:52:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:252 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:252 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:52:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
59:52:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
59:52:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5362us
59:52:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:253 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +805us
59:52:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:253 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:253 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:253 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
59:52:253 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +207us
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:267 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:267 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:267 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:267 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:267 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef6c)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefac)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefec)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf02c)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf12c)
59:52:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf16c)
59:52:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf180)
59:52:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf188)
59:52:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +42us
59:52:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
59:52:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:269 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
59:52:269 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:52:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
59:52:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
59:52:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +233us
59:52:270 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:270 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:270 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
59:52:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8206us
59:52:270 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:270 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
59:52:270 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7936us
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:284 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:284 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:284 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:284 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:284 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:52:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
59:52:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:284 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:284 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef6c)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefac)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefec)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf02c)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ac)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf12c)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf16c)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf180)
59:52:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf188)
59:52:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:286 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:286 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:286 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:286 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:286 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:52:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
59:52:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
59:52:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1996us
59:52:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4021us
59:52:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:287 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:287 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:287 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5018us
59:52:287 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
59:52:287 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4619us
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:300 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:300 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:300 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:300 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:300 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:300 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:300 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:52:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
59:52:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:301 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:301 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef6c)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefac)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefec)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf02c)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf12c)
59:52:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf16c)
59:52:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf180)
59:52:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf188)
59:52:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:302 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:302 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:52:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
59:52:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:303 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
59:52:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5313us
59:52:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7236us
59:52:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:303 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1802us
59:52:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
59:52:304 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1302us
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:317 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:317 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:317 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:317 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:317 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:317 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:317 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:317 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:52:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
59:52:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:317 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:317 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef6c)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefac)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefec)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf02c)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf12c)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf16c)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf180)
59:52:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf188)
59:52:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:319 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:319 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:52:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
59:52:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
59:52:319 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8630us
59:52:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
59:52:320 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7986us
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:334 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:334 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:334 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:334 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:334 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:334 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:334 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:52:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef24)
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:334 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:334 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef6c)
59:52:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefac)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefec)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf02c)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ac)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf12c)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf16c)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf180)
59:52:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf188)
59:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:338 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:52:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef10)
59:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
59:52:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1946us
59:52:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +452us
59:52:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:339 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:339 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:339 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8586us
59:52:339 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
59:52:340 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4669us
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:350 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:350 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:350 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:350 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:350 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:350 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:350 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:350 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:52:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef24)
59:52:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:351 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:351 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef6c)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefac)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefec)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf02c)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf12c)
59:52:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf16c)
59:52:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf180)
59:52:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf188)
59:52:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:352 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:52:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef10)
59:52:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
59:52:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5263us
59:52:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3668us
59:52:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:353 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:353 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:353 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5370us
59:52:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
59:52:354 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1352us
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:367 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:367 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:367 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:367 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:367 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:367 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:367 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:52:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef24)
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:367 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:367 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef6c)
59:52:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefac)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefec)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf02c)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf12c)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf16c)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf180)
59:52:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf188)
59:52:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:369 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:52:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef10)
59:52:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:369 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
59:52:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8580us
59:52:369 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:369 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6884us
59:52:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:370 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:370 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:370 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
59:52:370 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +190us
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:384 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:384 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:384 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:384 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:384 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:384 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:384 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:384 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:52:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef24)
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:384 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:384 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef6c)
59:52:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefac)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefec)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf02c)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ac)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf12c)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf16c)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf180)
59:52:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf188)
59:52:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:386 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:386 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:386 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:386 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:386 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:52:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef10)
59:52:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
59:52:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1896us
59:52:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:386 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
59:52:387 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4719us
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:400 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:400 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:400 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:400 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:400 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:400 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:400 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:52:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef24)
59:52:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:400 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:400 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef6c)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefac)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefec)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf02c)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf12c)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf16c)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf180)
59:52:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf188)
59:52:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:402 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:402 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:402 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:402 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:402 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:52:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef10)
59:52:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:402 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
59:52:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5213us
59:52:402 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:402 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +100us
59:52:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:403 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:403 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:403 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8938us
59:52:403 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
59:52:403 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1402us
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:417 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:417 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:417 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:417 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:417 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:417 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:417 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:417 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:52:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef24)
59:52:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:417 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:418 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef6c)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefac)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefec)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf02c)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ac)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf12c)
59:52:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf16c)
59:52:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf180)
59:52:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf188)
59:52:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:419 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:419 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:52:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef10)
59:52:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
59:52:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8530us
59:52:420 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3316us
59:52:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:420 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:420 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:420 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
59:52:421 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3808us
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:434 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:434 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:434 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:434 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:434 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:434 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:434 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:52:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef24)
59:52:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:434 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:434 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef6c)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefac)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefec)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf02c)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ac)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf12c)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf16c)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf180)
59:52:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf188)
59:52:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:436 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:436 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:436 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:52:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef10)
59:52:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
59:52:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1847us
59:52:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:436 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
59:52:437 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4769us
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:450 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:450 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:450 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:450 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:450 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:450 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:450 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:450 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:52:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef24)
59:52:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:450 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:450 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef6c)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefac)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefec)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf02c)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf12c)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf16c)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf180)
59:52:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf188)
59:52:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:452 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:452 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:452 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:452 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:452 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:52:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef10)
59:52:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
59:52:452 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1696us
59:52:452 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:453 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:453 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:453 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2506us
59:52:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:453 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
59:52:453 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1452us
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:467 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:467 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:467 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:467 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:467 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:467 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:467 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:52:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef24)
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:467 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:467 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef6c)
59:52:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefac)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefec)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf02c)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ac)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf12c)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf16c)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf180)
59:52:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf188)
59:52:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:469 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:469 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:469 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:52:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef10)
59:52:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
59:52:469 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8229us
59:52:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +11us
59:52:470 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +228us
59:52:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:470 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:470 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:470 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:470 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
59:52:470 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7426us
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:484 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:484 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:484 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:484 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:484 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:484 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:484 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:484 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:52:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef24)
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:484 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:484 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef6c)
59:52:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefac)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefec)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf02c)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ac)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf12c)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf16c)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf180)
59:52:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf188)
59:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:488 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:488 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:488 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:52:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef10)
59:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
59:52:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1797us
59:52:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2964us
59:52:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:489 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
59:52:489 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +893us
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:501 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:501 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:501 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:501 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:501 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:501 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:501 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:52:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef24)
59:52:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:501 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:501 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef6c)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefac)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefec)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf02c)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf12c)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf16c)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf180)
59:52:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf188)
59:52:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:503 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:503 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:503 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:52:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef10)
59:52:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
59:52:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5114us
59:52:503 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:504 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
59:52:504 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1502us
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:517 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:517 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:517 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:517 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:517 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:517 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:517 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:517 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef24)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:518 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:518 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef6c)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefac)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefec)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf02c)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ac)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf12c)
59:52:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf16c)
59:52:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf180)
59:52:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf188)
59:52:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:519 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:519 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:52:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef10)
59:52:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
59:52:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4610us
59:52:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:520 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:520 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:520 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2858us
59:52:520 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
59:52:521 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8185us
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:534 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:534 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:534 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:534 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:534 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:534 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:534 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:52:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef24)
59:52:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:534 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:534 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef6c)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefac)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefec)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf02c)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf12c)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf16c)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf180)
59:52:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf188)
59:52:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:536 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:536 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:536 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:52:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef10)
59:52:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
59:52:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1747us
59:52:536 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9396us
59:52:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +123us
59:52:537 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +116us
59:52:537 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:537 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:537 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:537 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
59:52:537 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4511us
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:551 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:551 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:551 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:551 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:551 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:551 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:551 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:551 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:551 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:52:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef24)
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:551 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:551 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef6c)
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefac)
59:52:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefec)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf02c)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf12c)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf16c)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf180)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf188)
59:52:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:552 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:553 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:553 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:553 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:553 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:52:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef10)
59:52:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
59:52:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5064us
59:52:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:553 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
59:52:553 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1551us
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:567 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:567 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:567 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:567 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:567 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:567 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:567 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:52:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef24)
59:52:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:567 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:567 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef6c)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefac)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefec)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf02c)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ac)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf12c)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf16c)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf180)
59:52:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf188)
59:52:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:569 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:569 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:569 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:52:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef10)
59:52:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:569 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
59:52:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +993us
59:52:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:569 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:569 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:570 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:570 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:570 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6426us
59:52:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
59:52:570 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8235us
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:584 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:584 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:584 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:584 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:584 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:584 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:584 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:584 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:52:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef24)
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:584 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:584 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef6c)
59:52:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefac)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefec)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf02c)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf12c)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf16c)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf180)
59:52:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf188)
59:52:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:586 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:586 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:586 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:586 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:52:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef10)
59:52:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
59:52:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1697us
59:52:586 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5828us
59:52:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:587 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3211us
59:52:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
59:52:587 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4918us
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:601 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:601 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:601 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:601 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:601 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:601 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:601 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:601 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:52:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef24)
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:601 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:601 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef6c)
59:52:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefac)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefec)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf02c)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf12c)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf16c)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf180)
59:52:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
59:52:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:603 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:603 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:52:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef10)
59:52:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
59:52:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5014us
59:52:603 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9044us
59:52:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +235us
59:52:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +4us
59:52:604 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
59:52:604 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1596us
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:617 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:617 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:617 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:617 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:617 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:617 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:617 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:617 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:617 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:52:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef24)
59:52:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:617 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:617 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef6c)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefac)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefec)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf02c)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ac)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf12c)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf16c)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf180)
59:52:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf188)
59:52:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:619 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:619 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:619 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:619 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:619 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:52:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef10)
59:52:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
59:52:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8331us
59:52:619 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
59:52:620 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8285us
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:634 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:634 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:634 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:634 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:634 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:634 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:634 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:634 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:634 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:52:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef24)
59:52:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:634 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:634 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef6c)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefac)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefec)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf02c)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf12c)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf16c)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf180)
59:52:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf188)
59:52:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:636 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:636 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:636 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:52:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef10)
59:52:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:636 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
59:52:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1647us
59:52:636 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2259us
59:52:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:637 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:637 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:637 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6779us
59:52:637 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
59:52:637 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4968us
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:651 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:651 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:651 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:651 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:651 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:651 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:52:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef24)
59:52:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef6c)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefac)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefec)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf02c)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf12c)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf16c)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf180)
59:52:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
59:52:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:653 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:653 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:653 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:52:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef10)
59:52:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
59:52:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4964us
59:52:653 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:653 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5475us
59:52:653 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:654 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:654 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:654 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3563us
59:52:654 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
59:52:654 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1651us
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:667 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:667 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:667 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:667 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:667 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:667 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:667 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:52:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef24)
59:52:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:667 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:667 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef6c)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefac)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefec)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf02c)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ac)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf12c)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf16c)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf180)
59:52:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf188)
59:52:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:669 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:669 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:669 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:669 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:669 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:52:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef10)
59:52:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:669 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
59:52:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8281us
59:52:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
59:52:670 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8334us
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:684 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:684 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:684 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:684 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:684 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:684 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:684 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:684 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:52:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef24)
59:52:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:684 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:684 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef6c)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefac)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefec)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf02c)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf12c)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf16c)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf180)
59:52:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf188)
59:52:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:686 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:686 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:686 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:686 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:52:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef10)
59:52:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +289us
59:52:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
59:52:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:687 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:687 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:687 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +347us
59:52:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
59:52:687 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5018us
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:701 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:701 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:701 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:701 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:701 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:701 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:701 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:701 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:701 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:52:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef24)
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:701 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:701 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef6c)
59:52:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefac)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefec)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf02c)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf12c)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf16c)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf180)
59:52:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:52:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:703 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:703 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:52:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef10)
59:52:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 569
59:52:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4914us
59:52:703 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1907us
59:52:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:703 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:703 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:704 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7131us
59:52:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:704 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 570
59:52:704 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1701us
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:717 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:717 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:717 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:717 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:717 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:717 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:717 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:717 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:717 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:52:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef24)
59:52:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:718 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:718 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef6c)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefac)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefec)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf02c)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ac)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf12c)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf16c)
59:52:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf180)
59:52:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf188)
59:52:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:719 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:719 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:719 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:52:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef10)
59:52:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 570
59:52:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8231us
59:52:720 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5123us
59:52:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:720 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:720 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:720 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 571
59:52:720 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2300us
59:52:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:734 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:734 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:734 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:734 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:734 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:734 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:734 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:734 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef24)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:735 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:735 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef6c)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefac)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefec)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf02c)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
59:52:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf12c)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf16c)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf180)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf188)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:736 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:52:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef10)
59:52:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 571
59:52:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1548us
59:52:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:737 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 572
59:52:737 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5068us
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:751 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:751 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:751 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:751 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:751 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:751 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:751 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:751 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:52:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef24)
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:751 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:751 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef6c)
59:52:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefac)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefec)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf02c)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf12c)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf16c)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf180)
59:52:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf188)
59:52:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:753 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:753 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:753 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:52:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef10)
59:52:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 572
59:52:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3204us
59:52:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:753 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:753 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:754 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:754 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:754 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +699us
59:52:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:754 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:754 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 573
59:52:754 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1751us
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:767 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:767 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:767 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:767 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:767 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:767 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:767 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:52:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef24)
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:767 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:767 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef6c)
59:52:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefac)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefec)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf02c)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ac)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf12c)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf16c)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf180)
59:52:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf188)
59:52:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:769 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:769 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:769 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:52:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef10)
59:52:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 573
59:52:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8181us
59:52:769 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:769 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1555us
59:52:769 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:770 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:770 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:770 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 574
59:52:770 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5918us
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:784 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:784 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:784 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:784 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:784 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:784 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:784 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:784 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:52:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef24)
59:52:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:785 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:785 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef6c)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef6c
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefac)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef6c - stall = 08cbefac
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefec)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefac - stall = 08cbefec
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf02c)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefec - stall = 08cbf02c
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf02c - stall = 08cbf06c
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0ac
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ac - stall = 08cbf0ec
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf12c)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf12c
59:52:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf16c)
59:52:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf12c - stall = 08cbf16c
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf180)
59:52:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf16c - stall = 08cbf180
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf188)
59:52:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf180 - stall = 08cbf188
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:786 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +42us
59:52:786 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:52:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef10)
59:52:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 574
59:52:786 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1497us
59:52:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4771us
59:52:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:787 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:787 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 575
59:52:787 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +106us
59:52:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:801 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:801 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:801 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:801 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:801 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:802 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:802 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (326->314, pc: 08812bb0->08a57c8c, semaphore signaled) +555us
59:52:802 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:52:802 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:802 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:802 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:52:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef24)
59:52:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:802 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:802 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef34)
59:52:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:52:803 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:803 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:52:803 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> Task Level0 (323->326, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (326->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:52:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef10)
59:52:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 575
59:52:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +225us
59:52:803 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:803 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:803 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3838us
59:52:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:803 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:804 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 576
59:52:804 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1801us
59:52:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:817 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:817 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:817 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->326, pc: 088128d4->08812bb8, sema waited) +7us
59:52:817 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (326->276, pc: 08812d50->088128d4, semaphore signaled) +0us
59:52:817 user_main    I[KERNEL]: hle\scekernelthread.cpp:2444 sceKernelTerminateThread(326)
59:52:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(326)
59:52:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
59:52:818 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:52:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:52:818 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef24)
59:52:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:818 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:818 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef34)
59:52:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:818 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:52:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:52:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef10)
59:52:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 576
59:52:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6163us
59:52:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:819 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:819 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:819 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1051us
59:52:819 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 577
59:52:820 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8484us
59:52:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:834 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:834 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:834 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:834 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 343=sceKernelCreateThread(name=Task Level0, entry=08856c3c, prio=32, stacksize=12288)
59:52:834 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=343, argSize=0, argPtr=00000000)
59:52:834 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:834 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08856c3c, sema waited) +151us
59:52:837 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 577
59:52:838 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +1121us
59:52:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:838 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:838 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef24)
59:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:838 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:838 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef34)
59:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:838 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:52:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:838 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:839 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:52:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef10)
59:52:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ccc->08000000, interrupt) +4us
59:52:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ccc, left interrupt) +0us
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +227us
59:52:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:839 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1203us
59:52:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:839 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:839 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:840 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:840 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 578
59:52:840 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3003us
59:52:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:851 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:851 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:851 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:851 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:852 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:852 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef24)
59:52:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef24
59:52:852 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:852 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef34)
59:52:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef24 - stall = 08cbef34
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:852 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +7us
59:52:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:52:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef10)
59:52:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef10
59:52:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813ed8->08000000, interrupt) +4us
59:52:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813ed8, left interrupt) +0us
59:52:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 578
59:52:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4809us
59:52:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:853 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 579
59:52:853 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1851us
59:52:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:868 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:868 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:868 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:868 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:868 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +217us
59:52:871 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 579
59:52:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2342us
59:52:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:871 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:871 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:871 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4619us
59:52:872 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 580
59:52:872 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +8534us
59:52:884 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:884 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:884 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:884 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:884 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:884 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/v311.bin, 00000001, 00000000)
59:52:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:52:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:52:885 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/v311.bin, 0bffddd0) : sector = 00024160
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:52:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 580
59:52:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:52:885 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:52:885 Task Level0  D[IO]: hle\sceio.cpp:1744 344 = sceIoWaitAsync(4, 0bffde30): waiting
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:52:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +361us
59:52:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +1686us
59:52:885 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +289us
59:52:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:52:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5559us
59:52:885 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:886 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1403us
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 581
59:52:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +5217us
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:52:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 581
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4781us
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +851us
59:52:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:887 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 582
59:52:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +88us
59:52:887 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/b311.bin, 00000001, 00000000)
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:52:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:52:887 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/b311.bin, 0bffddd0) : sector = 00023fd0
59:52:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:52:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 582
59:52:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:52:888 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:52:888 Task Level0  D[IO]: hle\sceio.cpp:1744 345 = sceIoWaitAsync(4, 0bffde30): waiting
59:52:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:52:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:52:888 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:52:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +3us
59:52:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:52:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:52:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4843us
59:52:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 583
59:52:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +8584us
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:52:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 583
59:52:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1415us
59:52:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4066us
59:52:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:889 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:889 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:889 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4972us
59:52:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 584
59:52:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +5267us
59:52:890 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/psp_menu_bg.bin, 00000001, 00000000)
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +4us
59:52:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:52:890 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/psp_menu_bg.bin, 0bffddf0) : sector = 000286e0
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:52:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 584
59:52:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:52:890 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:52:890 Task Level0  D[IO]: hle\sceio.cpp:1744 346 = sceIoWaitAsync(4, 0bffde50): waiting
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:52:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:52:890 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +145us
59:52:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:52:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1334us
59:52:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7282us
59:52:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:891 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:891 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:891 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1756us
59:52:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 585
59:52:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +1950us
59:52:902 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +10us
59:52:902 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:902 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:902 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:52:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:52:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:902 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:904 user_main    I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 1
59:52:904 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00000000/00088000
59:52:904 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00044000/00088000
59:52:904 user_main    W[SCEGE]: gles\framebuffer.cpp:794 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:52:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:904 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:52:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef2c)
59:52:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:52:904 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:52:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:905 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:52:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:905 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:905 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:905 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:905 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:905 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:905 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +9us
59:52:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +1us
59:52:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 585
59:52:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7887us
59:52:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:907 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 586
59:52:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +8634us
59:52:907 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/psp_modefnt.bin, 00000001, 00000000)
59:52:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +4us
59:52:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:52:907 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/psp_modefnt.bin, 0bffddb0) : sector = 00028700
59:52:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:52:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 586
59:52:907 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:52:907 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:52:907 Task Level0  D[IO]: hle\sceio.cpp:1744 347 = sceIoWaitAsync(4, 0bffde10): waiting
59:52:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:52:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +261us
59:52:907 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +498us
59:52:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:908 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:908 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:908 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +326us
59:52:908 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +25us
59:52:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:52:908 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8088us
59:52:908 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:908 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 587
59:52:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +5317us
59:52:911 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:911 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:911 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:911 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +10us
59:52:912 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:2662 sceKernelWakeupThread(323) - wakeupCount incremented to 1
59:52:912 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:912 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb0, thread slept) +0us
59:52:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:2703 sceKernelSleepThread() - wakeupCount decremented to 0
59:52:912 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:912 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:912 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 587
59:52:912 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4632us
59:52:912 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:912 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3714us
59:52:912 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:912 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:912 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:912 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:912 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:912 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:912 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:912 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:912 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:913 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5324us
59:52:913 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:913 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 588
59:52:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2000us
59:52:913 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:913 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:913 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:913 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:913 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:913 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:913 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:913 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:913 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:913 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:913 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:52:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:52:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:913 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:913 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:913 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef78)
59:52:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
59:52:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:915 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:915 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:915 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:916 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:916 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:52:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
59:52:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
59:52:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
59:52:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
59:52:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
59:52:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
59:52:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf09c)
59:52:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0c0)
59:52:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:52:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:52:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:918 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:918 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:52:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 588
59:52:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7801us
59:52:919 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6930us
59:52:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:919 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:919 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:919 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 589
59:52:920 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +792us
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:920 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:920 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:920 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:920 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:920 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:920 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:920 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:52:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:52:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:920 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:921 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:921 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef78)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef80)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:921 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
59:52:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf09c)
59:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0c0)
59:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:922 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:922 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 589
59:52:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1118us
59:52:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:923 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:923 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 590
59:52:923 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5367us
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:923 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:923 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:923 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:923 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:923 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:923 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:923 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:923 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:52:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:923 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:923 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:923 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef78)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:924 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
59:52:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf09c)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c0)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:925 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:925 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:52:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 590
59:52:925 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4435us
59:52:925 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +146us
59:52:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:926 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:926 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:926 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:926 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8892us
59:52:926 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 591
59:52:926 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2050us
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:957 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:957 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:957 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:957 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:957 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:957 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:957 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:957 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:957 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:957 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:957 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:52:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:52:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:957 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:958 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:958 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef78)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef80)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:958 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
59:52:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf09c)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c0)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:959 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:52:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 591
59:52:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7751us
59:52:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3362us
59:52:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:960 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:960 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:960 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:52:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 592
59:52:960 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:52:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4410us
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:974 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:52:974 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:974 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:974 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:974 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:974 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:974 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:974 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:974 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:974 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:52:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:52:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:974 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:975 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:975 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef78)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:975 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
59:52:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf09c)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c0)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:976 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:52:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:52:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:977 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 592
59:52:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
59:52:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 593
59:52:977 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:52:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5416us
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:52:990 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:52:990 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:52:990 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:990 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:52:990 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:52:990 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:52:990 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:52:990 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:52:990 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:52:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:52:990 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:990 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:52:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:52:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:990 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:990 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:52:991 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef78)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef80)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:991 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:52:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:52:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
59:52:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:52:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf09c)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c0)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:52:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:52:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:52:992 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:52:992 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:52:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:52:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:52:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:52:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:52:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:52:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:52:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 593
59:52:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +963us
59:52:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:993 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:52:993 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:52:993 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:52:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2460us
59:52:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:52:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:52:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:52:993 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 594
59:52:993 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2100us
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:007 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:007 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:007 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:007 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:007 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:007 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:007 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:007 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:007 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:007 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:007 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:53:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:53:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:007 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:007 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:008 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef78)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:008 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
59:53:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf09c)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c0)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:009 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:009 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:53:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:010 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 594
59:53:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7496us
59:53:010 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:010 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +205us
59:53:010 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +34us
59:53:010 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:010 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:010 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:010 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:010 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:010 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 595
59:53:010 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8028us
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:024 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:024 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:024 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:024 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:024 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:024 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:024 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:024 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:024 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:53:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:53:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:024 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:025 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:025 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef78)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef80)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:025 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
59:53:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf09c)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c0)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:026 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:026 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:53:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 595
59:53:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1018us
59:53:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:027 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3010us
59:53:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:027 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 596
59:53:027 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1495us
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:040 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:040 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:040 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:040 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:040 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:040 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:040 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:040 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:040 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:040 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:040 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:53:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:53:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:040 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:040 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:040 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef78)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:041 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:041 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
59:53:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf09c)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c0)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:042 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:042 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:53:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:042 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 596
59:53:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4335us
59:53:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:043 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:043 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 597
59:53:043 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2150us
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:057 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:057 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:057 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:057 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:057 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:057 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:057 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:057 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:057 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:057 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:057 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:53:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:53:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:058 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:058 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:058 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef78)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef80)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:058 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:058 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
59:53:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf09c)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c0)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:059 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:059 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:53:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 597
59:53:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3878us
59:53:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:060 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:060 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:060 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2812us
59:53:060 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 598
59:53:060 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8833us
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:074 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:074 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:074 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:074 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:074 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:074 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:074 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:074 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:074 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:53:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:53:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:074 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:075 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:075 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef78)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:075 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
59:53:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf09c)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c0)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:076 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:076 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:53:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 598
59:53:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +968us
59:53:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9442us
59:53:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +77us
59:53:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +162us
59:53:077 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:077 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:077 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:077 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 599
59:53:077 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5113us
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:090 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:090 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:090 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:090 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:090 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:090 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:090 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:090 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:090 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:090 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:090 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:53:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:53:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:091 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:091 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:091 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef78)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef80)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:091 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
59:53:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf09c)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c0)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:092 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:092 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:53:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 599
59:53:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4285us
59:53:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:093 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 600
59:53:093 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2199us
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:107 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:107 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:107 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:107 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:107 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:107 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:107 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:107 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:107 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:107 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:107 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:53:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:53:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:107 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:107 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:108 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef78)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
59:53:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf09c)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c0)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:109 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:109 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:53:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +260us
59:53:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:110 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 600
59:53:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:110 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:110 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:110 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:110 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6381us
59:53:110 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:110 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 601
59:53:110 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8883us
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:124 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:124 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:124 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:124 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:124 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:124 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:124 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:124 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:124 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:124 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:53:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:53:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:124 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:124 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:125 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef78)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef80)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:125 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
59:53:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf09c)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c0)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:53:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 601
59:53:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +919us
59:53:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:127 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5874us
59:53:127 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:127 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:127 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:127 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:127 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:127 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:127 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:127 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:127 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3165us
59:53:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:127 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 602
59:53:127 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5566us
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:141 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:141 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:141 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:141 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:141 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:53:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:53:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:141 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:141 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:142 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef78)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
59:53:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf09c)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c0)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:53:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 602
59:53:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4235us
59:53:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9089us
59:53:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +189us
59:53:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +50us
59:53:144 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 603
59:53:144 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2198us
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:157 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:157 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:157 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:157 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:157 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:157 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:157 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:157 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:157 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:157 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:157 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:158 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:158 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:158 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef78)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef80)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:158 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
59:53:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf09c)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c0)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:159 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:159 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:53:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 603
59:53:160 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7552us
59:53:160 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:160 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 604
59:53:160 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8933us
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:174 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:174 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:174 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:174 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:174 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:174 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:175 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:175 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:175 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef78)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
59:53:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf09c)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c0)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:176 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:176 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:53:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:177 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 604
59:53:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +869us
59:53:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:177 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2305us
59:53:177 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:177 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:177 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:177 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:177 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:177 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:177 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:177 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:177 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6733us
59:53:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:177 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 605
59:53:177 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5616us
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:191 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:191 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:191 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:191 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:191 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:53:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:53:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:191 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:191 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:191 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef78)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef80)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
59:53:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf09c)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0c0)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:53:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:193 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 605
59:53:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4185us
59:53:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5521us
59:53:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:194 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3517us
59:53:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 606
59:53:194 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2299us
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:207 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:207 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:207 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:207 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:207 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:207 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:207 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:207 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:207 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:207 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:207 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:53:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:53:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:207 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:207 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:207 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef78)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:208 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:208 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
59:53:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf09c)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c0)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:209 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:209 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:209 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:53:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:209 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:209 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 606
59:53:210 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7502us
59:53:210 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:210 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8737us
59:53:210 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:210 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:210 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 607
59:53:210 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4us
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:224 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:224 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:224 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:224 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:224 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:224 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:53:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:53:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:224 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:224 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:224 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef78)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef80)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
59:53:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf09c)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c0)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:226 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:226 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:53:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:227 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +37us
59:53:227 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:227 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:227 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:227 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:227 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 607
59:53:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +301us
59:53:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 608
59:53:227 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5666us
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:241 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:241 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:241 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:241 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:241 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:241 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:241 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:53:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:53:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:241 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:241 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:242 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef78)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:242 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:242 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
59:53:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf09c)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0c0)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:53:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 608
59:53:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4136us
59:53:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1953us
59:53:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:244 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:244 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:244 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7085us
59:53:244 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:244 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 609
59:53:244 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2349us
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:257 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:257 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:257 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:257 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:257 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:257 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:257 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:257 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:257 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:257 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:257 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:53:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:53:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:257 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:257 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:257 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef78)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef80)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:258 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
59:53:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf09c)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0c0)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:259 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:259 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:53:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:259 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 609
59:53:260 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7452us
59:53:260 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:260 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5169us
59:53:260 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:260 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:260 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:260 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:260 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:260 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:260 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:260 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:260 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 610
59:53:260 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2902us
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:274 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:274 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:274 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:274 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:274 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:274 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:274 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:274 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:274 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:274 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:274 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:53:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:53:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:274 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:274 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:275 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef78)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:275 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
59:53:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf09c)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0c0)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:276 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:276 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:276 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:53:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:276 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:277 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 610
59:53:277 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +769us
59:53:277 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:277 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:277 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 611
59:53:277 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5716us
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:291 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:291 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:291 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:291 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:291 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:53:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:53:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:291 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:292 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:292 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef78)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef80)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
59:53:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf09c)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0c0)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:53:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:294 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 611
59:53:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2471us
59:53:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:294 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:294 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:294 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +653us
59:53:294 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:295 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 612
59:53:295 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2399us
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:307 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:307 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:307 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:307 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:307 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:307 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:307 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:307 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:307 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:307 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:307 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:53:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:53:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:307 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:307 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:307 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef78)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:308 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:308 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
59:53:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf09c)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c0)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:309 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:309 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:53:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:309 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 612
59:53:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7403us
59:53:310 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1601us
59:53:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:310 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:310 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:310 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 613
59:53:310 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6520us
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:324 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:324 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:324 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:324 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:324 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:324 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:324 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:324 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:324 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:324 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:324 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:53:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:53:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:324 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:324 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:324 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef78)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef80)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:325 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
59:53:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf09c)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c0)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:326 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:326 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:53:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:326 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 613
59:53:326 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +719us
59:53:326 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:327 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4817us
59:53:327 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:327 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:327 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:327 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:327 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:327 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:327 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 614
59:53:327 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +227us
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:341 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:341 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:341 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:341 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (343->314, pc: 08812bb0->08a57c8c, semaphore signaled) +17us
59:53:341 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a56880->088128d4, blocking audio) +0us
59:53:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:341 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:341 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:341 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:53:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:53:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:341 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:341 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:342 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef78)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
59:53:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf09c)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c0)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:53:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:343 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:343 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:53:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:343 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 614
59:53:344 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4036us
59:53:344 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:344 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:344 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:344 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 615
59:53:344 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2449us
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:357 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:357 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:357 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:357 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:357 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:357 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:357 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:357 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:357 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:53:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:53:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:357 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:357 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:357 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef78)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef80)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
59:53:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
59:53:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0ac)
59:53:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:53:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:359 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:359 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:53:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 615
59:53:359 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5389us
59:53:359 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:360 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:360 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:360 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:360 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:360 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:360 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:360 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:360 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1005us
59:53:360 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:360 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 616
59:53:360 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9132us
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:374 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:374 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:374 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:374 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:374 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:374 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:374 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:374 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:374 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:374 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:374 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:53:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:375 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:375 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:375 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef78)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:375 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:375 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
59:53:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ac)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:376 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:376 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:53:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:376 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 616
59:53:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +672us
59:53:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:377 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1249us
59:53:377 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:377 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:377 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:377 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:377 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:377 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:377 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:377 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:377 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:377 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 617
59:53:377 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3605us
59:53:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:391 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:392 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:392 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:53:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:53:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:392 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:392 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:392 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef78)
59:53:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef80)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
59:53:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0ac)
59:53:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:53:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:53:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 617
59:53:394 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3989us
59:53:394 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:394 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:394 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 618
59:53:395 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2498us
59:53:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:407 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:407 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:407 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:407 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:409 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:409 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:410 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:53:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:410 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:410 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:410 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef78)
59:53:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:53:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:410 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:53:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ac)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:411 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:411 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:53:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 618
59:53:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1771us
59:53:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:412 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:412 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:412 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4573us
59:53:412 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:412 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 619
59:53:412 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9182us
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:424 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:424 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:424 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:424 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:424 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:424 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:424 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:424 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:424 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:53:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:53:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:424 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:424 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:424 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef78)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef80)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:425 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:425 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
59:53:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
59:53:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0ac)
59:53:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:53:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:426 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:426 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:53:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 619
59:53:426 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +622us
59:53:426 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7681us
59:53:427 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:427 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:427 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:427 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:427 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:427 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:427 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1358us
59:53:427 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:427 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 620
59:53:427 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5865us
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:441 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:441 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:441 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:441 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:441 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:441 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:441 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:53:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:53:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:441 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:441 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:442 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef78)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
59:53:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ac)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:443 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:443 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:53:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 620
59:53:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3939us
59:53:443 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:444 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:444 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +897us
59:53:444 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:444 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:444 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:444 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:444 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:444 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:444 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:444 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:444 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 621
59:53:444 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +690us
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:457 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:457 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:457 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:457 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:457 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:457 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:457 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:53:457 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:53:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:457 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:457 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:457 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef78)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef80)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:458 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:458 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
59:53:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
59:53:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0ac)
59:53:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:53:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:459 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:459 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:53:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:459 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 621
59:53:459 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7256us
59:53:459 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 622
59:53:460 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9232us
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:474 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:474 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:474 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:474 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:474 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:474 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:474 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:474 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:474 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:474 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:474 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:53:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:53:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:474 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:474 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:474 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef78)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:475 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:475 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
59:53:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
59:53:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ac)
59:53:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:53:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:476 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:476 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:53:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 622
59:53:476 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +572us
59:53:476 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:476 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4112us
59:53:476 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:477 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:477 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:477 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:477 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:477 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4926us
59:53:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:477 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 623
59:53:477 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5915us
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:491 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:491 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:491 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:491 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:491 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:491 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:491 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:53:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:53:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:492 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:492 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef78)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef80)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
59:53:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0ac)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:493 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:493 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:53:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 623
59:53:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3889us
59:53:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7328us
59:53:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:494 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:494 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:494 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1710us
59:53:494 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:494 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 624
59:53:494 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2598us
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:508 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:508 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:508 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:508 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:53:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:53:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:508 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:508 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:509 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef78)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
59:53:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ac)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:510 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:510 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:53:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:510 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 624
59:53:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7206us
59:53:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 625
59:53:511 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9281us
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:524 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:524 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:524 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:524 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:524 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:524 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:524 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:524 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:524 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:524 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:524 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:53:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:53:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:524 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:524 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:525 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef78)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef80)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:525 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:525 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
59:53:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0ac)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:526 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:526 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:53:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:526 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +522us
59:53:526 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 625
59:53:527 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +544us
59:53:527 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:527 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:527 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:527 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:527 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:527 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:527 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:527 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:527 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8494us
59:53:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:527 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 626
59:53:527 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5965us
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:541 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:541 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:541 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:541 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:541 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:541 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:53:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:53:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:541 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:541 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:541 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef78)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
59:53:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
59:53:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ac)
59:53:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:53:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:53:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 626
59:53:543 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3839us
59:53:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3760us
59:53:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:544 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:544 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:544 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5278us
59:53:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 627
59:53:544 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2648us
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:558 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:558 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:558 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:558 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:558 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:558 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:558 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:53:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:53:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:558 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:558 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:558 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef78)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef80)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
59:53:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
59:53:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0ac)
59:53:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:53:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:53:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 627
59:53:560 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7156us
59:53:560 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:561 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6976us
59:53:561 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:561 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:561 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:561 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:561 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:561 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:561 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:561 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:561 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:561 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 628
59:53:561 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1394us
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:574 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:574 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:574 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:574 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:574 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:574 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:574 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:574 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:574 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:574 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:53:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:53:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:574 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:574 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:574 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef78)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:575 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
59:53:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ac)
59:53:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:576 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:53:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:53:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:576 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:576 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:53:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +473us
59:53:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 628
59:53:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 629
59:53:576 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6015us
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:591 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:591 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:591 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:591 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:591 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:591 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:591 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:591 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:591 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:591 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:53:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:591 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:591 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:591 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef78)
59:53:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef80)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0ac)
59:53:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:53:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:53:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:593 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:53:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:593 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 629
59:53:593 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3789us
59:53:593 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:593 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +192us
59:53:593 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:593 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:593 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:594 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:594 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:594 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:594 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:594 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:594 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:594 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8846us
59:53:594 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 630
59:53:594 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2698us
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:608 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:608 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:608 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:608 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:608 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:608 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:53:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:53:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:609 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:609 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:609 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef78)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
59:53:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ac)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:610 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:610 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:53:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:611 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 630
59:53:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7106us
59:53:611 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:611 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3408us
59:53:611 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:611 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:611 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:611 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:611 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:611 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:611 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:611 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:611 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:611 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 631
59:53:611 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5012us
59:53:624 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:624 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:624 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:624 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:624 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:624 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:624 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:624 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:624 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:624 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:624 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:624 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:624 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:624 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:53:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:625 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:625 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:625 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef78)
59:53:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef80)
59:53:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0ac)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:53:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:626 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:626 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:53:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +423us
59:53:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 631
59:53:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 632
59:53:627 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6064us
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:641 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:641 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:641 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:641 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:641 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:641 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:641 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:641 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:641 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:53:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:53:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:641 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:641 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:641 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef78)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
59:53:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
59:53:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ac)
59:53:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:53:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:643 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:643 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:53:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +364us
59:53:643 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:643 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 632
59:53:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:644 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:644 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:644 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:644 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:644 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:644 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:644 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2414us
59:53:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:644 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 633
59:53:644 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2748us
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:658 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:658 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:658 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:658 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:658 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:658 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:53:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:53:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:658 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:658 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:658 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef78)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef80)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
59:53:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
59:53:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0ac)
59:53:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:53:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:660 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:660 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:53:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:660 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 633
59:53:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6897us
59:53:660 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +159us
59:53:661 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:661 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +80us
59:53:661 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:661 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:661 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:661 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:661 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:661 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:661 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 634
59:53:661 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8630us
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:674 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:674 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:674 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:674 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:674 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:674 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:674 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:674 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:674 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:674 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:674 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:53:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:53:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:674 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:674 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:674 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef78)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:675 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
59:53:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ac)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:676 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:53:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:676 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +373us
59:53:676 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:677 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 634
59:53:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3056us
59:53:677 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:677 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:677 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:677 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:677 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:677 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 635
59:53:677 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2097us
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:691 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:691 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:691 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:691 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:691 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:691 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:691 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:691 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:691 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:691 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:691 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:53:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:53:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:691 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:691 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:691 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef78)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef80)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:692 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
59:53:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
59:53:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0ac)
59:53:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:53:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:693 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:693 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:53:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:693 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 635
59:53:693 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3690us
59:53:693 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:693 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 636
59:53:694 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2798us
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:708 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:708 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:708 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:708 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:708 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:708 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:708 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:53:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:53:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:708 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:709 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:709 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef78)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
59:53:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ac)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:710 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:710 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:53:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 636
59:53:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3279us
59:53:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:711 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2766us
59:53:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:711 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 637
59:53:711 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9481us
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:724 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:724 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:724 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:724 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:724 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:724 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:724 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:724 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:724 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:724 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:724 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:725 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:725 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:725 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef78)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef80)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:53:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0ac)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:726 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:726 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:53:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +323us
59:53:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:727 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 637
59:53:727 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9488us
59:53:727 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:727 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:727 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:727 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:727 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +31us
59:53:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:727 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +208us
59:53:727 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:727 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:727 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 638
59:53:727 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5715us
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:741 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:741 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:741 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:741 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:741 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:741 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:741 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:741 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:741 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:741 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:741 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:53:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:53:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:741 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:741 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:742 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef78)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef48)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef88)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefc8)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf008)
59:53:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf048)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf088)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ac)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:743 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:743 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:53:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:743 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 638
59:53:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3640us
59:53:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:744 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2704us
59:53:744 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:744 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 639
59:53:744 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +143us
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:758 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:758 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:758 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:758 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:758 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:758 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:758 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:758 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:758 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:53:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:53:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:758 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:758 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:758 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef78)
59:53:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef80)
59:53:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:53:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef48)
59:53:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef88)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefc8)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf008)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf048)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf088)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0ac)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:760 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +148us
59:53:760 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:53:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:53:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:760 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:760 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:53:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:761 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:53:761 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:761 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:761 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 639
59:53:761 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:761 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:761 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6245us
59:53:761 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 640
59:53:761 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9531us
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:774 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:774 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:774 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:774 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:774 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:774 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:774 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:774 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:774 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:774 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:53:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:53:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:774 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:774 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:774 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef78)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef80)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
59:53:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
59:53:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ac)
59:53:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:53:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:776 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:53:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:776 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +273us
59:53:776 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:776 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 640
59:53:776 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5919us
59:53:777 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:777 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:777 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:777 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:777 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:777 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:777 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:777 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:777 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:777 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3119us
59:53:777 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:777 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 641
59:53:777 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6214us
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:791 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:791 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:791 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:791 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:791 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:791 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:791 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:791 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:53:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:53:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:791 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:791 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:791 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef78)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef80)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
59:53:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0ac)
59:53:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:53:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:793 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:793 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:53:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:793 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 641
59:53:793 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3590us
59:53:793 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:793 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9135us
59:53:793 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:793 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:793 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:794 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:794 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:794 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:794 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:794 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +143us
59:53:794 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:794 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +96us
59:53:794 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 642
59:53:794 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2800us
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:808 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:808 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:808 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:808 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:53:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:808 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:808 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:808 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef78)
59:53:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef80)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:809 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ac)
59:53:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:809 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:810 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:810 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:53:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:53:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:810 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:810 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:53:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:810 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 642
59:53:810 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6907us
59:53:810 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 643
59:53:810 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9581us
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:824 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:824 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:824 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:824 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:824 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:824 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:824 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:824 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:824 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:53:824 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:53:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:824 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:825 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:825 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef78)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef80)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:825 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
59:53:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:825 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0ac)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:826 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:826 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:53:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +223us
59:53:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 643
59:53:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2351us
59:53:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:827 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6687us
59:53:827 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 644
59:53:827 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6264us
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:841 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:841 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:841 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:841 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:841 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:841 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:841 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:841 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:841 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:841 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:841 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:842 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:842 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:842 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef78)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef80)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:842 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
59:53:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ac)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:53:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:844 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 644
59:53:844 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3540us
59:53:844 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:844 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5567us
59:53:844 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:844 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:844 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:844 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:844 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:844 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:844 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:844 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:844 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:844 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3471us
59:53:844 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:844 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 645
59:53:844 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2947us
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:858 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:858 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:858 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:858 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:858 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:858 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:858 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:858 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:53:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:53:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:858 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:858 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:859 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef78)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef80)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:859 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:859 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
59:53:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0ac)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:860 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:860 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:53:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:861 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 645
59:53:861 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6857us
59:53:861 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8783us
59:53:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:861 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 646
59:53:861 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +126us
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:875 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:875 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:875 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:875 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:875 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:875 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:53:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:53:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:875 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:875 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:875 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef78)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef80)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:876 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef48)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef88)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefc8)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:876 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf008)
59:53:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf048)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf088)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ac)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +148us
59:53:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a5685c->08000000, interrupt) +0us
59:53:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a5685c, left interrupt) +0us
59:53:877 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a56880->08a52a04, blocking audio) +0us
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:877 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:877 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:53:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +173us
59:53:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:878 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 646
59:53:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:878 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:878 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 647
59:53:878 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6314us
59:53:891 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:892 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:892 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:892 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:892 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:892 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:53:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:892 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:892 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:892 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef78)
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef80)
59:53:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:893 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef48)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef88)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefc8)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf008)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf048)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf088)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:893 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0ac)
59:53:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:894 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:53:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:53:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:53:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 647
59:53:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3490us
59:53:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1999us
59:53:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:895 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:895 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:895 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:895 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:895 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:895 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7039us
59:53:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 648
59:53:895 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2997us
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:908 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:908 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:908 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:908 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:53:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:53:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:908 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:908 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:909 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef78)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef80)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:909 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef48)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef88)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefc8)
59:53:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf008)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf048)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf088)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ac)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:910 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:910 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:910 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:53:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:911 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 648
59:53:911 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6807us
59:53:911 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5215us
59:53:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:911 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 649
59:53:911 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3504us
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:925 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:925 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:925 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:925 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:925 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:53:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:53:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:925 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:926 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:926 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef78)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef80)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:926 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef48)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef88)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefc8)
59:53:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf008)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf048)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf088)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0ac)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:927 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:927 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:53:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +124us
59:53:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:928 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 649
59:53:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:928 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 650
59:53:928 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6363us
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:941 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:941 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:941 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:941 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:941 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:941 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:941 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:941 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:941 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:941 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:53:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:53:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:942 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:942 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:942 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef78)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef80)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef48)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef88)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefc8)
59:53:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf008)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf048)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf088)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ac)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:53:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:944 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 650
59:53:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1872us
59:53:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:944 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +607us
59:53:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 651
59:53:944 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3047us
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:958 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:958 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:958 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:958 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:958 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:958 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:958 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:958 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:53:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:53:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:958 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:959 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:959 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef78)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef80)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef48)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef88)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefc8)
59:53:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf008)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf048)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf088)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0ac)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:53:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:961 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 651
59:53:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6757us
59:53:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1647us
59:53:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:961 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:961 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:961 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:53:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 652
59:53:961 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:53:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7122us
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:975 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:53:975 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:975 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +16us
59:53:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:975 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:975 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:975 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:53:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:53:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:975 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:976 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:976 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef78)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef80)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef48)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef88)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefc8)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf008)
59:53:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf048)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf088)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ac)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:53:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:53:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:53:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:53:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:53:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +74us
59:53:977 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:978 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 652
59:53:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4863us
59:53:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:978 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:53:978 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:53:978 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:53:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:53:978 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 653
59:53:978 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:53:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +589us
59:53:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:53:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:53:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:53:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:53:991 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:53:991 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:53:991 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:53:991 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:53:993 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:53:993 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:53:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:53:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:53:993 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:53:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:53:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:53:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:53:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:993 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:993 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:53:993 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:53:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef78)
59:53:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:53:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef80)
59:53:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:994 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:53:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:53:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef48)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef88)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefc8)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf008)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf048)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf088)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0ac)
59:53:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0ac
59:53:994 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:53:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +148us
59:53:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:53:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:53:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:53:995 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:53:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:53:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:53:995 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:53:995 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:53:995 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:53:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:53:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08812fc0->08000000, interrupt) +6us
59:53:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:53:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fc0, left interrupt) +0us
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cbe040, 1, 1568, 1568, 0, 0)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cbe040, 1, 09926650, 11808, 0)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cbe040, 1, 2048)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:351 0=sceSasSetADSR(08cbe040, 1, 15, 40000000, 00000064, 00000064, 10000000)
59:53:995 user_main    D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cbe040, 1)
59:53:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +8us
59:53:995 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 653
59:53:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3384us
59:53:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:53:996 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:53:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:53:996 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 654
59:53:996 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3097us
59:54:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:008 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:008 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:008 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:010 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:010 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 348=sceKernelCreateThread(name=Task Level3, entry=0886058c, prio=35, stacksize=8192)
59:54:010 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=348, argSize=0, argPtr=00000000)
59:54:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:010 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +144us
59:54:010 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->0886058c, thread slept) +0us
59:54:011 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:012 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:012 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:012 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:012 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:012 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:012 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef78)
59:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef80)
59:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:012 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef48)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef88)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefc8)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf008)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf048)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf088)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf09c)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0c0)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:014 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:54:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:54:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:014 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:014 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:54:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:014 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 654
59:54:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4644us
59:54:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:014 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:014 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:015 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:015 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +959us
59:54:015 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:015 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 655
59:54:015 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9780us
59:54:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:025 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:025 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:025 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:025 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:025 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:025 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:025 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:026 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:026 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:026 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:026 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:026 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:54:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:026 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:026 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:026 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef78)
59:54:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef80)
59:54:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:026 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:027 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef48)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef88)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefc8)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf008)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf048)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf088)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf09c)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0c0)
59:54:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:027 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:54:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:54:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:028 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:028 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:54:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +26us
59:54:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 655
59:54:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:028 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1295us
59:54:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:029 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 656
59:54:029 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4207us
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:041 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:041 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:041 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:041 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:041 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:041 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:041 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:041 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:041 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:041 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:041 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:042 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:042 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:042 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef78)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef80)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:042 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef48)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef88)
59:54:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefc8)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf008)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf048)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf088)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf09c)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0c0)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:043 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:043 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:54:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:044 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 656
59:54:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3342us
59:54:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:044 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 657
59:54:044 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3146us
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:058 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:058 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:058 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:058 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:058 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:058 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:058 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:058 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:058 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:058 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:059 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:059 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:059 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef78)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef80)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:059 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef48)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef88)
59:54:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefc8)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf008)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf048)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf088)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf09c)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0c0)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:060 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:060 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:54:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:061 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 657
59:54:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1170us
59:54:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:061 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:061 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:061 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4528us
59:54:061 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:062 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 658
59:54:062 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9830us
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:075 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:075 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:075 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:075 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:075 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:075 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:075 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:075 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:075 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:54:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:076 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:076 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:076 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef78)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef80)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:076 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef48)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef88)
59:54:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefc8)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf008)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf048)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf088)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf09c)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0c0)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:077 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:077 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:077 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:077 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:54:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:078 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:078 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 658
59:54:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7703us
59:54:078 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:078 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:078 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:078 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:078 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:078 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1326us
59:54:078 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 659
59:54:079 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6499us
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:091 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:091 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:091 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:091 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:091 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:091 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:091 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:091 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:091 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:091 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:092 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:092 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:092 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef78)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef80)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:092 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef48)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef88)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefc8)
59:54:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf008)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf048)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf088)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf09c)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0c0)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:093 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:093 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:54:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 659
59:54:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:094 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:094 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +928us
59:54:094 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:094 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:094 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:094 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:094 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:094 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:094 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:094 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:094 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 660
59:54:095 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1292us
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:108 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:108 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:108 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:108 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:108 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:108 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:108 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:108 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:108 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:108 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:54:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:109 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:109 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:109 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef78)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef80)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:109 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef48)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef88)
59:54:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefc8)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf008)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf048)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf088)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf09c)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0c0)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:110 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:110 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:54:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 660
59:54:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6624us
59:54:111 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 661
59:54:111 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9865us
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:125 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:125 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:125 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:125 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:125 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:125 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:125 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:125 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:125 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:126 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:126 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:126 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef78)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef80)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:126 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef48)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef88)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefc8)
59:54:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf008)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf048)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf088)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf09c)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0c0)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:127 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:127 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:127 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:54:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:128 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 661
59:54:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4085us
59:54:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:128 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:128 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:128 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4944us
59:54:128 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 662
59:54:128 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6499us
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:141 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:141 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:141 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:141 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:141 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:141 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:141 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:141 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:141 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:54:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:141 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:141 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:141 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef78)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef80)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:142 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef48)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef88)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefc8)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf008)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf048)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf088)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf09c)
59:54:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0c0)
59:54:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:54:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:143 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:143 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:54:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 662
59:54:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:143 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7310us
59:54:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:143 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:143 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:144 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:144 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:144 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1728us
59:54:144 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 663
59:54:144 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3182us
59:54:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:158 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:158 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:158 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:158 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:158 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:158 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:158 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:158 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:159 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:159 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:159 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef78)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef80)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:159 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef48)
59:54:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef88)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefc8)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf008)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf048)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf088)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf09c)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0c0)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:54:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:54:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:161 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:161 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:54:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:161 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 663
59:54:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:161 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 664
59:54:161 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9866us
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:175 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:175 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:175 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:175 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:175 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:175 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:175 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:175 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:175 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:175 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:176 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:176 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:176 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef78)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef80)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:176 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef48)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef88)
59:54:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefc8)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf008)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf048)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf088)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf09c)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0c0)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:177 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:54:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:177 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:177 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:54:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:178 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +467us
59:54:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:178 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 664
59:54:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:178 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:178 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:178 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:178 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8562us
59:54:179 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:179 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 665
59:54:179 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6499us
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:191 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:191 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:191 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:191 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:191 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:191 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:191 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:191 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:192 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:192 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:192 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef78)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef80)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef48)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef88)
59:54:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefc8)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf008)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf048)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf088)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf09c)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0c0)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:193 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:193 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:54:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 665
59:54:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3692us
59:54:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:194 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:194 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:194 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:194 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5346us
59:54:195 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:195 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 666
59:54:195 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3182us
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:208 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:208 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:208 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:208 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:208 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:208 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:208 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:208 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:209 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:209 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:209 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef78)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef80)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:209 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:209 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef48)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef88)
59:54:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefc8)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf008)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf048)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf088)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf09c)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0c0)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:210 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:210 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:54:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:211 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 666
59:54:211 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:211 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6908us
59:54:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:211 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:211 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:211 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:212 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 667
59:54:212 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1996us
59:54:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:225 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:225 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:225 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:225 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:225 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:225 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:225 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:225 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:225 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:225 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:225 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:226 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:226 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:226 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef78)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef80)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:226 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef48)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef88)
59:54:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefc8)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf008)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf048)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf088)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf09c)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0c0)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:227 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:54:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:227 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:227 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:54:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:228 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 667
59:54:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:228 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:228 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 668
59:54:228 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6499us
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:242 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:242 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:242 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:242 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:242 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:242 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:242 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:242 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:242 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:242 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:242 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:243 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:243 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:243 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef78)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef80)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:243 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef48)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef88)
59:54:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefc8)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf008)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf048)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf088)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf09c)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0c0)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:244 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:244 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:54:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:245 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 668
59:54:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:245 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:245 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +74us
59:54:245 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:245 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:245 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:245 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:245 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:245 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:245 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:245 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:245 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8964us
59:54:246 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:246 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 669
59:54:246 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3182us
59:54:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:258 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:258 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:258 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:258 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:258 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:258 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:258 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:258 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:259 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:259 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->348, pc: 088128d4->08812bb0, sema waited) +0us
59:54:259 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (348->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:259 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:259 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:259 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:54:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:54:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:259 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:259 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:259 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef78)
59:54:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef80)
59:54:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:260 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef48)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef88)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefc8)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf008)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf048)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf088)
59:54:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf09c)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0b0)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0b0
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0d4)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b0 - stall = 08cbf0d4
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +152us
59:54:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:261 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:261 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:54:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 669
59:54:261 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6620us
59:54:262 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:262 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3290us
59:54:262 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:262 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:262 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:262 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:262 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:262 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:262 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:262 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:262 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 670
59:54:262 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5614us
59:54:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:275 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:275 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:275 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +6us
59:54:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:275 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level3 (343->348, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:276 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (348->276, pc: 08812bdc->088128d4, semaphore signaled) +0us
59:54:276 user_main    I[KERNEL]: hle\scekernelthread.cpp:2444 sceKernelTerminateThread(348)
59:54:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(348)
59:54:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level3
59:54:276 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:54:276 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
59:54:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:276 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:54:276 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:276 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:54:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:54:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:276 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:276 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:276 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef78)
59:54:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef80)
59:54:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:277 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef48)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef88)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefc8)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf008)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf048)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf088)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf09c)
59:54:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0c0)
59:54:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:278 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:54:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:54:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:278 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:278 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:54:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:278 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 670
59:54:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:278 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:278 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6461us
59:54:278 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:279 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 671
59:54:279 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +42us
59:54:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:292 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:292 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:292 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:292 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:292 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:292 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:292 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:292 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:293 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:293 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:293 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef78)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef80)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:293 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef48)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef88)
59:54:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefc8)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf008)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf048)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf088)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf09c)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0c0)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:294 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:294 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:54:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +9us
59:54:295 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:295 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:295 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:295 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 671
59:54:295 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:295 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2577us
59:54:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:295 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 672
59:54:296 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3187us
59:54:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:308 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:308 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:308 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:309 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:309 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:54:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:309 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:309 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:309 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef78)
59:54:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef80)
59:54:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:309 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef48)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef88)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefc8)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf008)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf048)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf088)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf09c)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0b0)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0b0
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0d4)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b0 - stall = 08cbf0d4
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +152us
59:54:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:54:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:54:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:310 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:311 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:54:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 672
59:54:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6299us
59:54:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +81us
59:54:311 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +158us
59:54:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:311 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:311 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:312 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:312 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 673
59:54:312 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9232us
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:325 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:325 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:325 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:325 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:325 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:54:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:54:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:325 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:325 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:326 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef78)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef80)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:326 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef48)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef88)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefc8)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf008)
59:54:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf048)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf088)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf09c)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0b0)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0b0
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0d4)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b0 - stall = 08cbf0d4
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +152us
59:54:327 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:327 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:327 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:54:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:328 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 673
59:54:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:328 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:328 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2841us
59:54:328 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:328 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:328 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:328 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:328 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:328 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:328 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:328 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:328 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 674
59:54:329 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2699us
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:342 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:342 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:342 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:342 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:342 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:342 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:54:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:54:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:342 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:343 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef78)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef80)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:343 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef48)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef88)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefc8)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf008)
59:54:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf048)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf088)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf09c)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0b0)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0b0
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0d4)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b0 - stall = 08cbf0d4
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +152us
59:54:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:344 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:344 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:54:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 674
59:54:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:345 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:345 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 675
59:54:345 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3185us
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:358 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:358 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:358 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:358 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:54:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:358 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:358 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:358 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef78)
59:54:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef80)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:359 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +13us
59:54:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef48)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef88)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefc8)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf008)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf048)
59:54:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf088)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf09c)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0b0)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0b0
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0d4)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b0 - stall = 08cbf0d4
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +152us
59:54:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:360 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:360 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:54:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:361 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 675
59:54:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2681us
59:54:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:361 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:361 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:361 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:361 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2981us
59:54:361 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 676
59:54:361 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9868us
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:375 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:375 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:375 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:375 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:375 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:375 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:54:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:54:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:375 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:376 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:376 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef78)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef80)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:376 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef48)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef88)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefc8)
59:54:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf008)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf048)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf088)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf09c)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0c0)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:377 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:377 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:377 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:54:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:378 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 676
59:54:378 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9216us
59:54:378 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:378 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:378 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:378 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:378 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:378 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:378 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:378 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +52us
59:54:378 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:378 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +187us
59:54:378 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:378 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 677
59:54:379 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6317us
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:392 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:392 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:392 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:392 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:392 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:54:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:54:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:392 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:392 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:393 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef78)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef80)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:393 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef48)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef88)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefc8)
59:54:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf008)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf048)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf088)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf09c)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0c0)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:394 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:394 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:54:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 677
59:54:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:395 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:395 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2442us
59:54:395 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:395 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:395 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:395 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:395 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:395 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:395 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 678
59:54:395 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +25us
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:408 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:54:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:54:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:408 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:408 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:409 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef78)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef80)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:409 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef48)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef88)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefc8)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf008)
59:54:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf048)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf088)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf09c)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0c0)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:410 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:410 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:54:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:411 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +26us
59:54:411 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:411 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 678
59:54:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6596us
59:54:411 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 679
59:54:411 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:425 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:425 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:425 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:425 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:425 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:425 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:425 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:54:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:54:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:426 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:426 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:426 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef78)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef80)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:426 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef48)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef88)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefc8)
59:54:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf008)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf048)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf088)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf09c)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0c0)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:427 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:427 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:427 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:427 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:54:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 679
59:54:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5598us
59:54:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:428 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:428 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:428 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:428 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3430us
59:54:428 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 680
59:54:428 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:442 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:442 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:442 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:442 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:442 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:442 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:54:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:54:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:442 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:442 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:443 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef78)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef80)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:443 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef48)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef88)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefc8)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf008)
59:54:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf048)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf088)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf09c)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0c0)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:444 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:444 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:54:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 680
59:54:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8824us
59:54:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:445 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:445 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:445 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +214us
59:54:445 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:445 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 681
59:54:445 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:458 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:458 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:458 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:54:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:54:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:458 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:458 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:458 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef78)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef80)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:459 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef48)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef88)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefc8)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf008)
59:54:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf048)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf088)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf09c)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0c0)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:460 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:460 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:54:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 681
59:54:461 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:461 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:461 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 682
59:54:461 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:475 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:475 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:475 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:475 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:475 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:54:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:476 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:476 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:476 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef78)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef80)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:476 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef48)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef88)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefc8)
59:54:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf008)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf048)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf088)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf09c)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0c0)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:477 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:477 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:477 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:477 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:54:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:478 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 682
59:54:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1980us
59:54:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:478 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:478 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:478 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7048us
59:54:478 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:479 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 683
59:54:479 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:492 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:492 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:492 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:492 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:54:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:54:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:492 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:493 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef78)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef80)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:493 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef48)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef88)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefc8)
59:54:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf008)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf048)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf088)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf09c)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0c0)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:494 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:494 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:54:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 683
59:54:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5206us
59:54:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:495 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:495 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:495 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3832us
59:54:495 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:496 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 684
59:54:496 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:508 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:508 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:508 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:508 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:54:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:508 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:508 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:509 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef78)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef80)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef48)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef88)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefc8)
59:54:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf008)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf048)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf088)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf09c)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0c0)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:510 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:510 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:54:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:511 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 684
59:54:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:511 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:511 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8422us
59:54:511 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:511 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:511 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:511 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:511 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:511 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:511 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:511 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:511 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 685
59:54:511 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +488us
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:525 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:525 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:525 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:525 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:525 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:525 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:525 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:54:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:54:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:525 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:525 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:525 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef78)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef80)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef48)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef88)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefc8)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf008)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf048)
59:54:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf088)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf09c)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0c0)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:527 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:527 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:54:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 685
59:54:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:527 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 686
59:54:528 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:542 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:542 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:542 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:542 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:542 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:542 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:542 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:54:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:54:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:542 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:542 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:542 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef78)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef80)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef48)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef88)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefc8)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf008)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf048)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf088)
59:54:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf09c)
59:54:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0c0)
59:54:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:54:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:544 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:544 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:54:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 686
59:54:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:544 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1588us
59:54:545 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:545 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:545 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:545 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:545 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:545 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7450us
59:54:545 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:545 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 687
59:54:545 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:559 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:559 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:559 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:559 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:559 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:559 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:559 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:54:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:559 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:559 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:559 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef78)
59:54:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef80)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef48)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef88)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefc8)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf008)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf048)
59:54:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf088)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf09c)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0c0)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:561 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:561 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:54:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:561 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 687
59:54:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:562 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4804us
59:54:562 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:562 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:562 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:562 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:562 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:562 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 688
59:54:562 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4106us
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:575 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:575 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:575 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:575 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:575 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:54:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:54:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:575 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:575 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:575 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef78)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef80)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:576 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef48)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef88)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefc8)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf008)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf048)
59:54:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf088)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf09c)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0c0)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:577 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:577 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:577 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:577 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:54:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:577 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 688
59:54:578 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:578 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:578 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 689
59:54:578 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:592 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:592 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:592 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:592 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:592 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:592 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:592 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:54:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:54:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:593 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:593 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:593 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef78)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef80)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:593 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef48)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef88)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefc8)
59:54:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf008)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf048)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf088)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf09c)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0c0)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:594 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:594 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:54:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 689
59:54:595 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1277us
59:54:595 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:595 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:595 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:595 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:595 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:595 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:595 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:595 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:595 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:595 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1068us
59:54:595 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:595 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:595 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:596 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 690
59:54:596 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:609 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:609 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:609 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:609 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:609 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:609 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:54:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:54:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:609 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:609 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:610 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef78)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef80)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:610 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef48)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef88)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefc8)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf008)
59:54:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf048)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf088)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf09c)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0c0)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:54:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:612 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 690
59:54:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:612 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1186us
59:54:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:612 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:612 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:612 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 691
59:54:612 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7724us
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:625 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:625 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:625 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:625 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:625 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:625 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:54:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:54:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:625 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:625 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:626 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef78)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef80)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:626 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef48)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef88)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefc8)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf008)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf048)
59:54:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf088)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf09c)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0c0)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:627 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:627 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:627 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:54:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 691
59:54:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:628 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:628 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4352us
59:54:628 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:628 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:628 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:628 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:628 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:628 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:628 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:628 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:628 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:628 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 692
59:54:628 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1191us
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:642 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:642 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:642 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:642 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:642 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:642 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:54:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:642 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:642 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:642 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef78)
59:54:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef80)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:643 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef48)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef88)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefc8)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf008)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf048)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf088)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf09c)
59:54:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0c0)
59:54:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:644 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:54:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:54:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:644 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:644 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:54:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:644 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 692
59:54:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:644 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:644 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 693
59:54:644 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:659 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:659 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:659 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:659 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:659 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:659 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:659 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:659 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:660 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:660 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:660 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef78)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef80)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:660 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef48)
59:54:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef88)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefc8)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf008)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf048)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf088)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf09c)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0c0)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:54:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:661 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:661 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:54:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:662 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 693
59:54:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4192us
59:54:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:662 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:662 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:662 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1470us
59:54:662 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:663 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 694
59:54:663 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:675 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:675 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:675 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:675 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:675 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:54:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:54:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:675 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:675 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:676 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef78)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef80)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:676 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef48)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef88)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefc8)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf008)
59:54:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf048)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf088)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf09c)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0c0)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:677 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:677 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:54:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 694
59:54:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9990us
59:54:678 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +734us
59:54:678 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:678 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:678 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:678 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:678 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:678 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 695
59:54:678 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4809us
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:692 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:692 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:692 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:692 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:692 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:692 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:692 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:692 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:693 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:693 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:693 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef78)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef80)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef48)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef88)
59:54:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefc8)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf008)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf048)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf088)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf09c)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0c0)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:694 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:694 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:54:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:695 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 695
59:54:695 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:695 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:695 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:695 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 696
59:54:695 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:709 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:709 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:709 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:709 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:709 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:709 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:709 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:54:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:54:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:710 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:710 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:710 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef78)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef80)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:710 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef48)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef88)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefc8)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf008)
59:54:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf048)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf088)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf09c)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0c0)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:711 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:711 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:54:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:712 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 696
59:54:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +574us
59:54:712 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:712 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:712 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:712 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:712 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:712 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5088us
59:54:712 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 697
59:54:712 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:725 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:725 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:725 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:725 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:725 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:725 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:725 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:725 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:725 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:54:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:54:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:725 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:725 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:726 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef78)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef80)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef48)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef88)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefc8)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf008)
59:54:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf048)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf088)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf09c)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0c0)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:727 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:727 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:727 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:54:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:728 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 697
59:54:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7106us
59:54:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:728 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1922us
59:54:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 698
59:54:728 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:742 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:742 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:742 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:742 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:742 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:742 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:742 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:742 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:54:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:54:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:742 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:742 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:742 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef78)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef80)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:743 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef48)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef88)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefc8)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf008)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf048)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf088)
59:54:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf09c)
59:54:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0c0)
59:54:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:54:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:744 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:744 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:54:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 698
59:54:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:744 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:745 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:745 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +332us
59:54:745 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:745 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:745 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:745 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:745 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:745 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:745 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:745 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:745 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:745 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 699
59:54:745 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1894us
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:759 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:759 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:759 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:759 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:759 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:759 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:759 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:759 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:759 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:54:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:54:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:759 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:759 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:759 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef78)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef80)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:760 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef48)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef88)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefc8)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf008)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf048)
59:54:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf088)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf09c)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0c0)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:761 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:761 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:54:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 699
59:54:761 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:54:761 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:762 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 700
59:54:762 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:775 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:775 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:775 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:775 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:775 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:775 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:775 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:775 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:775 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:54:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:54:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:775 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:776 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:776 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef78)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef80)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:776 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef48)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef88)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefc8)
59:54:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf008)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf048)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf088)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf09c)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0c0)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:777 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +150us
59:54:777 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:777 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:777 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:54:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:778 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 700
59:54:778 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3488us
59:54:778 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:778 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:778 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:778 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:778 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:778 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:778 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:778 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:778 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:778 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5540us
59:54:778 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:779 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 701
59:54:779 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6504us
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:792 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:792 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:792 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +7us
59:54:792 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:792 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:792 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:792 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:792 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:792 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:54:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:54:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:792 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:792 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:792 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef78)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef80)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:793 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef48)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef88)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefc8)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf008)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf048)
59:54:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf088)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf09c)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf09c
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0c0)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf09c - stall = 08cbf0c0
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +150us
59:54:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:794 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:794 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:54:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 701
59:54:794 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:54:794 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:794 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6714us
59:54:795 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:795 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:795 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:795 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:795 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:795 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:795 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:795 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:795 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:795 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2324us
59:54:795 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:795 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 702
59:54:795 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3188us
59:54:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:809 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:809 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:809 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:810 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +214us
59:54:810 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:810 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:810 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:810 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:810 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:810 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:54:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:54:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:810 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:810 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:810 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef78)
59:54:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef78
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef80)
59:54:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef78 - stall = 08cbef80
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:811 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +12us
59:54:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef1c)
59:54:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef1c
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:54:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef1c - stall = 08cbef40
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +126us
59:54:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:54:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:54:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:812 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:812 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:54:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:812 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:812 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 702
59:54:812 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6441us
59:54:812 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:812 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 703
59:54:812 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9871us
59:54:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:825 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:825 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:825 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:825 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:827 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 703
59:54:827 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:827 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (343->314, pc: 08812bb0->08a56880, semaphore signaled) +739us
59:54:827 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:54:827 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:827 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:827 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:827 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:827 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:827 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:54:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:54:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:827 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:827 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:827 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:54:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:828 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:54:828 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
59:54:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +124us
59:54:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:54:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:54:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:828 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:829 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:54:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:829 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +96us
59:54:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:829 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:829 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:829 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:830 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9048us
59:54:830 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 704
59:54:830 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5927us
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:842 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:842 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:842 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812bb0->088128d4, semaphore signaled) +12us
59:54:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:842 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb0, sema waited) +0us
59:54:842 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level4 (343->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:842 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:842 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:842 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:54:842 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:843 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef48)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef88)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefc8)
59:54:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf008)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf048)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf088)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0c8)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf108)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf148)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf188)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c8)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf208)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf248)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf288)
59:54:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2ac)
59:54:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2ac
59:54:845 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +177us
59:54:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:54:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:54:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:845 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:845 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:54:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 704
59:54:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3855us
59:54:845 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:845 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2519us
59:54:845 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:846 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:846 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:846 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:846 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6519us
59:54:846 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:846 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 705
59:54:846 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2611us
59:54:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:859 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:859 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:859 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:859 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->343, pc: 088128d4->08812bb8, sema waited) +7us
59:54:860 Task Level0  D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffd)
59:54:860 Task Level0  D[SCESAS]: hle\scesas.cpp:310 sceSasSetKeyOff(08cbe040, 1)
59:54:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +7us
59:54:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 705
59:54:860 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7374us
59:54:861 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5735us
59:54:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:861 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:861 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:861 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:861 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 706
59:54:861 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +2598us
59:54:875 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:875 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:875 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:875 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:875 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:875 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/dm00_tbl.bin, 00000001, 00000000)
59:54:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:875 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:875 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/dm00_tbl.bin, 0bffddd0) : sector = 00051370
59:54:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +601us
59:54:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:876 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 706
59:54:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +398us
59:54:876 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:876 Task Level0  D[IO]: hle\sceio.cpp:1744 349 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:876 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +178us
59:54:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:876 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7275us
59:54:876 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 707
59:54:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +5977us
59:54:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:876 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 707
59:54:876 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2973us
59:54:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:877 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:877 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:877 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:877 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +88us
59:54:877 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:877 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:877 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 708
59:54:877 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +2660us
59:54:877 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/english/dm00.bin, 00000001, 00000000)
59:54:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:877 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:878 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/english/dm00.bin, 0bffddd0) : sector = 00051220
59:54:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:878 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 708
59:54:878 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:54:878 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:878 Task Level0  D[IO]: hle\sceio.cpp:1744 350 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:878 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:879 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:879 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +692us
59:54:879 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:879 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:879 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +692us
59:54:880 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +755us
59:54:880 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:880 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +1292us
59:54:880 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:880 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +692us
59:54:880 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +182us
59:54:880 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:880 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:880 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:881 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:881 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:881 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:881 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:881 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:881 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:881 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +905us
59:54:881 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +235us
59:54:881 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:881 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 709
59:54:881 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +4975us
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +655us
59:54:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:882 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 709
59:54:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:882 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:882 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5382us
59:54:882 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:882 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:882 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:882 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:882 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:882 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 710
59:54:882 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +164us
59:54:882 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/b210.bin, 00000001, 00000000)
59:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:882 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +72us
59:54:882 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +27us
59:54:883 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/b210.bin, 0bffddd0) : sector = 00023f60
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:883 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +212us
59:54:883 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 710
59:54:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +787us
59:54:883 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:883 Task Level0  D[IO]: hle\sceio.cpp:1744 351 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:883 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +45us
59:54:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +675us
59:54:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:883 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:883 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 711
59:54:883 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +2710us
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 711
59:54:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5887us
59:54:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:884 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:884 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:884 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +440us
59:54:884 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 712
59:54:884 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +9394us
59:54:884 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/v210.bin, 00000001, 00000000)
59:54:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:885 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/v210.bin, 0bffddd0) : sector = 00024020
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +502us
59:54:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 712
59:54:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +497us
59:54:885 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:885 Task Level0  D[IO]: hle\sceio.cpp:1744 352 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:885 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +248us
59:54:885 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7105us
59:54:885 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:885 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1814us
59:54:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:886 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:886 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:886 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 713
59:54:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +3301us
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 713
59:54:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3922us
59:54:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:886 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 714
59:54:886 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +2760us
59:54:887 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/b310.bin, 00000001, 00000000)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:887 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/b310.bin, 0bffddd0) : sector = 00023fc0
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 714
59:54:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:54:887 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:887 Task Level0  D[IO]: hle\sceio.cpp:1744 353 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1166us
59:54:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:887 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:887 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:887 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +160us
59:54:887 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +6us
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +72us
59:54:888 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +26us
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3981us
59:54:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 715
59:54:888 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +9443us
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +555us
59:54:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 715
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8246us
59:54:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:888 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:888 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:888 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:888 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +792us
59:54:889 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 716
59:54:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +6127us
59:54:889 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/else/v310.bin, 00000001, 00000000)
59:54:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:889 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/else/v310.bin, 0bffddd0) : sector = 00024130
59:54:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 716
59:54:889 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:54:889 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:889 Task Level0  D[IO]: hle\sceio.cpp:1744 354 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:890 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +282us
59:54:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +338us
59:54:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:890 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1462us
59:54:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:890 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:890 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:890 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 717
59:54:890 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +386us
59:54:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 717
59:54:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7189us
59:54:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 718
59:54:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +9493us
59:54:891 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/psp/common/stage.bin, 00000001, 00000000)
59:54:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:891 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:891 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/psp/common/stage.bin, 0bffdde0) : sector = 00028770
59:54:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +402us
59:54:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 718
59:54:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +597us
59:54:892 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:892 Task Level0  D[IO]: hle\sceio.cpp:1744 355 = sceIoWaitAsync(4, 0bffde40): waiting
59:54:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:892 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:893 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:893 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde40): waiting
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +692us
59:54:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1340us
59:54:893 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:893 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:893 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +226us
59:54:893 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (343->314, pc: 0881fb04->08a57c8c, file closed) +90us
59:54:893 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +99us
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:893 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +140us
59:54:893 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:893 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4282us
59:54:893 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 719
59:54:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +6176us
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 719
59:54:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3822us
59:54:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7894us
59:54:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:894 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:894 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:894 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1144us
59:54:894 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 720
59:54:894 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +2860us
59:54:895 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 00000001, 00000000)
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:895 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/common/ascii.bin, 0bffddd0) : sector = 00024310
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:895 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 720
59:54:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:54:895 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:895 Task Level0  D[IO]: hle\sceio.cpp:1744 356 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:895 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +69us
59:54:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3818us
59:54:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 721
59:54:895 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +9543us
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +455us
59:54:895 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:896 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 721
59:54:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1110us
59:54:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:896 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:896 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:896 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:896 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7928us
59:54:896 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:896 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 722
59:54:896 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +6226us
59:54:896 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/slpl.bin, 00000001, 00000000)
59:54:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:896 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:897 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/slpl.bin, 0bffddd0) : sector = 00024860
59:54:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:897 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 722
59:54:897 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +1000us
59:54:897 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:897 Task Level0  D[IO]: hle\sceio.cpp:1744 357 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:897 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:898 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:898 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:898 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> CheckExitGame (343->277, pc: 0881fac0->088127c0, io waited) +692us
59:54:898 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:898 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:898 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:898 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +692us
59:54:899 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1515us
59:54:899 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:899 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:899 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:899 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:899 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:899 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +51us
59:54:899 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:899 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:899 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (343->314, pc: 0881fac0->08a57c8c, io waited) +692us
59:54:899 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:899 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:899 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +1807us
59:54:900 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +425us
59:54:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1946us
59:54:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:900 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 723
59:54:900 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +2839us
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:900 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 723
59:54:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7160us
59:54:900 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:900 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7471us
59:54:900 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:900 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:900 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:900 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:900 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:901 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:901 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:901 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 724
59:54:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa10, idle) +1090us
59:54:901 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/dm/slpl_tbl.bin, 00000001, 00000000)
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa30->08000000, file opened) +3us
59:54:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa30, idle) +100us
59:54:901 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/dm/slpl_tbl.bin, 0bffddd0) : sector = 000249d0
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +373us
59:54:901 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:901 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 724
59:54:901 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fa6c, idle) +626us
59:54:901 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:901 Task Level0  D[IO]: hle\sceio.cpp:1744 358 = sceIoWaitAsync(4, 0bffde30): waiting
59:54:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fac0->08000000, io waited) +0us
59:54:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fac0, idle) +2047us
59:54:902 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb04->08000000, file closed) +180us
59:54:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb04, idle) +100us
59:54:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (343->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7044us
59:54:902 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 725
59:54:902 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->343, pc: 08000000->0881fb0c, idle) +6206us
59:54:903 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (343->276, pc: 08812d50->088128d4, semaphore signaled) +231us
59:54:903 user_main    I[KERNEL]: hle\scekernelthread.cpp:2444 sceKernelTerminateThread(343)
59:54:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(343)
59:54:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level0
59:54:903 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:54:903 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 359=sceKernelCreateThread(name=Task Level2, entry=08863344, prio=34, stacksize=8192)
59:54:903 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=359, argSize=0, argPtr=00000000)
59:54:903 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:903 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08863344, sema waited) +144us
59:54:905 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:905 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:905 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:905 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:905 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:906 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:906 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:906 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:906 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:906 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef48)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef88)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefc8)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf008)
59:54:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf048)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf088)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0c8)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf108)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf148)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf188)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c8)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf208)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf248)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf288)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2ac)
59:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2ac
59:54:907 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +177us
59:54:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:54:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:54:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:908 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:908 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:54:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:908 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:908 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 360=sceKernelCreateThread(name=Task Level0, entry=08835efc, prio=32, stacksize=12288)
59:54:908 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=360, argSize=0, argPtr=00000000)
59:54:908 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:908 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08835efc, sema waited) +153us
59:54:909 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 725
59:54:909 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +13us
59:54:909 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:909 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:54:909 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:910 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:910 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:910 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:910 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:54:910 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +4us
59:54:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3050us
59:54:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:910 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +687us
59:54:910 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:911 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:911 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:911 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:911 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8351us
59:54:911 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 726
59:54:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2889us
59:54:911 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:911 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:54:918 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 726
59:54:918 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +1099us
59:54:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:919 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:54:919 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:919 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:919 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:919 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:919 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:919 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:919 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:54:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:54:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:919 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:919 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:919 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:54:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:919 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:919 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef48)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef88)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefc8)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf008)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf048)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf088)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0c8)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf108)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf148)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf188)
59:54:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c8)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf208)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf248)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf288)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2ac)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2ac
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +177us
59:54:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:921 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:921 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:54:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5806us
59:54:922 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3903us
59:54:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:922 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:922 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:922 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 727
59:54:922 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4708us
59:54:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:922 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:923 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:923 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:923 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:923 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:923 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:54:924 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +13us
59:54:924 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:924 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:54:924 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:924 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:925 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:925 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:925 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:54:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:925 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:925 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:925 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:54:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef48)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef88)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefc8)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf008)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf048)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf088)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0c8)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf108)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf148)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf188)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c8)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf208)
59:54:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf248)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf288)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2ac)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2ac
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +177us
59:54:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:927 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:927 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:927 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:54:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +209us
59:54:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 727
59:54:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:928 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:928 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 728
59:54:928 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6255us
59:54:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:928 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:54:928 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:928 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:928 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:54:931 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 728
59:54:931 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:931 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (360->314, pc: 08812bb0->08a56880, semaphore signaled) +1087us
59:54:931 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:54:931 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:931 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:54:931 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:931 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:931 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:931 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:931 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:931 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:931 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:931 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:932 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:932 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:932 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:932 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef48)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef88)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefc8)
59:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf008)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf048)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf088)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0c8)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf108)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf148)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf188)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c8)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf208)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf248)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf288)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2ac)
59:54:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2ac
59:54:934 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +177us
59:54:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:934 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:934 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:54:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:54:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:934 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:934 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:54:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:54:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:54:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +42us
59:54:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:934 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:934 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:935 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:935 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1688us
59:54:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:935 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 729
59:54:935 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:54:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2939us
59:54:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:962 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:54:962 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:54:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +13us
59:54:963 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 729
59:54:963 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7040us
59:54:963 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +335us
59:54:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:963 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:963 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:963 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 730
59:54:963 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:54:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +8326us
59:54:979 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:54:979 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:54:979 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:54:979 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:54:979 Task Level0  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:54:979 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_csr.hd, 00000001, 00000000)
59:54:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:979 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_csr.hd, 0bff8d90) : sector = 00051150
59:54:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:979 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +273us
59:54:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:980 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 730
59:54:980 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +726us
59:54:980 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:980 Task Level0  D[IO]: hle\sceio.cpp:1744 361 = sceIoWaitAsync(4, 0bff8df0): waiting
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:980 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:980 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +2us
59:54:980 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +100us
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7122us
59:54:980 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3551us
59:54:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:980 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:980 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:981 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:981 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 731
59:54:981 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +1793us
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:981 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 731
59:54:981 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3693us
59:54:981 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:981 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:981 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 732
59:54:981 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +2988us
59:54:981 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/se/snd_csr.bd, 00000001, 00000000)
59:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:981 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:982 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/se/snd_csr.bd, 0bff8d90) : sector = 000510f0
59:54:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:982 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 732
59:54:982 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +1000us
59:54:982 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:982 Task Level0  D[IO]: hle\sceio.cpp:1744 362 = sceIoWaitAsync(4, 0bff8df0): waiting
59:54:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:982 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:983 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +588us
59:54:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +37us
59:54:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:983 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +62us
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +177us
59:54:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:983 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:983 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:983 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2271us
59:54:983 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:983 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 733
59:54:983 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +9672us
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +327us
59:54:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 733
59:54:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9983us
59:54:984 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +16us
59:54:984 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +223us
59:54:984 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:984 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:984 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:985 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:985 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:985 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:985 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 734
59:54:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +5411us
59:54:985 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_04.at3, 00000001, 00000000)
59:54:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:985 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_04.at3, 0bff8da0) : sector = 0004e8a0
59:54:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 734
59:54:985 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +1000us
59:54:985 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:985 Task Level0  D[IO]: hle\sceio.cpp:1744 363 = sceIoWaitAsync(4, 0bff8e00): waiting
59:54:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:986 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +91us
59:54:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +100us
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +300us
59:54:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:54:986 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 735
59:54:986 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +3038us
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +159us
59:54:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:986 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:986 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 735
59:54:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:987 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:987 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:987 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5840us
59:54:987 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 736
59:54:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +9722us
59:54:987 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_05.at3, 00000001, 00000000)
59:54:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:987 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:988 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_05.at3, 0bff8da0) : sector = 0004e8b0
59:54:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +173us
59:54:988 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 736
59:54:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +826us
59:54:988 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:988 Task Level0  D[IO]: hle\sceio.cpp:1744 364 = sceIoWaitAsync(4, 0bff8e00): waiting
59:54:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:988 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +387us
59:54:988 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +100us
59:54:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:988 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3053us
59:54:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:989 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2624us
59:54:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:989 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 737
59:54:989 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +6405us
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 737
59:54:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3594us
59:54:989 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9630us
59:54:989 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:989 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +128us
59:54:990 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +111us
59:54:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:990 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:990 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:990 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 738
59:54:990 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +2496us
59:54:990 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_02.at3, 00000001, 00000000)
59:54:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:990 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:990 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_02.at3, 0bff8da0) : sector = 0004e7d0
59:54:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 738
59:54:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +1000us
59:54:991 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:991 Task Level0  D[IO]: hle\sceio.cpp:1744 365 = sceIoWaitAsync(4, 0bff8e00): waiting
59:54:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:991 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +446us
59:54:991 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +100us
59:54:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:991 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3212us
59:54:991 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 739
59:54:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +9771us
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa10->08000000, vblank start waited) +0us
59:54:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +227us
59:54:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 739
59:54:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2846us
59:54:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:992 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:992 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:992 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6192us
59:54:992 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:992 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 740
59:54:992 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa10, idle) +6455us
59:54:993 Task Level0  D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_03.at3, 00000001, 00000000)
59:54:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa30->08000000, file opened) +3us
59:54:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa30, idle) +100us
59:54:993 Task Level0  D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/snd/bgm/vsop/Vs_03.at3, 0bff8da0) : sector = 0004e820
59:54:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fa6c->08000000, io getstat) +0us
59:54:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 740
59:54:993 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fa6c, idle) +1000us
59:54:993 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:993 Task Level0  D[IO]: hle\sceio.cpp:1744 366 = sceIoWaitAsync(4, 0bff8e00): waiting
59:54:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fac0->08000000, io waited) +0us
59:54:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:994 Task Level0  D[IO]: hle\sceio.cpp:821 sceIoReadAsync(4, 08be8900, 32000): deferring result
59:54:994 Task Level0  D[IO]: hle\sceio.cpp:1744 204800 = sceIoWaitAsync(4, 0bff8e00): waiting
59:54:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> CheckExitGame (360->277, pc: 0881fac0->088127c0, io waited) +692us
59:54:994 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fac0, idle) +2047us
59:54:994 Task Level0  D[IO]: hle\sceio.cpp:1188 sceIoClose(4)
59:54:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb04->08000000, file closed) +158us
59:54:994 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb04, idle) +100us
59:54:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> idle0 (360->272, pc: 0881fb0c->08000000, vblank start waited) +0us
59:54:994 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3456us
59:54:994 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:54:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:54:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:54:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:54:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:54:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:54:995 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:54:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:54:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3275us
59:54:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:54:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:54:995 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 741
59:54:995 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> Task Level0 (272->360, pc: 08000000->0881fb0c, idle) +2839us
59:54:995 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +18us
59:54:995 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:995 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:54:995 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:995 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:996 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:54:996 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:54:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:54:996 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:54:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:996 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:996 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:54:996 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:54:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:54:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:54:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef48)
59:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef48
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef88)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef48 - stall = 08cbef88
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefc8)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef88 - stall = 08cbefc8
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf008)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefc8 - stall = 08cbf008
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf048)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf008 - stall = 08cbf048
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf088)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf048 - stall = 08cbf088
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0c8)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf088 - stall = 08cbf0c8
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf108)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0c8 - stall = 08cbf108
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf148)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf108 - stall = 08cbf148
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf188)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf148 - stall = 08cbf188
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c8)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf188 - stall = 08cbf1c8
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf208)
59:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c8 - stall = 08cbf208
59:54:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf248)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf208 - stall = 08cbf248
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf288)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf248 - stall = 08cbf288
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2c8)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf288 - stall = 08cbf2c8
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf308)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2c8 - stall = 08cbf308
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf348)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf308 - stall = 08cbf348
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf388)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf348 - stall = 08cbf388
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3c8)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf388 - stall = 08cbf3c8
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf408)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3c8 - stall = 08cbf408
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf448)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf408 - stall = 08cbf448
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf488)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf448 - stall = 08cbf488
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4c8)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf488 - stall = 08cbf4c8
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf508)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4c8 - stall = 08cbf508
59:54:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf548)
59:54:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf508 - stall = 08cbf548
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf588)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf548 - stall = 08cbf588
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c8)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf588 - stall = 08cbf5c8
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf608)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c8 - stall = 08cbf608
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf62c)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf608 - stall = 08cbf62c
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +230us
59:54:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:54:999 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:54:999 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:54:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:54:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:54:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:54:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:54:999 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:000 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:000 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +9us
59:55:003 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +221us
59:55:003 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:003 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:003 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:004 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:004 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:004 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:004 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +3us
59:55:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:004 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 741
59:55:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6658us
59:55:004 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:004 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8979us
59:55:004 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:005 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 742
59:55:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +62us
59:55:005 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:005 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:005 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:005 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:005 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 742
59:55:005 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:005 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (360->314, pc: 08812bb0->08a57c8c, semaphore signaled) +738us
59:55:006 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:55:006 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:006 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:006 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:006 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:006 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:006 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:006 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:006 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:006 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:006 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:55:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:55:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:006 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:006 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:006 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef84)
59:55:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:011 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +79us
59:55:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:011 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:55:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:55:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 088133e0->08000000, interrupt) +6us
59:55:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->088133e0, left interrupt) +0us
59:55:012 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
59:55:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
59:55:012 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +148us
59:55:012 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9840us
59:55:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:012 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 743
59:55:012 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5855us
59:55:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:012 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:012 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:012 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:018 Task Level0  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 743
59:55:027 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> sas thread (360->314, pc: 08812bb0->08a56880, semaphore signaled) +10792us
59:55:027 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->088128d4, sas core) +0us
59:55:027 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:027 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:028 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:028 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:028 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 367=sceKernelCreateThread(name=Task Level3, entry=0886058c, prio=35, stacksize=8192)
59:55:028 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=367, argSize=0, argPtr=00000000)
59:55:028 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:028 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +144us
59:55:028 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->0886058c, thread slept) +0us
59:55:028 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:028 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:028 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:028 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:028 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:55:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:55:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:029 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:029 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:029 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:55:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:030 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +8us
59:55:030 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:030 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef1c)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef1c
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef1c - stall = 08cbef40
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +8us
59:55:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:030 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:030 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:030 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08812fc0->08000000, interrupt) +6us
59:55:031 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fc0, left interrupt) +0us
59:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
59:55:032 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +60us
59:55:032 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:032 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:033 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:033 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:033 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:033 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:033 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:033 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 744
59:55:033 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4922us
59:55:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:033 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:033 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:033 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:033 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:033 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:034 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:034 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:034 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:034 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:034 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:034 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:034 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:034 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:034 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:034 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:034 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:55:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:55:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:035 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:035 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:035 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef84)
59:55:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef94)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefcc)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefdc)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf014)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf024)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf05c)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0a4)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0b4)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0fc)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf134)
59:55:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:038 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


59:55:038 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 22 fs 17
59:55:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf144)
59:55:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf17c)
59:55:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf18c)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c4)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1d4)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf20c)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf21c)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf254)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf264)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf29c)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2ac)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2e4)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2f4)
59:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf32c)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf33c)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf374)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf384)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3bc)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3cc)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf404)
59:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf414)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf44c)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf45c)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf494)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4a4)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4dc)
59:55:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4ec)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf524)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf534)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf56c)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf57c)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5b4)
59:55:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c4)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5fc)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf60c)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf644)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf654)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf68c)
59:55:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf69c)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6d4)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6e4)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf71c)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf72c)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf764)
59:55:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf774)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7ac)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7bc)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7f4)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf804)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf83c)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf84c)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf884)
59:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf894)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8cc)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8dc)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf914)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf924)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf95c)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf96c)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:047 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9a4)
59:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9b4)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9ec)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9fc)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa34)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa44)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa7c)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa8c)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac4)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfad4)
59:55:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb0c)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb1c)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb54)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb64)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb9c)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbac)
59:55:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbe4)
59:55:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbf4)
59:55:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc2c)
59:55:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc3c)
59:55:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc74)
59:55:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc84)
59:55:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcbc)
59:55:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfccc)
59:55:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd04)
59:55:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd14)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd4c)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd5c)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd94)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfda4)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfddc)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdec)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe24)
59:55:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe34)
59:55:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe6c)
59:55:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe7c)
59:55:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfeb4)
59:55:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec4)
59:55:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfefc)
59:55:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff0c)
59:55:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff44)
59:55:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff54)
59:55:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff8c)
59:55:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff9c)
59:55:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffd4)
59:55:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffe4)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc001c)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc002c)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0064)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0074)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00ac)
59:55:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00bc)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00f4)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0104)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc013c)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc014c)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0184)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0194)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01cc)
59:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01dc)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0214)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0224)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc025c)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc026c)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02a4)
59:55:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02b4)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02ec)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02fc)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0334)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0344)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc037c)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc038c)
59:55:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c4)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03d4)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc040c)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc041c)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0454)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0464)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc049c)
59:55:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04ac)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04e4)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04f4)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc053c)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0574)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0584)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05bc)
59:55:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05cc)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0604)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0614)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc064c)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc065c)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0694)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06a4)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06dc)
59:55:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06ec)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0724)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0734)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc076c)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc077c)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07b4)
59:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07c4)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07fc)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc080c)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0844)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0854)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc088c)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc089c)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:064 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08d4)
59:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08e4)
59:55:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc091c)
59:55:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc092c)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0964)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0974)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09ac)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09bc)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09f4)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a04)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a3c)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a4c)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a84)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a94)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0acc)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0adc)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b14)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b24)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b5c)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b6c)
59:55:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ba4)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bb4)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bec)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bfc)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c34)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c44)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c7c)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c8c)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0cd8)
59:55:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cd8
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ce8)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0cd8 - stall = 08cc0ce8
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0d20)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ce8 - stall = 08cc0d20
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0d30)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0d20 - stall = 08cc0d30
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0d68)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0d30 - stall = 08cc0d68
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0d78)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0d68 - stall = 08cc0d78
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0db0)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0d78 - stall = 08cc0db0
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0dc0)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0db0 - stall = 08cc0dc0
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0df8)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0dc0 - stall = 08cc0df8
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0e08)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0df8 - stall = 08cc0e08
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0e40)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0e08 - stall = 08cc0e40
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0e50)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0e40 - stall = 08cc0e50
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0e88)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0e50 - stall = 08cc0e88
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0e98)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0e88 - stall = 08cc0e98
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ed0)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0e98 - stall = 08cc0ed0
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ee0)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ed0 - stall = 08cc0ee0
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0f18)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ee0 - stall = 08cc0f18
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0f28)
59:55:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0f18 - stall = 08cc0f28
59:55:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0f60)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0f28 - stall = 08cc0f60
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0f70)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0f60 - stall = 08cc0f70
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0fa8)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0f70 - stall = 08cc0fa8
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0fb8)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0fa8 - stall = 08cc0fb8
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ff0)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0fb8 - stall = 08cc0ff0
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1000)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ff0 - stall = 08cc1000
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1038)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1000 - stall = 08cc1038
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1048)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1038 - stall = 08cc1048
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1080)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1048 - stall = 08cc1080
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1090)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1080 - stall = 08cc1090
59:55:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc10c8)
59:55:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1090 - stall = 08cc10c8
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc10d8)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc10c8 - stall = 08cc10d8
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1110)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc10d8 - stall = 08cc1110
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1120)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1110 - stall = 08cc1120
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1158)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1120 - stall = 08cc1158
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1168)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1158 - stall = 08cc1168
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc11a0)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1168 - stall = 08cc11a0
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc11b0)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc11a0 - stall = 08cc11b0
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc11e8)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc11b0 - stall = 08cc11e8
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc11f8)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc11e8 - stall = 08cc11f8
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1230)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc11f8 - stall = 08cc1230
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1240)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1230 - stall = 08cc1240
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1278)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1240 - stall = 08cc1278
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1288)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1278 - stall = 08cc1288
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc12c0)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1288 - stall = 08cc12c0
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc12d0)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc12c0 - stall = 08cc12d0
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1308)
59:55:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc12d0 - stall = 08cc1308
59:55:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1318)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1308 - stall = 08cc1318
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1350)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1318 - stall = 08cc1350
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1360)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1350 - stall = 08cc1360
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1374)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1360 - stall = 08cc1374
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc1398)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc1374 - stall = 08cc1398
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:071 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +619us
59:55:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:071 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:071 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:55:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08812fc0->08000000, interrupt) +6us
59:55:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fc0, left interrupt) +0us
59:55:073 user_main    I[ME]: hle\sceatrac.cpp:517 2=sceAtracGetAtracID(4097)
59:55:073 user_main    I[ME]: hle\sceatrac.cpp:1227 sceAtracSetData(2, 09bea000, 0003d710)
59:55:073 user_main    W[ME]: hle\sceatrac.cpp:1149 This is an atrac3 stereo audio
59:55:074 user_main    D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3, packets or times may be invalid.
59:55:074 user_main    D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3, packets or times may be invalid.
59:55:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08815604->08000000, atrac set data) +1us
59:55:079 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 744
59:55:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08815604, idle) +100us
59:55:079 user_main    D[ME]: hle\sceatrac.cpp:1324 sceAtracSetLoopNum(2, -1)
59:55:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 368=sceKernelCreateThread(name=at3 thread, entry=08813944, prio=11, stacksize=16384)
59:55:080 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=368, argSize=3, argPtr=0bfbfa40)
59:55:080 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->368, pc: 08815670->08813944, thread started) +144us
59:55:080 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:080 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00000000, 00000000, 08b2a980)
59:55:080 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:080 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00000000, 00000000, 08b2a980)
59:55:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (368->276, pc: 08a56880->08815670, blocking audio) +0us
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3370us
59:55:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8244us
59:55:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:081 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:081 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:081 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +794us
59:55:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:081 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 745
59:55:082 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2405us
59:55:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:082 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:082 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:082 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:082 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:084 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +18us
59:55:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:084 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:084 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:084 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:084 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:084 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:084 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:084 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:084 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:084 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:084 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:084 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:084 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:55:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:55:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:084 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:084 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:084 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef84)
59:55:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef94)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefcc)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefdc)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf014)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf024)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf05c)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0a4)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0b4)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0fc)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf134)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf144)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf17c)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf18c)
59:55:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c4)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1d4)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf20c)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf21c)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf254)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf264)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf29c)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ac)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2e4)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2f4)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf32c)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf33c)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf374)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf384)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3bc)
59:55:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3cc)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf404)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf414)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf44c)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf45c)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf494)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4a4)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4dc)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ec)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf524)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf534)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf56c)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf57c)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5b4)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c4)
59:55:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5fc)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf60c)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf644)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf654)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf68c)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf69c)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6d4)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6e4)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf71c)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf72c)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf764)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf774)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7ac)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7bc)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7f4)
59:55:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf804)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf83c)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf84c)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf884)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf894)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8cc)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8dc)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf914)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf924)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf95c)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf96c)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9a4)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9b4)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9ec)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9fc)
59:55:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa34)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa44)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa7c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa8c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac4)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfad4)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb0c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb1c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb54)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb64)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb9c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbac)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbe4)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbf4)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc2c)
59:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc3c)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc74)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc84)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcbc)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfccc)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd04)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd14)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd4c)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd5c)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd94)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfda4)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfddc)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdec)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe24)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe34)
59:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe6c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe7c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfeb4)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec4)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfefc)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff0c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff44)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff54)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff8c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff9c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffd4)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffe4)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc001c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc002c)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0064)
59:55:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0074)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00ac)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00bc)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00f4)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0104)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc013c)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc014c)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0184)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0194)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01cc)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01dc)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0214)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0224)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc025c)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc026c)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02a4)
59:55:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02b4)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02ec)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02fc)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0334)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0344)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc037c)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc038c)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c4)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03d4)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc040c)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc041c)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0454)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0464)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc049c)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04ac)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04e4)
59:55:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04f4)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc053c)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0574)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0584)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc05bc)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc05cc)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0604)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0614)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc064c)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc065c)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0694)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06a4)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06dc)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06ec)
59:55:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0724)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0734)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc076c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc077c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07b4)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07c4)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07fc)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc080c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0844)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0854)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc088c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc089c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc08d4)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc08e4)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc091c)
59:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc092c)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0964)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0974)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09ac)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09bc)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09f4)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a04)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a3c)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a4c)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a84)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a94)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0acc)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0adc)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b14)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b24)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b5c)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b6c)
59:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0ba4)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bb4)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bec)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bfc)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c34)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c44)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c7c)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c8c)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0ca0)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0cc4)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:098 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:098 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:098 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:55:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:55:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:099 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:099 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:55:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08812fc0->08000000, interrupt) +6us
59:55:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08812fc0, left interrupt) +0us
59:55:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +3us
59:55:099 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 745
59:55:099 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->368, pc: 08000000->08a56880, idle) +5493us
59:55:099 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00000000, 00000000, 00000000)
59:55:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (368->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1598us
59:55:100 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 746
59:55:100 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9089us
59:55:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:100 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:100 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:100 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:100 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:100 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:100 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:101 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:101 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:101 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:101 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:101 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:101 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:101 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:101 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:101 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:101 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:55:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:101 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:101 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:101 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef84)
59:55:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef94)
59:55:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefcc)
59:55:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefdc)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf014)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf024)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf05c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0a4)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0b4)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0fc)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf134)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf144)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf17c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf18c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c4)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1d4)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf20c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf21c)
59:55:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf254)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf264)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf29c)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ac)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2e4)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2f4)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf32c)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf33c)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf374)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf384)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3bc)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3cc)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf404)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf414)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf44c)
59:55:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf45c)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf494)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4a4)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4dc)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ec)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf524)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf534)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf56c)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf57c)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5b4)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c4)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5fc)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf60c)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf644)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf654)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf68c)
59:55:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf69c)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6d4)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6e4)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf71c)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf72c)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf764)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf774)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7ac)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7bc)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7f4)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf804)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf83c)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf84c)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf884)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf894)
59:55:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8cc)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8dc)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf914)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf924)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf95c)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf96c)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9a4)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9b4)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9ec)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9fc)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa34)
59:55:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa44)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa7c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa8c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac4)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfad4)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb0c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb1c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb54)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb64)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb9c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbac)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbe4)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbf4)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc2c)
59:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc3c)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc74)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc84)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcbc)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfccc)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd04)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd14)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd4c)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd5c)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd94)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfda4)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfddc)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdec)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe24)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe34)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe6c)
59:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe7c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfeb4)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec4)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfefc)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff0c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff44)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff54)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff8c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff9c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffd4)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffe4)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc001c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc002c)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0064)
59:55:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0074)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00ac)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00bc)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00f4)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0104)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc013c)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc014c)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0184)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0194)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01cc)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01dc)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0214)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0224)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc025c)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc026c)
59:55:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02a4)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02b4)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02ec)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02fc)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0334)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0344)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc037c)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc038c)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c4)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03d4)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc040c)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc041c)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0454)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0464)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc049c)
59:55:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04ac)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04e4)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04f4)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc053c)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0574)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0584)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc05bc)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc05cc)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0604)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0614)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc064c)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc065c)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0694)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06a4)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06dc)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06ec)
59:55:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0724)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0734)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc076c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc077c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07b4)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07c4)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07fc)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc080c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0844)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0854)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc088c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc089c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc08d4)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc08e4)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc091c)
59:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc092c)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0964)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0974)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09ac)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09bc)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09f4)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a04)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a3c)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a4c)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a84)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a94)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0acc)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0adc)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b14)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b24)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b5c)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b6c)
59:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0ba4)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bb4)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bec)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bfc)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c34)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c44)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c7c)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c8c)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0ca0)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0cc4)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:115 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:115 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:55:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:55:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:116 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:116 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:55:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:116 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 746
59:55:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +409us
59:55:116 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1460us
59:55:116 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:116 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:116 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:116 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:116 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:116 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7578us
59:55:117 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:117 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->368, pc: 08000000->08a56880, idle) +1617us
59:55:117 at3 thread   I[ME]: hle\sceatrac.cpp:973 sceAtracReleaseAtracID(2)
59:55:117 at3 thread   I[KERNEL]: hle\scekernelthread.cpp:2273 sceKernelExitThread(0)
59:55:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (368->272, pc: 08813a3c->08000000, thread exited) +0us
59:55:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 747
59:55:118 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4154us
59:55:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:118 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:118 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:118 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:118 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:118 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:118 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:118 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:118 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:118 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:118 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:118 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:119 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:119 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:119 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:119 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:119 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef84)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef94)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefcc)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefdc)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf014)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf024)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf05c)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0a4)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0b4)
59:55:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0fc)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf134)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf144)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf17c)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf18c)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c4)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1d4)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf20c)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf21c)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf254)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf264)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf29c)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2ac)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2e4)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2f4)
59:55:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf32c)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf33c)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf374)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf384)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3bc)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3cc)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf404)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf414)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf44c)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf45c)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf494)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4a4)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4dc)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4ec)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf524)
59:55:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf534)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf56c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf57c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5b4)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c4)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5fc)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf60c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf644)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf654)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf68c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf69c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6d4)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6e4)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf71c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf72c)
59:55:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf764)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf774)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7ac)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7bc)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7f4)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf804)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf83c)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf84c)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf884)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf894)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8cc)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8dc)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf914)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf924)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf95c)
59:55:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf96c)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9a4)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9b4)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9ec)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9fc)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa34)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa44)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa7c)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa8c)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac4)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfad4)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb0c)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb1c)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb54)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb64)
59:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb9c)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbac)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbe4)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbf4)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc2c)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc3c)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc74)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc84)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcbc)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfccc)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd04)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd14)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd4c)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd5c)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd94)
59:55:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfda4)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfddc)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdec)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe24)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe34)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe6c)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe7c)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfeb4)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec4)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfefc)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff0c)
59:55:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff44)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff54)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff8c)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff9c)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffd4)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffe4)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc001c)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc002c)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0064)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0074)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00ac)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00bc)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00f4)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0104)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc013c)
59:55:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc014c)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0184)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0194)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01cc)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01dc)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0214)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0224)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc025c)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc026c)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02a4)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02b4)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02ec)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02fc)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0334)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0344)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc037c)
59:55:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc038c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c4)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03d4)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc040c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc041c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0454)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0464)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc049c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04ac)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04e4)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04f4)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc053c)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0574)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0584)
59:55:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc05bc)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc05cc)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0604)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0614)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc064c)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc065c)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0694)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06a4)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06dc)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06ec)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0724)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0734)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc076c)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc077c)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07b4)
59:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07c4)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07fc)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc080c)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0844)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0854)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc088c)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc089c)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc08d4)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc08e4)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc091c)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc092c)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0964)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0974)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09ac)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09bc)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09f4)
59:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a04)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a3c)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a4c)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a84)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a94)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0acc)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0adc)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b14)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b24)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b5c)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b6c)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0ba4)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bb4)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bec)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bfc)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c34)
59:55:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c44)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c7c)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c8c)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0ca0)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0cc4)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:133 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:133 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:133 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:133 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:55:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:2726 sceKernelWaitThreadEnd(368, 00000000)
59:55:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(368)
59:55:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack at3 thread
59:55:134 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:55:134 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
59:55:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:134 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 747
59:55:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3726us
59:55:134 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4676us
59:55:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:135 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:135 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:135 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4362us
59:55:135 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 748
59:55:135 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2455us
59:55:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:135 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:136 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:136 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:136 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:136 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:136 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:136 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:136 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:136 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:136 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:136 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:136 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:136 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:136 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:55:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:55:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:136 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:136 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:136 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef84)
59:55:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef94)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefcc)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefdc)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf014)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf024)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf05c)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0a4)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0b4)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0fc)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf134)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf144)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf17c)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf18c)
59:55:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c4)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1d4)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf20c)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf21c)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf254)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf264)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf29c)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ac)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2e4)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2f4)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf32c)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf33c)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf374)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf384)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3bc)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3cc)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf404)
59:55:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf414)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf44c)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf45c)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf494)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4a4)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4dc)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ec)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf524)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf534)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf56c)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf57c)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5b4)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c4)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5fc)
59:55:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf60c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf644)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf654)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf68c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf69c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6d4)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6e4)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf71c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf72c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf764)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf774)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7ac)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7bc)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7f4)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf804)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf83c)
59:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf84c)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf884)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf894)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8cc)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8dc)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf914)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf924)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf95c)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf96c)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9a4)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9b4)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9ec)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9fc)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa34)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa44)
59:55:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa7c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa8c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac4)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfad4)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb0c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb1c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb54)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb64)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb9c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbac)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbe4)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbf4)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc2c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc3c)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc74)
59:55:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc84)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcbc)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfccc)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd04)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd14)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd4c)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd5c)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd94)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfda4)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfddc)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdec)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe24)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe34)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe6c)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe7c)
59:55:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfeb4)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec4)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfefc)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff0c)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff44)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff54)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff8c)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff9c)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffd4)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffe4)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc001c)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc002c)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0064)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0074)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00ac)
59:55:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00bc)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00f4)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0104)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc013c)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc014c)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0184)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0194)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01cc)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01dc)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0214)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0224)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc025c)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc026c)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02a4)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02b4)
59:55:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02ec)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02fc)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0334)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0344)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc037c)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc038c)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c4)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03d4)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc040c)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc041c)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0454)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0464)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc049c)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04ac)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04e4)
59:55:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04f4)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc053c)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0574)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0584)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc05bc)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc05cc)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0604)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0614)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc064c)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc065c)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0694)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06a4)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06dc)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06ec)
59:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0724)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0734)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc076c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc077c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07b4)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07c4)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07fc)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc080c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0844)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0854)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc088c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc089c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc08d4)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc08e4)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc091c)
59:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc092c)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0964)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0974)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09ac)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09bc)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09f4)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a04)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a3c)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a4c)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a84)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a94)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0acc)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0adc)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b14)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b24)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b5c)
59:55:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b6c)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0ba4)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bb4)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bec)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bfc)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c34)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c44)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c7c)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c8c)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0ca0)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0cc4)
59:55:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:150 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:150 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:55:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:55:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:55:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:151 user_main    I[ME]: hle\sceatrac.cpp:517 2=sceAtracGetAtracID(4097)
59:55:151 user_main    I[ME]: hle\sceatrac.cpp:1227 sceAtracSetData(2, 09bc9000, 00020490)
59:55:151 user_main    W[ME]: hle\sceatrac.cpp:1149 This is an atrac3 stereo audio
59:55:151 user_main    D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3, packets or times may be invalid.
59:55:152 user_main    D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3, packets or times may be invalid.
59:55:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08815604->08000000, atrac set data) +0us
59:55:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08815604, idle) +100us
59:55:154 user_main    D[ME]: hle\sceatrac.cpp:1324 sceAtracSetLoopNum(2, -1)
59:55:154 user_main    I[KERNEL]: hle\scekernelthread.cpp:2129 369=sceKernelCreateThread(name=at3 thread, entry=08813944, prio=11, stacksize=16384)
59:55:154 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 748
59:55:154 user_main    I[KERNEL]: hle\scekernelthread.cpp:2180 sceKernelStartThread(thread=369, argSize=3, argPtr=0bfbfa40)
59:55:154 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08815670->08813944, thread started) +144us
59:55:155 at3 thread   E[ME]: hle\sceatrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet
59:55:155 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08813a94->08815670, atrac decode data) +0us
59:55:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:155 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2297us
59:55:155 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:156 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:156 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:156 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:156 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:156 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2199us
59:55:157 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:157 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7892us
59:55:157 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:157 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:157 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:157 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:157 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:157 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:157 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:157 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:157 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:157 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 749
59:55:157 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +285us
59:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:158 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:158 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:158 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:158 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:158 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:158 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:158 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:158 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:158 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:158 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:158 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:158 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:158 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:158 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:158 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:55:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:55:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:158 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:158 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:158 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef84)
59:55:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef94)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefcc)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefdc)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf014)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf024)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf05c)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0a4)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0b4)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0fc)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf134)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf144)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf17c)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf18c)
59:55:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c4)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1d4)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf20c)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf21c)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf254)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf264)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf29c)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ac)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2e4)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2f4)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf32c)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf33c)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf374)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf384)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3bc)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3cc)
59:55:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf404)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf414)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf44c)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf45c)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf494)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4a4)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4dc)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ec)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf524)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf534)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf56c)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf57c)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5b4)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c4)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5fc)
59:55:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf60c)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf644)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf654)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf68c)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf69c)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6d4)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6e4)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf71c)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf72c)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf764)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf774)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7ac)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7bc)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7f4)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf804)
59:55:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf83c)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf84c)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf884)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf894)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8cc)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8dc)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf914)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf924)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf95c)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf96c)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9a4)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9b4)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9ec)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9fc)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa34)
59:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa44)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa7c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa8c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac4)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfad4)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb0c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb1c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb54)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb64)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb9c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbac)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbe4)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbf4)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc2c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc3c)
59:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc74)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc84)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcbc)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfccc)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd04)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd14)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd4c)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd5c)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd94)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfda4)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfddc)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdec)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe24)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe34)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe6c)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe7c)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfeb4)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec4)
59:55:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfefc)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff0c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff44)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff54)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff8c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff9c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffd4)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffe4)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc001c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc002c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0064)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0074)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00ac)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00bc)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00f4)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0104)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc013c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc014c)
59:55:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0184)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0194)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01cc)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01dc)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0214)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0224)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc025c)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc026c)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02a4)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02b4)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02ec)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02fc)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0334)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0344)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:167 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc037c)
59:55:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc038c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c4)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03d4)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc040c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc041c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0454)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0464)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc049c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04ac)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04e4)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04f4)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc053c)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0574)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:168 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0584)
59:55:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc05bc)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc05cc)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0604)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0614)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc064c)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc065c)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0694)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06a4)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06dc)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06ec)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0724)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0734)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc076c)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc077c)
59:55:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07b4)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07c4)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07fc)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc080c)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0844)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0854)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc088c)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc089c)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc08d4)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc08e4)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc091c)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc092c)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0964)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0974)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09ac)
59:55:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09bc)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09f4)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a04)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a3c)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a4c)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a84)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a94)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0acc)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0adc)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b14)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b24)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b5c)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b6c)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0ba4)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bb4)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bec)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bfc)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c34)
59:55:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c44)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c7c)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c8c)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0ca0)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0cc4)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:172 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:172 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:172 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:55:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:173 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 749
59:55:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +359us
59:55:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:173 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +8049us
59:55:173 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1950us
59:55:173 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:173 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +349us
59:55:173 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:173 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 750
59:55:174 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5472us
59:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:174 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:174 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:174 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:174 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:174 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:174 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:174 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:174 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:174 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:174 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:174 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:174 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:174 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:175 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:175 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:175 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef84)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef94)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefcc)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefdc)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf014)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf024)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf05c)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0a4)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0b4)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0fc)
59:55:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf134)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf144)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf17c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf18c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c4)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1d4)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf20c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf21c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf254)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf264)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf29c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ac)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2e4)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2f4)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf32c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf33c)
59:55:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf374)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf384)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3bc)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3cc)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf404)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf414)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf44c)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf45c)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf494)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4a4)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4dc)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ec)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf524)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf534)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf56c)
59:55:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf57c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5b4)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c4)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5fc)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf60c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf644)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf654)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf68c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf69c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6d4)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6e4)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf71c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf72c)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf764)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf774)
59:55:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7ac)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7bc)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7f4)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf804)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf83c)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf84c)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf884)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf894)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8cc)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8dc)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf914)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf924)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf95c)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf96c)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9a4)
59:55:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9b4)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9ec)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9fc)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa34)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa44)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa7c)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa8c)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac4)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfad4)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb0c)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb1c)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb54)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb64)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb9c)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbac)
59:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbe4)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbf4)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc2c)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc3c)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc74)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc84)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcbc)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfccc)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd04)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd14)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd4c)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd5c)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd94)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfda4)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfddc)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdec)
59:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe24)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe34)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe6c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe7c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfeb4)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec4)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfefc)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff0c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff44)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff54)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff8c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff9c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffd4)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffe4)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc001c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc002c)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0064)
59:55:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0074)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00ac)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00bc)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00f4)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0104)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc013c)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc014c)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0184)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0194)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01cc)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01dc)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0214)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0224)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc025c)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc026c)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02a4)
59:55:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02b4)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02ec)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02fc)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0334)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0344)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc037c)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc038c)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c4)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03d4)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc040c)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc041c)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0454)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0464)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc049c)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:184 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04ac)
59:55:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04e4)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04f4)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc053c)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0574)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0584)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc05bc)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc05cc)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0604)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0614)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc064c)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc065c)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0694)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06a4)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06dc)
59:55:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06ec)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0724)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0734)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc076c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc077c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07b4)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07c4)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07fc)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc080c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0844)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0854)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc088c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc089c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc08d4)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc08e4)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc091c)
59:55:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc092c)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0964)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0974)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09ac)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09bc)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09f4)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a04)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a3c)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a4c)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a84)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a94)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0acc)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0adc)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b14)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b24)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b5c)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b6c)
59:55:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0ba4)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bb4)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bec)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bfc)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c34)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c44)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c7c)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c8c)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0ca0)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0cc4)
59:55:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:188 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:55:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:55:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:189 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:189 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:55:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 750
59:55:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3676us
59:55:189 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1108us
59:55:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:189 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:189 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:190 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:190 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7930us
59:55:190 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:190 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1265us
59:55:190 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 751
59:55:191 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1239us
59:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:191 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:191 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:191 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:191 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:191 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:191 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:191 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:191 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:191 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:191 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:192 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:192 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:192 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:192 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:192 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:192 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef84)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef94)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefcc)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefdc)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf014)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf024)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf05c)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0a4)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0b4)
59:55:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0fc)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf134)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf144)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf17c)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf18c)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c4)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1d4)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf20c)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf21c)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf254)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf264)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf29c)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ac)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2e4)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2f4)
59:55:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf32c)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf33c)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf374)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf384)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3bc)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3cc)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf404)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf414)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf44c)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf45c)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf494)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4a4)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4dc)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ec)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf524)
59:55:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf534)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf56c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf57c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5b4)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c4)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5fc)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf60c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf644)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf654)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf68c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf69c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6d4)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6e4)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf71c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf72c)
59:55:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf764)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf774)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7ac)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7bc)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7f4)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf804)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf83c)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf84c)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf884)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf894)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8cc)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8dc)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf914)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf924)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf95c)
59:55:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf96c)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9a4)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9b4)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9ec)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9fc)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa34)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa44)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa7c)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa8c)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac4)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfad4)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb0c)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb1c)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb54)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb64)
59:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb9c)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbac)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbe4)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbf4)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc2c)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc3c)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc74)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc84)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcbc)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfccc)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd04)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd14)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd4c)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd5c)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd94)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfda4)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfddc)
59:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdec)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe24)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe34)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe6c)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe7c)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfeb4)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec4)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfefc)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff0c)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff44)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff54)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff8c)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff9c)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffd4)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffe4)
59:55:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc001c)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc002c)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0064)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0074)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00ac)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00bc)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00f4)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0104)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc013c)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc014c)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0184)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0194)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01cc)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01dc)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0214)
59:55:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0224)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc025c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc026c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02a4)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02b4)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02ec)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02fc)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0334)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0344)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc037c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc038c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c4)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03d4)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc040c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc041c)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:201 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0454)
59:55:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0464)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc049c)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04ac)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04e4)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04f4)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc053c)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0574)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0584)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc05bc)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc05cc)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0604)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0614)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc064c)
59:55:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc065c)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0694)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06a4)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06dc)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06ec)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0724)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0734)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc076c)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc077c)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07b4)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07c4)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07fc)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc080c)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0844)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0854)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc088c)
59:55:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc089c)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc08d4)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc08e4)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc091c)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc092c)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0964)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0974)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09ac)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09bc)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09f4)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a04)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a3c)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a4c)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a84)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a94)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0acc)
59:55:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0adc)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b14)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b24)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b5c)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b6c)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0ba4)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bb4)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bec)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bfc)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c34)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c44)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c7c)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c8c)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0ca0)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0cc4)
59:55:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:205 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:206 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:206 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:206 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:55:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:55:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:206 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:206 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:55:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 751
59:55:206 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +558us
59:55:206 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:206 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6434us
59:55:206 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:206 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4324us
59:55:207 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:207 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:207 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:207 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:207 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:207 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:207 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:207 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:207 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 752
59:55:207 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3903us
59:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:207 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:207 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:207 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:207 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:207 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:208 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:208 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:208 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:208 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:208 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:208 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:208 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:208 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:208 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:208 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:55:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:208 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:208 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:208 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef84)
59:55:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef94)
59:55:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefcc)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefdc)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf014)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf024)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf05c)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0a4)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0b4)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0fc)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf134)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf144)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf17c)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf18c)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c4)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1d4)
59:55:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf20c)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf21c)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf254)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf264)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf29c)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2ac)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2e4)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2f4)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf32c)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf33c)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf374)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf384)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3bc)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3cc)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf404)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf414)
59:55:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf44c)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf45c)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf494)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4a4)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4dc)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4ec)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf524)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf534)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf56c)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf57c)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5b4)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c4)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5fc)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf60c)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf644)
59:55:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf654)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf68c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf69c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6d4)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6e4)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf71c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf72c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf764)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf774)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7ac)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7bc)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7f4)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf804)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf83c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf84c)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf884)
59:55:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf894)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8cc)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8dc)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf914)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf924)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf95c)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf96c)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9a4)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9b4)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9ec)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9fc)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa34)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa44)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa7c)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa8c)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac4)
59:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfad4)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb0c)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb1c)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb54)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb64)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb9c)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbac)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbe4)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbf4)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc2c)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc3c)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc74)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc84)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcbc)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfccc)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd04)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd14)
59:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd4c)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd5c)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd94)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfda4)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfddc)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdec)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe24)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe34)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe6c)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe7c)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfeb4)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec4)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfefc)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff0c)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff44)
59:55:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff54)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff8c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff9c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffd4)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffe4)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc001c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc002c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0064)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0074)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00ac)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00bc)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00f4)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0104)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc013c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc014c)
59:55:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0184)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0194)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01cc)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01dc)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0214)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0224)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc025c)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc026c)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02a4)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02b4)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02ec)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02fc)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0334)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0344)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc037c)
59:55:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc038c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c4)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03d4)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc040c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc041c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0454)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0464)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc049c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04ac)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04e4)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04f4)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc053c)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0574)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:218 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0584)
59:55:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc05bc)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc05cc)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0604)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0614)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc064c)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc065c)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0694)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06a4)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06dc)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06ec)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0724)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0734)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc076c)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc077c)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07b4)
59:55:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07c4)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07fc)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc080c)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0844)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0854)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc088c)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc089c)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc08d4)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc08e4)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc091c)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc092c)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0964)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0974)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09ac)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09bc)
59:55:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09f4)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a04)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a3c)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a4c)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a84)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a94)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0acc)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0adc)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b14)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b24)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b5c)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b6c)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0ba4)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bb4)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bec)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bfc)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c34)
59:55:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c44)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c7c)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c8c)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0ca0)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0cc4)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:222 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:222 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:222 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:55:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 752
59:55:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +309us
59:55:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:223 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +4481us
59:55:223 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:223 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:223 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:223 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3218us
59:55:223 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:223 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 753
59:55:223 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5872us
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:224 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:224 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:224 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:224 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:224 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:224 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:224 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:224 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:224 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:224 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:224 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:224 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:224 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:225 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:225 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:225 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef84)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef94)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefcc)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefdc)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf014)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf024)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf05c)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0a4)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0b4)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0fc)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf134)
59:55:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf144)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf17c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf18c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c4)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1d4)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf20c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf21c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf254)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf264)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf29c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2ac)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2e4)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2f4)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf32c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf33c)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf374)
59:55:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf384)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3bc)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3cc)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf404)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf414)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf44c)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf45c)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf494)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4a4)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4dc)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4ec)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf524)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf534)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf56c)
59:55:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf57c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5b4)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c4)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5fc)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf60c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf644)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf654)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf68c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf69c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6d4)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6e4)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf71c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf72c)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf764)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf774)
59:55:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7ac)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7bc)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7f4)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf804)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf83c)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf84c)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf884)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf894)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8cc)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8dc)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf914)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf924)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf95c)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf96c)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9a4)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9b4)
59:55:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9ec)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9fc)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa34)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa44)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa7c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa8c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac4)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfad4)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb0c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb1c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb54)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb64)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb9c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbac)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbe4)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbf4)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc2c)
59:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc3c)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc74)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc84)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcbc)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfccc)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd04)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd14)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd4c)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd5c)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd94)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfda4)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfddc)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdec)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe24)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe34)
59:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe6c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe7c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfeb4)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec4)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfefc)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff0c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff44)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff54)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff8c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff9c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffd4)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffe4)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc001c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc002c)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0064)
59:55:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0074)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00ac)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00bc)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00f4)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0104)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc013c)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc014c)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0184)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0194)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01cc)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01dc)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0214)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0224)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc025c)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc026c)
59:55:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02a4)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02b4)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02ec)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02fc)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0334)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0344)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc037c)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc038c)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c4)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03d4)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc040c)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc041c)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0454)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0464)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc049c)
59:55:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04ac)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04e4)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04f4)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc053c)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0574)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0584)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc05bc)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc05cc)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0604)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0614)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc064c)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc065c)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0694)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:235 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06a4)
59:55:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06dc)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06ec)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0724)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0734)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc076c)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc077c)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07b4)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07c4)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07fc)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc080c)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0844)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0854)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc088c)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc089c)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc08d4)
59:55:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc08e4)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc091c)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc092c)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0964)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0974)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09ac)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09bc)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09f4)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a04)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a3c)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a4c)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a84)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a94)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0acc)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0adc)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b14)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b24)
59:55:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b5c)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b6c)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0ba4)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bb4)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bec)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bfc)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c34)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c44)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c7c)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c8c)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0ca0)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0cc4)
59:55:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:238 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:238 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:238 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:239 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:239 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:55:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:55:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:239 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:239 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:55:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 753
59:55:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1166us
59:55:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:239 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:239 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:240 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1498us
59:55:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:240 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +7697us
59:55:240 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:240 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:240 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:240 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2us
59:55:240 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:240 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 754
59:55:240 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2555us
59:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:241 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:241 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:241 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:241 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:241 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:241 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:241 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:241 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:241 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:241 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:241 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:241 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:241 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:242 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:242 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:242 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef84)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef94)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefcc)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefdc)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf014)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf024)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf05c)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0a4)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0b4)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0fc)
59:55:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf134)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf144)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf17c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf18c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c4)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1d4)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf20c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf21c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf254)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf264)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf29c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2ac)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2e4)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2f4)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf32c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf33c)
59:55:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf374)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf384)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3bc)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3cc)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf404)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf414)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf44c)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf45c)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf494)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4a4)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4dc)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4ec)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf524)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf534)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf56c)
59:55:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf57c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5b4)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c4)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5fc)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf60c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf644)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf654)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf68c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf69c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6d4)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6e4)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf71c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf72c)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf764)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf774)
59:55:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7ac)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7bc)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7f4)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf804)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf83c)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf84c)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf884)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf894)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8cc)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8dc)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf914)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf924)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf95c)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf96c)
59:55:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9a4)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9b4)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9ec)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9fc)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa34)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa44)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa7c)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa8c)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac4)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfad4)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb0c)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb1c)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb54)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb64)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb9c)
59:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbac)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbe4)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbf4)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc2c)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc3c)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc74)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc84)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcbc)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfccc)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd04)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd14)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd4c)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd5c)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd94)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfda4)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfddc)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdec)
59:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe24)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe34)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe6c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe7c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfeb4)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec4)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfefc)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff0c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff44)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff54)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff8c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff9c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffd4)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffe4)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc001c)
59:55:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc002c)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0064)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0074)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00ac)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00bc)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00f4)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0104)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc013c)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc014c)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0184)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0194)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01cc)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01dc)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0214)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0224)
59:55:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc025c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc026c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02a4)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02b4)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02ec)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02fc)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0334)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0344)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc037c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc038c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c4)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03d4)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc040c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc041c)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0454)
59:55:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0464)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc049c)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04ac)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04e4)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04f4)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc053c)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0574)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0584)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc05bc)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc05cc)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0604)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0614)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc064c)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:252 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc065c)
59:55:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0694)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06a4)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06dc)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06ec)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0724)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0734)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc076c)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc077c)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07b4)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07c4)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07fc)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc080c)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0844)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0854)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc088c)
59:55:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc089c)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc08d4)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc08e4)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc091c)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc092c)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0964)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0974)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09ac)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09bc)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09f4)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a04)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a3c)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a4c)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a84)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a94)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0acc)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0adc)
59:55:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b14)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b24)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b5c)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b6c)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0ba4)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bb4)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bec)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bfc)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c34)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c44)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c7c)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c8c)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0ca0)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0cc4)
59:55:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:255 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:255 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:55:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:55:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:256 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:256 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:55:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 754
59:55:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6943us
59:55:256 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +756us
59:55:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:256 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:256 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:257 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:257 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:257 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 755
59:55:257 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7521us
59:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:257 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:257 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:257 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:257 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:257 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:257 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:257 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:258 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:258 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:258 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:258 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:258 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:258 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:258 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:258 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:258 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:258 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:258 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:258 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef84)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef94)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefcc)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefdc)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf014)
59:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf024)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf05c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0a4)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0b4)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0fc)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf134)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf144)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf17c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf18c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c4)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1d4)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf20c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf21c)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf254)
59:55:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf264)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf29c)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2ac)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2e4)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2f4)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf32c)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf33c)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf374)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf384)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3bc)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3cc)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf404)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf414)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf44c)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf45c)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf494)
59:55:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4a4)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4dc)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4ec)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf524)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf534)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf56c)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf57c)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5b4)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c4)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5fc)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf60c)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf644)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf654)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf68c)
59:55:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf69c)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6d4)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6e4)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf71c)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf72c)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf764)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf774)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7ac)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7bc)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7f4)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf804)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf83c)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf84c)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf884)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf894)
59:55:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8cc)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8dc)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf914)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf924)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf95c)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf96c)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9a4)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9b4)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9ec)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9fc)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa34)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa44)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa7c)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa8c)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac4)
59:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfad4)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb0c)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb1c)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb54)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb64)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb9c)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbac)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbe4)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbf4)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc2c)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc3c)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc74)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc84)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcbc)
59:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfccc)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd04)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd14)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd4c)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd5c)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd94)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfda4)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfddc)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdec)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe24)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe34)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe6c)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe7c)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfeb4)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec4)
59:55:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfefc)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff0c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff44)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff54)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff8c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff9c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffd4)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffe4)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc001c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc002c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0064)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0074)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00ac)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00bc)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00f4)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0104)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc013c)
59:55:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc014c)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0184)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0194)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01cc)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01dc)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0214)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0224)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc025c)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc026c)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02a4)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02b4)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02ec)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02fc)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0334)
59:55:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0344)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc037c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc038c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c4)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03d4)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc040c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc041c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0454)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0464)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc049c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04ac)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04e4)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04f4)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc053c)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0574)
59:55:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0584)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc05bc)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc05cc)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0604)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0614)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc064c)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc065c)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0694)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06a4)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06dc)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06ec)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0724)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0734)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc076c)
59:55:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:269 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc077c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07b4)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07c4)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07fc)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc080c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0844)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0854)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc088c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc089c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc08d4)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc08e4)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc091c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc092c)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0964)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0974)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09ac)
59:55:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09bc)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09f4)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a04)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a3c)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a4c)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a84)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a94)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0acc)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0adc)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b14)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b24)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b5c)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b6c)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0ba4)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bb4)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bec)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bfc)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c34)
59:55:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c44)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c7c)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c8c)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0ca0)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0cc4)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:272 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:272 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:272 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:55:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:273 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 755
59:55:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +260us
59:55:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:273 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +913us
59:55:273 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:273 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:273 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:273 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6786us
59:55:273 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:274 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3972us
59:55:274 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:274 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:274 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:274 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:274 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:274 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:274 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:274 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:274 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:274 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 756
59:55:274 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +988us
59:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:274 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:274 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:274 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:274 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:275 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:275 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:275 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:275 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:275 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:275 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:275 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:275 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:275 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:275 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:55:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:275 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:275 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:275 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef84)
59:55:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef94)
59:55:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefcc)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefdc)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf014)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf024)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf05c)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0a4)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0b4)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0fc)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf134)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf144)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf17c)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf18c)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c4)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1d4)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf20c)
59:55:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf21c)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf254)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf264)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf29c)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2ac)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2e4)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2f4)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf32c)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf33c)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf374)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf384)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3bc)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3cc)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf404)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf414)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf44c)
59:55:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf45c)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf494)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4a4)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4dc)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4ec)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf524)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf534)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf56c)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf57c)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5b4)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c4)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5fc)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf60c)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf644)
59:55:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf654)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf68c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf69c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6d4)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6e4)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf71c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf72c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf764)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf774)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7ac)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7bc)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7f4)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf804)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf83c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf84c)
59:55:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf884)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf894)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8cc)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8dc)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf914)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf924)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf95c)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf96c)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9a4)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9b4)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9ec)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9fc)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa34)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa44)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa7c)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa8c)
59:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac4)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfad4)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb0c)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb1c)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb54)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb64)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb9c)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbac)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbe4)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbf4)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc2c)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc3c)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc74)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc84)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcbc)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfccc)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd04)
59:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd14)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd4c)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd5c)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd94)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfda4)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfddc)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdec)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe24)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe34)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe6c)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe7c)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfeb4)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec4)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfefc)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff0c)
59:55:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff44)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff54)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff8c)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff9c)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffd4)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffe4)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc001c)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc002c)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0064)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0074)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00ac)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00bc)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00f4)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0104)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc013c)
59:55:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc014c)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0184)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0194)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01cc)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01dc)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0214)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0224)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc025c)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc026c)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02a4)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02b4)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02ec)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02fc)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0334)
59:55:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0344)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc037c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc038c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c4)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03d4)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc040c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc041c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0454)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0464)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc049c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04ac)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04e4)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04f4)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc053c)
59:55:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0574)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0584)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc05bc)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc05cc)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0604)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0614)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc064c)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc065c)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0694)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06a4)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06dc)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06ec)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0724)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0734)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc076c)
59:55:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:286 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc077c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07b4)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07c4)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07fc)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc080c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0844)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0854)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc088c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc089c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc08d4)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc08e4)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc091c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc092c)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0964)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0974)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09ac)
59:55:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09bc)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09f4)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a04)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a3c)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a4c)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a84)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a94)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0acc)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0adc)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b14)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b24)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b5c)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b6c)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0ba4)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bb4)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bec)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bfc)
59:55:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c34)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c44)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c7c)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c8c)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0ca0)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0cc4)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:289 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:289 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:289 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:55:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:290 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 756
59:55:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3576us
59:55:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:290 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +4129us
59:55:290 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:290 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:290 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:290 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3570us
59:55:290 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 757
59:55:291 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2605us
59:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:291 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:291 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:291 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:291 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:291 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:291 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:291 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:291 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:291 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:291 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:291 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:291 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:291 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:292 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:292 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:292 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef84)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef94)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefcc)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefdc)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf014)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf024)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf05c)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0a4)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0b4)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
59:55:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0fc)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf134)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf144)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf17c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf18c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c4)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1d4)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf20c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf21c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf254)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf264)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf29c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2ac)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2e4)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2f4)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf32c)
59:55:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf33c)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf374)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf384)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3bc)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3cc)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf404)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf414)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf44c)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf45c)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf494)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4a4)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4dc)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4ec)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf524)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf534)
59:55:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf56c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf57c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5b4)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c4)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5fc)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf60c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf644)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf654)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf68c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf69c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6d4)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6e4)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf71c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf72c)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf764)
59:55:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf774)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7ac)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7bc)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7f4)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf804)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf83c)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf84c)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf884)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf894)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8cc)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8dc)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf914)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf924)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf95c)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf96c)
59:55:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9a4)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9b4)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9ec)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9fc)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa34)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa44)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa7c)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa8c)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac4)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfad4)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb0c)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb1c)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb54)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb64)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb9c)
59:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbac)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbe4)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbf4)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc2c)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc3c)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc74)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc84)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcbc)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfccc)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd04)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd14)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd4c)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd5c)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd94)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfda4)
59:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfddc)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdec)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe24)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe34)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe6c)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe7c)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfeb4)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec4)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfefc)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff0c)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff44)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff54)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff8c)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff9c)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffd4)
59:55:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffe4)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc001c)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc002c)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0064)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0074)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00ac)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00bc)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00f4)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0104)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc013c)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc014c)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0184)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0194)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01cc)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01dc)
59:55:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0214)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0224)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc025c)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc026c)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02a4)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02b4)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02ec)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02fc)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0334)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0344)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc037c)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc038c)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c4)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03d4)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc040c)
59:55:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc041c)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0454)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0464)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc049c)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04ac)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04e4)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04f4)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc053c)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0574)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0584)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc05bc)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc05cc)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0604)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0614)
59:55:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc064c)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc065c)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0694)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06a4)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06dc)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06ec)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0724)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0734)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc076c)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc077c)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07b4)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07c4)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07fc)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc080c)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:303 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0844)
59:55:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0854)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc088c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc089c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc08d4)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc08e4)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc091c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc092c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0964)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0974)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09ac)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09bc)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09f4)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a04)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a3c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a4c)
59:55:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a84)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a94)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0acc)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0adc)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b14)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b24)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b5c)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b6c)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0ba4)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bb4)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bec)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bfc)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c34)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c44)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c7c)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c8c)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0ca0)
59:55:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0cc4)
59:55:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:306 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +459us
59:55:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:55:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:306 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:306 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:55:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 757
59:55:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4081us
59:55:306 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:306 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:307 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:307 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:307 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1851us
59:55:307 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:307 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +7344us
59:55:307 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 758
59:55:307 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1943us
59:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:308 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:308 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:308 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:308 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:308 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:308 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:308 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:308 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:308 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bb0->088128d4, semaphore signaled) +5us
59:55:308 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:308 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level3 (276->367, pc: 088128d4->08812bb0, sema waited) +0us
59:55:308 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> Task Level4 (367->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:309 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:309 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:309 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:309 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef84)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef94)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefcc)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefdc)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf014)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf024)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf05c)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0a4)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0b4)
59:55:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0fc)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf134)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf144)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf17c)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf18c)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c4)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1d4)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf20c)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf21c)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf254)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf264)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf29c)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2ac)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2e4)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2f4)
59:55:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf32c)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf33c)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf374)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf384)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3bc)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3cc)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf404)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf414)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf44c)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf45c)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf494)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4a4)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4dc)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4ec)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf524)
59:55:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf534)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf56c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf57c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5b4)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c4)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5fc)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf60c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf644)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf654)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf68c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf69c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6d4)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6e4)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf71c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf72c)
59:55:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf764)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf774)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7ac)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7bc)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7f4)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf804)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf83c)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf84c)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf884)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf894)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8cc)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8dc)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf914)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf924)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf95c)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf96c)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9a4)
59:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9b4)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9ec)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9fc)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa34)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa44)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa7c)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa8c)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac4)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfad4)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb0c)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb1c)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb54)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb64)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb9c)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbac)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbe4)
59:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbf4)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc2c)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc3c)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc74)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc84)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcbc)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfccc)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd04)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd14)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd4c)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd5c)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd94)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfda4)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfddc)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdec)
59:55:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe24)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe34)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe6c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe7c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfeb4)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec4)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfefc)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff0c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff44)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff54)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff8c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff9c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffd4)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffe4)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc001c)
59:55:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc002c)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0064)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0074)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00ac)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00bc)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00f4)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0104)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc013c)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc014c)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0184)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0194)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01cc)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01dc)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0214)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0224)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc025c)
59:55:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc026c)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02a4)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02b4)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02ec)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02fc)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0334)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0344)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc037c)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc038c)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c4)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03d4)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc040c)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc041c)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0454)
59:55:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0464)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc049c)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04ac)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04e4)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04f4)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc053c)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0574)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0584)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc05bc)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc05cc)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0604)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0614)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc064c)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc065c)
59:55:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0694)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06a4)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06dc)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06ec)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0724)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0734)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc076c)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc077c)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07b4)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07c4)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07fc)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc080c)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0844)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0854)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc088c)
59:55:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:320 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc089c)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc08d4)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc08e4)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc091c)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc092c)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0964)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0974)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09ac)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09bc)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09f4)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a04)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a3c)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a4c)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a84)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a94)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0acc)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0adc)
59:55:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b14)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b24)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b5c)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b6c)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0ba4)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bb4)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bec)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bfc)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c34)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c44)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c7c)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c8c)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0ca0)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0ca0
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0cc4)
59:55:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ca0 - stall = 08cc0cc4
59:55:322 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:322 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08813a94, GeDrawSync) +459us
59:55:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a566c8->08000000, interrupt) +0us
59:55:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:323 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a566c8, left interrupt) +0us
59:55:323 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:323 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08a56880->08a52a04, blocking audio) +0us
59:55:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:55:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:55:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:323 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:323 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:55:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:323 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
59:55:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +210us
59:55:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 758
59:55:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:55:323 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:324 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +403us
59:55:324 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:324 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:324 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:324 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:324 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:324 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:324 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:324 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:324 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 759
59:55:324 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4606us
59:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:324 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:324 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:325 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:325 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:325 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:325 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:325 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:325 Task Level3  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level3 (359->367, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:325 Task Level3  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level3 -> user_main (367->276, pc: 08812bdc->088128d4, semaphore signaled) +0us
59:55:325 user_main    I[KERNEL]: hle\scekernelthread.cpp:2444 sceKernelTerminateThread(367)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:2392 sceKernelDeleteThread(367)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack Task Level3
59:55:325 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
59:55:325 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:325 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 088128d4->08812bb8, sema waited) +0us
59:55:325 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:55:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:55:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:325 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:325 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:325 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef84)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef94)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefcc)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefdc)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf014)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf024)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf05c)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0a4)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0b4)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0fc)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf134)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf144)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf17c)
59:55:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf18c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c4)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1d4)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf20c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf21c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf254)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf264)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf29c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2ac)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2e4)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2f4)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf32c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf33c)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf374)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf384)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3bc)
59:55:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3cc)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf404)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf414)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf44c)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf45c)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf494)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4a4)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4dc)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4ec)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf524)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf534)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf56c)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf57c)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5b4)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c4)
59:55:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5fc)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf60c)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf644)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf654)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf68c)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf69c)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6d4)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6e4)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf71c)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf72c)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf764)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf774)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7ac)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7bc)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7f4)
59:55:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf804)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf83c)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf84c)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf884)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf894)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8cc)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8dc)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf914)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf924)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf95c)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf96c)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9a4)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9b4)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9ec)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9fc)
59:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa34)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa44)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa7c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa8c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac4)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfad4)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb0c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb1c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb54)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb64)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb9c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbac)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbe4)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbf4)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc2c)
59:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc3c)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc74)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc84)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcbc)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfccc)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd04)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd14)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd4c)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd5c)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd94)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfda4)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfddc)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdec)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe24)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe34)
59:55:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe6c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe7c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfeb4)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec4)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfefc)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff0c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff44)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff54)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff8c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff9c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffd4)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffe4)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc001c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc002c)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0064)
59:55:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0074)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00ac)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00bc)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00f4)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0104)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc013c)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc014c)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0184)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0194)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01cc)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01dc)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0214)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0224)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc025c)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc026c)
59:55:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02a4)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02b4)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02ec)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02fc)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0334)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0344)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc037c)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc038c)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c4)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03d4)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc040c)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc041c)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0454)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0464)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc049c)
59:55:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04ac)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04e4)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04f4)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc053c)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0574)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0584)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc05bc)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc05cc)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0604)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0614)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc064c)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc065c)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0694)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06a4)
59:55:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06dc)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06ec)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0724)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0734)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc076c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc077c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07b4)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07c4)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07fc)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc080c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0844)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0854)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc088c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc089c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc08d4)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc08e4)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:337 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc091c)
59:55:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc092c)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0964)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0974)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09ac)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09bc)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09f4)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a04)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a3c)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a4c)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a84)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a94)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0acc)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0adc)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b14)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b24)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b5c)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b6c)
59:55:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:338 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0ba4)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bb4)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bec)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bfc)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c34)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c44)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c7c)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c8c)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0cb0)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:339 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:55:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:55:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:339 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:339 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:55:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:340 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 759
59:55:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3534us
59:55:340 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:340 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +560us
59:55:340 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:340 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:340 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:340 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7138us
59:55:341 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 760
59:55:341 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2655us
59:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:341 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:341 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:341 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:341 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:341 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:341 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:341 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:341 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:341 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:342 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:342 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:342 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:342 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef84)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef94)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefcc)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefdc)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf014)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf024)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf05c)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0a4)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0b4)
59:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0fc)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf134)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf144)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf17c)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf18c)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c4)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1d4)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf20c)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf21c)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf254)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf264)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf29c)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2ac)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2e4)
59:55:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2f4)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf32c)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf33c)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf374)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf384)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3bc)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3cc)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf404)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf414)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf44c)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf45c)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf494)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4a4)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4dc)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4ec)
59:55:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf524)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf534)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf56c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf57c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5b4)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c4)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5fc)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf60c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf644)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf654)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf68c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf69c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6d4)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6e4)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf71c)
59:55:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf72c)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf764)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf774)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7ac)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7bc)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7f4)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf804)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf83c)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf84c)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf884)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf894)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8cc)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8dc)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf914)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf924)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf95c)
59:55:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf96c)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9a4)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9b4)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9ec)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9fc)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa34)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa44)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa7c)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa8c)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac4)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfad4)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb0c)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb1c)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb54)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb64)
59:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb9c)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbac)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbe4)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbf4)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc2c)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc3c)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc74)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc84)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcbc)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfccc)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd04)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd14)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd4c)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd5c)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd94)
59:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfda4)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfddc)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdec)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe24)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe34)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe6c)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe7c)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfeb4)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec4)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfefc)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff0c)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff44)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff54)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff8c)
59:55:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff9c)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffd4)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffe4)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc001c)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc002c)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0064)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0074)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00ac)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00bc)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00f4)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0104)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc013c)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc014c)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0184)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0194)
59:55:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01cc)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01dc)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0214)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0224)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc025c)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc026c)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02a4)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02b4)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02ec)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02fc)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0334)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0344)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc037c)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc038c)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c4)
59:55:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03d4)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc040c)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc041c)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0454)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0464)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc049c)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04ac)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04e4)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04f4)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc053c)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0574)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0584)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc05bc)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc05cc)
59:55:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0604)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0614)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc064c)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc065c)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0694)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06a4)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06dc)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06ec)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0724)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0734)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc076c)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc077c)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07b4)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07c4)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07fc)
59:55:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc080c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0844)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0854)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc088c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc089c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc08d4)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc08e4)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc091c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc092c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0964)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0974)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09ac)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09bc)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09f4)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a04)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:354 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a3c)
59:55:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a4c)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a84)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a94)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0acc)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0adc)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b14)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b24)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b5c)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b6c)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0ba4)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bb4)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bec)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bfc)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c34)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c44)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c7c)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:355 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c8c)
59:55:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0cb0)
59:55:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:356 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:55:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:356 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:356 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:55:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 760
59:55:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +471us
59:55:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:356 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:356 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:357 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:357 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:357 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5419us
59:55:357 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:357 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3776us
59:55:357 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:357 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:357 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:357 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 761
59:55:358 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3260us
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:358 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:358 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:358 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:358 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:358 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:358 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:358 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:358 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:358 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:358 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:359 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:359 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:359 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef84)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef94)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefcc)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefdc)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf014)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf024)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf05c)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0a4)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0b4)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0fc)
59:55:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf134)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf144)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf17c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf18c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c4)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1d4)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf20c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf21c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf254)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf264)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf29c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2ac)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2e4)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2f4)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf32c)
59:55:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf33c)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf374)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf384)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3bc)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3cc)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf404)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf414)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf44c)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf45c)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf494)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4a4)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4dc)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4ec)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf524)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf534)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf56c)
59:55:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf57c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5b4)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c4)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5fc)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf60c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf644)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf654)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf68c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf69c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6d4)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6e4)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf71c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf72c)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf764)
59:55:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf774)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7ac)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7bc)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7f4)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf804)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf83c)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf84c)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf884)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf894)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8cc)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8dc)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf914)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf924)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf95c)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf96c)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9a4)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9b4)
59:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9ec)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9fc)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa34)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa44)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa7c)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa8c)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac4)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfad4)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb0c)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb1c)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb54)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb64)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb9c)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbac)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbe4)
59:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbf4)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc2c)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc3c)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc74)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc84)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcbc)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfccc)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd04)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd14)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd4c)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd5c)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd94)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfda4)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfddc)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdec)
59:55:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe24)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe34)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe6c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe7c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfeb4)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec4)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfefc)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff0c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff44)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff54)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff8c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff9c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffd4)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffe4)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc001c)
59:55:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc002c)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0064)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0074)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00ac)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00bc)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00f4)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0104)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc013c)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc014c)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0184)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0194)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01cc)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01dc)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0214)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0224)
59:55:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc025c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc026c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02a4)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02b4)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02ec)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02fc)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0334)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0344)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc037c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc038c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c4)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03d4)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc040c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc041c)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0454)
59:55:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0464)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc049c)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04ac)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04e4)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04f4)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc053c)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0574)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0584)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc05bc)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc05cc)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0604)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0614)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc064c)
59:55:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc065c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0694)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06a4)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06dc)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06ec)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0724)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0734)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc076c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc077c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07b4)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07c4)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07fc)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc080c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0844)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0854)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc088c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc089c)
59:55:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc08d4)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc08e4)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc091c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc092c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0964)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0974)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09ac)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09bc)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09f4)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a04)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a3c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a4c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a84)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a94)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0acc)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0adc)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b14)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b24)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b5c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:371 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b6c)
59:55:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0ba4)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bb4)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bec)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bfc)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c34)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c44)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c7c)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c8c)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0cb0)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:372 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:372 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:372 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:372 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:372 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:55:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:373 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +168us
59:55:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:373 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 761
59:55:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6835us
59:55:373 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:373 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:373 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:373 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:373 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:373 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2203us
59:55:373 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 762
59:55:373 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6021us
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:374 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:374 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:374 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:374 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:374 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:374 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:374 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:374 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:374 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:374 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:374 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:374 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:374 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:374 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:374 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:55:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:374 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:374 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:374 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef84)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef94)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefcc)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefdc)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf014)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf024)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf05c)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0a4)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0b4)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0fc)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf134)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf144)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf17c)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf18c)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c4)
59:55:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1d4)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf20c)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf21c)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf254)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf264)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf29c)
59:55:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2ac)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2e4)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2f4)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf32c)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf33c)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf374)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf384)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3bc)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3cc)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf404)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf414)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf44c)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf45c)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf494)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4a4)
59:55:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4dc)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4ec)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf524)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf534)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf56c)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf57c)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5b4)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c4)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5fc)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf60c)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf644)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf654)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf68c)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf69c)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6d4)
59:55:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6e4)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf71c)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf72c)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf764)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf774)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7ac)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7bc)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7f4)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf804)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf83c)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf84c)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf884)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf894)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8cc)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8dc)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf914)
59:55:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf924)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf95c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf96c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9a4)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9b4)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9ec)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9fc)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa34)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa44)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa7c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa8c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac4)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfad4)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb0c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb1c)
59:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb54)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb64)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb9c)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbac)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbe4)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbf4)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc2c)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc3c)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc74)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc84)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcbc)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfccc)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd04)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd14)
59:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd4c)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd5c)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd94)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfda4)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfddc)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdec)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe24)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe34)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe6c)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe7c)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfeb4)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec4)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfefc)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff0c)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff44)
59:55:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff54)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff8c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff9c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffd4)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffe4)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc001c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc002c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0064)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0074)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00ac)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00bc)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00f4)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0104)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc013c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc014c)
59:55:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0184)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0194)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01cc)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01dc)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0214)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0224)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc025c)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc026c)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02a4)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02b4)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02ec)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02fc)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0334)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0344)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc037c)
59:55:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc038c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c4)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03d4)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc040c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc041c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0454)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0464)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc049c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04ac)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04e4)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04f4)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc053c)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0574)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0584)
59:55:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc05bc)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc05cc)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0604)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0614)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc064c)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc065c)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0694)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06a4)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06dc)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06ec)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0724)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0734)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc076c)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc077c)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07b4)
59:55:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07c4)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07fc)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc080c)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0844)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0854)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc088c)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc089c)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc08d4)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc08e4)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc091c)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc092c)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0964)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0974)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09ac)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09bc)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09f4)
59:55:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a04)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a3c)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a4c)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a84)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a94)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0acc)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0adc)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b14)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b24)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b5c)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b6c)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0ba4)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bb4)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bec)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bfc)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c34)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c44)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c7c)
59:55:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c8c)
59:55:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0cb0)
59:55:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:389 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:55:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:389 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:389 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:389 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:55:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:389 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 762
59:55:389 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +477us
59:55:390 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:390 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:390 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:390 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +706us
59:55:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:55:390 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:390 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +51us
59:55:390 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:390 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:390 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:390 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:391 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:391 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:391 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:391 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:391 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 763
59:55:391 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1692us
59:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:391 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:391 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:391 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:391 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:391 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:391 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:392 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:392 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:392 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:392 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:392 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:392 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:392 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef84)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef94)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefcc)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefdc)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf014)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf024)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf05c)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0a4)
59:55:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0b4)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0fc)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf134)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf144)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf17c)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf18c)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c4)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1d4)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf20c)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf21c)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf254)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf264)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf29c)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2ac)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2e4)
59:55:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2f4)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf32c)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf33c)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf374)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf384)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3bc)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3cc)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf404)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf414)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf44c)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf45c)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf494)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4a4)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4dc)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4ec)
59:55:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf524)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf534)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf56c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf57c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5b4)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c4)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5fc)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf60c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf644)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf654)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf68c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf69c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6d4)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6e4)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf71c)
59:55:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf72c)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf764)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf774)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7ac)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7bc)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7f4)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf804)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf83c)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf84c)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf884)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf894)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8cc)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8dc)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf914)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf924)
59:55:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf95c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf96c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9a4)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9b4)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9ec)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9fc)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa34)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa44)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa7c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa8c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac4)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfad4)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb0c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb1c)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb54)
59:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb64)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb9c)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbac)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbe4)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbf4)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc2c)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc3c)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc74)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc84)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcbc)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfccc)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd04)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd14)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd4c)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd5c)
59:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd94)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfda4)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfddc)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdec)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe24)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe34)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe6c)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe7c)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfeb4)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec4)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfefc)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff0c)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff44)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff54)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff8c)
59:55:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff9c)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffd4)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffe4)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc001c)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc002c)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0064)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0074)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00ac)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00bc)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00f4)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0104)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc013c)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc014c)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0184)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0194)
59:55:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01cc)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01dc)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0214)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0224)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc025c)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc026c)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02a4)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02b4)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02ec)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02fc)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0334)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0344)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc037c)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc038c)
59:55:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c4)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03d4)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc040c)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc041c)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0454)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0464)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc049c)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04ac)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04e4)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04f4)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc053c)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0574)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0584)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc05bc)
59:55:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc05cc)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0604)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0614)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc064c)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc065c)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0694)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06a4)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06dc)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06ec)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0724)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0734)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc076c)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc077c)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07b4)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07c4)
59:55:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07fc)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc080c)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0844)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0854)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc088c)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc089c)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc08d4)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc08e4)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc091c)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc092c)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0964)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0974)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09ac)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09bc)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09f4)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a04)
59:55:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a3c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a4c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a84)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a94)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0acc)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0adc)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b14)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b24)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b5c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b6c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0ba4)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bb4)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bec)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bfc)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c34)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c44)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c7c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c8c)
59:55:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0cb0)
59:55:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:406 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:55:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:406 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:406 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:406 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:55:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:406 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 763
59:55:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6801us
59:55:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:407 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +208us
59:55:407 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:407 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:407 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:407 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 764
59:55:407 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6878us
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:408 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:408 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:408 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:408 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:408 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:408 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:408 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:408 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:408 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:408 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:55:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:55:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:408 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:408 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:408 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef84)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef94)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefcc)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefdc)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf014)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf024)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf05c)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0a4)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0b4)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0fc)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf134)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf144)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf17c)
59:55:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf18c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c4)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1d4)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf20c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf21c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf254)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf264)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf29c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2ac)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2e4)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2f4)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf32c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf33c)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf374)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf384)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3bc)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3cc)
59:55:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf404)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf414)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf44c)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf45c)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf494)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4a4)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4dc)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4ec)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf524)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf534)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf56c)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf57c)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5b4)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c4)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5fc)
59:55:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf60c)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf644)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf654)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf68c)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf69c)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6d4)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6e4)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf71c)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf72c)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf764)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf774)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7ac)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7bc)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7f4)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf804)
59:55:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf83c)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf84c)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf884)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf894)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8cc)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8dc)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf914)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf924)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf95c)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf96c)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9a4)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9b4)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9ec)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9fc)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa34)
59:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa44)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa7c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa8c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac4)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfad4)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb0c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb1c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb54)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb64)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb9c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbac)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbe4)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbf4)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc2c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc3c)
59:55:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc74)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc84)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcbc)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfccc)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd04)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd14)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd4c)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd5c)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd94)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfda4)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfddc)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdec)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe24)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe34)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe6c)
59:55:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe7c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfeb4)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec4)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfefc)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff0c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff44)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff54)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff8c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff9c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffd4)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffe4)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc001c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc002c)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0064)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0074)
59:55:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00ac)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00bc)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00f4)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0104)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc013c)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc014c)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0184)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0194)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01cc)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01dc)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0214)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0224)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc025c)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc026c)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02a4)
59:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02b4)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02ec)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02fc)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0334)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0344)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc037c)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc038c)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c4)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03d4)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc040c)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc041c)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0454)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0464)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc049c)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04ac)
59:55:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04e4)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04f4)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc053c)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0574)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0584)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc05bc)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc05cc)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0604)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0614)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc064c)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc065c)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0694)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06a4)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06dc)
59:55:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06ec)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0724)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0734)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc076c)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc077c)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07b4)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07c4)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07fc)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc080c)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0844)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0854)
59:55:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc088c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc089c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc08d4)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc08e4)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc091c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc092c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0964)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0974)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09ac)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09bc)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09f4)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a04)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a3c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a4c)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a84)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a94)
59:55:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0acc)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0adc)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b14)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b24)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b5c)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b6c)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0ba4)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bb4)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bec)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bfc)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c34)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c44)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c7c)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c8c)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0cb0)
59:55:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:422 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:422 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:55:423 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:55:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:423 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:423 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:423 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:55:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +118us
59:55:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 764
59:55:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3267us
59:55:423 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:423 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:423 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:424 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:424 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:424 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:424 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5771us
59:55:424 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:424 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3424us
59:55:424 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:424 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:424 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:424 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:424 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 765
59:55:424 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +346us
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:425 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:425 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:425 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:425 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:425 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:425 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:425 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:425 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:425 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:425 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:425 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:425 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:55:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:55:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:425 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:426 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:426 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef84)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef94)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefcc)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefdc)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf014)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf024)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf05c)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0a4)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0b4)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0fc)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf134)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf144)
59:55:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf17c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf18c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c4)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1d4)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf20c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf21c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf254)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf264)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf29c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2ac)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2e4)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2f4)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf32c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf33c)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf374)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf384)
59:55:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3bc)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3cc)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf404)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf414)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf44c)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf45c)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf494)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4a4)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4dc)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4ec)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf524)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf534)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf56c)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf57c)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5b4)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c4)
59:55:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5fc)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf60c)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf644)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf654)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf68c)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf69c)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6d4)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6e4)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf71c)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf72c)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf764)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf774)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7ac)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7bc)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7f4)
59:55:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf804)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf83c)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf84c)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf884)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf894)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8cc)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8dc)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf914)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf924)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf95c)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf96c)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9a4)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9b4)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9ec)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9fc)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa34)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa44)
59:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa7c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa8c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac4)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfad4)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb0c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb1c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb54)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb64)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb9c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbac)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbe4)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbf4)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc2c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc3c)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc74)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc84)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcbc)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfccc)
59:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd04)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd14)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd4c)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd5c)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd94)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfda4)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfddc)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdec)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe24)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe34)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe6c)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe7c)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfeb4)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec4)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfefc)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff0c)
59:55:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff44)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff54)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff8c)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff9c)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffd4)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffe4)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc001c)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc002c)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0064)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0074)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00ac)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00bc)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00f4)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0104)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc013c)
59:55:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc014c)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0184)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0194)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01cc)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01dc)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0214)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0224)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc025c)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc026c)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02a4)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02b4)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02ec)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02fc)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0334)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0344)
59:55:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc037c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc038c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c4)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03d4)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc040c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc041c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0454)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0464)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc049c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04ac)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04e4)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04f4)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc053c)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0574)
59:55:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0584)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc05bc)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc05cc)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0604)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0614)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc064c)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc065c)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0694)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06a4)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06dc)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06ec)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0724)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0734)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc076c)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc077c)
59:55:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07b4)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07c4)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07fc)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc080c)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0844)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0854)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc088c)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc089c)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc08d4)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc08e4)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc091c)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc092c)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0964)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0974)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09ac)
59:55:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09bc)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09f4)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a04)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a3c)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a4c)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a84)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a94)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0acc)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0adc)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b14)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b24)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b5c)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b6c)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0ba4)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bb4)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bec)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bfc)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c34)
59:55:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c44)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c7c)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c8c)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0cb0)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:439 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:439 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:439 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:55:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 765
59:55:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3435us
59:55:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6483us
59:55:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:440 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:440 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:440 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2555us
59:55:440 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 766
59:55:440 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2754us
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:441 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:441 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:441 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:441 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:441 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:441 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:441 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:441 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:441 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:441 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:441 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:55:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:441 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:441 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:441 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef84)
59:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef94)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefcc)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefdc)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf014)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf024)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf05c)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0a4)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0b4)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0fc)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf134)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf144)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf17c)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf18c)
59:55:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c4)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1d4)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf20c)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf21c)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf254)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf264)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf29c)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2ac)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2e4)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2f4)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf32c)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf33c)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf374)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf384)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3bc)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3cc)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf404)
59:55:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf414)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf44c)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf45c)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf494)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4a4)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4dc)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4ec)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf524)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf534)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf56c)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf57c)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5b4)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c4)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5fc)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf60c)
59:55:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf644)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf654)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf68c)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf69c)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6d4)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6e4)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf71c)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf72c)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf764)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf774)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7ac)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7bc)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7f4)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf804)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf83c)
59:55:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf84c)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf884)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf894)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8cc)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8dc)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf914)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf924)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf95c)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf96c)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9a4)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9b4)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9ec)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9fc)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa34)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa44)
59:55:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa7c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa8c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac4)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfad4)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb0c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb1c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb54)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb64)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb9c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbac)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbe4)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbf4)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc2c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc3c)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc74)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc84)
59:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcbc)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfccc)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd04)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd14)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd4c)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd5c)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd94)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfda4)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfddc)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdec)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe24)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe34)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe6c)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe7c)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfeb4)
59:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec4)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfefc)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff0c)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff44)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff54)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff8c)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff9c)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffd4)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffe4)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc001c)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc002c)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0064)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0074)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00ac)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00bc)
59:55:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00f4)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0104)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc013c)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc014c)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0184)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0194)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01cc)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01dc)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0214)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0224)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc025c)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc026c)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02a4)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02b4)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02ec)
59:55:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02fc)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0334)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0344)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc037c)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc038c)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c4)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03d4)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc040c)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc041c)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0454)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0464)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc049c)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04ac)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04e4)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04f4)
59:55:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc053c)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0574)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0584)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc05bc)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc05cc)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0604)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0614)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc064c)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc065c)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0694)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06a4)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06dc)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06ec)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0724)
59:55:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0734)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc076c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc077c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07b4)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07c4)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07fc)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc080c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0844)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0854)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc088c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc089c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc08d4)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc08e4)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc091c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc092c)
59:55:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0964)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0974)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09ac)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09bc)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09f4)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a04)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a3c)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a4c)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a84)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a94)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0acc)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0adc)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b14)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b24)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b5c)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b6c)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0ba4)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bb4)
59:55:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bec)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bfc)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c34)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c44)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c7c)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c8c)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0cb0)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:455 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:455 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:55:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 766
59:55:456 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3392us
59:55:456 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:456 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:456 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:456 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1058us
59:55:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 767
59:55:457 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9438us
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:457 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:457 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:457 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:457 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:457 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:457 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:457 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:457 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:457 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:457 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:457 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:457 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:458 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:458 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:458 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef84)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef94)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefcc)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefdc)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf014)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf024)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf05c)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0a4)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0b4)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0fc)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf134)
59:55:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf144)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf17c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf18c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c4)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1d4)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf20c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf21c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf254)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf264)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf29c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2ac)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2e4)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2f4)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf32c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf33c)
59:55:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf374)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf384)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3bc)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3cc)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf404)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf414)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf44c)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf45c)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf494)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4a4)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4dc)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4ec)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf524)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf534)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf56c)
59:55:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf57c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5b4)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c4)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5fc)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf60c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf644)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf654)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf68c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf69c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6d4)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6e4)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf71c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf72c)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf764)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf774)
59:55:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7ac)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7bc)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7f4)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf804)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf83c)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf84c)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf884)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf894)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8cc)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8dc)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf914)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf924)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf95c)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf96c)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9a4)
59:55:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9b4)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9ec)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9fc)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa34)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa44)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa7c)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa8c)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac4)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfad4)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb0c)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb1c)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb54)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb64)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb9c)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbac)
59:55:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbe4)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbf4)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc2c)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc3c)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc74)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc84)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcbc)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfccc)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd04)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd14)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd4c)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd5c)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd94)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfda4)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfddc)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdec)
59:55:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe24)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe34)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe6c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe7c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfeb4)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec4)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfefc)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff0c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff44)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff54)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff8c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff9c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffd4)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffe4)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc001c)
59:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc002c)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0064)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0074)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00ac)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00bc)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00f4)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0104)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc013c)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc014c)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0184)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0194)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01cc)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01dc)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0214)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0224)
59:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc025c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc026c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02a4)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02b4)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02ec)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02fc)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0334)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0344)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc037c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc038c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c4)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03d4)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc040c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc041c)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0454)
59:55:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0464)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc049c)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04ac)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04e4)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04f4)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc053c)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0574)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0584)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc05bc)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc05cc)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0604)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0614)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc064c)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc065c)
59:55:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0694)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06a4)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06dc)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06ec)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0724)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0734)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc076c)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc077c)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07b4)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07c4)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07fc)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc080c)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0844)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0854)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc088c)
59:55:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc089c)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc08d4)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc08e4)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc091c)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc092c)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0964)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0974)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09ac)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09bc)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09f4)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a04)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a3c)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a4c)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a84)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a94)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0acc)
59:55:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0adc)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b14)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b24)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b5c)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b6c)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0ba4)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bb4)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bec)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bfc)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c34)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c44)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c7c)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c8c)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0cb0)
59:55:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:471 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:471 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +457us
59:55:471 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:55:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:472 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:472 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:55:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:55:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:472 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:472 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:55:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:472 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
59:55:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +68us
59:55:472 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +161us
59:55:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:472 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 767
59:55:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:472 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:472 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:473 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:473 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:473 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +8973us
59:55:473 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +143us
59:55:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:473 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2156us
59:55:473 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:473 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:473 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 768
59:55:473 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3964us
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:474 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:474 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:474 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:474 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:474 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:474 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:474 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:474 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:474 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:474 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:474 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:474 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:474 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:474 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:474 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:55:474 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:474 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:474 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:475 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef84)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef94)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefcc)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefdc)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf014)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf024)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf05c)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0a4)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0b4)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0fc)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf134)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf144)
59:55:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf17c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf18c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c4)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1d4)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf20c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf21c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf254)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf264)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf29c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2ac)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2e4)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2f4)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf32c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf33c)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf374)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf384)
59:55:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3bc)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3cc)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf404)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf414)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf44c)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf45c)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf494)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4a4)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4dc)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4ec)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf524)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf534)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf56c)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf57c)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5b4)
59:55:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c4)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5fc)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf60c)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf644)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf654)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf68c)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf69c)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6d4)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6e4)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf71c)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf72c)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf764)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf774)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7ac)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7bc)
59:55:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7f4)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf804)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf83c)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf84c)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf884)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf894)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8cc)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8dc)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf914)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf924)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf95c)
59:55:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf96c)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9a4)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9b4)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9ec)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9fc)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa34)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa44)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa7c)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa8c)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac4)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfad4)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb0c)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb1c)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb54)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb64)
59:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb9c)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbac)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbe4)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbf4)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc2c)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc3c)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc74)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc84)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcbc)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfccc)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd04)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd14)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd4c)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd5c)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd94)
59:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfda4)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfddc)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdec)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe24)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe34)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe6c)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe7c)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfeb4)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec4)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfefc)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff0c)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff44)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff54)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff8c)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff9c)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffd4)
59:55:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffe4)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc001c)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc002c)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0064)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0074)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00ac)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00bc)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00f4)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0104)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc013c)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc014c)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0184)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0194)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01cc)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01dc)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0214)
59:55:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0224)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc025c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc026c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02a4)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02b4)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02ec)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02fc)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0334)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0344)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc037c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc038c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c4)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03d4)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc040c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc041c)
59:55:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0454)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0464)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc049c)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04ac)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04e4)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04f4)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc053c)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0574)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0584)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc05bc)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc05cc)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0604)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0614)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc064c)
59:55:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc065c)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0694)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06a4)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06dc)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06ec)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0724)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0734)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc076c)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc077c)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07b4)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07c4)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07fc)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc080c)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0844)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0854)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc088c)
59:55:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc089c)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc08d4)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc08e4)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc091c)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc092c)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0964)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0974)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09ac)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09bc)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09f4)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a04)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a3c)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a4c)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a84)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a94)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0acc)
59:55:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0adc)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b14)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b24)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b5c)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b6c)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0ba4)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bb4)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bec)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bfc)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c34)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c44)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c7c)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c8c)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0cb0)
59:55:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:488 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:488 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:55:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:55:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:489 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:489 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:55:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 768
59:55:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3385us
59:55:489 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2915us
59:55:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:489 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:489 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:490 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:490 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:490 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6123us
59:55:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 769
59:55:490 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2804us
59:55:490 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:490 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:490 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:490 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:490 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:490 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:490 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:490 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:490 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:491 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:491 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:491 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:491 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:491 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:491 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:491 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:491 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:491 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:491 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:491 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef84)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef94)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefcc)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefdc)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf014)
59:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:491 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf024)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf05c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0a4)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0b4)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0fc)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf134)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf144)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf17c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf18c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c4)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1d4)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf20c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf21c)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf254)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf264)
59:55:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf29c)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2ac)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2e4)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2f4)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf32c)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf33c)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf374)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf384)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3bc)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3cc)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf404)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf414)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf44c)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf45c)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf494)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4a4)
59:55:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4dc)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4ec)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf524)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf534)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf56c)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf57c)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5b4)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c4)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5fc)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf60c)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf644)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf654)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf68c)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf69c)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6d4)
59:55:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6e4)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf71c)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf72c)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf764)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf774)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7ac)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7bc)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7f4)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf804)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf83c)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf84c)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf884)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf894)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8cc)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8dc)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf914)
59:55:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf924)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf95c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf96c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9a4)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9b4)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9ec)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9fc)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa34)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa44)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa7c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa8c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac4)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfad4)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb0c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb1c)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb54)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb64)
59:55:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb9c)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbac)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbe4)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbf4)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc2c)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc3c)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc74)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc84)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcbc)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfccc)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd04)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd14)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd4c)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd5c)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd94)
59:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfda4)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfddc)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdec)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe24)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe34)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe6c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe7c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfeb4)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec4)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfefc)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff0c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff44)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff54)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff8c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff9c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffd4)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffe4)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc001c)
59:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc002c)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0064)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0074)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00ac)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00bc)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00f4)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0104)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc013c)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc014c)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0184)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0194)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01cc)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01dc)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0214)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0224)
59:55:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc025c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc026c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02a4)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02b4)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02ec)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02fc)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0334)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0344)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc037c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc038c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c4)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03d4)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc040c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc041c)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0454)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0464)
59:55:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc049c)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04ac)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04e4)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04f4)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc053c)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0574)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0584)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc05bc)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc05cc)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0604)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0614)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc064c)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc065c)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0694)
59:55:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06a4)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06dc)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06ec)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0724)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0734)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc076c)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc077c)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07b4)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07c4)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07fc)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc080c)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0844)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0854)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc088c)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc089c)
59:55:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc08d4)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc08e4)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc091c)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc092c)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0964)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0974)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09ac)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09bc)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09f4)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a04)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a3c)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a4c)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a84)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a94)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0acc)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0adc)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b14)
59:55:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b24)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b5c)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b6c)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0ba4)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bb4)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bec)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bfc)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c34)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c44)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c7c)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c8c)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0cb0)
59:55:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:504 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:504 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08a56880, GeDrawSync) +457us
59:55:505 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, interrupt) +0us
59:55:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:55:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:55:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:505 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:505 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:55:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:505 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:505 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
59:55:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 769
59:55:505 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2290us
59:55:505 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:505 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:506 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4411us
59:55:506 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6131us
59:55:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:506 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:506 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:506 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:506 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 770
59:55:506 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2395us
59:55:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:506 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:507 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:507 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:507 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:507 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:507 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:507 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:507 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:507 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:507 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:507 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:507 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:507 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:507 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:507 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:507 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:507 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef84)
59:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef94)
59:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefcc)
59:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefdc)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf014)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf024)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf05c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0a4)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0b4)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0fc)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf134)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf144)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf17c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf18c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c4)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1d4)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf20c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:508 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf21c)
59:55:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf254)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf264)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf29c)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2ac)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2e4)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2f4)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf32c)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf33c)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf374)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf384)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3bc)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3cc)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf404)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf414)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf44c)
59:55:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf45c)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf494)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4a4)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4dc)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4ec)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf524)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf534)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf56c)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf57c)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5b4)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c4)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5fc)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf60c)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf644)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf654)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf68c)
59:55:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf69c)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6d4)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6e4)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf71c)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf72c)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf764)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf774)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7ac)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7bc)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7f4)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf804)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf83c)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf84c)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf884)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf894)
59:55:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8cc)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8dc)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf914)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf924)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf95c)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf96c)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9a4)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9b4)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9ec)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9fc)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa34)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa44)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa7c)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa8c)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac4)
59:55:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfad4)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb0c)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb1c)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb54)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb64)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb9c)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbac)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbe4)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbf4)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc2c)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc3c)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc74)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc84)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcbc)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfccc)
59:55:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd04)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd14)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd4c)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd5c)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd94)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfda4)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfddc)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdec)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe24)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe34)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe6c)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe7c)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfeb4)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec4)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfefc)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff0c)
59:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff44)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff54)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff8c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff9c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffd4)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffe4)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc001c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc002c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0064)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0074)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00ac)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00bc)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00f4)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0104)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc013c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc014c)
59:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0184)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0194)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01cc)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01dc)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0214)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0224)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc025c)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc026c)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02a4)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02b4)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02ec)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02fc)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0334)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0344)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc037c)
59:55:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc038c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c4)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03d4)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc040c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc041c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0454)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0464)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc049c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04ac)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04e4)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04f4)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc053c)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0574)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0584)
59:55:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc05bc)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc05cc)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0604)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0614)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc064c)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc065c)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0694)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06a4)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06dc)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06ec)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0724)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0734)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc076c)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc077c)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07b4)
59:55:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07c4)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07fc)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc080c)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0844)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0854)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc088c)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc089c)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc08d4)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc08e4)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc091c)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc092c)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0964)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0974)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09ac)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09bc)
59:55:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09f4)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a04)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a3c)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a4c)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a84)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a94)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0acc)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0adc)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b14)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b24)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b5c)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b6c)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0ba4)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bb4)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bec)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bfc)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c34)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c44)
59:55:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c7c)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c8c)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0cb0)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:521 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:521 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:521 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:55:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +18us
59:55:521 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 770
59:55:522 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +6288us
59:55:522 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:522 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:522 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:522 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1411us
59:55:522 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:522 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 771
59:55:522 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6171us
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:523 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:523 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:523 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:523 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:523 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:523 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:523 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:523 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:523 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:523 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:523 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:523 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:523 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:55:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:523 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:523 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:523 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef84)
59:55:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef94)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefcc)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefdc)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf014)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf024)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf05c)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0a4)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0b4)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0fc)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf134)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf144)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf17c)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf18c)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c4)
59:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:524 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1d4)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf20c)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf21c)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf254)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf264)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf29c)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2ac)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2e4)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2f4)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf32c)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf33c)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf374)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf384)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3bc)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3cc)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf404)
59:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:525 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf414)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf44c)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf45c)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf494)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4a4)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4dc)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4ec)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf524)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf534)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf56c)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf57c)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5b4)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c4)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5fc)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf60c)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf644)
59:55:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf654)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf68c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf69c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6d4)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6e4)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf71c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf72c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf764)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf774)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7ac)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7bc)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7f4)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf804)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf83c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf84c)
59:55:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf884)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf894)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8cc)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8dc)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf914)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf924)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf95c)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf96c)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9a4)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9b4)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9ec)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9fc)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa34)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa44)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa7c)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa8c)
59:55:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac4)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfad4)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb0c)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb1c)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb54)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb64)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb9c)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbac)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbe4)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbf4)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc2c)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc3c)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc74)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc84)
59:55:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcbc)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfccc)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd04)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd14)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd4c)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd5c)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd94)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfda4)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfddc)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdec)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe24)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe34)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe6c)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe7c)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfeb4)
59:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec4)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfefc)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff0c)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff44)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff54)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff8c)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff9c)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffd4)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffe4)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc001c)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc002c)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0064)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0074)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00ac)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00bc)
59:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00f4)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0104)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc013c)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc014c)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0184)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0194)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01cc)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01dc)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0214)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0224)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc025c)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc026c)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02a4)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02b4)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02ec)
59:55:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02fc)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0334)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0344)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc037c)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc038c)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c4)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03d4)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc040c)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc041c)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0454)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0464)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc049c)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04ac)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04e4)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04f4)
59:55:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc053c)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0574)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0584)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc05bc)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc05cc)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0604)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0614)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc064c)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc065c)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0694)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06a4)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06dc)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06ec)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0724)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0734)
59:55:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc076c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc077c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07b4)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07c4)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07fc)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc080c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0844)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0854)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc088c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc089c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc08d4)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc08e4)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc091c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc092c)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0964)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0974)
59:55:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09ac)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09bc)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09f4)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a04)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a3c)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a4c)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a84)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a94)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0acc)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0adc)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b14)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b24)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b5c)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b6c)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0ba4)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bb4)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bec)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bfc)
59:55:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c34)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c44)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c7c)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c8c)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0cb0)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:537 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:537 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:537 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:55:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 771
59:55:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2682us
59:55:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +172us
59:55:538 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +67us
59:55:538 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:538 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:538 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:538 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +9196us
59:55:539 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +495us
59:55:539 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:539 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1804us
59:55:539 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:539 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 772
59:55:539 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1049us
59:55:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:539 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:539 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:539 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:539 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:539 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:539 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:539 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:540 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:540 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:540 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:540 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:540 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:540 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:540 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef84)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef94)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefcc)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefdc)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf014)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf024)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf05c)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0a4)
59:55:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0b4)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0fc)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf134)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf144)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf17c)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf18c)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c4)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1d4)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf20c)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf21c)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf254)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf264)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf29c)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2ac)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2e4)
59:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2f4)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf32c)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf33c)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf374)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf384)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3bc)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3cc)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf404)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf414)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf44c)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf45c)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf494)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4a4)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4dc)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4ec)
59:55:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:542 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf524)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf534)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf56c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf57c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5b4)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c4)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5fc)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf60c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf644)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf654)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf68c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf69c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6d4)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6e4)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf71c)
59:55:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf72c)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf764)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf774)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7ac)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7bc)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7f4)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf804)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf83c)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf84c)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf884)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf894)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8cc)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8dc)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf914)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf924)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf95c)
59:55:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf96c)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9a4)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9b4)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9ec)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9fc)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa34)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa44)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa7c)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa8c)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac4)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfad4)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb0c)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb1c)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb54)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb64)
59:55:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb9c)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbac)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbe4)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbf4)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc2c)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc3c)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc74)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc84)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcbc)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfccc)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd04)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd14)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd4c)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd5c)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd94)
59:55:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfda4)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfddc)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdec)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe24)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe34)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe6c)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe7c)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfeb4)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec4)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfefc)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff0c)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff44)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff54)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff8c)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff9c)
59:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffd4)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffe4)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc001c)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc002c)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0064)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0074)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00ac)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00bc)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00f4)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0104)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc013c)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc014c)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0184)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0194)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01cc)
59:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01dc)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0214)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0224)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc025c)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc026c)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02a4)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02b4)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02ec)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02fc)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0334)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0344)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc037c)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc038c)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c4)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03d4)
59:55:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc040c)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc041c)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0454)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0464)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc049c)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04ac)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04e4)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04f4)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc053c)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0574)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0584)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc05bc)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc05cc)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0604)
59:55:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0614)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc064c)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc065c)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0694)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06a4)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06dc)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06ec)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0724)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0734)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc076c)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc077c)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07b4)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07c4)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07fc)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc080c)
59:55:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0844)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0854)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc088c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc089c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc08d4)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc08e4)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc091c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc092c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0964)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0974)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09ac)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09bc)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09f4)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a04)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a3c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a4c)
59:55:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a84)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a94)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0acc)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0adc)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b14)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b24)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b5c)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b6c)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0ba4)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bb4)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bec)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bfc)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c34)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c44)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c7c)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c8c)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0cb0)
59:55:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:553 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:554 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:55:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:55:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:554 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:554 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:55:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 772
59:55:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6652us
59:55:554 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:554 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2563us
59:55:554 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:555 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:555 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:555 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 773
59:55:555 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6013us
59:55:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:555 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:555 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:555 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:555 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:555 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:555 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:556 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:556 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:556 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:556 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:556 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:556 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:556 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:556 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:556 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:556 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:556 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef84)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef94)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefcc)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefdc)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf014)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf024)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf05c)
59:55:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0a4)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0b4)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0fc)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf134)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf144)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf17c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf18c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c4)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1d4)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf20c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf21c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf254)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf264)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf29c)
59:55:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2ac)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2e4)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2f4)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf32c)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf33c)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf374)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf384)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3bc)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3cc)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf404)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf414)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf44c)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf45c)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf494)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4a4)
59:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4dc)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4ec)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf524)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf534)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf56c)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf57c)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5b4)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c4)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5fc)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf60c)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf644)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf654)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf68c)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf69c)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:559 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6d4)
59:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6e4)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf71c)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf72c)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf764)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf774)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7ac)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7bc)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7f4)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf804)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf83c)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf84c)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf884)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf894)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8cc)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8dc)
59:55:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf914)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf924)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf95c)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf96c)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9a4)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9b4)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9ec)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9fc)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa34)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa44)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa7c)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa8c)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac4)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfad4)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb0c)
59:55:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb1c)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb54)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb64)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb9c)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbac)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbe4)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbf4)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc2c)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc3c)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc74)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc84)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcbc)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfccc)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd04)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd14)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd4c)
59:55:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd5c)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd94)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfda4)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfddc)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdec)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe24)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe34)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe6c)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe7c)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfeb4)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec4)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfefc)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff0c)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff44)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff54)
59:55:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff8c)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff9c)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffd4)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffe4)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc001c)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc002c)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0064)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0074)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00ac)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00bc)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00f4)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0104)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc013c)
59:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc014c)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0184)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0194)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01cc)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01dc)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0214)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0224)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc025c)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc026c)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02a4)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02b4)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02ec)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02fc)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0334)
59:55:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0344)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc037c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc038c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c4)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03d4)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc040c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc041c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0454)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0464)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc049c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04ac)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04e4)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04f4)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc053c)
59:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0574)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0584)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc05bc)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc05cc)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0604)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0614)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc064c)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc065c)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0694)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06a4)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06dc)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06ec)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0724)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0734)
59:55:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc076c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc077c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07b4)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07c4)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07fc)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc080c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0844)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0854)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc088c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc089c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc08d4)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc08e4)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc091c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc092c)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0964)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0974)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09ac)
59:55:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09bc)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09f4)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a04)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a3c)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a4c)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a84)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a94)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0acc)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0adc)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b14)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b24)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b5c)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b6c)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0ba4)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bb4)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bec)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bfc)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c34)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c44)
59:55:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c7c)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c8c)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0cb0)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:570 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:570 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:570 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:570 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:55:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 773
59:55:571 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2689us
59:55:571 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:571 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:571 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:571 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5000us
59:55:571 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:571 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5757us
59:55:571 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:572 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:572 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 774
59:55:572 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +201us
59:55:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:572 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:572 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:572 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:572 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:572 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:572 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:572 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:572 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:572 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:572 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:572 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:572 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:572 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:572 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:573 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:573 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:573 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef84)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef94)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefcc)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefdc)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf014)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf024)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf05c)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0a4)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0b4)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
59:55:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0fc)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf134)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf144)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf17c)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf18c)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c4)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1d4)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf20c)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf21c)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf254)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf264)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf29c)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2ac)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2e4)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2f4)
59:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf32c)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf33c)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf374)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf384)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3bc)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3cc)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf404)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf414)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf44c)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf45c)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf494)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4a4)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4dc)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4ec)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf524)
59:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf534)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf56c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf57c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5b4)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c4)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5fc)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf60c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf644)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf654)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf68c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf69c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6d4)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6e4)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf71c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:576 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf72c)
59:55:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf764)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf774)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7ac)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7bc)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7f4)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf804)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf83c)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf84c)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf884)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf894)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8cc)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8dc)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf914)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf924)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf95c)
59:55:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf96c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9a4)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9b4)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9ec)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9fc)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa34)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa44)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa7c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa8c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac4)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfad4)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb0c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb1c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb54)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb64)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb9c)
59:55:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbac)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbe4)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbf4)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc2c)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc3c)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc74)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc84)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcbc)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfccc)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd04)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd14)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd4c)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd5c)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd94)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfda4)
59:55:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfddc)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdec)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe24)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe34)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe6c)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe7c)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfeb4)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec4)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfefc)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff0c)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff44)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff54)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff8c)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff9c)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffd4)
59:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffe4)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc001c)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc002c)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0064)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0074)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00ac)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00bc)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00f4)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0104)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc013c)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc014c)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0184)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0194)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01cc)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01dc)
59:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0214)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0224)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc025c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc026c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02a4)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02b4)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02ec)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02fc)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0334)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0344)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc037c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc038c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c4)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03d4)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc040c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc041c)
59:55:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0454)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0464)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc049c)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04ac)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04e4)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04f4)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc053c)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0574)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0584)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc05bc)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc05cc)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0604)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0614)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc064c)
59:55:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc065c)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0694)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06a4)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06dc)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06ec)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0724)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0734)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc076c)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc077c)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07b4)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07c4)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07fc)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc080c)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0844)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0854)
59:55:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc088c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc089c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc08d4)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc08e4)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc091c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc092c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0964)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0974)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09ac)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09bc)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09f4)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a04)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a3c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a4c)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a84)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a94)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0acc)
59:55:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0adc)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b14)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b24)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b5c)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b6c)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0ba4)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bb4)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bec)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bfc)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c34)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c44)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c7c)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c8c)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0cb0)
59:55:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:586 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:586 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +457us
59:55:586 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, interrupt) +0us
59:55:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:55:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:55:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:587 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:587 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:55:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:587 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08811b48->08812bb0, vblank start waited) +2us
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:55:587 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 774
59:55:587 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:587 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2836us
59:55:587 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:588 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5914us
59:55:588 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:588 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:588 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:588 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1784us
59:55:588 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:588 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 775
59:55:588 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2882us
59:55:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:588 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:589 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:589 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:589 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:589 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:589 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:589 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:589 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:589 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:589 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:589 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:589 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:589 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:589 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:589 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:55:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:55:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:589 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:589 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:589 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef84)
59:55:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef94)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefcc)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefdc)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf014)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf024)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf05c)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0a4)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0b4)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0fc)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf134)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf144)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf17c)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf18c)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c4)
59:55:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1d4)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf20c)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf21c)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf254)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf264)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf29c)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2ac)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2e4)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2f4)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf32c)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf33c)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf374)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf384)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3bc)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3cc)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf404)
59:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf414)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf44c)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf45c)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf494)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4a4)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4dc)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4ec)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf524)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf534)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf56c)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf57c)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5b4)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c4)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5fc)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf60c)
59:55:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf644)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf654)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf68c)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf69c)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6d4)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6e4)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf71c)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf72c)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf764)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf774)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7ac)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7bc)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7f4)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:593 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf804)
59:55:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf83c)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf84c)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf884)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf894)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8cc)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8dc)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf914)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf924)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf95c)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf96c)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9a4)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9b4)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9ec)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9fc)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa34)
59:55:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa44)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa7c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa8c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac4)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfad4)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb0c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb1c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb54)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb64)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb9c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbac)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbe4)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbf4)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc2c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc3c)
59:55:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc74)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc84)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcbc)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfccc)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd04)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd14)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd4c)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd5c)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd94)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfda4)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfddc)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdec)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe24)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe34)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe6c)
59:55:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe7c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfeb4)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec4)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfefc)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff0c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff44)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff54)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff8c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff9c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffd4)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffe4)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc001c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc002c)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0064)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0074)
59:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00ac)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00bc)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00f4)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0104)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc013c)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc014c)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0184)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0194)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01cc)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01dc)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0214)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0224)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc025c)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc026c)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02a4)
59:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02b4)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02ec)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02fc)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0334)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0344)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc037c)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc038c)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c4)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03d4)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc040c)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc041c)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0454)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0464)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc049c)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04ac)
59:55:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04e4)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04f4)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc053c)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0574)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0584)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc05bc)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc05cc)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0604)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0614)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc064c)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc065c)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0694)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06a4)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06dc)
59:55:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06ec)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0724)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0734)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc076c)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc077c)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07b4)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07c4)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07fc)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc080c)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0844)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0854)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc088c)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc089c)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc08d4)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc08e4)
59:55:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc091c)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc092c)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0964)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0974)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09ac)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09bc)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09f4)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a04)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a3c)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a4c)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a84)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a94)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0acc)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0adc)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b14)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b24)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b5c)
59:55:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b6c)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0ba4)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bb4)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bec)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bfc)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c34)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c44)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c7c)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c8c)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0cb0)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:603 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:55:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:55:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:603 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:604 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:55:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 775
59:55:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5597us
59:55:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:604 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:604 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:604 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +65us
59:55:604 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:605 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +9130us
59:55:605 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 776
59:55:605 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +435us
59:55:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:605 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:605 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:605 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:605 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:606 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +17us
59:55:606 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:606 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:606 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:606 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:606 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:606 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:606 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:606 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:606 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:606 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:606 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef84)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef94)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefcc)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefdc)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf014)
59:55:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf024)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf05c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0a4)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0b4)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0fc)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf134)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf144)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf17c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf18c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c4)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1d4)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf20c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf21c)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf254)
59:55:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf264)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf29c)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2ac)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2e4)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2f4)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf32c)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf33c)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf374)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf384)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3bc)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3cc)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf404)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf414)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf44c)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf45c)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf494)
59:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4a4)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4dc)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4ec)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf524)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf534)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf56c)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf57c)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5b4)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c4)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5fc)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf60c)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf644)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf654)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf68c)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf69c)
59:55:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6d4)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6e4)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf71c)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf72c)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf764)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf774)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7ac)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7bc)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7f4)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf804)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf83c)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf84c)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf884)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf894)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:610 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8cc)
59:55:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8dc)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf914)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf924)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf95c)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf96c)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9a4)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9b4)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9ec)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9fc)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa34)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa44)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa7c)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa8c)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac4)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfad4)
59:55:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb0c)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb1c)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb54)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb64)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb9c)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbac)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbe4)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbf4)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc2c)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc3c)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc74)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc84)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcbc)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfccc)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd04)
59:55:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd14)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd4c)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd5c)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd94)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfda4)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfddc)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdec)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe24)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe34)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe6c)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe7c)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfeb4)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec4)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfefc)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff0c)
59:55:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff44)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff54)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff8c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff9c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffd4)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffe4)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc001c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc002c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0064)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0074)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00ac)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00bc)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00f4)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0104)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc013c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc014c)
59:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0184)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0194)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01cc)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01dc)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0214)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0224)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc025c)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc026c)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02a4)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02b4)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02ec)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02fc)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0334)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0344)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc037c)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc038c)
59:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c4)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03d4)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc040c)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc041c)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0454)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0464)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc049c)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04ac)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04e4)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04f4)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc053c)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0574)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0584)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05bc)
59:55:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05cc)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0604)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0614)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc064c)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc065c)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0694)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06a4)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06dc)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06ec)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0724)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0734)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc076c)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc077c)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07b4)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07c4)
59:55:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07fc)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc080c)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0844)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0854)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc088c)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc089c)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08d4)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08e4)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc091c)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc092c)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0964)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0974)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09ac)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09bc)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09f4)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a04)
59:55:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a3c)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a4c)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a84)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a94)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0acc)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0adc)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b14)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b24)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b5c)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b6c)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ba4)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bb4)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bec)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bfc)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c34)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c44)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c7c)
59:55:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c8c)
59:55:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0cb0)
59:55:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0cb0
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:620 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +457us
59:55:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:620 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:55:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:620 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:620 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:55:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 776
59:55:620 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1371us
59:55:621 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:621 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8618us
59:55:621 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2139us
59:55:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:621 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:621 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:621 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 777
59:55:621 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3098us
59:55:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:622 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:622 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:622 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:622 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:622 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:631 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +31us
59:55:631 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:631 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:631 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:631 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:631 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:631 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:631 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:631 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:631 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:631 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:55:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:55:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:631 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:631 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:631 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef84)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef94)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefcc)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefdc)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf014)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf024)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf05c)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0a4)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0b4)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0fc)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf134)
59:55:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf144)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf17c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf18c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c4)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1d4)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf20c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf21c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf254)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf264)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf29c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ac)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2e4)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2f4)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf32c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf33c)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf374)
59:55:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf384)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3bc)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3cc)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf404)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf414)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf44c)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf45c)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf494)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4a4)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4dc)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf4ec)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf524)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf534)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf56c)
59:55:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf57c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5b4)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5c4)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf5fc)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf60c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf644)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf654)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf68c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf69c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6d4)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf6e4)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf71c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf72c)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf764)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf774)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7ac)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7bc)
59:55:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf7f4)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf804)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf83c)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf84c)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf884)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf894)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8cc)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf8dc)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf914)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf924)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf95c)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf96c)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9a4)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9b4)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9ec)
59:55:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf9fc)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa34)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa44)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa7c)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfa8c)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfac4)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfad4)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb0c)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb1c)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb54)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb64)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfb9c)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbac)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbe4)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfbf4)
59:55:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc2c)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc3c)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc74)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfc84)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfcbc)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfccc)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd04)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd14)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd4c)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd5c)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfd94)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfda4)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfddc)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfdec)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe24)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe34)
59:55:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe6c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfe7c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfeb4)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfec4)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbfefc)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff0c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff44)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff54)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff8c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbff9c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffd4)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbffe4)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc001c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc002c)
59:55:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0064)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0074)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00ac)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00bc)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc00f4)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0104)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc013c)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc014c)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0184)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0194)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01cc)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc01dc)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0214)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0224)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc025c)
59:55:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc026c)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02a4)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02b4)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02ec)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc02fc)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0334)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0344)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc037c)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc038c)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03c4)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc03d4)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc040c)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc041c)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0454)
59:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0464)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc049c)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04ac)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04e4)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc04f4)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc052c)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc053c)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0574)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0584)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc05bc)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc05cc)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0604)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0614)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc064c)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc065c)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0694)
59:55:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06a4)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06dc)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc06ec)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0724)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0734)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc076c)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc077c)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07b4)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07c4)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc07fc)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc080c)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0844)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0854)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc088c)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:643 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc089c)
59:55:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc08d4)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc08e4)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc091c)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc092c)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0964)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0974)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09ac)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09bc)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc09f4)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a04)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a3c)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a4c)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a84)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0a94)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0acc)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0adc)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:644 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b14)
59:55:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b24)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b5c)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0b6c)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0ba4)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bb4)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bec)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0bfc)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c34)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c44)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c7c)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c8c)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cc0c94)
59:55:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:645 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:645 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:55:650 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 777
59:55:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef2c)
59:55:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:651 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:651 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:651 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:55:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:55:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:651 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:651 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef40)
59:55:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2825us
59:55:651 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:651 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2296us
59:55:652 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:652 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:652 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:652 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5402us
59:55:652 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 778
59:55:652 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2882us
59:55:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:652 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:652 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:652 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:652 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:653 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:653 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:653 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:653 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:653 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:653 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:653 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:654 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:654 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:654 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:654 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef84)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef94)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefcc)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbefdc)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf014)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf024)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf05c)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf06c)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0a4)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0b4)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0ec)
59:55:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf0fc)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf134)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf144)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf17c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf18c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1c4)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf1d4)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf20c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf21c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf254)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf264)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf29c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2ac)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2e4)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf2f4)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf32c)
59:55:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf33c)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf374)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf384)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3bc)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf3cc)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf404)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf414)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf44c)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf45c)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf494)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4a4)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4dc)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf4ec)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf524)
59:55:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf534)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf56c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf57c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5b4)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5c4)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf5fc)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf60c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf644)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf654)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf68c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf69c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6d4)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf6e4)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf71c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf72c)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf764)
59:55:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf774)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7ac)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7bc)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf7f4)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf804)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf83c)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf84c)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf884)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf894)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8cc)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf8dc)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf914)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf924)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf95c)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf96c)
59:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9a4)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9b4)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9ec)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbf9fc)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa34)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa44)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa7c)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfa8c)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfac4)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfad4)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb0c)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb1c)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb54)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb64)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfb9c)
59:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbac)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbe4)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfbf4)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc2c)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc3c)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc74)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfc84)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfcbc)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfccc)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd04)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd14)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd4c)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd5c)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfd94)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:660 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfda4)
59:55:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfddc)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfdec)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe24)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe34)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe6c)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfe7c)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfeb4)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfec4)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbfefc)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff0c)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff44)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff54)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff8c)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbff9c)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffd4)
59:55:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbffe4)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc001c)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc002c)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0064)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0074)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00ac)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00bc)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc00f4)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0104)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc013c)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc014c)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0184)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0194)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01cc)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc01dc)
59:55:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0214)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0224)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc025c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc026c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02a4)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02b4)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02ec)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc02fc)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0334)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0344)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc037c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc038c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03c4)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc03d4)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc040c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc041c)
59:55:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0454)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0464)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc049c)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04ac)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04e4)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc04f4)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc052c)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc053c)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0574)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0584)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc05bc)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc05cc)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0604)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0614)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc064c)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc065c)
59:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0694)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc06a4)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc06dc)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc06ec)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0724)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0734)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc076c)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc077c)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc07b4)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc07c4)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc07fc)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc080c)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0844)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0854)
59:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc088c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc089c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc08d4)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc08e4)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc091c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc092c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0964)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0974)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc09ac)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc09bc)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc09f4)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0a04)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0a3c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0a4c)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0a84)
59:55:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0a94)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0acc)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0adc)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0b14)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0b24)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0b5c)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0b6c)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0ba4)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0bb4)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0bec)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0bfc)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0c34)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0c44)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0c7c)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0c8c)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cc0c94)
59:55:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:667 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:667 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:55:668 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 778
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef2c)
59:55:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:55:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:668 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:668 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef40)
59:55:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1500us
59:55:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:669 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:669 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:669 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3683us
59:55:669 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:669 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5512us
59:55:670 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:670 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:670 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:670 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 779
59:55:670 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1752us
59:55:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:670 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:670 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:670 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:670 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:670 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:671 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:671 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:671 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:671 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:671 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:671 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:671 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:671 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:671 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef84)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef94)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefcc)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbefdc)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf014)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf024)
59:55:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf05c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf06c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0a4)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0b4)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0ec)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf0fc)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf134)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf144)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf17c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf18c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1c4)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf1d4)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf20c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf21c)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf254)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf264)
59:55:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf29c)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2ac)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2e4)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf2f4)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf32c)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf33c)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf374)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf384)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3bc)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf3cc)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf404)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf414)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf44c)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf45c)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf494)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4a4)
59:55:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4dc)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf4ec)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf524)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf534)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf56c)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf57c)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5b4)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5c4)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf5fc)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf60c)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf644)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf654)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf68c)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf69c)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6d4)
59:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf6e4)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf71c)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf72c)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf764)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf774)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7ac)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7bc)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf7f4)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf804)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf83c)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf84c)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf884)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf894)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8cc)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf8dc)
59:55:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf914)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf924)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf95c)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf96c)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9a4)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9b4)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9ec)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbf9fc)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa34)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa44)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa7c)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfa8c)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfac4)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfad4)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb0c)
59:55:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb1c)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb54)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb64)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfb9c)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbac)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbe4)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfbf4)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc2c)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc3c)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc74)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfc84)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfcbc)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfccc)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd04)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd14)
59:55:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:677 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd4c)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd5c)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfd94)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfda4)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfddc)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfdec)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe24)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe34)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe6c)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfe7c)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfeb4)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfec4)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbfefc)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff0c)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff44)
59:55:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff54)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff8c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbff9c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffd4)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbffe4)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc001c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc002c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0064)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0074)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00ac)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00bc)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc00f4)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0104)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc013c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc014c)
59:55:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0184)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0194)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01cc)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc01dc)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0214)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0224)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc025c)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc026c)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02a4)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02b4)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02ec)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc02fc)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0334)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0344)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc037c)
59:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc038c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03c4)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc03d4)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc040c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc041c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0454)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0464)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc049c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04ac)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04e4)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc04f4)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc052c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc053c)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0574)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0584)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc05bc)
59:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc05cc)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0604)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0614)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc064c)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc065c)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0694)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06a4)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06dc)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc06ec)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0724)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0734)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc076c)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc077c)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07b4)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07c4)
59:55:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc07fc)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc080c)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0844)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0854)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc088c)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc089c)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc08d4)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc08e4)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc091c)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc092c)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0964)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0974)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09ac)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09bc)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc09f4)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a04)
59:55:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a3c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a4c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a84)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0a94)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0acc)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0adc)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b14)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b24)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b5c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0b6c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0ba4)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bb4)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bec)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0bfc)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c34)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c44)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c7c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c8c)
59:55:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cc0c94)
59:55:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:685 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:685 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:55:685 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 779
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef2c)
59:55:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:685 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:686 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:55:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:55:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:686 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:686 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef40)
59:55:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8033us
59:55:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:686 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:686 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:686 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +529us
59:55:687 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 780
59:55:687 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6187us
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:688 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:688 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:688 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:688 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:688 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:688 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:688 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:688 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:688 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:688 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:688 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:688 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:55:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:55:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:688 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:688 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:689 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef84)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef94)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefcc)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbefdc)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf014)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf024)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf05c)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf06c)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0a4)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0b4)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0ec)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf0fc)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf134)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf144)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf17c)
59:55:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf18c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1c4)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf1d4)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf20c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf21c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf254)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf264)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf29c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2ac)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2e4)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf2f4)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf32c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf33c)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf374)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf384)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3bc)
59:55:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf3cc)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf404)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf414)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf44c)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf45c)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf494)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4a4)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4dc)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf4ec)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf524)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf534)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf56c)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf57c)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5b4)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5c4)
59:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf5fc)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf60c)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf644)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf654)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf68c)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf69c)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6d4)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf6e4)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf71c)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf72c)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf764)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf774)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7ac)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7bc)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf7f4)
59:55:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf804)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf83c)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf84c)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf884)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf894)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8cc)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf8dc)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf914)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf924)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf95c)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf96c)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9a4)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9b4)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9ec)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbf9fc)
59:55:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa34)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa44)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa7c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfa8c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfac4)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfad4)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb0c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb1c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb54)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb64)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfb9c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbac)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbe4)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfbf4)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc2c)
59:55:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc3c)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc74)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfc84)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfcbc)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfccc)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd04)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd14)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd4c)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd5c)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfd94)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfda4)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfddc)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfdec)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe24)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe34)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:695 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe6c)
59:55:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfe7c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfeb4)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfec4)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbfefc)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff0c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff44)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff54)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff8c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbff9c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffd4)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbffe4)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc001c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc002c)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0064)
59:55:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0074)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00ac)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00bc)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc00f4)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0104)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc013c)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc014c)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0184)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0194)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01cc)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc01dc)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0214)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0224)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc025c)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc026c)
59:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02a4)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02b4)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02ec)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc02fc)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0334)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0344)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc037c)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc038c)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03c4)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc03d4)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc040c)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc041c)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0454)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0464)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc049c)
59:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04ac)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04e4)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc04f4)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc052c)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc053c)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0574)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0584)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc05bc)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc05cc)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0604)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0614)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc064c)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc065c)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0694)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc06a4)
59:55:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc06dc)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc06ec)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0724)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0734)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc076c)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc077c)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc07b4)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc07c4)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc07fc)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc080c)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0844)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0854)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc088c)
59:55:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc089c)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc08d4)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc08e4)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc091c)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc092c)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0964)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0974)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc09ac)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc09bc)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc09f4)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0a04)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0a3c)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0a4c)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0a84)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0a94)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0acc)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0adc)
59:55:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0b14)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0b24)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0b5c)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0b6c)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0ba4)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0bb4)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0bec)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0bfc)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0c34)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0c44)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0c7c)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0c8c)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cc0c94)
59:55:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:702 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:702 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:55:703 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 780
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef2c)
59:55:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:55:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:703 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:703 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef40)
59:55:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:704 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1507us
59:55:704 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1333us
59:55:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:704 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +966us
59:55:704 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:704 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9032us
59:55:704 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1725us
59:55:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:704 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:704 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:705 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:705 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:705 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 781
59:55:705 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +184us
59:55:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:705 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:705 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:705 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:705 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:705 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:705 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:705 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:706 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:706 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:706 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:706 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:706 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:706 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:706 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:706 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef84)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef94)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefcc)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbefdc)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf014)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf024)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf05c)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf06c)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0a4)
59:55:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0b4)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0ec)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf0fc)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf134)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf144)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf17c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf18c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1c4)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf1d4)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf20c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf21c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf254)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf264)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf29c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2ac)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2e4)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf2f4)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf32c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf33c)
59:55:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf374)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf384)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3bc)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf3cc)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf404)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf414)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf44c)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf45c)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf494)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4a4)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4dc)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf4ec)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf524)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf534)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf56c)
59:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf57c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5b4)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5c4)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf5fc)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf60c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf644)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf654)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf68c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf69c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6d4)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf6e4)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf71c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf72c)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf764)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf774)
59:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7ac)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7bc)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf7f4)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf804)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf83c)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf84c)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf884)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf894)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8cc)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf8dc)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf914)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf924)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf95c)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf96c)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9a4)
59:55:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9b4)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9ec)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbf9fc)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa34)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa44)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa7c)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfa8c)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfac4)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfad4)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb0c)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb1c)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb54)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb64)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfb9c)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbac)
59:55:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:711 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbe4)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfbf4)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc2c)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc3c)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc74)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfc84)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfcbc)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfccc)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd04)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd14)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd4c)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd5c)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfd94)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfda4)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:712 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfddc)
59:55:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfdec)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe24)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe34)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe6c)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfe7c)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfeb4)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfec4)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbfefc)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff0c)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff44)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff54)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff8c)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbff9c)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffd4)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbffe4)
59:55:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc001c)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc002c)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0064)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0074)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00ac)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00bc)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc00f4)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0104)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc013c)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc014c)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0184)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0194)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01cc)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc01dc)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0214)
59:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0224)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc025c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc026c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02a4)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02b4)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02ec)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc02fc)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0334)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0344)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc037c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc038c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03c4)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc03d4)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc040c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc041c)
59:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0454)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0464)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc049c)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04ac)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04e4)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc04f4)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc052c)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc053c)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0574)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0584)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc05bc)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc05cc)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0604)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0614)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc064c)
59:55:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc065c)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0694)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06a4)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06dc)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc06ec)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0724)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0734)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc076c)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc077c)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07b4)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07c4)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc07fc)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc080c)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0844)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0854)
59:55:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc088c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc089c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc08d4)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc08e4)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc091c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc092c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0964)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0974)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09ac)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09bc)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc09f4)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a04)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a3c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a4c)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a84)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0a94)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0acc)
59:55:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0adc)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b14)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b24)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b5c)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0b6c)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0ba4)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bb4)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bec)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0bfc)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c34)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c44)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c7c)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c8c)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cc0c94)
59:55:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:719 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:719 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:55:720 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 781
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef2c)
59:55:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:55:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:720 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:720 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef40)
59:55:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6157us
59:55:721 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:721 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1882us
59:55:721 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:721 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:721 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:721 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 782
59:55:721 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5370us
59:55:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:721 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:722 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:722 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:722 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:722 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:722 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:722 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:722 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:722 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:722 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:722 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:722 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:722 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:722 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:55:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:722 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:722 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:722 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef84)
59:55:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef94)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefcc)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbefdc)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf014)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf024)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf05c)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf06c)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0a4)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0b4)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0ec)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf0fc)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf134)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf144)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf17c)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf18c)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1c4)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf1d4)
59:55:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf20c)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf21c)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf254)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf264)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf29c)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2ac)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2e4)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf2f4)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf32c)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf33c)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf374)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf384)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3bc)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf3cc)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf404)
59:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf414)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf44c)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf45c)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf494)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4a4)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4dc)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf4ec)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf524)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf534)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf56c)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf57c)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5b4)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5c4)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf5fc)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf60c)
59:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf644)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf654)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf68c)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf69c)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6d4)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf6e4)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf71c)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf72c)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf764)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf774)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7ac)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7bc)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf7f4)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf804)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf83c)
59:55:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf84c)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf884)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf894)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8cc)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf8dc)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf914)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf924)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf95c)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf96c)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9a4)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9b4)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9ec)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbf9fc)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa34)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa44)
59:55:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa7c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfa8c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfac4)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfad4)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb0c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb1c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb54)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb64)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfb9c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbac)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbe4)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfbf4)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc2c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc3c)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc74)
59:55:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:728 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfc84)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfcbc)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfccc)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd04)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd14)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd4c)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd5c)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfd94)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfda4)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfddc)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfdec)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe24)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe34)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe6c)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfe7c)
59:55:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfeb4)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfec4)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbfefc)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff0c)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff44)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff54)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff8c)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbff9c)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffd4)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbffe4)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc001c)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc002c)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0064)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0074)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00ac)
59:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00bc)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc00f4)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0104)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc013c)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc014c)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0184)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0194)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01cc)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc01dc)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0214)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0224)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc025c)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc026c)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02a4)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02b4)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02ec)
59:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc02fc)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0334)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0344)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc037c)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc038c)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03c4)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc03d4)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc040c)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc041c)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0454)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0464)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc049c)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04ac)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04e4)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc04f4)
59:55:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc052c)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc053c)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0574)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0584)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc05bc)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc05cc)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0604)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0614)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc064c)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc065c)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0694)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc06a4)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc06dc)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc06ec)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:733 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0724)
59:55:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0734)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc076c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc077c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc07b4)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc07c4)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc07fc)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc080c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0844)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0854)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc088c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc089c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc08d4)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc08e4)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc091c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:734 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc092c)
59:55:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0964)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0974)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc09ac)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc09bc)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc09f4)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0a04)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0a3c)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0a4c)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0a84)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0a94)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0acc)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0adc)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0b14)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0b24)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0b5c)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0b6c)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0ba4)
59:55:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:735 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0bb4)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0bec)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0bfc)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0c34)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0c44)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0c7c)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0c8c)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cc0c94)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:736 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:736 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:55:736 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 782
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef2c)
59:55:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:55:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:737 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:737 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:737 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef40)
59:55:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4415us
59:55:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:737 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:737 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:738 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:738 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:738 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4147us
59:55:738 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:738 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5048us
59:55:738 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 783
59:55:738 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1138us
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:739 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:739 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:739 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:739 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:739 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:739 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:739 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:739 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:739 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:739 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:739 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:739 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:739 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:739 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:739 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:55:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:55:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:739 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:739 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:739 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:739 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef84)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef94)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefcc)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbefdc)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf014)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf024)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf05c)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf06c)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0a4)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0b4)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0ec)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf0fc)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf134)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf144)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf17c)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:740 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf18c)
59:55:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1c4)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf1d4)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf20c)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf21c)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf254)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf264)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf29c)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2ac)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2e4)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf2f4)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf32c)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf33c)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf374)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf384)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3bc)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:741 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf3cc)
59:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf404)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf414)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf44c)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf45c)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf494)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4a4)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4dc)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf4ec)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf524)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf534)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf56c)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf57c)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5b4)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5c4)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:742 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf5fc)
59:55:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf60c)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf644)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf654)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf68c)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf69c)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6d4)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf6e4)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf71c)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf72c)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf764)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf774)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7ac)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7bc)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf7f4)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:743 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf804)
59:55:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf83c)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf84c)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf884)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf894)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8cc)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf8dc)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf914)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf924)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf95c)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf96c)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9a4)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9b4)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9ec)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbf9fc)
59:55:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:744 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa34)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa44)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa7c)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfa8c)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfac4)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfad4)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb0c)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb1c)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb54)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb64)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:745 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfb9c)
59:55:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbac)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbe4)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfbf4)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc2c)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc3c)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc74)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfc84)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfcbc)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfccc)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd04)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd14)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd4c)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd5c)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfd94)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfda4)
59:55:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:746 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfddc)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfdec)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe24)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe34)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe6c)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfe7c)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfeb4)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfec4)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbfefc)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff0c)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff44)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff54)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff8c)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbff9c)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:747 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffd4)
59:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbffe4)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc001c)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc002c)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0064)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0074)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00ac)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00bc)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc00f4)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0104)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc013c)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc014c)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0184)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0194)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01cc)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:748 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc01dc)
59:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0214)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0224)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc025c)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc026c)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02a4)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02b4)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02ec)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc02fc)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0334)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0344)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc037c)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc038c)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03c4)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc03d4)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:749 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc040c)
59:55:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc041c)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0454)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0464)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc049c)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04ac)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04e4)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc04f4)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc052c)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc053c)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0574)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0584)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc05bc)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc05cc)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0604)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:750 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0614)
59:55:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc064c)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc065c)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0694)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06a4)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06dc)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc06ec)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0724)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0734)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc076c)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc077c)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07b4)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07c4)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc07fc)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc080c)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:751 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0844)
59:55:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0854)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc088c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc089c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc08d4)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc08e4)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc091c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc092c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0964)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0974)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09ac)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09bc)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc09f4)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a04)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a3c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a4c)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a84)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0a94)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:752 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0acc)
59:55:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0adc)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b14)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b24)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b5c)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0b6c)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0ba4)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bb4)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bec)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0bfc)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c34)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c44)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c7c)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c8c)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cc0c94)
59:55:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:753 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:753 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:55:754 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 783
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef2c)
59:55:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:55:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:754 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:754 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:754 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef40)
59:55:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:755 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +189us
59:55:755 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:755 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2651us
59:55:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8107us
59:55:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:755 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:755 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:755 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +931us
59:55:755 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 784
59:55:755 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:756 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:756 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:756 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:756 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:756 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:756 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:756 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:756 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:756 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:756 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:756 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:756 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:756 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:756 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:756 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:55:756 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:55:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:756 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:757 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:757 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef84)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef94)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefcc)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbefdc)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf014)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf024)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf05c)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf06c)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0a4)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0b4)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0ec)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf0fc)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf134)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf144)
59:55:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:757 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf17c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf18c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1c4)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf1d4)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf20c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf21c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf254)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf264)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf29c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2ac)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2e4)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf2f4)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf32c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf33c)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf374)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf384)
59:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:758 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3bc)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf3cc)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf404)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf414)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf44c)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf45c)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf494)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4a4)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4dc)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf4ec)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf524)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf534)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf56c)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf57c)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:759 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5b4)
59:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5c4)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf5fc)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf60c)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf644)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf654)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf68c)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf69c)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6d4)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf6e4)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf71c)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf72c)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf764)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf774)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7ac)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7bc)
59:55:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:760 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf7f4)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf804)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf83c)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf84c)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf884)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf894)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8cc)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf8dc)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf914)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf924)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf95c)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf96c)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9a4)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9b4)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9ec)
59:55:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:761 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbf9fc)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa34)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa44)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa7c)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfa8c)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfac4)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfad4)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb0c)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb1c)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb54)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb64)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfb9c)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbac)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbe4)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfbf4)
59:55:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:762 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc2c)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc3c)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc74)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfc84)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfcbc)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfccc)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd04)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd14)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd4c)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd5c)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfd94)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfda4)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfddc)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfdec)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe24)
59:55:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:763 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe34)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe6c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfe7c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfeb4)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfec4)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbfefc)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff0c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff44)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff54)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff8c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbff9c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffd4)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbffe4)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc001c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc002c)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:764 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0064)
59:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0074)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00ac)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00bc)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc00f4)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0104)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc013c)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc014c)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0184)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0194)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01cc)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc01dc)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0214)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0224)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc025c)
59:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:765 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc026c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02a4)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02b4)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02ec)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc02fc)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0334)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0344)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc037c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc038c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03c4)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc03d4)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc040c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc041c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0454)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0464)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:766 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc049c)
59:55:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04ac)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04e4)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc04f4)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc052c)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc053c)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0574)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0584)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc05bc)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc05cc)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0604)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0614)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc064c)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc065c)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0694)
59:55:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:767 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc06a4)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc06dc)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc06ec)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0724)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0734)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc076c)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc077c)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc07b4)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc07c4)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc07fc)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc080c)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0844)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0854)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc088c)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc089c)
59:55:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:768 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc08d4)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc08e4)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc091c)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc092c)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0964)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0974)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc09ac)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc09bc)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc09f4)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0a04)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0a3c)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0a4c)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0a84)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0a94)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0acc)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0adc)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:769 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0b14)
59:55:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0b24)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0b5c)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0b6c)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0ba4)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0bb4)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0bec)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0bfc)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0c34)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0c44)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0c7c)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0c8c)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cc0c94)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:770 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:55:771 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 784
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef2c)
59:55:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:55:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:771 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:771 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:771 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef40)
59:55:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:771 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:771 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +4421us
59:55:772 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1735us
59:55:772 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:772 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +564us
59:55:772 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:772 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 785
59:55:772 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8988us
59:55:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:772 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:773 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:773 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:773 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:773 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:773 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:773 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:773 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:773 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:773 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:773 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:773 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:773 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:773 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:773 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:773 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:55:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:773 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:773 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:773 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef84)
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:773 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef94)
59:55:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefcc)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbefdc)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf014)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf024)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf05c)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf06c)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0a4)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0b4)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0ec)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf0fc)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf134)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf144)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf17c)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf18c)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1c4)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf1d4)
59:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:774 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf20c)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf21c)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf254)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf264)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf29c)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2ac)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2e4)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf2f4)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf32c)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf33c)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf374)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf384)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3bc)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf3cc)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf404)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:775 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf414)
59:55:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf44c)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf45c)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf494)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4a4)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4dc)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf4ec)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf524)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf534)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf56c)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf57c)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5b4)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5c4)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf5fc)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf60c)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:776 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf644)
59:55:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf654)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf68c)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf69c)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6d4)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf6e4)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf71c)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf72c)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf764)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf774)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7ac)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7bc)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf7f4)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:777 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf804)
59:55:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf83c)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf84c)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf884)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf894)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8cc)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf8dc)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf914)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf924)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf95c)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf96c)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9a4)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9b4)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9ec)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbf9fc)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:778 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa34)
59:55:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa44)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa7c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfa8c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfac4)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfad4)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb0c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb1c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb54)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb64)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfb9c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbac)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbe4)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfbf4)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc2c)
59:55:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:779 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc3c)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc74)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfc84)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfcbc)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfccc)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd04)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd14)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd4c)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd5c)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfd94)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfda4)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfddc)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfdec)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe24)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe34)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:780 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe6c)
59:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfe7c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfeb4)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfec4)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbfefc)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff0c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff44)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff54)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff8c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbff9c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffd4)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbffe4)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc001c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc002c)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0064)
59:55:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:781 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0074)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00ac)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00bc)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc00f4)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0104)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc013c)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc014c)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0184)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0194)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01cc)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc01dc)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0214)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0224)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc025c)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc026c)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:782 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02a4)
59:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02b4)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02ec)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc02fc)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0334)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0344)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc037c)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc038c)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03c4)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc03d4)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc040c)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc041c)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0454)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0464)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc049c)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:783 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04ac)
59:55:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04e4)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc04f4)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc052c)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc053c)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0574)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0584)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc05bc)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc05cc)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0604)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0614)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc064c)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc065c)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0694)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:784 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06a4)
59:55:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06dc)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc06ec)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0724)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0734)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc076c)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc077c)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07b4)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07c4)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc07fc)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc080c)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0844)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0854)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc088c)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc089c)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:785 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc08d4)
59:55:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc08e4)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc091c)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc092c)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0964)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0974)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09ac)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09bc)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc09f4)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a04)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a3c)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a4c)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a84)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0a94)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0acc)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0adc)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b14)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:786 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b24)
59:55:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b5c)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0b6c)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0ba4)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bb4)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bec)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0bfc)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c34)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c44)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c7c)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c8c)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cc0c94)
59:55:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:787 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:787 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:55:788 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 785
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef2c)
59:55:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:55:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:788 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:788 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:788 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef40)
59:55:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:788 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +797us
59:55:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:789 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:789 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:789 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7765us
59:55:789 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:789 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1430us
59:55:790 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:790 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:790 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:790 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 786
59:55:790 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2456us
59:55:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:790 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:790 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:790 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:790 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:790 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:790 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:790 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:791 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:791 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:791 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:791 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:791 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:791 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:791 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:791 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:791 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef84)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef94)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefcc)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbefdc)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf014)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf024)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf05c)
59:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:791 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf06c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0a4)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0b4)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0ec)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf0fc)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf134)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf144)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf17c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf18c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1c4)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf1d4)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf20c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf21c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf254)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf264)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf29c)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:792 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2ac)
59:55:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2e4)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf2f4)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf32c)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf33c)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf374)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf384)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3bc)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf3cc)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf404)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf414)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf44c)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf45c)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf494)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4a4)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:793 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4dc)
59:55:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf4ec)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf524)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf534)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf56c)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf57c)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5b4)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5c4)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf5fc)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf60c)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf644)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf654)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf68c)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf69c)
59:55:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:794 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6d4)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf6e4)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf71c)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf72c)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf764)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf774)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7ac)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7bc)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf7f4)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf804)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf83c)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf84c)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf884)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf894)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:795 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8cc)
59:55:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf8dc)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf914)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf924)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf95c)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf96c)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9a4)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9b4)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9ec)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbf9fc)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa34)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa44)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa7c)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfa8c)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfac4)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfad4)
59:55:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:796 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb0c)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb1c)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb54)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb64)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfb9c)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbac)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbe4)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfbf4)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc2c)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc3c)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc74)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfc84)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfcbc)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfccc)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd04)
59:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:797 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd14)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd4c)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd5c)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfd94)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfda4)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfddc)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfdec)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe24)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe34)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe6c)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfe7c)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfeb4)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfec4)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbfefc)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff0c)
59:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:798 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff44)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff54)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff8c)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbff9c)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffd4)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbffe4)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc001c)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc002c)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0064)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0074)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00ac)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00bc)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc00f4)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0104)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc013c)
59:55:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:799 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc014c)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0184)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0194)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01cc)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc01dc)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0214)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0224)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc025c)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc026c)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02a4)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02b4)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02ec)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc02fc)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0334)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0344)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:800 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc037c)
59:55:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc038c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03c4)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc03d4)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc040c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc041c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0454)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0464)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc049c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04ac)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04e4)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc04f4)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc052c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc053c)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0574)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:801 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0584)
59:55:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc05bc)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc05cc)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0604)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0614)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc064c)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc065c)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0694)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc06a4)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc06dc)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc06ec)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0724)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0734)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc076c)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc077c)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:802 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc07b4)
59:55:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc07c4)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc07fc)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc080c)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0844)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0854)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc088c)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc089c)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc08d4)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc08e4)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc091c)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc092c)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0964)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0974)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc09ac)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc09bc)
59:55:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:803 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc09f4)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0a04)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0a3c)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0a4c)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0a84)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0a94)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0acc)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0adc)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0b14)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0b24)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0b5c)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0b6c)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0ba4)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0bb4)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0bec)
59:55:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:804 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0bfc)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0c34)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0c44)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0c7c)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0c8c)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cc0c94)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:805 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:805 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:55:806 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 786
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef2c)
59:55:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:55:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:806 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:806 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:806 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef40)
59:55:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:806 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2840us
59:55:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4489us
59:55:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:807 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:807 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:807 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4549us
59:55:807 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:807 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 787
59:55:807 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:55:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:807 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:808 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:808 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:808 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:808 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:808 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:808 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:808 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:808 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:808 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:808 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:55:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:808 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:808 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:808 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:808 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef84)
59:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef94)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefcc)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbefdc)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf014)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf024)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf05c)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf06c)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0a4)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0b4)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0ec)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf0fc)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf134)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf144)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf17c)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf18c)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:809 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1c4)
59:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf1d4)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf20c)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf21c)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf254)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf264)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf29c)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2ac)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2e4)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf2f4)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf32c)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf33c)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf374)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf384)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:810 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3bc)
59:55:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf3cc)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf404)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf414)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf44c)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf45c)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf494)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4a4)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4dc)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf4ec)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf524)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf534)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf56c)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:811 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf57c)
59:55:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5b4)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5c4)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf5fc)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf60c)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf644)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf654)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf68c)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf69c)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6d4)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf6e4)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf71c)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf72c)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf764)
59:55:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf774)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7ac)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7bc)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf7f4)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf804)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf83c)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf84c)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf884)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf894)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8cc)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf8dc)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf914)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf924)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf95c)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf96c)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:813 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9a4)
59:55:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9b4)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9ec)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbf9fc)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa34)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa44)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa7c)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfa8c)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfac4)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfad4)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb0c)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb1c)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb54)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb64)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfb9c)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:814 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbac)
59:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbe4)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfbf4)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc2c)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc3c)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc74)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfc84)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfcbc)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfccc)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd04)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd14)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd4c)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd5c)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfd94)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:815 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfda4)
59:55:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfddc)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfdec)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe24)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe34)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe6c)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfe7c)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfeb4)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfec4)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbfefc)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff0c)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff44)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff54)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff8c)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbff9c)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:816 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffd4)
59:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbffe4)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc001c)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc002c)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0064)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0074)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00ac)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00bc)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc00f4)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0104)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc013c)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc014c)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0184)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0194)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01cc)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:817 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc01dc)
59:55:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0214)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0224)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc025c)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc026c)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02a4)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02b4)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02ec)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc02fc)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0334)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0344)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc037c)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc038c)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03c4)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc03d4)
59:55:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:818 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc040c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc041c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0454)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0464)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc049c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04ac)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04e4)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc04f4)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc052c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc053c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0574)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0584)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc05bc)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc05cc)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0604)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0614)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:819 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc064c)
59:55:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc065c)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0694)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06a4)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06dc)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc06ec)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0724)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0734)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc076c)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc077c)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07b4)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07c4)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc07fc)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc080c)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:820 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0844)
59:55:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0854)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc088c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc089c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc08d4)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc08e4)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc091c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc092c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0964)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0974)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09ac)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09bc)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc09f4)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a04)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a3c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a4c)
59:55:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:821 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a84)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0a94)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0acc)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0adc)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b14)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b24)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b5c)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0b6c)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0ba4)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bb4)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bec)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0bfc)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c34)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c44)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c7c)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c8c)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:822 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cc0c94)
59:55:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:823 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:55:823 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 787
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef2c)
59:55:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:55:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:823 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:823 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:823 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef40)
59:55:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:824 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +803us
59:55:824 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:824 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:824 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:824 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:825 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3053us
59:55:825 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7705us
59:55:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:825 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:825 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:825 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 788
59:55:825 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +887us
59:55:825 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:826 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:826 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:826 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:826 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:826 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:826 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:826 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:826 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:826 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:826 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:826 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:826 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:55:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:826 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:826 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:826 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:826 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef84)
59:55:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef94)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefcc)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbefdc)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf014)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf024)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf05c)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf06c)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0a4)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0b4)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0ec)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf0fc)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf134)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf144)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf17c)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf18c)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:827 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1c4)
59:55:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf1d4)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf20c)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf21c)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf254)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf264)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf29c)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2ac)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2e4)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf2f4)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf32c)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf33c)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf374)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf384)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3bc)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf3cc)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:828 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf404)
59:55:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf414)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf44c)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf45c)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf494)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4a4)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4dc)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf4ec)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf524)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf534)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf56c)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf57c)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5b4)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5c4)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:829 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf5fc)
59:55:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf60c)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf644)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf654)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf68c)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf69c)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6d4)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf6e4)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf71c)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf72c)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf764)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf774)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7ac)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7bc)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf7f4)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:830 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf804)
59:55:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf83c)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf84c)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf884)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf894)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8cc)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf8dc)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf914)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf924)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf95c)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf96c)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9a4)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9b4)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9ec)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbf9fc)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:831 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa34)
59:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa44)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa7c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfa8c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfac4)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfad4)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb0c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb1c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb54)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb64)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfb9c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbac)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbe4)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfbf4)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc2c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc3c)
59:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:832 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc74)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfc84)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfcbc)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfccc)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd04)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd14)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd4c)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd5c)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfd94)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfda4)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfddc)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfdec)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe24)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe34)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe6c)
59:55:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:833 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfe7c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfeb4)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfec4)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbfefc)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff0c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff44)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff54)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff8c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbff9c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffd4)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbffe4)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc001c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc002c)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0064)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0074)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:834 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00ac)
59:55:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00bc)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc00f4)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0104)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc013c)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc014c)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0184)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0194)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01cc)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc01dc)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0214)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0224)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc025c)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc026c)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02a4)
59:55:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:835 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02b4)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02ec)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc02fc)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0334)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0344)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc037c)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc038c)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03c4)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc03d4)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc040c)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc041c)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0454)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0464)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc049c)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04ac)
59:55:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:836 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04e4)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc04f4)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc052c)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc053c)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0574)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0584)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc05bc)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc05cc)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0604)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0614)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc064c)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc065c)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0694)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc06a4)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc06dc)
59:55:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:837 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc06ec)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0724)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0734)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc076c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc077c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc07b4)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc07c4)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc07fc)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc080c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0844)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0854)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc088c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc089c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc08d4)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc08e4)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:838 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc091c)
59:55:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc092c)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0964)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0974)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc09ac)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc09bc)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc09f4)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0a04)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0a3c)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0a4c)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0a84)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0a94)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0acc)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0adc)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0b14)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0b24)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0b5c)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:839 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0b6c)
59:55:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0ba4)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0bb4)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0bec)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0bfc)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0c34)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0c44)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0c7c)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0c8c)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cc0c94)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:840 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:840 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:840 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:840 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:55:840 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 788
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef2c)
59:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:841 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:841 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:841 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef40)
59:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:841 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +7336us
59:55:842 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:842 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2187us
59:55:842 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:842 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +112us
59:55:842 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:842 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:842 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 789
59:55:842 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6074us
59:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:842 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:842 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:843 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:843 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:843 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:843 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:843 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:843 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:843 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:843 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:843 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:843 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:843 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef84)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef94)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefcc)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbefdc)
59:55:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:843 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf014)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf024)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf05c)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf06c)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0a4)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0b4)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0ec)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf0fc)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf134)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf144)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf17c)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf18c)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1c4)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf1d4)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf20c)
59:55:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:844 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf21c)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf254)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf264)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf29c)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2ac)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2e4)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf2f4)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf32c)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf33c)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf374)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf384)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3bc)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf3cc)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf404)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf414)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:845 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf44c)
59:55:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf45c)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf494)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4a4)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4dc)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf4ec)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf524)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf534)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf56c)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf57c)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5b4)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5c4)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf5fc)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf60c)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf644)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf654)
59:55:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:846 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf68c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf69c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6d4)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf6e4)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf71c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf72c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf764)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf774)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7ac)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7bc)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf7f4)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf804)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf83c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf84c)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf884)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:847 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf894)
59:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8cc)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf8dc)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf914)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf924)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf95c)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf96c)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9a4)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9b4)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9ec)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbf9fc)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa34)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa44)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa7c)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfa8c)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfac4)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfad4)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:848 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb0c)
59:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb1c)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb54)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb64)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfb9c)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbac)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbe4)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfbf4)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc2c)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc3c)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc74)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfc84)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfcbc)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfccc)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd04)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd14)
59:55:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:849 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd4c)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd5c)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfd94)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfda4)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfddc)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfdec)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe24)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe34)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe6c)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfe7c)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfeb4)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfec4)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbfefc)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff0c)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:850 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff44)
59:55:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff54)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff8c)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbff9c)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffd4)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbffe4)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc001c)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc002c)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0064)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0074)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00ac)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00bc)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc00f4)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0104)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc013c)
59:55:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:851 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc014c)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0184)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0194)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01cc)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc01dc)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0214)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0224)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc025c)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc026c)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02a4)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02b4)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02ec)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc02fc)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0334)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0344)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:852 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc037c)
59:55:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc038c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03c4)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc03d4)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc040c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc041c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0454)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0464)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc049c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04ac)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04e4)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc04f4)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc052c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc053c)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0574)
59:55:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:853 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0584)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc05bc)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc05cc)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0604)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0614)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc064c)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc065c)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0694)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06a4)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06dc)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc06ec)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0724)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0734)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc076c)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc077c)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:854 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07b4)
59:55:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07c4)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc07fc)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc080c)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0844)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0854)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc088c)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc089c)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc08d4)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc08e4)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc091c)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc092c)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0964)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0974)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09ac)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09bc)
59:55:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:855 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc09f4)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a04)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a3c)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a4c)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a84)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0a94)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0acc)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0adc)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b14)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b24)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b5c)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0b6c)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0ba4)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bb4)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bec)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0bfc)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c34)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:856 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c44)
59:55:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c7c)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c8c)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cc0c94)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:857 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:55:857 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 789
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef2c)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:55:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:858 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:858 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:858 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef40)
59:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:858 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2840us
59:55:858 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:858 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +871us
59:55:858 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:858 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:858 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:858 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:858 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:858 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:858 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:858 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:858 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:859 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8167us
59:55:859 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:859 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1028us
59:55:859 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 790
59:55:859 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1842us
59:55:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:859 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:860 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:860 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:860 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:860 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:860 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:860 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:860 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:860 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:860 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:860 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:860 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:860 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:860 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:55:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:55:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:860 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:860 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:860 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef84)
59:55:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:860 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef94)
59:55:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefcc)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbefdc)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf014)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf024)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf05c)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf06c)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0a4)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0b4)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0ec)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf0fc)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf134)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf144)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf17c)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf18c)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1c4)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf1d4)
59:55:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:861 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf20c)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf21c)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf254)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf264)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf29c)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2ac)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2e4)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf2f4)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf32c)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf33c)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf374)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf384)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3bc)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf3cc)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf404)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf414)
59:55:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:862 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf44c)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf45c)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf494)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4a4)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4dc)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf4ec)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf524)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf534)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf56c)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf57c)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5b4)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5c4)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf5fc)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf60c)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:863 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf644)
59:55:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf654)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf68c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf69c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6d4)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf6e4)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf71c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf72c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf764)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf774)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7ac)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7bc)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf7f4)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf804)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf83c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:864 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf84c)
59:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf884)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf894)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8cc)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf8dc)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf914)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf924)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf95c)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf96c)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9a4)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9b4)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9ec)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbf9fc)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa34)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa44)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:865 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa7c)
59:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfa8c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfac4)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfad4)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb0c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb1c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb54)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb64)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfb9c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbac)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbe4)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfbf4)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc2c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc3c)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc74)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfc84)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:866 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfcbc)
59:55:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfccc)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd04)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd14)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd4c)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd5c)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfd94)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfda4)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfddc)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfdec)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe24)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe34)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe6c)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfe7c)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfeb4)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfec4)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:867 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbfefc)
59:55:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff0c)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff44)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff54)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff8c)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbff9c)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffd4)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbffe4)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc001c)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc002c)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0064)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0074)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00ac)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00bc)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc00f4)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:868 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0104)
59:55:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc013c)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc014c)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0184)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0194)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01cc)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc01dc)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0214)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0224)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc025c)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc026c)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02a4)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02b4)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02ec)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc02fc)
59:55:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:869 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0334)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0344)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc037c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc038c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03c4)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc03d4)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc040c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc041c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0454)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0464)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc049c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04ac)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04e4)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc04f4)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc052c)
59:55:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:870 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc053c)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0574)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0584)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc05bc)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc05cc)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0604)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0614)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc064c)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc065c)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0694)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc06a4)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc06dc)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc06ec)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0724)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0734)
59:55:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:871 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc076c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc077c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc07b4)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc07c4)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc07fc)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc080c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0844)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0854)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc088c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc089c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc08d4)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc08e4)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc091c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc092c)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0964)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:872 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0974)
59:55:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc09ac)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc09bc)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc09f4)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0a04)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0a3c)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0a4c)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0a84)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0a94)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0acc)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0adc)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0b14)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0b24)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0b5c)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0b6c)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0ba4)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0bb4)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0bec)
59:55:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:873 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0bfc)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0c34)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0c44)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0c7c)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0c8c)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cc0c94)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:874 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08813a94, GeDrawSync) +458us
59:55:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a5669c->08000000, interrupt) +0us
59:55:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:874 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a5669c, left interrupt) +0us
59:55:874 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:874 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08a56880->08a52a04, blocking audio) +0us
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:55:874 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 790
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef2c)
59:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:874 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:875 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +466us
59:55:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:875 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:875 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:875 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:55:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:55:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:875 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:875 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:875 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef40)
59:55:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:875 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6157us
59:55:875 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4087us
59:55:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:875 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:875 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:876 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:876 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:876 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:876 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:876 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:876 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 791
59:55:876 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4505us
59:55:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:876 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:876 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:876 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:876 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:876 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:876 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:877 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:877 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:877 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:877 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:877 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:877 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef84)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef94)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefcc)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbefdc)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf014)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf024)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf05c)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf06c)
59:55:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:877 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0a4)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0b4)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0ec)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf0fc)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf134)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf144)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf17c)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf18c)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1c4)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf1d4)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf20c)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf21c)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf254)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf264)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf29c)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2ac)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:878 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2e4)
59:55:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf2f4)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf32c)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf33c)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf374)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf384)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3bc)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf3cc)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf404)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf414)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf44c)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf45c)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf494)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4a4)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4dc)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:879 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf4ec)
59:55:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf524)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf534)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf56c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf57c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5b4)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5c4)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf5fc)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf60c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf644)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf654)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf68c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf69c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6d4)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf6e4)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:880 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf71c)
59:55:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf72c)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf764)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf774)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7ac)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7bc)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf7f4)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf804)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf83c)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf84c)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf884)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf894)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8cc)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf8dc)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf914)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:881 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf924)
59:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf95c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf96c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9a4)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9b4)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9ec)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbf9fc)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa34)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa44)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa7c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfa8c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfac4)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfad4)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb0c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb1c)
59:55:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:882 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb54)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb64)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfb9c)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbac)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbe4)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfbf4)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc2c)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc3c)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc74)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfc84)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfcbc)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfccc)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd04)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd14)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:883 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd4c)
59:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd5c)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfd94)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfda4)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfddc)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfdec)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe24)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe34)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe6c)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfe7c)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfeb4)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfec4)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbfefc)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff0c)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff44)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff54)
59:55:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:884 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff8c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbff9c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffd4)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbffe4)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc001c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc002c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0064)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0074)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00ac)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00bc)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc00f4)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0104)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc013c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc014c)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0184)
59:55:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:885 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0194)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01cc)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc01dc)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0214)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0224)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc025c)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc026c)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02a4)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02b4)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02ec)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc02fc)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0334)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0344)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc037c)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc038c)
59:55:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:886 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03c4)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc03d4)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc040c)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc041c)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0454)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0464)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc049c)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04ac)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04e4)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc04f4)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc052c)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc053c)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0574)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0584)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc05bc)
59:55:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:887 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc05cc)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0604)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0614)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc064c)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc065c)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0694)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06a4)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06dc)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc06ec)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0724)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0734)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc076c)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc077c)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07b4)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07c4)
59:55:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:888 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc07fc)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc080c)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0844)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0854)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc088c)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc089c)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc08d4)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc08e4)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc091c)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc092c)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0964)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0974)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09ac)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09bc)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc09f4)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:889 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a04)
59:55:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a3c)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a4c)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a84)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0a94)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0acc)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0adc)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b14)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b24)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b5c)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0b6c)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0ba4)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bb4)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bec)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0bfc)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c34)
59:55:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:890 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c44)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c7c)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c8c)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cc0c94)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:891 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:891 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:55:891 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 791
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef2c)
59:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:891 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:892 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:892 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:55:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:55:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:892 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:892 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:892 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef40)
59:55:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:892 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3718us
59:55:892 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:893 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:893 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:893 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:893 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3504us
59:55:893 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 792
59:55:893 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6187us
59:55:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:893 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:893 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:893 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:893 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:893 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:893 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:893 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:893 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:894 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:894 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:894 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:894 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:894 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:894 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:894 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef84)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef94)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefcc)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbefdc)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf014)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf024)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf05c)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf06c)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:894 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0a4)
59:55:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0b4)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0ec)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf0fc)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf134)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf144)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf17c)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf18c)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1c4)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf1d4)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf20c)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf21c)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf254)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf264)
59:55:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:895 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf29c)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2ac)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2e4)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf2f4)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf32c)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf33c)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf374)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf384)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3bc)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf3cc)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf404)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf414)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf44c)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf45c)
59:55:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:896 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf494)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4a4)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4dc)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf4ec)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf524)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf534)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf56c)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf57c)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5b4)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5c4)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf5fc)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf60c)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf644)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf654)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf68c)
59:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:897 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf69c)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6d4)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf6e4)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf71c)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf72c)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf764)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf774)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7ac)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7bc)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf7f4)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf804)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf83c)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf84c)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf884)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf894)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:898 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8cc)
59:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf8dc)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf914)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf924)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf95c)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf96c)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9a4)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9b4)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9ec)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbf9fc)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa34)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa44)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa7c)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfa8c)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfac4)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfad4)
59:55:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:899 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb0c)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb1c)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb54)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb64)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfb9c)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbac)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbe4)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfbf4)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc2c)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc3c)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc74)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfc84)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfcbc)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfccc)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:900 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd04)
59:55:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd14)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd4c)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd5c)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfd94)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfda4)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfddc)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfdec)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe24)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe34)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe6c)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfe7c)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfeb4)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfec4)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbfefc)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff0c)
59:55:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:901 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff44)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff54)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff8c)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbff9c)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffd4)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbffe4)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc001c)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc002c)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0064)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0074)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00ac)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00bc)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc00f4)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0104)
59:55:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:902 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc013c)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc014c)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0184)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0194)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01cc)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc01dc)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0214)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0224)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc025c)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc026c)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02a4)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02b4)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02ec)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc02fc)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0334)
59:55:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:903 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0344)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc037c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc038c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03c4)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc03d4)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc040c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc041c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0454)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0464)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc049c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04ac)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04e4)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc04f4)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc052c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc053c)
59:55:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:904 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0574)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0584)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc05bc)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc05cc)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0604)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0614)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc064c)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc065c)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0694)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc06a4)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc06dc)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc06ec)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0724)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0734)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc076c)
59:55:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:905 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc077c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc07b4)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc07c4)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc07fc)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc080c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0844)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0854)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc088c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc089c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc08d4)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc08e4)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc091c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc092c)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0964)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0974)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:906 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc09ac)
59:55:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc09bc)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc09f4)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0a04)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0a3c)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0a4c)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0a84)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0a94)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0acc)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0adc)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0b14)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0b24)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0b5c)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0b6c)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0ba4)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0bb4)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0bec)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0bfc)
59:55:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:907 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0c34)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0c44)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0c7c)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0c8c)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cc0c94)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:908 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:55:908 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 792
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef2c)
59:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:908 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:909 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:55:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:55:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:909 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:909 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:909 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef40)
59:55:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:909 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +94us
59:55:909 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:909 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:909 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:909 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:909 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:909 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:909 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:909 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:909 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1785us
59:55:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:910 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +7410us
59:55:910 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:910 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:910 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:910 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +288us
59:55:910 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:910 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 793
59:55:910 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:911 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:911 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:911 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:911 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:911 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:911 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:911 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:911 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:911 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:55:911 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:55:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:911 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:911 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:912 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef84)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef94)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefcc)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbefdc)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf014)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf024)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf05c)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf06c)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0a4)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0b4)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0ec)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf0fc)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf134)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf144)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:912 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf17c)
59:55:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf18c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1c4)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf1d4)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf20c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf21c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf254)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf264)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf29c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2ac)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2e4)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf2f4)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf32c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf33c)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf374)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf384)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:913 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3bc)
59:55:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf3cc)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf404)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf414)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf44c)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf45c)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf494)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4a4)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4dc)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf4ec)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf524)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf534)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf56c)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf57c)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5b4)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:914 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5c4)
59:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf5fc)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf60c)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf644)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf654)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf68c)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf69c)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6d4)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf6e4)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf71c)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf72c)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf764)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf774)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7ac)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7bc)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:915 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf7f4)
59:55:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf804)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf83c)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf84c)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf884)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf894)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8cc)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf8dc)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf914)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf924)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf95c)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf96c)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9a4)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9b4)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9ec)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:916 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbf9fc)
59:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa34)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa44)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa7c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfa8c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfac4)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfad4)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb0c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb1c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb54)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb64)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfb9c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbac)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbe4)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfbf4)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:917 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc2c)
59:55:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc3c)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc74)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfc84)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfcbc)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfccc)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd04)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd14)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd4c)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd5c)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfd94)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfda4)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfddc)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfdec)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe24)
59:55:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:918 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe34)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe6c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfe7c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfeb4)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfec4)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbfefc)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff0c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff44)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff54)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff8c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbff9c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffd4)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbffe4)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc001c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc002c)
59:55:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:919 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0064)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0074)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00ac)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00bc)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc00f4)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0104)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc013c)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc014c)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0184)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0194)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01cc)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc01dc)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0214)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0224)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc025c)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:920 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc026c)
59:55:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02a4)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02b4)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02ec)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc02fc)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0334)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0344)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc037c)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc038c)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03c4)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc03d4)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc040c)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc041c)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0454)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0464)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:921 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc049c)
59:55:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04ac)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04e4)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc04f4)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc052c)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc053c)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0574)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0584)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc05bc)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc05cc)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0604)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0614)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc064c)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc065c)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:922 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0694)
59:55:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06a4)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06dc)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc06ec)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0724)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0734)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc076c)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc077c)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07b4)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07c4)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc07fc)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc080c)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0844)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0854)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc088c)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:923 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc089c)
59:55:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc08d4)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc08e4)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc091c)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc092c)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0964)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0974)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09ac)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09bc)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc09f4)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a04)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a3c)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a4c)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a84)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0a94)
59:55:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:924 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0acc)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0adc)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b14)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b24)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b5c)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0b6c)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0ba4)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bb4)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bec)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0bfc)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c34)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c44)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c7c)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c8c)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cc0c94)
59:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:925 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:925 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:55:926 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 793
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef2c)
59:55:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:55:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:926 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:926 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:926 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef40)
59:55:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6157us
59:55:927 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +469us
59:55:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:927 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:927 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:927 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 794
59:55:927 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8123us
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:928 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:928 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:928 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:928 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:928 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:928 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:928 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:928 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:928 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:928 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:928 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:928 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:928 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:928 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:928 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:55:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:928 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:928 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:928 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:928 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef84)
59:55:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef94)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefcc)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbefdc)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf014)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf024)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf05c)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf06c)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0a4)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0b4)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0ec)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf0fc)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf134)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf144)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf17c)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:929 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf18c)
59:55:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1c4)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf1d4)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf20c)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf21c)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf254)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf264)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf29c)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2ac)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2e4)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf2f4)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf32c)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf33c)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf374)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf384)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3bc)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf3cc)
59:55:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:930 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf404)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf414)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf44c)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf45c)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf494)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4a4)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4dc)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf4ec)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf524)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf534)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf56c)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf57c)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5b4)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5c4)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf5fc)
59:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:931 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf60c)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf644)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf654)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf68c)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf69c)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6d4)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf6e4)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf71c)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf72c)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf764)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf774)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7ac)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7bc)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf7f4)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf804)
59:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:932 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf83c)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf84c)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf884)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf894)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8cc)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf8dc)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf914)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf924)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf95c)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf96c)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9a4)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9b4)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9ec)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbf9fc)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa34)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:933 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa44)
59:55:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa7c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfa8c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfac4)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfad4)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb0c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb1c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb54)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb64)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfb9c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbac)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbe4)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfbf4)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc2c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc3c)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:934 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc74)
59:55:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfc84)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfcbc)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfccc)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd04)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd14)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd4c)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd5c)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfd94)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfda4)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfddc)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfdec)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe24)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe34)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe6c)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:935 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfe7c)
59:55:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfeb4)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfec4)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbfefc)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff0c)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff44)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff54)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff8c)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbff9c)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffd4)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbffe4)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc001c)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc002c)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0064)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0074)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:936 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00ac)
59:55:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00bc)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc00f4)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0104)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc013c)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc014c)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0184)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0194)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01cc)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc01dc)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0214)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0224)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc025c)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc026c)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02a4)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:937 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02b4)
59:55:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02ec)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc02fc)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0334)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0344)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc037c)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc038c)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03c4)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc03d4)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc040c)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc041c)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0454)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0464)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc049c)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04ac)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:938 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04e4)
59:55:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc04f4)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc052c)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc053c)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0574)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0584)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc05bc)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc05cc)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0604)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0614)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc064c)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc065c)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0694)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc06a4)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc06dc)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:939 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc06ec)
59:55:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0724)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0734)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc076c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc077c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc07b4)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc07c4)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc07fc)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc080c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0844)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0854)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc088c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc089c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc08d4)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc08e4)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:940 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc091c)
59:55:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc092c)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0964)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0974)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc09ac)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc09bc)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc09f4)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0a04)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0a3c)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0a4c)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0a84)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0a94)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0acc)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0adc)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0b14)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0b24)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0b5c)
59:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:941 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0b6c)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0ba4)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0bb4)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0bec)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0bfc)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0c34)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0c44)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0c7c)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0c8c)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cc0c94)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:942 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:942 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:942 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:942 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:55:943 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 794
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef2c)
59:55:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:55:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:943 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:943 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:943 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef40)
59:55:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:943 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +100us
59:55:944 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:944 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:944 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:944 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7122us
59:55:944 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3635us
59:55:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:944 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:944 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:945 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:945 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:945 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 795
59:55:945 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1590us
59:55:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:945 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:945 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:945 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:945 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:945 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:945 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:945 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:945 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:945 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:945 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:945 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:946 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:946 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:946 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef84)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef94)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefcc)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbefdc)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf014)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf024)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf05c)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf06c)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0a4)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0b4)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0ec)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf0fc)
59:55:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:946 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf134)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf144)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf17c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf18c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1c4)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf1d4)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf20c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf21c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf254)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf264)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf29c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2ac)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2e4)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf2f4)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf32c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf33c)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf374)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:947 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf384)
59:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3bc)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf3cc)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf404)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf414)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf44c)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf45c)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf494)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4a4)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4dc)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf4ec)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf524)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf534)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf56c)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf57c)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:948 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5b4)
59:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5c4)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf5fc)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf60c)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf644)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf654)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf68c)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf69c)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6d4)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf6e4)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf71c)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf72c)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf764)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf774)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7ac)
59:55:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:949 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7bc)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf7f4)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf804)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf83c)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf84c)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf884)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf894)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8cc)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf8dc)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf914)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf924)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf95c)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf96c)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9a4)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9b4)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:950 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9ec)
59:55:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbf9fc)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa34)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa44)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa7c)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfa8c)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfac4)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfad4)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb0c)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb1c)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb54)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb64)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfb9c)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbac)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbe4)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:951 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfbf4)
59:55:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc2c)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc3c)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc74)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfc84)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfcbc)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfccc)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd04)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd14)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd4c)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd5c)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfd94)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfda4)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfddc)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfdec)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:952 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe24)
59:55:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe34)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe6c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfe7c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfeb4)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfec4)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbfefc)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff0c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff44)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff54)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff8c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbff9c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffd4)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbffe4)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc001c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc002c)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0064)
59:55:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:953 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0074)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00ac)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00bc)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc00f4)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0104)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc013c)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc014c)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0184)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0194)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01cc)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc01dc)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0214)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0224)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc025c)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc026c)
59:55:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:954 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02a4)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02b4)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02ec)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc02fc)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0334)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0344)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc037c)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc038c)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03c4)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc03d4)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc040c)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc041c)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0454)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0464)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:955 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc049c)
59:55:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04ac)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04e4)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc04f4)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc052c)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc053c)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0574)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0584)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc05bc)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc05cc)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0604)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0614)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc064c)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc065c)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0694)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:956 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06a4)
59:55:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06dc)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc06ec)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0724)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0734)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc076c)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc077c)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07b4)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07c4)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc07fc)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc080c)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0844)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0854)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc088c)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc089c)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:957 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc08d4)
59:55:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc08e4)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc091c)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc092c)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0964)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0974)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09ac)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09bc)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc09f4)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a04)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a3c)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a4c)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a84)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0a94)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0acc)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0adc)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b14)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b24)
59:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:958 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b5c)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0b6c)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0ba4)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bb4)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bec)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0bfc)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c34)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c44)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c7c)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c8c)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cc0c94)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:959 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:959 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:55:960 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 795
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef2c)
59:55:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:55:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:960 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:960 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:960 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef40)
59:55:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2840us
59:55:960 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:960 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3792us
59:55:961 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:961 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:961 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:961 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:55:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3907us
59:55:961 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 796
59:55:961 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:55:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:961 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:962 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:962 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:962 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:962 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:962 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:962 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:962 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:962 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:962 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:962 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:962 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:55:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:962 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:962 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:962 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef84)
59:55:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:962 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef94)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefcc)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbefdc)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf014)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf024)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf05c)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf06c)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0a4)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0b4)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0ec)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf0fc)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf134)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf144)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf17c)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf18c)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1c4)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:963 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf1d4)
59:55:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf20c)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf21c)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf254)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf264)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf29c)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2ac)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2e4)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf2f4)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf32c)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf33c)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf374)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf384)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3bc)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf3cc)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf404)
59:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:964 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf414)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf44c)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf45c)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf494)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4a4)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4dc)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf4ec)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf524)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf534)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf56c)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf57c)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5b4)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5c4)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf5fc)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf60c)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf644)
59:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:965 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf654)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf68c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf69c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6d4)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf6e4)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf71c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf72c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf764)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf774)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7ac)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7bc)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf7f4)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf804)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf83c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf84c)
59:55:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:966 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf884)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf894)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8cc)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf8dc)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf914)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf924)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf95c)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf96c)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9a4)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9b4)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9ec)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbf9fc)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa34)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa44)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa7c)
59:55:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:967 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfa8c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfac4)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfad4)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb0c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb1c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb54)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb64)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfb9c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbac)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbe4)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfbf4)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc2c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc3c)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc74)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfc84)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:968 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfcbc)
59:55:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfccc)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd04)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd14)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd4c)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd5c)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfd94)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfda4)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfddc)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfdec)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe24)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe34)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe6c)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfe7c)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfeb4)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfec4)
59:55:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:969 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbfefc)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff0c)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff44)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff54)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff8c)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbff9c)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffd4)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbffe4)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc001c)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc002c)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0064)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0074)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:970 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00ac)
59:55:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00bc)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc00f4)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0104)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc013c)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc014c)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0184)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0194)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01cc)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc01dc)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0214)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0224)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc025c)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc026c)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02a4)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02b4)
59:55:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:971 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02ec)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc02fc)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0334)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0344)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc037c)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc038c)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03c4)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc03d4)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc040c)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc041c)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0454)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0464)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc049c)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04ac)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04e4)
59:55:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:972 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc04f4)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc052c)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc053c)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0574)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0584)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc05bc)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc05cc)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0604)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0614)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc064c)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc065c)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0694)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc06a4)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc06dc)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc06ec)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:973 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0724)
59:55:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0734)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc076c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc077c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc07b4)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc07c4)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc07fc)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc080c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0844)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0854)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc088c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc089c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc08d4)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc08e4)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc091c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc092c)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0964)
59:55:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:974 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0974)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc09ac)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc09bc)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc09f4)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0a04)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0a3c)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0a4c)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0a84)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0a94)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0acc)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0adc)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0b14)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0b24)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0b5c)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0b6c)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0ba4)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0bb4)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:975 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0bec)
59:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0bfc)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0c34)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0c44)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0c7c)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0c8c)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cc0c94)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:976 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:55:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:55:976 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 796
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef2c)
59:55:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:976 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:55:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:55:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:977 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:977 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:55:977 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef40)
59:55:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3008us
59:55:977 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:977 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:977 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:977 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:55:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:977 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:978 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:55:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2187us
59:55:978 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:978 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +7008us
59:55:978 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:55:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:55:978 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:55:978 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:55:978 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:55:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:978 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 797
59:55:978 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:55:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +244us
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:979 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:55:979 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:979 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:979 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:979 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:979 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:979 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:979 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:979 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:979 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:979 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:979 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:979 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:55:979 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:55:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:979 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:980 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:980 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef84)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef94)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefcc)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbefdc)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf014)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf024)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf05c)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf06c)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0a4)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0b4)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0ec)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf0fc)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf134)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf144)
59:55:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:980 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf17c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf18c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1c4)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf1d4)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf20c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf21c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf254)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf264)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf29c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2ac)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2e4)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf2f4)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf32c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf33c)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:981 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf374)
59:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf384)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3bc)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf3cc)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf404)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf414)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf44c)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf45c)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf494)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4a4)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4dc)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf4ec)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf524)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf534)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf56c)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:982 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf57c)
59:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5b4)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5c4)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf5fc)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf60c)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf644)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf654)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf68c)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf69c)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6d4)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf6e4)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf71c)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf72c)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf764)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf774)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:55:983 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7ac)
59:55:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7bc)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf7f4)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf804)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf83c)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf84c)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf884)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf894)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8cc)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf8dc)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf914)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf924)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf95c)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf96c)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9a4)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9b4)
59:55:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:55:984 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9ec)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbf9fc)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa34)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa44)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa7c)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfa8c)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfac4)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfad4)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb0c)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb1c)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb54)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb64)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfb9c)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbac)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:55:985 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbe4)
59:55:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfbf4)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc2c)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc3c)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc74)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfc84)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfcbc)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfccc)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd04)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd14)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd4c)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd5c)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfd94)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfda4)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfddc)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfdec)
59:55:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:55:986 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe24)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe34)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe6c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfe7c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfeb4)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfec4)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbfefc)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff0c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff44)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff54)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff8c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbff9c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffd4)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbffe4)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc001c)
59:55:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:55:987 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc002c)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0064)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0074)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00ac)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00bc)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc00f4)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0104)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc013c)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc014c)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0184)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0194)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01cc)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc01dc)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0214)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0224)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:55:988 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc025c)
59:55:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc026c)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02a4)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02b4)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02ec)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc02fc)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0334)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0344)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc037c)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc038c)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03c4)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc03d4)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc040c)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc041c)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:55:989 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0454)
59:55:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0464)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc049c)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04ac)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04e4)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc04f4)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc052c)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc053c)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0574)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0584)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc05bc)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc05cc)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0604)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0614)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc064c)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc065c)
59:55:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:55:990 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0694)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06a4)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06dc)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc06ec)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0724)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0734)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc076c)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc077c)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07b4)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07c4)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc07fc)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc080c)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0844)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0854)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc088c)
59:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:55:991 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc089c)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc08d4)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc08e4)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc091c)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc092c)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0964)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0974)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09ac)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09bc)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc09f4)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a04)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a3c)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a4c)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a84)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0a94)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0acc)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0adc)
59:55:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:55:992 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b14)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b24)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b5c)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0b6c)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0ba4)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bb4)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bec)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0bfc)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c34)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c44)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c7c)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c8c)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cc0c94)
59:55:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:55:993 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:993 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:55:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:55:993 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:55:994 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 797
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef2c)
59:55:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:55:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:55:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:55:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:994 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:994 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:55:994 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef40)
59:55:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:55:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:55:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:55:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:55:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:55:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9523us
59:55:995 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:55:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +17us
59:55:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:995 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:55:995 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:55:995 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:55:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:55:995 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 798
59:55:995 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:55:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5208us
59:55:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:55:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:55:995 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:55:996 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:55:996 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:55:996 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:996 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:55:996 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:55:996 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:996 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:55:996 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:996 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:996 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:55:996 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:55:996 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:55:996 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:55:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:55:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:55:996 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:55:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:55:996 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:55:996 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:55:996 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:55:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef84)
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:55:996 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef94)
59:55:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefcc)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbefdc)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf014)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf024)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf05c)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf06c)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0a4)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0b4)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0ec)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf0fc)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf134)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf144)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf17c)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf18c)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1c4)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf1d4)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:55:997 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf20c)
59:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf21c)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf254)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf264)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf29c)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2ac)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2e4)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf2f4)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf32c)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf33c)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf374)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf384)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3bc)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf3cc)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf404)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf414)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:55:998 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf44c)
59:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf45c)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf494)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4a4)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4dc)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf4ec)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf524)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf534)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf56c)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf57c)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5b4)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5c4)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf5fc)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf60c)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf644)
59:55:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:55:999 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf654)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf68c)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf69c)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6d4)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf6e4)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf71c)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf72c)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf764)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf774)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7ac)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7bc)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf7f4)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf804)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf83c)
59:56:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:000 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf84c)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf884)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf894)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8cc)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf8dc)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf914)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf924)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf95c)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf96c)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9a4)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9b4)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9ec)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbf9fc)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa34)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa44)
59:56:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:001 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa7c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfa8c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfac4)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfad4)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb0c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb1c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb54)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb64)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfb9c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbac)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbe4)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfbf4)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc2c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc3c)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc74)
59:56:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:002 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfc84)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfcbc)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfccc)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd04)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd14)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd4c)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd5c)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfd94)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfda4)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfddc)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfdec)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe24)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe34)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe6c)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfe7c)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:003 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfeb4)
59:56:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfec4)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbfefc)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff0c)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff44)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff54)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff8c)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbff9c)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffd4)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbffe4)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc001c)
59:56:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:004 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc002c)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0064)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0074)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00ac)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00bc)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc00f4)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0104)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc013c)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc014c)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0184)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0194)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01cc)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc01dc)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0214)
59:56:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:005 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0224)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc025c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc026c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02a4)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02b4)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02ec)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc02fc)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0334)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0344)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc037c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc038c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03c4)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc03d4)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc040c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc041c)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:006 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0454)
59:56:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0464)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc049c)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04ac)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04e4)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc04f4)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc052c)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc053c)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0574)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0584)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc05bc)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc05cc)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0604)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0614)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc064c)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:007 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc065c)
59:56:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0694)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc06a4)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc06dc)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc06ec)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0724)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0734)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc076c)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc077c)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc07b4)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc07c4)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc07fc)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc080c)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0844)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0854)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc088c)
59:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:008 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc089c)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc08d4)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc08e4)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc091c)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc092c)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0964)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0974)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc09ac)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc09bc)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc09f4)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0a04)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0a3c)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0a4c)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0a84)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0a94)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0acc)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0adc)
59:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:009 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0b14)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0b24)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0b5c)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0b6c)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0ba4)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0bb4)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0bec)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0bfc)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0c34)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0c44)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0c7c)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0c8c)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cc0c94)
59:56:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:010 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:010 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:56:011 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 798
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef2c)
59:56:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:56:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:011 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:011 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:011 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef40)
59:56:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2840us
59:56:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:012 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +174us
59:56:012 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:012 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:012 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:012 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7525us
59:56:012 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:012 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 799
59:56:012 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:013 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:013 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:013 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:013 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:013 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:013 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:013 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:013 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:013 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:013 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:013 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:013 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:013 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:56:013 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef38)
59:56:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:013 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:014 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:014 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef84)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef94)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefcc)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbefdc)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf014)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf024)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf05c)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf06c)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0a4)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0b4)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0ec)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf0fc)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf134)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:014 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf144)
59:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf17c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf18c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1c4)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf1d4)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf20c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf21c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf254)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf264)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf29c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2ac)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2e4)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf2f4)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf32c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf33c)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf374)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:015 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf384)
59:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3bc)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf3cc)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf404)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf414)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf44c)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf45c)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf494)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4a4)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4dc)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf4ec)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf524)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf534)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf56c)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf57c)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:016 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5b4)
59:56:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5c4)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf5fc)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf60c)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf644)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf654)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf68c)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf69c)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6d4)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf6e4)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf71c)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf72c)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf764)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf774)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7ac)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:017 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7bc)
59:56:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf7f4)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf804)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf83c)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf84c)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf884)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf894)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8cc)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf8dc)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf914)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf924)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf95c)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf96c)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9a4)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9b4)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:018 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9ec)
59:56:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbf9fc)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa34)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa44)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa7c)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfa8c)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfac4)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfad4)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb0c)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb1c)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb54)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb64)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfb9c)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbac)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbe4)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:019 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfbf4)
59:56:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc2c)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc3c)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc74)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfc84)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfcbc)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfccc)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd04)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd14)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd4c)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd5c)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfd94)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfda4)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfddc)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfdec)
59:56:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:020 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe24)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe34)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe6c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfe7c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfeb4)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfec4)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbfefc)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff0c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff44)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff54)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff8c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbff9c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffd4)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbffe4)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:021 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc001c)
59:56:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc002c)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0064)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0074)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00ac)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00bc)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc00f4)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0104)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc013c)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc014c)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0184)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0194)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01cc)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc01dc)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0214)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0224)
59:56:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:022 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc025c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc026c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02a4)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02b4)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02ec)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc02fc)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0334)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0344)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc037c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc038c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03c4)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc03d4)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc040c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc041c)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:023 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0454)
59:56:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0464)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc049c)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04ac)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04e4)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc04f4)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc052c)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc053c)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0574)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0584)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc05bc)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc05cc)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0604)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0614)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc064c)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc065c)
59:56:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:024 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0694)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06a4)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06dc)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc06ec)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0724)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0734)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc076c)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc077c)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07b4)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07c4)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc07fc)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc080c)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0844)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0854)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc088c)
59:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:025 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc089c)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc08d4)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc08e4)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc091c)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc092c)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0964)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0974)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09ac)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09bc)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc09f4)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a04)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a3c)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a4c)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a84)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0a94)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:026 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0acc)
59:56:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0adc)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b14)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b24)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b5c)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0b6c)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0ba4)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bb4)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bec)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0bfc)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c34)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c44)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c7c)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c8c)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cc0c94)
59:56:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:027 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:027 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:56:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
59:56:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
59:56:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:56:028 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 799
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef2c)
59:56:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:028 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +466us
59:56:028 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:028 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> Task Level4 (314->323, pc: 08a57c8c->08812bb0, sas core) +0us
59:56:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, interrupt) +0us
59:56:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:56:028 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:56:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:029 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:029 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:029 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef40)
59:56:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:56:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:029 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:029 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:029 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5446us
59:56:029 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:029 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3390us
59:56:030 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:030 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:030 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:030 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:030 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 800
59:56:030 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3862us
59:56:030 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:030 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:030 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:030 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:030 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:030 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:030 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:030 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:030 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:031 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:031 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:031 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:031 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:031 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:031 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:031 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:031 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:031 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef38)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:031 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:031 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:031 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef84)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef94)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefcc)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbefdc)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf014)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:031 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf024)
59:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf05c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf06c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0a4)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0b4)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0ec)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf0fc)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf134)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf144)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf17c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf18c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1c4)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf1d4)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf20c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf21c)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf254)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf264)
59:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:032 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf29c)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2ac)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2e4)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf2f4)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf32c)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf33c)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf374)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf384)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3bc)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf3cc)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf404)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf414)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf44c)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf45c)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf494)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:033 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4a4)
59:56:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4dc)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf4ec)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf524)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf534)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf56c)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf57c)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5b4)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5c4)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf5fc)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf60c)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf644)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf654)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf68c)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf69c)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:034 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6d4)
59:56:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf6e4)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf71c)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf72c)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf764)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf774)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7ac)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7bc)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf7f4)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf804)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf83c)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf84c)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf884)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf894)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8cc)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:035 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf8dc)
59:56:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf914)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf924)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf95c)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf96c)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9a4)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9b4)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9ec)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbf9fc)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa34)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa44)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa7c)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfa8c)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfac4)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfad4)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:036 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb0c)
59:56:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb1c)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb54)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb64)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfb9c)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbac)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbe4)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfbf4)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc2c)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc3c)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc74)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfc84)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfcbc)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfccc)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd04)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd14)
59:56:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:037 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd4c)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd5c)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfd94)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfda4)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfddc)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfdec)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe24)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe34)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe6c)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfe7c)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfeb4)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfec4)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbfefc)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff0c)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff44)
59:56:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:038 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff54)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff8c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbff9c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffd4)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbffe4)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc001c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc002c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0064)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0074)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00ac)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00bc)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc00f4)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0104)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc013c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc014c)
59:56:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:039 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0184)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0194)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01cc)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc01dc)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0214)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0224)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc025c)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc026c)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02a4)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02b4)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02ec)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc02fc)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0334)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0344)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:040 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc037c)
59:56:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc038c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03c4)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc03d4)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc040c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc041c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0454)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0464)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc049c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04ac)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04e4)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc04f4)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc052c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc053c)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0574)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:041 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0584)
59:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc05bc)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc05cc)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0604)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0614)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc064c)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc065c)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0694)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc06a4)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc06dc)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc06ec)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0724)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0734)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc076c)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc077c)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:042 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc07b4)
59:56:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc07c4)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc07fc)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc080c)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0844)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0854)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc088c)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc089c)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc08d4)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc08e4)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc091c)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc092c)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0964)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0974)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc09ac)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc09bc)
59:56:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:043 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc09f4)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0a04)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0a3c)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0a4c)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0a84)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0a94)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0acc)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0adc)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0b14)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0b24)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0b5c)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0b6c)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0ba4)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0bb4)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0bec)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0bfc)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0c34)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0c44)
59:56:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:044 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0c7c)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0c8c)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cc0c94)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:045 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:045 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:56:045 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:56:045 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 800
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef2c)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:56:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:56:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:046 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:046 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:046 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef40)
59:56:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5923us
59:56:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:046 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:046 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:046 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2639us
59:56:047 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:047 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 801
59:56:047 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6187us
59:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:047 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:047 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:047 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:047 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:047 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:047 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:047 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:047 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:048 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:048 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:048 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:048 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef38)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:048 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:048 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:048 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef84)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef94)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefcc)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbefdc)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf014)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf024)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf05c)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf06c)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0a4)
59:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:048 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0b4)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0ec)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf0fc)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf134)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf144)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf17c)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf18c)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1c4)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf1d4)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf20c)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf21c)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf254)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf264)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf29c)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2ac)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2e4)
59:56:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:049 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf2f4)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf32c)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf33c)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf374)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf384)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3bc)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf3cc)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf404)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf414)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf44c)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf45c)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf494)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4a4)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4dc)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf4ec)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:050 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf524)
59:56:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf534)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf56c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf57c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5b4)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5c4)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf5fc)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf60c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf644)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf654)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf68c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf69c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6d4)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf6e4)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf71c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf72c)
59:56:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:051 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf764)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf774)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7ac)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7bc)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf7f4)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf804)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf83c)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf84c)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf884)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf894)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8cc)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf8dc)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf914)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf924)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf95c)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf96c)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:052 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9a4)
59:56:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9b4)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9ec)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbf9fc)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa34)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa44)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa7c)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfa8c)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfac4)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfad4)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb0c)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb1c)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb54)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb64)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfb9c)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:053 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbac)
59:56:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbe4)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfbf4)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc2c)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc3c)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc74)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfc84)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfcbc)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfccc)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd04)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd14)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd4c)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd5c)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfd94)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfda4)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:054 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfddc)
59:56:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfdec)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe24)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe34)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe6c)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfe7c)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfeb4)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfec4)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbfefc)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff0c)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff44)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff54)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff8c)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbff9c)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffd4)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbffe4)
59:56:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:055 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc001c)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc002c)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0064)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0074)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00ac)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00bc)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc00f4)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0104)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc013c)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc014c)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0184)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0194)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01cc)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc01dc)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0214)
59:56:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:056 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0224)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc025c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc026c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02a4)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02b4)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02ec)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc02fc)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0334)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0344)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc037c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc038c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03c4)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc03d4)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc040c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc041c)
59:56:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:057 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0454)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0464)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc049c)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04ac)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04e4)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc04f4)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc052c)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc053c)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0574)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0584)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc05bc)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc05cc)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0604)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0614)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:058 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc064c)
59:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc065c)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0694)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06a4)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06dc)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc06ec)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0724)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0734)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc076c)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc077c)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07b4)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:059 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07c4)
59:56:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc07fc)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc080c)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0844)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0854)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc088c)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc089c)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc08d4)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc08e4)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc091c)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc092c)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0964)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0974)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09ac)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09bc)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc09f4)
59:56:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:060 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a04)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a3c)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a4c)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a84)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0a94)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0acc)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0adc)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b14)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b24)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b5c)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0b6c)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0ba4)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bb4)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bec)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0bfc)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c34)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c44)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:061 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c7c)
59:56:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c8c)
59:56:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:062 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cc0c94)
59:56:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:062 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:062 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:56:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a5a244->08000000, interrupt) +0us
59:56:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:062 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a5a244, left interrupt) +0us
59:56:062 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08813a94->08a52a04, atrac decode data) +0us
59:56:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:062 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:56:062 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 801
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef2c)
59:56:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:063 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +466us
59:56:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:56:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:063 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:063 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:063 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef40)
59:56:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:063 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1824us
59:56:063 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:063 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1016us
59:56:063 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:064 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9615us
59:56:064 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:064 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:064 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:064 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +144us
59:56:064 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:064 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +95us
59:56:064 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:064 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:064 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:064 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:064 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:064 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 802
59:56:064 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2294us
59:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:065 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:065 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:065 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:065 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:065 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:065 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:065 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:065 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:065 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:065 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:065 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:065 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:065 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:065 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:065 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:065 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:56:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef38)
59:56:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:065 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:065 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:065 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:065 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef84)
59:56:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef94)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefcc)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbefdc)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf014)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf024)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf05c)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf06c)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0a4)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0b4)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0ec)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf0fc)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf134)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf144)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf17c)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf18c)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:066 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1c4)
59:56:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf1d4)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf20c)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf21c)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf254)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf264)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf29c)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2ac)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2e4)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf2f4)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf32c)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf33c)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf374)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf384)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3bc)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf3cc)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:067 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf404)
59:56:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf414)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf44c)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf45c)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf494)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4a4)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4dc)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf4ec)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf524)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf534)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf56c)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf57c)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5b4)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5c4)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf5fc)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:068 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf60c)
59:56:068 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf644)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf654)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf68c)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf69c)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6d4)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf6e4)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf71c)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf72c)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf764)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf774)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7ac)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7bc)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf7f4)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf804)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf83c)
59:56:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:069 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf84c)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf884)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf894)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8cc)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf8dc)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf914)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf924)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf95c)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf96c)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9a4)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9b4)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9ec)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbf9fc)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa34)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa44)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:070 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa7c)
59:56:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfa8c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfac4)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfad4)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb0c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb1c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb54)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb64)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfb9c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbac)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbe4)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfbf4)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc2c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc3c)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc74)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:071 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfc84)
59:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfcbc)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfccc)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd04)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd14)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd4c)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd5c)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfd94)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfda4)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfddc)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfdec)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe24)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe34)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe6c)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfe7c)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfeb4)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfec4)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:072 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbfefc)
59:56:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff0c)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff44)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff54)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff8c)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbff9c)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffd4)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbffe4)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc001c)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc002c)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0064)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0074)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00ac)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00bc)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc00f4)
59:56:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:073 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0104)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc013c)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc014c)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0184)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0194)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01cc)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc01dc)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0214)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0224)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc025c)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc026c)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02a4)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02b4)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02ec)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc02fc)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:074 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0334)
59:56:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0344)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc037c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc038c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03c4)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc03d4)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc040c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc041c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0454)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0464)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc049c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04ac)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04e4)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc04f4)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc052c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:075 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc053c)
59:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0574)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0584)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc05bc)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc05cc)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0604)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0614)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc064c)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc065c)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0694)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc06a4)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc06dc)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc06ec)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0724)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0734)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:076 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc076c)
59:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc077c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc07b4)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc07c4)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc07fc)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc080c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0844)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0854)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc088c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc089c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc08d4)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc08e4)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc091c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc092c)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0964)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:077 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0974)
59:56:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc09ac)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc09bc)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc09f4)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0a04)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0a3c)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0a4c)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0a84)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0a94)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0acc)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0adc)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0b14)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0b24)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0b5c)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0b6c)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0ba4)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0bb4)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0bec)
59:56:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:078 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0bfc)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0c34)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0c44)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0c7c)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0c8c)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cc0c94)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:079 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:56:079 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 802
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef2c)
59:56:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:079 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:080 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:56:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:56:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:080 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:080 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:080 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef40)
59:56:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:080 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5929us
59:56:081 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +227us
59:56:081 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:081 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2072us
59:56:081 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:081 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:081 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 803
59:56:081 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +7480us
59:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:081 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:081 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:081 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:081 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:082 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:082 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:082 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:082 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:082 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:082 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:082 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:082 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef38)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:082 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:082 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:082 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef84)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef94)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefcc)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbefdc)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf014)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf024)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf05c)
59:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:082 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf06c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0a4)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0b4)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0ec)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf0fc)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf134)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf144)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf17c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf18c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1c4)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf1d4)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf20c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf21c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf254)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf264)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf29c)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:083 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2ac)
59:56:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2e4)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf2f4)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf32c)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf33c)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf374)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf384)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3bc)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf3cc)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf404)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf414)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf44c)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf45c)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf494)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4a4)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:084 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4dc)
59:56:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf4ec)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf524)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf534)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf56c)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf57c)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5b4)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5c4)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf5fc)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf60c)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf644)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf654)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf68c)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf69c)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6d4)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:085 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf6e4)
59:56:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf71c)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf72c)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf764)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf774)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7ac)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7bc)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf7f4)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf804)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf83c)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf84c)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf884)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf894)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8cc)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf8dc)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:086 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf914)
59:56:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf924)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf95c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf96c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9a4)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9b4)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9ec)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbf9fc)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa34)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa44)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa7c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfa8c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfac4)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfad4)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb0c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb1c)
59:56:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:087 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb54)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb64)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfb9c)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbac)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbe4)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfbf4)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc2c)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc3c)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc74)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfc84)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfcbc)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfccc)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd04)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd14)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd4c)
59:56:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:088 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd5c)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfd94)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfda4)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfddc)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfdec)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe24)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe34)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe6c)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfe7c)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfeb4)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfec4)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbfefc)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff0c)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff44)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff54)
59:56:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:089 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff8c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbff9c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffd4)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbffe4)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc001c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc002c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0064)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0074)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00ac)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00bc)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc00f4)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0104)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc013c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc014c)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0184)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:090 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0194)
59:56:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01cc)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc01dc)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0214)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0224)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc025c)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc026c)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02a4)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02b4)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02ec)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc02fc)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0334)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0344)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc037c)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc038c)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:091 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03c4)
59:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc03d4)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc040c)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc041c)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0454)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0464)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc049c)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04ac)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04e4)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc04f4)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc052c)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc053c)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0574)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0584)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc05bc)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:092 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc05cc)
59:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0604)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0614)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc064c)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc065c)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0694)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06a4)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06dc)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc06ec)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0724)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0734)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc076c)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc077c)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07b4)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07c4)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:093 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc07fc)
59:56:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc080c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0844)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0854)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc088c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc089c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc08d4)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc08e4)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc091c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc092c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0964)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0974)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09ac)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09bc)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc09f4)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a04)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:094 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a3c)
59:56:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a4c)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a84)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0a94)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0acc)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0adc)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b14)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b24)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b5c)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0b6c)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0ba4)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bb4)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bec)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0bfc)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c34)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c44)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c7c)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c8c)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:095 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cc0c94)
59:56:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:096 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:56:096 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:56:096 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 803
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef2c)
59:56:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:56:096 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:56:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:096 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:096 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:097 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef40)
59:56:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2305us
59:56:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:097 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:097 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:097 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6257us
59:56:097 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:097 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2938us
59:56:098 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:098 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:098 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:098 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 804
59:56:098 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +948us
59:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:098 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:098 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:098 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:098 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:099 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:099 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:099 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:099 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:099 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:099 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:099 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:099 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:099 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef38)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:099 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:099 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:099 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef84)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef94)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefcc)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:099 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbefdc)
59:56:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf014)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf024)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf05c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf06c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0a4)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0b4)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0ec)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf0fc)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf134)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf144)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf17c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf18c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1c4)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf1d4)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf20c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf21c)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:100 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf254)
59:56:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf264)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf29c)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2ac)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2e4)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf2f4)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf32c)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf33c)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf374)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf384)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3bc)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf3cc)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf404)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf414)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf44c)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf45c)
59:56:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:101 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf494)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4a4)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4dc)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf4ec)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf524)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf534)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf56c)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf57c)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5b4)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5c4)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf5fc)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf60c)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf644)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf654)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf68c)
59:56:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:102 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf69c)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6d4)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf6e4)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf71c)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf72c)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf764)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf774)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7ac)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7bc)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf7f4)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf804)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf83c)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf84c)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf884)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf894)
59:56:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:103 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8cc)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf8dc)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf914)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf924)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf95c)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf96c)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9a4)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9b4)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9ec)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbf9fc)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa34)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa44)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa7c)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfa8c)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfac4)
59:56:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:104 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfad4)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb0c)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb1c)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb54)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb64)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfb9c)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbac)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbe4)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfbf4)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc2c)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc3c)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc74)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfc84)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfcbc)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfccc)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:105 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd04)
59:56:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd14)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd4c)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd5c)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfd94)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfda4)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfddc)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfdec)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe24)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe34)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe6c)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfe7c)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfeb4)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfec4)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbfefc)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:106 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff0c)
59:56:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff44)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff54)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff8c)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbff9c)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffd4)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbffe4)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc001c)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc002c)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0064)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0074)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00ac)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00bc)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc00f4)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0104)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:107 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc013c)
59:56:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc014c)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0184)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0194)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01cc)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc01dc)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0214)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0224)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc025c)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc026c)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02a4)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02b4)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02ec)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc02fc)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0334)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:108 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0344)
59:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc037c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc038c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03c4)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc03d4)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc040c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc041c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0454)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0464)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc049c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04ac)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04e4)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc04f4)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc052c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc053c)
59:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:109 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0574)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0584)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc05bc)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc05cc)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0604)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0614)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc064c)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc065c)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0694)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc06a4)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc06dc)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc06ec)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0724)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0734)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:110 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc076c)
59:56:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc077c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc07b4)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc07c4)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc07fc)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc080c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0844)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0854)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc088c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc089c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc08d4)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc08e4)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc091c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc092c)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0964)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0974)
59:56:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:111 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc09ac)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc09bc)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc09f4)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0a04)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0a3c)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0a4c)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0a84)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0a94)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0acc)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0adc)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0b14)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0b24)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0b5c)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0b6c)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0ba4)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0bb4)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0bec)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:112 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0bfc)
59:56:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0c34)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0c44)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0c7c)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0c8c)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cc0c94)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:113 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:56:113 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 804
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef2c)
59:56:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:113 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:114 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:56:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:56:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:114 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:114 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:114 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef40)
59:56:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:114 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2840us
59:56:114 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:114 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5997us
59:56:114 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:114 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:114 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:114 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:114 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:114 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:115 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:115 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:115 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3041us
59:56:115 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:115 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 805
59:56:115 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2870us
59:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:115 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:115 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:115 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:115 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:115 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:116 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:116 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:116 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:116 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:116 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:116 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef38)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:116 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:116 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:116 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef84)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef94)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefcc)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbefdc)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf014)
59:56:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:116 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf024)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf05c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf06c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0a4)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0b4)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0ec)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf0fc)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf134)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf144)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf17c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf18c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1c4)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf1d4)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf20c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf21c)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:117 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf254)
59:56:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf264)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf29c)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2ac)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2e4)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf2f4)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf32c)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf33c)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf374)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf384)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3bc)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf3cc)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf404)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf414)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf44c)
59:56:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:118 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf45c)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf494)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4a4)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4dc)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf4ec)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf524)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf534)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf56c)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf57c)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5b4)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5c4)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf5fc)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf60c)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf644)
59:56:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:119 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf654)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf68c)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf69c)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6d4)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf6e4)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf71c)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf72c)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf764)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf774)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7ac)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7bc)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf7f4)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf804)
59:56:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:120 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf83c)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf84c)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf884)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf894)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8cc)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf8dc)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf914)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf924)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf95c)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf96c)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9a4)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9b4)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9ec)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbf9fc)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa34)
59:56:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:121 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa44)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa7c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfa8c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfac4)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfad4)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb0c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb1c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb54)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb64)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfb9c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbac)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbe4)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfbf4)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc2c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc3c)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:122 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc74)
59:56:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfc84)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfcbc)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfccc)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd04)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd14)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd4c)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd5c)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfd94)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfda4)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfddc)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfdec)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe24)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:123 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe34)
59:56:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe6c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfe7c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfeb4)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfec4)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbfefc)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff0c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff44)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff54)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff8c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbff9c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffd4)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbffe4)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc001c)
59:56:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:124 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc002c)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0064)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0074)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00ac)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00bc)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc00f4)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0104)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc013c)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc014c)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0184)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0194)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01cc)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc01dc)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0214)
59:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:125 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0224)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc025c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc026c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02a4)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02b4)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02ec)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc02fc)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0334)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0344)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc037c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc038c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03c4)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc03d4)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc040c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc041c)
59:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:126 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0454)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0464)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc049c)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04ac)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04e4)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc04f4)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc052c)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc053c)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0574)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0584)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc05bc)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc05cc)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0604)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0614)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:127 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc064c)
59:56:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc065c)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0694)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06a4)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06dc)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc06ec)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0724)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0734)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc076c)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc077c)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07b4)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07c4)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc07fc)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc080c)
59:56:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:128 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0844)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0854)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc088c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc089c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc08d4)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc08e4)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc091c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc092c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0964)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0974)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09ac)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09bc)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc09f4)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a04)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a3c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a4c)
59:56:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:129 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a84)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0a94)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0acc)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0adc)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b14)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b24)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b5c)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0b6c)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0ba4)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bb4)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bec)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0bfc)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c34)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c44)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c7c)
59:56:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:130 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c8c)
59:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cc0c94)
59:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:131 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:131 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:56:131 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 805
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef2c)
59:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:131 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:131 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:132 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:56:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:56:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:132 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:132 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:132 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef40)
59:56:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:132 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:132 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2311us
59:56:132 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:133 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:133 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:133 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1544us
59:56:133 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:133 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +9213us
59:56:133 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:133 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:133 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:133 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 806
59:56:133 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +100us
59:56:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:133 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:133 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:133 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:133 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:133 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:134 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:134 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:134 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:134 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:134 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:134 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:134 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:134 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:56:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef38)
59:56:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:134 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:134 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:134 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef84)
59:56:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:134 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef94)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefcc)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbefdc)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf014)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf024)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf05c)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf06c)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0a4)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0b4)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0ec)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf0fc)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf134)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf144)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf17c)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf18c)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1c4)
59:56:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:135 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf1d4)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf20c)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf21c)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf254)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf264)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf29c)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2ac)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2e4)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf2f4)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf32c)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf33c)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf374)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf384)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3bc)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf3cc)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:136 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf404)
59:56:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf414)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf44c)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf45c)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf494)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4a4)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4dc)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf4ec)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf524)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf534)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf56c)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf57c)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5b4)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5c4)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf5fc)
59:56:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:137 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf60c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf644)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf654)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf68c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf69c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6d4)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf6e4)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf71c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf72c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf764)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf774)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7ac)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7bc)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf7f4)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf804)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:138 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf83c)
59:56:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf84c)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf884)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf894)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8cc)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf8dc)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf914)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf924)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf95c)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf96c)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9a4)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9b4)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9ec)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbf9fc)
59:56:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:139 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa34)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa44)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa7c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfa8c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfac4)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfad4)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb0c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb1c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb54)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb64)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfb9c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbac)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbe4)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfbf4)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:140 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc2c)
59:56:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc3c)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc74)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfc84)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfcbc)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfccc)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd04)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd14)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd4c)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd5c)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfd94)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfda4)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfddc)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfdec)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe24)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe34)
59:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:141 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe6c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfe7c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfeb4)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfec4)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbfefc)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff0c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff44)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff54)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff8c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbff9c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffd4)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbffe4)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc001c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc002c)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0064)
59:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:142 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0074)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00ac)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00bc)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc00f4)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0104)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc013c)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc014c)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0184)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0194)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01cc)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc01dc)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0214)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0224)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc025c)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc026c)
59:56:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:143 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02a4)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02b4)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02ec)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc02fc)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0334)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0344)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc037c)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc038c)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03c4)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc03d4)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc040c)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc041c)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0454)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0464)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc049c)
59:56:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:144 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04ac)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04e4)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc04f4)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc052c)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc053c)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0574)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0584)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc05bc)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc05cc)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0604)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0614)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc064c)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc065c)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0694)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc06a4)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:145 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc06dc)
59:56:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc06ec)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0724)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0734)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc076c)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc077c)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc07b4)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc07c4)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc07fc)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc080c)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0844)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0854)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc088c)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc089c)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc08d4)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:146 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc08e4)
59:56:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc091c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc092c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0964)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0974)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc09ac)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc09bc)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc09f4)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0a04)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0a3c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0a4c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0a84)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0a94)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0acc)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0adc)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0b14)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0b24)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0b5c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0b6c)
59:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:147 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0ba4)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0bb4)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0bec)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0bfc)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0c34)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0c44)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0c7c)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0c8c)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cc0c94)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:148 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
59:56:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
59:56:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:148 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
59:56:148 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:56:148 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 806
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef2c)
59:56:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +466us
59:56:149 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:149 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> Task Level4 (314->323, pc: 08a57c8c->08812bb0, sas core) +0us
59:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, interrupt) +0us
59:56:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:56:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:149 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:149 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:149 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef40)
59:56:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:149 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08811b48->088127c0, vblank start waited) +2us
59:56:149 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:149 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:56:150 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:150 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +8613us
59:56:150 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1155us
59:56:150 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:150 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1144us
59:56:150 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:150 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 807
59:56:150 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4566us
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:151 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:151 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:151 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:151 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:151 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:151 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:151 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:151 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:151 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:151 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:151 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:56:151 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef38)
59:56:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:151 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:151 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:151 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef84)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef94)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefcc)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbefdc)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf014)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf024)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf05c)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf06c)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0a4)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0b4)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0ec)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf0fc)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf134)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf144)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:152 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf17c)
59:56:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf18c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1c4)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf1d4)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf20c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf21c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf254)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf264)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf29c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2ac)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2e4)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf2f4)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf32c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf33c)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf374)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf384)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3bc)
59:56:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:153 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf3cc)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf404)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf414)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf44c)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf45c)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf494)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4a4)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4dc)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf4ec)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf524)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf534)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf56c)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf57c)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5b4)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5c4)
59:56:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:154 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf5fc)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf60c)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf644)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf654)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf68c)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf69c)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6d4)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf6e4)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf71c)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf72c)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf764)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf774)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7ac)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7bc)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf7f4)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:155 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf804)
59:56:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf83c)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf84c)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf884)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf894)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8cc)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf8dc)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf914)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf924)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf95c)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf96c)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9a4)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9b4)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9ec)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbf9fc)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:156 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa34)
59:56:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa44)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa7c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfa8c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfac4)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfad4)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb0c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb1c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb54)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb64)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfb9c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbac)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbe4)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfbf4)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc2c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:157 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc3c)
59:56:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc74)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfc84)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfcbc)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfccc)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd04)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd14)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd4c)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd5c)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfd94)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfda4)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfddc)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfdec)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe24)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe34)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:158 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe6c)
59:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfe7c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfeb4)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfec4)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbfefc)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff0c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff44)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff54)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff8c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbff9c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffd4)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbffe4)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc001c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc002c)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0064)
59:56:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:159 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0074)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00ac)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00bc)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc00f4)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0104)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc013c)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc014c)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0184)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0194)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01cc)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc01dc)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0214)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0224)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc025c)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc026c)
59:56:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:160 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02a4)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02b4)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02ec)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc02fc)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0334)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0344)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc037c)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc038c)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03c4)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc03d4)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc040c)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc041c)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0454)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0464)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc049c)
59:56:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:161 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04ac)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04e4)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc04f4)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc052c)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc053c)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0574)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0584)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc05bc)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc05cc)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0604)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0614)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc064c)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc065c)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0694)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06a4)
59:56:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:162 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06dc)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc06ec)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0724)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0734)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc076c)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc077c)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07b4)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07c4)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc07fc)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc080c)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0844)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0854)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc088c)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc089c)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc08d4)
59:56:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:163 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc08e4)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc091c)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc092c)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0964)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0974)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09ac)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09bc)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc09f4)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a04)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a3c)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a4c)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a84)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0a94)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0acc)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0adc)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b14)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b24)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:164 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b5c)
59:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0b6c)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0ba4)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bb4)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bec)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0bfc)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c34)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c44)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c7c)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c8c)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cc0c94)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:165 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:165 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:56:166 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 807
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef2c)
59:56:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:56:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:166 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:166 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:166 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef40)
59:56:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:166 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3316us
59:56:166 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:166 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1903us
59:56:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:167 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:167 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:167 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +7135us
59:56:167 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:167 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2060us
59:56:168 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 808
59:56:168 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +334us
59:56:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:168 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:168 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:168 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:168 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:168 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:168 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:168 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:168 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:168 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:168 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:168 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:168 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef38)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:169 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:169 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:169 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef84)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef94)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefcc)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbefdc)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf014)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf024)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf05c)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf06c)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0a4)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0b4)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0ec)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf0fc)
59:56:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:169 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf134)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf144)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf17c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf18c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1c4)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf1d4)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf20c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf21c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf254)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf264)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf29c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2ac)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2e4)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf2f4)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf32c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:170 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf33c)
59:56:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf374)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf384)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3bc)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf3cc)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf404)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf414)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf44c)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf45c)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf494)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4a4)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4dc)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf4ec)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf524)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf534)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:171 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf56c)
59:56:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf57c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5b4)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5c4)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf5fc)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf60c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf644)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf654)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf68c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf69c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6d4)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf6e4)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf71c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf72c)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf764)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf774)
59:56:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:172 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7ac)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7bc)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf7f4)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf804)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf83c)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf84c)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf884)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf894)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8cc)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf8dc)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf914)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf924)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf95c)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf96c)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9a4)
59:56:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:173 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9b4)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9ec)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbf9fc)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa34)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa44)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa7c)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfa8c)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfac4)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfad4)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb0c)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb1c)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb54)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb64)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfb9c)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbac)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:174 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbe4)
59:56:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfbf4)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc2c)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc3c)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc74)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfc84)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfcbc)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfccc)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd04)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd14)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd4c)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd5c)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfd94)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfda4)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfddc)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:175 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfdec)
59:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe24)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe34)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe6c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfe7c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfeb4)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfec4)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbfefc)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff0c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff44)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff54)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff8c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbff9c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffd4)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbffe4)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:176 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc001c)
59:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc002c)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0064)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0074)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00ac)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00bc)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc00f4)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0104)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc013c)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc014c)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0184)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0194)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01cc)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc01dc)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0214)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0224)
59:56:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:177 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc025c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc026c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02a4)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02b4)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02ec)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc02fc)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0334)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0344)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc037c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc038c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03c4)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc03d4)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc040c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc041c)
59:56:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:178 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0454)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0464)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc049c)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04ac)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04e4)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc04f4)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc052c)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc053c)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0574)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0584)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc05bc)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc05cc)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0604)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0614)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:179 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc064c)
59:56:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc065c)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0694)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc06a4)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc06dc)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc06ec)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0724)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0734)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc076c)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc077c)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc07b4)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc07c4)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc07fc)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc080c)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0844)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:180 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0854)
59:56:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc088c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc089c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc08d4)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc08e4)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc091c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc092c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0964)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0974)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc09ac)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc09bc)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc09f4)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0a04)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0a3c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0a4c)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0a84)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0a94)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:181 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0acc)
59:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0adc)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0b14)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0b24)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0b5c)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0b6c)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0ba4)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0bb4)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0bec)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0bfc)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0c34)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0c44)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0c7c)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0c8c)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cc0c94)
59:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:182 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:182 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:56:183 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 808
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef2c)
59:56:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:56:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:183 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:183 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:183 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef40)
59:56:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:184 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +993us
59:56:184 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:184 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5639us
59:56:184 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5119us
59:56:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:184 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:184 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:184 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 809
59:56:184 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2997us
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:185 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:185 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:185 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:185 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:185 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:185 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:185 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:185 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:185 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:185 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:185 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:56:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef38)
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:185 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:185 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:185 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:185 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef84)
59:56:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef94)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefcc)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbefdc)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf014)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf024)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf05c)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf06c)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0a4)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0b4)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0ec)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf0fc)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf134)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf144)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf17c)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf18c)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:186 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1c4)
59:56:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf1d4)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf20c)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf21c)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf254)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf264)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf29c)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2ac)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2e4)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf2f4)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf32c)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf33c)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf374)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf384)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3bc)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf3cc)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:187 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf404)
59:56:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf414)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf44c)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf45c)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf494)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4a4)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4dc)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf4ec)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf524)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf534)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf56c)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf57c)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5b4)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5c4)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf5fc)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:188 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf60c)
59:56:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf644)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf654)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf68c)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf69c)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6d4)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf6e4)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf71c)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf72c)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf764)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf774)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7ac)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7bc)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf7f4)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf804)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:189 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf83c)
59:56:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf84c)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf884)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf894)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8cc)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf8dc)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf914)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf924)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf95c)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf96c)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9a4)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9b4)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9ec)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbf9fc)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa34)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:190 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa44)
59:56:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa7c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfa8c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfac4)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfad4)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb0c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb1c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb54)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb64)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfb9c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbac)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbe4)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfbf4)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc2c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc3c)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:191 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc74)
59:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfc84)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfcbc)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfccc)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd04)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd14)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd4c)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd5c)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfd94)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfda4)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfddc)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfdec)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe24)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe34)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe6c)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfe7c)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:192 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfeb4)
59:56:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfec4)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbfefc)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff0c)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff44)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff54)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff8c)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbff9c)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffd4)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbffe4)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc001c)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc002c)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0064)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0074)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00ac)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:193 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00bc)
59:56:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc00f4)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0104)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc013c)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc014c)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0184)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0194)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01cc)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc01dc)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0214)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0224)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc025c)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc026c)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02a4)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02b4)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02ec)
59:56:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:194 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc02fc)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0334)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0344)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc037c)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc038c)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03c4)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc03d4)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc040c)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc041c)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0454)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0464)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc049c)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04ac)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04e4)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:195 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc04f4)
59:56:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc052c)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc053c)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0574)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0584)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc05bc)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc05cc)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0604)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0614)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc064c)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc065c)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0694)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06a4)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06dc)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc06ec)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:196 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0724)
59:56:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0734)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc076c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc077c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07b4)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07c4)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc07fc)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc080c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0844)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0854)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc088c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc089c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc08d4)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc08e4)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:197 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc091c)
59:56:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc092c)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0964)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0974)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09ac)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09bc)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc09f4)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a04)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a3c)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a4c)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a84)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0a94)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0acc)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0adc)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b14)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b24)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b5c)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0b6c)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0ba4)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:198 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bb4)
59:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bec)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0bfc)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c34)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c44)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c7c)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c8c)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cc0c94)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:199 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:56:199 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 809
59:56:199 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef2c)
59:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:200 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:200 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:56:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:56:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:200 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:200 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:200 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef40)
59:56:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:200 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5226us
59:56:201 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:201 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:201 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:201 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2463us
59:56:201 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 810
59:56:201 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5720us
59:56:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:201 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:201 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:201 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:201 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:201 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:202 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:202 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:202 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:202 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:202 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:202 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:202 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:202 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef38)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:202 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:202 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:202 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef84)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef94)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefcc)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbefdc)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf014)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:202 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf024)
59:56:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf05c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf06c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0a4)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0b4)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0ec)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf0fc)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf134)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf144)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf17c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf18c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1c4)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf1d4)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf20c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf21c)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf254)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf264)
59:56:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:203 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf29c)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2ac)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2e4)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf2f4)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf32c)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf33c)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf374)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf384)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3bc)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf3cc)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf404)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf414)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf44c)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf45c)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf494)
59:56:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:204 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4a4)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4dc)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf4ec)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf524)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf534)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf56c)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf57c)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5b4)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5c4)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf5fc)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf60c)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf644)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf654)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf68c)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf69c)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6d4)
59:56:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:205 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf6e4)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf71c)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf72c)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf764)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf774)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7ac)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7bc)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf7f4)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf804)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf83c)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf84c)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf884)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf894)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8cc)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf8dc)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:206 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf914)
59:56:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf924)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf95c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf96c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9a4)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9b4)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9ec)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbf9fc)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa34)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa44)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa7c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfa8c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfac4)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfad4)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb0c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:207 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb1c)
59:56:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb54)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb64)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfb9c)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbac)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbe4)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfbf4)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc2c)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc3c)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc74)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfc84)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfcbc)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfccc)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd04)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd14)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:208 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd4c)
59:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd5c)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfd94)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfda4)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfddc)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfdec)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe24)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe34)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe6c)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfe7c)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfeb4)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfec4)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbfefc)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff0c)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff44)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:209 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff54)
59:56:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff8c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbff9c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffd4)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbffe4)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc001c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc002c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0064)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0074)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00ac)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00bc)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc00f4)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0104)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc013c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc014c)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:210 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0184)
59:56:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0194)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01cc)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc01dc)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0214)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0224)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc025c)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc026c)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02a4)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02b4)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02ec)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc02fc)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0334)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0344)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc037c)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:211 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc038c)
59:56:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03c4)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc03d4)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc040c)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc041c)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0454)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0464)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc049c)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04ac)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04e4)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc04f4)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc052c)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc053c)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0574)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0584)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:212 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc05bc)
59:56:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc05cc)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0604)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0614)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc064c)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc065c)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0694)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc06a4)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc06dc)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc06ec)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0724)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0734)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc076c)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc077c)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc07b4)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc07c4)
59:56:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:213 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc07fc)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc080c)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0844)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0854)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc088c)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc089c)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc08d4)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc08e4)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc091c)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc092c)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0964)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0974)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc09ac)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc09bc)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc09f4)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:214 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0a04)
59:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0a3c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0a4c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0a84)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0a94)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0acc)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0adc)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0b14)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0b24)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0b5c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0b6c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0ba4)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0bb4)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0bec)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0bfc)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0c34)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0c44)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0c7c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0c8c)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:215 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cc0c94)
59:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:216 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:56:216 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 810
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef2c)
59:56:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:56:216 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:56:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:216 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:217 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:217 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef40)
59:56:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1602us
59:56:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:217 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:217 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:217 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +744us
59:56:217 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:218 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +8451us
59:56:218 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1547us
59:56:218 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:218 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +752us
59:56:218 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:218 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 811
59:56:218 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1651us
59:56:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:218 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:219 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:219 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:219 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:219 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:219 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:219 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:219 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:219 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:219 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:219 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:219 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:219 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:219 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:56:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef38)
59:56:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:219 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:219 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:219 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:219 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef84)
59:56:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef94)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefcc)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbefdc)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf014)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf024)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf05c)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf06c)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0a4)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0b4)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0ec)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf0fc)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf134)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf144)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf17c)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf18c)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1c4)
59:56:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:220 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf1d4)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf20c)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf21c)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf254)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf264)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf29c)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2ac)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2e4)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf2f4)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf32c)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf33c)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf374)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf384)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3bc)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf3cc)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf404)
59:56:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:221 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf414)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf44c)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf45c)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf494)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4a4)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4dc)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf4ec)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf524)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf534)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf56c)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf57c)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5b4)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5c4)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf5fc)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf60c)
59:56:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:222 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf644)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf654)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf68c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf69c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6d4)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf6e4)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf71c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf72c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf764)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf774)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7ac)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7bc)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf7f4)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf804)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf83c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:223 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf84c)
59:56:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf884)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf894)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8cc)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf8dc)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf914)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf924)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf95c)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf96c)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9a4)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9b4)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9ec)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbf9fc)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa34)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa44)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:224 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa7c)
59:56:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfa8c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfac4)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfad4)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb0c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb1c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb54)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb64)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfb9c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbac)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbe4)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfbf4)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc2c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc3c)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc74)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:225 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfc84)
59:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfcbc)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfccc)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd04)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd14)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd4c)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd5c)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfd94)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfda4)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfddc)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfdec)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe24)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe34)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe6c)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfe7c)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:226 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfeb4)
59:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfec4)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbfefc)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff0c)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff44)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff54)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff8c)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbff9c)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffd4)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbffe4)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc001c)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc002c)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0064)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0074)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00ac)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:227 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00bc)
59:56:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc00f4)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0104)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc013c)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc014c)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0184)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0194)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01cc)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc01dc)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0214)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0224)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc025c)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc026c)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02a4)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02b4)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:228 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02ec)
59:56:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc02fc)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0334)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0344)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc037c)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc038c)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03c4)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc03d4)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc040c)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc041c)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0454)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0464)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc049c)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04ac)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04e4)
59:56:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:229 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc04f4)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc052c)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc053c)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0574)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0584)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc05bc)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc05cc)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0604)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0614)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc064c)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc065c)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0694)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06a4)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06dc)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc06ec)
59:56:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:230 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0724)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0734)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc076c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc077c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07b4)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07c4)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc07fc)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc080c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0844)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0854)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc088c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc089c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc08d4)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc08e4)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc091c)
59:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:231 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc092c)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0964)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0974)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09ac)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09bc)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc09f4)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a04)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a3c)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a4c)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a84)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0a94)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0acc)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0adc)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b14)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b24)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b5c)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0b6c)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:232 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0ba4)
59:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bb4)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bec)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0bfc)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c34)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c44)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c7c)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c8c)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cc0c94)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:233 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:56:233 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 811
59:56:233 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef2c)
59:56:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:234 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:56:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:56:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:234 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:234 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:234 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef40)
59:56:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:56:234 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1510us
59:56:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:234 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:234 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:235 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:235 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:235 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 812
59:56:235 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +6615us
59:56:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:235 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:235 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:235 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:235 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:235 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:235 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:236 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:236 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:236 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:236 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:236 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:236 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef38)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:236 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:236 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:236 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef84)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef94)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefcc)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbefdc)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf014)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf024)
59:56:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:236 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf05c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf06c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0a4)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0b4)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0ec)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf0fc)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf134)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf144)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf17c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf18c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1c4)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf1d4)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf20c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf21c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf254)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf264)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:237 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf29c)
59:56:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2ac)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2e4)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf2f4)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf32c)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf33c)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf374)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf384)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3bc)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf3cc)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf404)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf414)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf44c)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf45c)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf494)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:238 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4a4)
59:56:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4dc)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf4ec)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf524)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf534)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf56c)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf57c)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5b4)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5c4)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf5fc)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf60c)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf644)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf654)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf68c)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf69c)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:239 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6d4)
59:56:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf6e4)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf71c)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf72c)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf764)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf774)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7ac)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7bc)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf7f4)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf804)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf83c)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf84c)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf884)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf894)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8cc)
59:56:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:240 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf8dc)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf914)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf924)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf95c)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf96c)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9a4)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9b4)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9ec)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbf9fc)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa34)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa44)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa7c)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfa8c)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfac4)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfad4)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:241 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb0c)
59:56:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb1c)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb54)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb64)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfb9c)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbac)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbe4)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfbf4)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc2c)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc3c)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc74)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfc84)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfcbc)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfccc)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd04)
59:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:242 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd14)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd4c)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd5c)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfd94)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfda4)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfddc)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfdec)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe24)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe34)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe6c)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfe7c)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfeb4)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfec4)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbfefc)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff0c)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:243 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff44)
59:56:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff54)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff8c)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbff9c)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffd4)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbffe4)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc001c)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc002c)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0064)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0074)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00ac)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00bc)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc00f4)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0104)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:244 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc013c)
59:56:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc014c)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0184)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0194)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01cc)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc01dc)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0214)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0224)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc025c)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc026c)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02a4)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02b4)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02ec)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc02fc)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0334)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:245 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0344)
59:56:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc037c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc038c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03c4)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc03d4)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc040c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc041c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0454)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0464)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc049c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04ac)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04e4)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc04f4)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc052c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc053c)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:246 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0574)
59:56:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0584)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc05bc)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc05cc)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0604)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0614)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc064c)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc065c)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0694)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc06a4)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc06dc)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc06ec)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0724)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0734)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc076c)
59:56:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:247 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc077c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc07b4)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc07c4)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc07fc)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc080c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0844)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0854)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc088c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc089c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc08d4)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc08e4)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc091c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc092c)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0964)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0974)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc09ac)
59:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:248 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc09bc)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc09f4)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0a04)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0a3c)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0a4c)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0a84)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0a94)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0acc)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0adc)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0b14)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0b24)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0b5c)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0b6c)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0ba4)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0bb4)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0bec)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0bfc)
59:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:249 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0c34)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0c44)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0c7c)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0c8c)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cc0c94)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:250 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:56:250 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 812
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef2c)
59:56:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:250 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:250 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:251 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:251 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:56:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:56:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:251 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:251 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:251 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef40)
59:56:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:251 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1608us
59:56:252 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:252 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:252 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:252 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6081us
59:56:252 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4676us
59:56:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:252 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:252 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:252 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 813
59:56:252 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +82us
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:253 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:253 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:253 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:253 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:253 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:253 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:253 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:253 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:253 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:253 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:56:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef38)
59:56:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:253 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:253 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:253 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:253 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef84)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef94)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefcc)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbefdc)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf014)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf024)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf05c)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf06c)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0a4)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0b4)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0ec)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf0fc)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf134)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf144)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf17c)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:254 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf18c)
59:56:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1c4)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf1d4)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf20c)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf21c)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf254)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf264)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf29c)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2ac)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2e4)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf2f4)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf32c)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf33c)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf374)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf384)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3bc)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:255 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf3cc)
59:56:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf404)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf414)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf44c)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf45c)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf494)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4a4)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4dc)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf4ec)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf524)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf534)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf56c)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf57c)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5b4)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5c4)
59:56:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:256 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf5fc)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf60c)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf644)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf654)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf68c)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf69c)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6d4)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf6e4)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf71c)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf72c)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf764)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf774)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7ac)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7bc)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf7f4)
59:56:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:257 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf804)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf83c)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf84c)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf884)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf894)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8cc)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf8dc)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf914)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf924)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf95c)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf96c)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9a4)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9b4)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9ec)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbf9fc)
59:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:258 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa34)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa44)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa7c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfa8c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfac4)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfad4)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb0c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb1c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb54)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb64)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfb9c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbac)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbe4)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfbf4)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:259 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc2c)
59:56:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc3c)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc74)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfc84)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfcbc)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfccc)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd04)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd14)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd4c)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd5c)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfd94)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfda4)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfddc)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfdec)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe24)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe34)
59:56:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:260 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe6c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfe7c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfeb4)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfec4)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbfefc)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff0c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff44)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff54)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff8c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbff9c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffd4)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbffe4)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc001c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc002c)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0064)
59:56:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:261 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0074)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00ac)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00bc)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc00f4)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0104)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc013c)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc014c)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0184)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0194)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01cc)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc01dc)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0214)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0224)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc025c)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc026c)
59:56:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:262 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02a4)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02b4)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02ec)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc02fc)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0334)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0344)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc037c)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc038c)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03c4)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc03d4)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc040c)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc041c)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0454)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0464)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc049c)
59:56:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:263 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04ac)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04e4)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc04f4)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc052c)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc053c)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0574)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0584)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc05bc)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc05cc)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0604)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0614)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc064c)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc065c)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0694)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06a4)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:264 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06dc)
59:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc06ec)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0724)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0734)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc076c)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc077c)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07b4)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07c4)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc07fc)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc080c)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0844)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0854)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc088c)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc089c)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc08d4)
59:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:265 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc08e4)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc091c)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc092c)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0964)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0974)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09ac)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09bc)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc09f4)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a04)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a3c)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a4c)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a84)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0a94)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0acc)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0adc)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b14)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b24)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b5c)
59:56:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:266 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0b6c)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0ba4)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bb4)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bec)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0bfc)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c34)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c44)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c7c)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c8c)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cc0c94)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:267 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:56:268 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 813
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef2c)
59:56:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:56:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:268 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:268 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:268 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef40)
59:56:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:56:268 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:268 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +4833us
59:56:269 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:269 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:269 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:269 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2865us
59:56:269 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 814
59:56:269 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:270 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:270 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:270 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:270 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:270 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:270 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:270 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:270 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:270 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:270 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:56:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef38)
59:56:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:270 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:270 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:270 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef84)
59:56:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:270 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef94)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefcc)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbefdc)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf014)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf024)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf05c)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf06c)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0a4)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0b4)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0ec)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf0fc)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf134)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf144)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf17c)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf18c)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1c4)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:271 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf1d4)
59:56:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf20c)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf21c)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf254)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf264)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf29c)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2ac)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2e4)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf2f4)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf32c)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf33c)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf374)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf384)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3bc)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf3cc)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf404)
59:56:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:272 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf414)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf44c)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf45c)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf494)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4a4)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4dc)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf4ec)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf524)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf534)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf56c)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf57c)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5b4)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5c4)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf5fc)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf60c)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:273 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf644)
59:56:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf654)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf68c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf69c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6d4)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf6e4)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf71c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf72c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf764)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf774)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7ac)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7bc)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf7f4)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf804)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf83c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:274 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf84c)
59:56:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf884)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf894)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8cc)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf8dc)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf914)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf924)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf95c)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf96c)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9a4)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9b4)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9ec)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbf9fc)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa34)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa44)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:275 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa7c)
59:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfa8c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfac4)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfad4)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb0c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb1c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb54)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb64)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfb9c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbac)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbe4)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfbf4)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc2c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc3c)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc74)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfc84)
59:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:276 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfcbc)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfccc)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd04)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd14)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd4c)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd5c)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfd94)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfda4)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfddc)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfdec)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe24)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe34)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe6c)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfe7c)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:277 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfeb4)
59:56:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfec4)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbfefc)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff0c)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff44)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff54)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff8c)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbff9c)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffd4)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbffe4)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc001c)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc002c)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0064)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0074)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00ac)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00bc)
59:56:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:278 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc00f4)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0104)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc013c)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc014c)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0184)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0194)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01cc)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc01dc)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0214)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0224)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc025c)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc026c)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02a4)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02b4)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:279 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02ec)
59:56:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc02fc)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0334)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0344)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc037c)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc038c)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03c4)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc03d4)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc040c)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc041c)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0454)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0464)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc049c)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04ac)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04e4)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:280 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc04f4)
59:56:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc052c)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc053c)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0574)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0584)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc05bc)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc05cc)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0604)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0614)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc064c)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc065c)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0694)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc06a4)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc06dc)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc06ec)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:281 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0724)
59:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0734)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc076c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc077c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc07b4)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc07c4)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc07fc)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc080c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0844)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0854)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc088c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc089c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc08d4)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc08e4)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc091c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc092c)
59:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:282 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0964)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0974)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc09ac)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc09bc)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc09f4)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0a04)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0a3c)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0a4c)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0a84)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0a94)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0acc)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0adc)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0b14)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0b24)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0b5c)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0b6c)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0ba4)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:283 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0bb4)
59:56:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0bec)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0bfc)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0c34)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0c44)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0c7c)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0c8c)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cc0c94)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:284 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:56:284 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 814
59:56:284 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef2c)
59:56:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:285 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:285 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:285 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:56:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:56:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:285 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:285 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:285 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef40)
59:56:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:285 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +4516us
59:56:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:285 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:285 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:286 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:286 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:286 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1146us
59:56:286 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:286 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +8049us
59:56:286 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 815
59:56:286 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1037us
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:287 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:287 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:287 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:287 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:287 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:287 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:287 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:287 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:287 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:287 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:56:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef38)
59:56:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:287 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:287 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:287 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:287 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef84)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef94)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefcc)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbefdc)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf014)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf024)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf05c)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf06c)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0a4)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0b4)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0ec)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf0fc)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf134)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf144)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf17c)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:288 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf18c)
59:56:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1c4)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf1d4)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf20c)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf21c)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf254)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf264)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf29c)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2ac)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2e4)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf2f4)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf32c)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf33c)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf374)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf384)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3bc)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:289 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf3cc)
59:56:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf404)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf414)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf44c)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf45c)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf494)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4a4)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4dc)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf4ec)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf524)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf534)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf56c)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf57c)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5b4)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5c4)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:290 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf5fc)
59:56:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf60c)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf644)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf654)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf68c)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf69c)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6d4)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf6e4)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf71c)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf72c)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf764)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf774)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7ac)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7bc)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf7f4)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf804)
59:56:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:291 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf83c)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf84c)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf884)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf894)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8cc)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf8dc)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf914)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf924)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf95c)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf96c)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9a4)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9b4)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9ec)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbf9fc)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa34)
59:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:292 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa44)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa7c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfa8c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfac4)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfad4)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb0c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb1c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb54)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb64)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfb9c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbac)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbe4)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfbf4)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc2c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc3c)
59:56:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:293 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc74)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfc84)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfcbc)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfccc)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd04)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd14)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd4c)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd5c)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfd94)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfda4)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfddc)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfdec)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe24)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe34)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe6c)
59:56:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:294 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfe7c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfeb4)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfec4)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbfefc)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff0c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff44)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff54)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff8c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbff9c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffd4)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbffe4)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc001c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc002c)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:295 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0064)
59:56:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0074)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00ac)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00bc)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc00f4)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0104)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc013c)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc014c)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0184)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0194)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01cc)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc01dc)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0214)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0224)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc025c)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc026c)
59:56:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:296 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02a4)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02b4)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02ec)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc02fc)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0334)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0344)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc037c)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc038c)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03c4)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc03d4)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc040c)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc041c)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0454)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0464)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:297 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc049c)
59:56:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04ac)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04e4)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc04f4)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc052c)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc053c)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0574)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0584)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc05bc)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc05cc)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0604)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0614)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc064c)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc065c)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0694)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06a4)
59:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:298 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06dc)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc06ec)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0724)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0734)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc076c)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc077c)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07b4)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07c4)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc07fc)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc080c)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0844)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0854)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc088c)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc089c)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:299 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc08d4)
59:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc08e4)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc091c)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc092c)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0964)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0974)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09ac)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09bc)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc09f4)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a04)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a3c)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a4c)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a84)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0a94)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0acc)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0adc)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b14)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:300 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b24)
59:56:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b5c)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0b6c)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0ba4)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bb4)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bec)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0bfc)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c34)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c44)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c7c)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c8c)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cc0c94)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:301 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:56:302 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 815
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef2c)
59:56:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:302 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:56:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:302 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:302 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:302 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef40)
59:56:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:302 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +290us
59:56:302 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:303 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +9699us
59:56:303 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +1058us
59:56:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:303 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:303 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:303 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 816
59:56:303 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3700us
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:304 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:304 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:304 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:304 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:304 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:304 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:304 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:304 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:304 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:56:304 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef38)
59:56:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:304 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:304 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:305 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef84)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef94)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefcc)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbefdc)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf014)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf024)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf05c)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf06c)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0a4)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0b4)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0ec)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf0fc)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf134)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf144)
59:56:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:305 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf17c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf18c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1c4)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf1d4)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf20c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf21c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf254)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf264)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf29c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2ac)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2e4)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf2f4)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf32c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf33c)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf374)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf384)
59:56:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:306 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3bc)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf3cc)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf404)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf414)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf44c)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf45c)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf494)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4a4)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4dc)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf4ec)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf524)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf534)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf56c)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf57c)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5b4)
59:56:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:307 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5c4)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf5fc)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf60c)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf644)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf654)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf68c)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf69c)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6d4)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf6e4)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf71c)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf72c)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf764)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf774)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7ac)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7bc)
59:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:308 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf7f4)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf804)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf83c)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf84c)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf884)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf894)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8cc)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf8dc)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf914)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf924)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf95c)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf96c)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9a4)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9b4)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:309 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9ec)
59:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbf9fc)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa34)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa44)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa7c)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfa8c)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfac4)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfad4)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb0c)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb1c)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb54)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb64)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfb9c)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbac)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbe4)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:310 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfbf4)
59:56:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc2c)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc3c)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc74)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfc84)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfcbc)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfccc)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd04)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd14)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd4c)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd5c)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfd94)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfda4)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfddc)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfdec)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe24)
59:56:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:311 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe34)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe6c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfe7c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfeb4)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfec4)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbfefc)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff0c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff44)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff54)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff8c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbff9c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffd4)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbffe4)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc001c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc002c)
59:56:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:312 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0064)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0074)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00ac)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00bc)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc00f4)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0104)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc013c)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc014c)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0184)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0194)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01cc)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc01dc)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0214)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0224)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc025c)
59:56:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:313 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc026c)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02a4)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02b4)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02ec)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc02fc)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0334)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0344)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc037c)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc038c)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03c4)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc03d4)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc040c)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc041c)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0454)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:314 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0464)
59:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc049c)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04ac)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04e4)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc04f4)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc052c)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc053c)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0574)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0584)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc05bc)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc05cc)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0604)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0614)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc064c)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc065c)
59:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:315 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0694)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc06a4)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc06dc)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc06ec)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0724)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0734)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc076c)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc077c)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc07b4)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc07c4)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc07fc)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc080c)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0844)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0854)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:316 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc088c)
59:56:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc089c)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc08d4)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc08e4)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc091c)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc092c)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0964)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0974)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc09ac)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc09bc)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc09f4)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0a04)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0a3c)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0a4c)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0a84)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0a94)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0acc)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:317 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0adc)
59:56:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0b14)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0b24)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0b5c)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0b6c)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0ba4)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0bb4)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0bec)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0bfc)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0c34)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0c44)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0c7c)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0c8c)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cc0c94)
59:56:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:318 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:318 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:56:319 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 816
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef2c)
59:56:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:56:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:319 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:319 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:319 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef40)
59:56:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:56:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:320 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +1215us
59:56:320 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:320 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:320 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:320 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6483us
59:56:320 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 817
59:56:320 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:321 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:321 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:321 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:321 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:321 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:321 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:321 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:321 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:321 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:321 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:321 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:56:321 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef38)
59:56:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:321 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:321 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:322 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef84)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef94)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefcc)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbefdc)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf014)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf024)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf05c)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf06c)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0a4)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0b4)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0ec)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf0fc)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf134)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf144)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:322 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf17c)
59:56:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf18c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1c4)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf1d4)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf20c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf21c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf254)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf264)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf29c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2ac)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2e4)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf2f4)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf32c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf33c)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf374)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf384)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:323 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3bc)
59:56:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf3cc)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf404)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf414)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf44c)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf45c)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf494)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4a4)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4dc)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf4ec)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf524)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf534)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf56c)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf57c)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5b4)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:324 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5c4)
59:56:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf5fc)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf60c)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf644)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf654)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf68c)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf69c)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6d4)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf6e4)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf71c)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf72c)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf764)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf774)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7ac)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7bc)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:325 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf7f4)
59:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf804)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf83c)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf84c)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf884)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf894)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8cc)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf8dc)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf914)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf924)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf95c)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf96c)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9a4)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9b4)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9ec)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:326 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbf9fc)
59:56:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa34)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa44)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa7c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfa8c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfac4)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfad4)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb0c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb1c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb54)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb64)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfb9c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbac)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbe4)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfbf4)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc2c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc3c)
59:56:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:327 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc74)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfc84)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfcbc)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfccc)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd04)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd14)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd4c)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd5c)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfd94)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfda4)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfddc)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfdec)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe24)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe34)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe6c)
59:56:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:328 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfe7c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfeb4)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfec4)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbfefc)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff0c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff44)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff54)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff8c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbff9c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffd4)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbffe4)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc001c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc002c)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0064)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:329 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0074)
59:56:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00ac)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00bc)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc00f4)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0104)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc013c)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc014c)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0184)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0194)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01cc)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc01dc)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0214)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0224)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc025c)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc026c)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:330 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02a4)
59:56:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02b4)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02ec)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc02fc)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0334)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0344)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc037c)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc038c)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03c4)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc03d4)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc040c)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc041c)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0454)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0464)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc049c)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:331 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04ac)
59:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04e4)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc04f4)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc052c)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc053c)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0574)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0584)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc05bc)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc05cc)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0604)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0614)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc064c)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc065c)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0694)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06a4)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:332 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06dc)
59:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc06ec)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0724)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0734)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc076c)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc077c)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07b4)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07c4)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc07fc)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc080c)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0844)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0854)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc088c)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc089c)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc08d4)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:333 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc08e4)
59:56:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc091c)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc092c)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0964)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0974)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09ac)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09bc)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc09f4)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a04)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a3c)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a4c)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a84)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0a94)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0acc)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0adc)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b14)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b24)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:334 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b5c)
59:56:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0b6c)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0ba4)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bb4)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bec)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0bfc)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c34)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c44)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c7c)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c8c)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cc0c94)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:335 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:335 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:56:336 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 817
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef2c)
59:56:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:56:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:336 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:336 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:336 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef40)
59:56:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +898us
59:56:336 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:336 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:337 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:337 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:337 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4764us
59:56:337 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:337 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +4431us
59:56:337 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:337 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:337 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:337 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:338 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 818
59:56:338 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2354us
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:338 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:338 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:338 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:338 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:338 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:338 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:338 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:338 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:338 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef38)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:339 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:339 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:339 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef84)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef94)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefcc)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbefdc)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf014)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf024)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf05c)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf06c)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0a4)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0b4)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0ec)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf0fc)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:339 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf134)
59:56:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf144)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf17c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf18c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1c4)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf1d4)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf20c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf21c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf254)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf264)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf29c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2ac)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2e4)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf2f4)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf32c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf33c)
59:56:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:340 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf374)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf384)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3bc)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf3cc)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf404)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf414)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf44c)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf45c)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf494)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4a4)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4dc)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf4ec)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf524)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf534)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf56c)
59:56:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:341 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf57c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5b4)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5c4)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf5fc)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf60c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf644)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf654)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf68c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf69c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6d4)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf6e4)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf71c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf72c)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf764)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf774)
59:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:342 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7ac)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7bc)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf7f4)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf804)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf83c)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf84c)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf884)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf894)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8cc)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf8dc)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf914)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf924)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf95c)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf96c)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9a4)
59:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:343 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9b4)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9ec)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbf9fc)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa34)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa44)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa7c)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfa8c)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfac4)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfad4)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb0c)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb1c)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb54)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb64)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfb9c)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbac)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:344 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbe4)
59:56:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfbf4)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc2c)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc3c)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc74)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfc84)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfcbc)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfccc)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd04)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd14)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd4c)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd5c)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfd94)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfda4)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfddc)
59:56:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:345 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfdec)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe24)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe34)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe6c)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfe7c)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfeb4)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfec4)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbfefc)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff0c)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff44)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff54)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff8c)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbff9c)
59:56:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:346 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffd4)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbffe4)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc001c)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc002c)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0064)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0074)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00ac)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00bc)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc00f4)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0104)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc013c)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc014c)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0184)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0194)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01cc)
59:56:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:347 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc01dc)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0214)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0224)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc025c)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc026c)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02a4)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02b4)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02ec)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc02fc)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0334)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0344)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc037c)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc038c)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03c4)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc03d4)
59:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:348 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc040c)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc041c)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0454)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0464)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc049c)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04ac)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04e4)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc04f4)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc052c)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc053c)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0574)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0584)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc05bc)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc05cc)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0604)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:349 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0614)
59:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc064c)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc065c)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0694)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc06a4)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc06dc)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc06ec)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0724)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0734)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc076c)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc077c)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc07b4)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc07c4)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc07fc)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc080c)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:350 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0844)
59:56:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0854)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc088c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc089c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc08d4)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc08e4)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc091c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc092c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0964)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0974)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc09ac)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc09bc)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc09f4)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0a04)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0a3c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0a4c)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0a84)
59:56:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:351 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0a94)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0acc)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0adc)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0b14)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0b24)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0b5c)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0b6c)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0ba4)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0bb4)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0bec)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0bfc)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0c34)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0c44)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0c7c)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0c8c)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cc0c94)
59:56:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:352 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:352 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:56:353 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 818
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef2c)
59:56:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:353 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:56:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:353 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:353 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:353 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef40)
59:56:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7431us
59:56:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:354 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:354 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:354 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1598us
59:56:354 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 819
59:56:354 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5720us
59:56:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:355 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:355 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:355 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:355 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:355 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:355 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:355 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:355 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:355 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:355 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:355 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:355 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:355 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:355 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef38)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:356 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:356 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:356 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef84)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef94)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefcc)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbefdc)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf014)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf024)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf05c)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf06c)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0a4)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0b4)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0ec)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:356 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf0fc)
59:56:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf134)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf144)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf17c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf18c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1c4)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf1d4)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf20c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf21c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf254)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf264)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf29c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2ac)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2e4)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf2f4)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf32c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:357 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf33c)
59:56:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf374)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf384)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3bc)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf3cc)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf404)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf414)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf44c)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf45c)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf494)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4a4)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4dc)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf4ec)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf524)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf534)
59:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:358 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf56c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf57c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5b4)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5c4)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf5fc)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf60c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf644)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf654)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf68c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf69c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6d4)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf6e4)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf71c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf72c)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf764)
59:56:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:359 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf774)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7ac)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7bc)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf7f4)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf804)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf83c)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf84c)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf884)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf894)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8cc)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf8dc)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf914)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf924)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf95c)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf96c)
59:56:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:360 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9a4)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9b4)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9ec)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbf9fc)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa34)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa44)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa7c)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfa8c)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfac4)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfad4)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb0c)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb1c)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb54)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb64)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfb9c)
59:56:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:361 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbac)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbe4)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfbf4)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc2c)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc3c)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc74)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfc84)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfcbc)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfccc)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd04)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd14)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd4c)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd5c)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfd94)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfda4)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:362 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfddc)
59:56:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfdec)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe24)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe34)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe6c)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfe7c)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfeb4)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfec4)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbfefc)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff0c)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff44)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff54)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff8c)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbff9c)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffd4)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:363 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbffe4)
59:56:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc001c)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc002c)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0064)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0074)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00ac)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00bc)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc00f4)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0104)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc013c)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc014c)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0184)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0194)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01cc)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc01dc)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:364 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0214)
59:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0224)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc025c)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc026c)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02a4)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02b4)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02ec)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc02fc)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0334)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0344)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc037c)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc038c)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03c4)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc03d4)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc040c)
59:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:365 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc041c)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0454)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0464)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc049c)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04ac)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04e4)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc04f4)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc052c)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc053c)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0574)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0584)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05bc)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc05cc)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0604)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0614)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:366 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc064c)
59:56:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc065c)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0694)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06a4)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06dc)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc06ec)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0724)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0734)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc076c)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc077c)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07b4)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07c4)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc07fc)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc080c)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0844)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:367 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0854)
59:56:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc088c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc089c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08d4)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc08e4)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc091c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc092c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0964)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0974)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09ac)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09bc)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc09f4)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a04)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a3c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a4c)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a84)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0a94)
59:56:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:368 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0acc)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0adc)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b14)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b24)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b5c)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0b6c)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0ba4)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bb4)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bec)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0bfc)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c34)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c44)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c7c)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c8c)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cc0c94)
59:56:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:369 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:369 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:56:370 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 819
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef2c)
59:56:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:56:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:370 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:370 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:370 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef40)
59:56:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:371 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +905us
59:56:371 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:371 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:371 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:371 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +101us
59:56:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +10000us
59:56:371 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:371 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +656us
59:56:371 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:372 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:372 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:372 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 820
59:56:372 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +786us
59:56:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:372 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:372 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:372 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:372 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:372 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:373 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:373 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:373 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:373 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:373 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:373 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef38)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:373 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:373 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:373 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef84)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbef94)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefcc)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbefdc)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf014)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf024)
59:56:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:373 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf05c)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf06c)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0a4)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0b4)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0ec)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf0fc)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf134)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf144)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf17c)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf18c)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1c4)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:374 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf1d4)
59:56:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf20c)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf21c)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf254)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf264)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf29c)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2ac)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2e4)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf2f4)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf32c)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf33c)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf374)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf384)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3bc)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf3cc)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf404)
59:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:375 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf414)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf44c)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf45c)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf494)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4a4)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4dc)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf4ec)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf524)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf534)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf56c)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf57c)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5b4)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5c4)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf5fc)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf60c)
59:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:376 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf644)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf654)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf68c)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf69c)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6d4)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf6e4)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf71c)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf72c)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf764)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf774)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7ac)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7bc)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf7f4)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf804)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf83c)
59:56:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:377 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf84c)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf884)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf894)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8cc)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf8dc)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf914)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf924)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf95c)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf96c)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9a4)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9b4)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9ec)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbf9fc)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa34)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa44)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:378 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa7c)
59:56:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfa8c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfac4)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfad4)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb0c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb1c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb54)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb64)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfb9c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbac)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbe4)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfbf4)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc2c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc3c)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc74)
59:56:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:379 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfc84)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfcbc)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfccc)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd04)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd14)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd4c)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd5c)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfd94)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfda4)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfddc)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfdec)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe24)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe34)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe6c)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfe7c)
59:56:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:380 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfeb4)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfec4)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbfefc)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff0c)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff44)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff54)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff8c)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbff9c)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffd4)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cbffe4)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc001c)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc002c)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0064)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0074)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00ac)
59:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:381 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00bc)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc00f4)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0104)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc013c)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc014c)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0184)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0194)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01cc)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc01dc)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0214)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0224)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc025c)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc026c)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02a4)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02b4)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:382 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02ec)
59:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc02fc)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0334)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0344)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc037c)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc038c)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03c4)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc03d4)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc040c)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc041c)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0454)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0464)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc049c)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04ac)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04e4)
59:56:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:383 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc04f4)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc052c)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc053c)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0574)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0584)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc05bc)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc05cc)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0604)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0614)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc064c)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc065c)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0694)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc06a4)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc06dc)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc06ec)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:384 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0724)
59:56:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0734)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc076c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc077c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc07b4)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc07c4)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc07fc)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc080c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0844)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0854)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc088c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc089c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc08d4)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc08e4)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc091c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:385 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc092c)
59:56:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0964)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0974)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc09ac)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc09bc)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc09f4)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0a04)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0a3c)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0a4c)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0a84)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0a94)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0acc)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0adc)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0b14)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0b24)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0b5c)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0b6c)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0ba4)
59:56:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:386 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0bb4)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0bec)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0bfc)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0c34)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0c44)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0c7c)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0c8c)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48cc0c94)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:387 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
59:56:387 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 820
59:56:387 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48cbef2c)
59:56:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:388 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:388 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:388 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
59:56:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef38)
59:56:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:388 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:388 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:388 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48cbef40)
59:56:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:56:388 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:388 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +813us
59:56:389 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:389 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:389 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:389 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 821
59:56:389 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5972us
59:56:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:389 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:389 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:389 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:389 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:389 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:390 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:390 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:390 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:390 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:390 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:390 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:390 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:390 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:390 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef38)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:390 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:390 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:390 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef84)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbef94)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefcc)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbefdc)
59:56:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:390 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf014)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf024)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf05c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf06c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0a4)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0b4)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0ec)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf0fc)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf134)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf144)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf17c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf18c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1c4)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf1d4)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf20c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf21c)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf254)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:391 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf264)
59:56:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf29c)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2ac)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2e4)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf2f4)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf32c)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf33c)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf374)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf384)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3bc)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf3cc)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf404)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf414)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf44c)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf45c)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf494)
59:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:392 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4a4)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4dc)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf4ec)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf524)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf534)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf56c)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf57c)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5b4)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5c4)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf5fc)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf60c)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf644)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf654)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf68c)
59:56:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:393 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf69c)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6d4)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf6e4)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf71c)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf72c)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf764)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf774)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7ac)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7bc)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf7f4)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf804)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf83c)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf84c)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf884)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf894)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:394 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8cc)
59:56:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf8dc)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf914)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf924)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf95c)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf96c)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9a4)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9b4)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9ec)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbf9fc)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa34)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa44)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa7c)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfa8c)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfac4)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:395 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfad4)
59:56:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb0c)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb1c)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb54)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb64)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfb9c)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbac)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbe4)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfbf4)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc2c)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc3c)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc74)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfc84)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfcbc)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfccc)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:396 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd04)
59:56:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd14)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd4c)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd5c)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfd94)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfda4)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfddc)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfdec)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe24)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe34)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe6c)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfe7c)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfeb4)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfec4)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbfefc)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:397 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff0c)
59:56:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff44)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff54)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff8c)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbff9c)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffd4)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cbffe4)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc001c)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc002c)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0064)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0074)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00ac)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00bc)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc00f4)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0104)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:398 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc013c)
59:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc014c)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0184)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0194)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01cc)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc01dc)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0214)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0224)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc025c)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc026c)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02a4)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02b4)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02ec)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc02fc)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0334)
59:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:399 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0344)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc037c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc038c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03c4)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc03d4)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc040c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc041c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0454)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0464)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc049c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04ac)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04e4)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc04f4)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc052c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc053c)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:400 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0574)
59:56:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0584)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc05bc)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc05cc)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0604)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0614)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc064c)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc065c)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0694)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06a4)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06dc)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc06ec)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0724)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0734)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc076c)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:401 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc077c)
59:56:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07b4)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07c4)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc07fc)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc080c)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0844)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0854)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc088c)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc089c)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc08d4)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc08e4)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc091c)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc092c)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0964)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0974)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:402 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09ac)
59:56:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09bc)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc09f4)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a04)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a3c)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a4c)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a84)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0a94)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0acc)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0adc)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b14)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b24)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b5c)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0b6c)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0ba4)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bb4)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bec)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0bfc)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c34)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c44)
59:56:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:403 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c7c)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c8c)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48cc0c94)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:404 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
59:56:404 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 821
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48cbef2c)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:404 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
59:56:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef38)
59:56:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:405 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:405 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:405 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48cbef40)
59:56:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:405 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3813us
59:56:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:405 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:405 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:405 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5216us
59:56:406 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:406 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3979us
59:56:406 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:406 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 822
59:56:406 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1740us
59:56:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:406 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:406 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:406 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:407 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:407 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:407 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:407 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:407 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:407 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:407 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:407 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:407 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:407 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:407 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef38)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:407 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:407 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:407 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef84)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbef94)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefcc)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:407 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbefdc)
59:56:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf014)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf024)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf05c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf06c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0a4)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0b4)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0ec)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf0fc)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf134)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf144)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf17c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf18c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1c4)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf1d4)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf20c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf21c)
59:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:408 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf254)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf264)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf29c)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2ac)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2e4)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf2f4)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf32c)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf33c)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf374)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf384)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3bc)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf3cc)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf404)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf414)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf44c)
59:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:409 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf45c)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf494)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4a4)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4dc)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf4ec)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf524)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf534)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf56c)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf57c)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5b4)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5c4)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf5fc)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf60c)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf644)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf654)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:410 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf68c)
59:56:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf69c)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6d4)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf6e4)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf71c)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf72c)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf764)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf774)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7ac)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7bc)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf7f4)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf804)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf83c)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf84c)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf884)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:411 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf894)
59:56:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8cc)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf8dc)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf914)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf924)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf95c)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf96c)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9a4)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9b4)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9ec)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbf9fc)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa34)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa44)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa7c)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfa8c)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:412 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfac4)
59:56:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfad4)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb0c)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb1c)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb54)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb64)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfb9c)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbac)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbe4)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfbf4)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc2c)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc3c)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc74)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfc84)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfcbc)
59:56:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:413 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfccc)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd04)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd14)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd4c)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd5c)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfd94)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfda4)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfddc)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfdec)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe24)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe34)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe6c)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfe7c)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfeb4)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfec4)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbfefc)
59:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:414 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff0c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff44)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff54)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff8c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbff9c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffd4)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cbffe4)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc001c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc002c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0064)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0074)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00ac)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00bc)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc00f4)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0104)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc013c)
59:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:415 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc014c)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0184)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0194)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01cc)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc01dc)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0214)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0224)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc025c)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc026c)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02a4)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02b4)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02ec)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc02fc)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0334)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0344)
59:56:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:416 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc037c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc038c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03c4)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc03d4)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc040c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc041c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0454)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0464)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc049c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04ac)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04e4)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc04f4)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc052c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc053c)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0574)
59:56:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:417 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0584)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc05bc)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc05cc)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0604)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0614)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc064c)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc065c)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0694)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc06a4)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc06dc)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc06ec)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0724)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0734)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc076c)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc077c)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:418 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc07b4)
59:56:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc07c4)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc07fc)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc080c)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0844)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0854)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc088c)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc089c)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc08d4)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc08e4)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc091c)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc092c)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0964)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0974)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc09ac)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc09bc)
59:56:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:419 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc09f4)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0a04)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0a3c)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0a4c)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0a84)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0a94)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0acc)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0adc)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0b14)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0b24)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0b5c)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0b6c)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0ba4)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0bb4)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0bec)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0bfc)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0c34)
59:56:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:420 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0c44)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0c7c)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0c8c)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48cc0c94)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:421 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
59:56:421 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 822
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48cbef2c)
59:56:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:421 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:421 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08813a94, GeDrawSync) +466us
59:56:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a622a8->08000000, interrupt) +0us
59:56:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:421 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a622a8, left interrupt) +0us
59:56:421 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:422 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08a56880->08a52a04, blocking audio) +0us
59:56:422 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:422 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
59:56:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef38)
59:56:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:422 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:422 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:422 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48cbef40)
59:56:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3306us
59:56:422 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +7038us
59:56:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:422 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:422 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:423 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:423 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:423 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2000us
59:56:423 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:423 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 823
59:56:423 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:423 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:423 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:423 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:423 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:423 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:423 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:423 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:423 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:423 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:424 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:424 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:424 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:424 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef38)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:424 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:424 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:424 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef84)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbef94)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefcc)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbefdc)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf014)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf024)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf05c)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf06c)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:424 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0a4)
59:56:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0b4)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0ec)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf0fc)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf134)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf144)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf17c)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf18c)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1c4)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf1d4)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf20c)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf21c)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf254)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf264)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf29c)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2ac)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:425 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2e4)
59:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf2f4)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf32c)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf33c)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf374)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf384)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3bc)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf3cc)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf404)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf414)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf44c)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf45c)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf494)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4a4)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4dc)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:426 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf4ec)
59:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf524)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf534)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf56c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf57c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5b4)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5c4)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf5fc)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf60c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf644)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf654)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf68c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf69c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6d4)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf6e4)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:427 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf71c)
59:56:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf72c)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf764)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf774)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7ac)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7bc)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf7f4)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf804)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf83c)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf84c)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf884)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf894)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8cc)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf8dc)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf914)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf924)
59:56:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:428 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf95c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf96c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9a4)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9b4)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9ec)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbf9fc)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa34)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa44)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa7c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfa8c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfac4)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfad4)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb0c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb1c)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:429 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb54)
59:56:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb64)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfb9c)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbac)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbe4)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfbf4)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc2c)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc3c)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc74)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfc84)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfcbc)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfccc)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd04)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd14)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd4c)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd5c)
59:56:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:430 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfd94)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfda4)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfddc)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfdec)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe24)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe34)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe6c)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfe7c)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfeb4)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfec4)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbfefc)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff0c)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff44)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff54)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff8c)
59:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:431 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbff9c)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffd4)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cbffe4)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc001c)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc002c)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0064)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0074)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00ac)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00bc)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc00f4)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0104)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc013c)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc014c)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0184)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:432 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0194)
59:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01cc)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc01dc)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0214)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0224)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc025c)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc026c)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02a4)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02b4)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02ec)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc02fc)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0334)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0344)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc037c)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc038c)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:433 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03c4)
59:56:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc03d4)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc040c)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc041c)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0454)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0464)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc049c)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04ac)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04e4)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc04f4)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc052c)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc053c)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0574)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0584)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc05bc)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:434 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc05cc)
59:56:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0604)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0614)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc064c)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc065c)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0694)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06a4)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06dc)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc06ec)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0724)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0734)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc076c)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc077c)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07b4)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07c4)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:435 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc07fc)
59:56:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc080c)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0844)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0854)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc088c)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc089c)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc08d4)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc08e4)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc091c)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc092c)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0964)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0974)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09ac)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09bc)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc09f4)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a04)
59:56:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:436 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a3c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a4c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a84)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0a94)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0acc)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0adc)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b14)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b24)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b5c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0b6c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0ba4)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bb4)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bec)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0bfc)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c34)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c44)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c7c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:437 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c8c)
59:56:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48cc0c94)
59:56:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:438 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
59:56:438 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 823
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48cbef2c)
59:56:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:438 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
59:56:438 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef38)
59:56:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:438 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:438 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:439 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cbef40)
59:56:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:439 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3819us
59:56:439 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:439 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:439 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:439 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +503us
59:56:439 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 824
59:56:440 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +9087us
59:56:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:440 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:440 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:440 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:440 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:440 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:440 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:440 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:440 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:440 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:440 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:440 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:440 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:440 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef38)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:441 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:441 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:441 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef84)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbef94)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefcc)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbefdc)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf014)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf024)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf05c)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf06c)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0a4)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0b4)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0ec)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:441 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf0fc)
59:56:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf134)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf144)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf17c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf18c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1c4)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf1d4)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf20c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf21c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf254)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf264)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf29c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2ac)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2e4)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf2f4)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf32c)
59:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:442 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf33c)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf374)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf384)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3bc)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf3cc)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf404)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf414)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf44c)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf45c)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf494)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4a4)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4dc)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf4ec)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf524)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf534)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:443 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf56c)
59:56:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf57c)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5b4)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5c4)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf5fc)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf60c)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf644)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf654)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf68c)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf69c)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6d4)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf6e4)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf71c)
59:56:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:444 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf72c)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf764)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf774)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7ac)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7bc)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf7f4)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf804)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf83c)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf84c)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf884)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf894)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8cc)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf8dc)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf914)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf924)
59:56:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:445 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf95c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf96c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9a4)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9b4)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9ec)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbf9fc)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa34)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa44)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa7c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfa8c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfac4)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfad4)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb0c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb1c)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb54)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:446 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb64)
59:56:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfb9c)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbac)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbe4)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfbf4)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc2c)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc3c)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc74)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfc84)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfcbc)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfccc)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd04)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd14)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:447 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd4c)
59:56:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd5c)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfd94)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfda4)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfddc)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfdec)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe24)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe34)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe6c)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfe7c)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfeb4)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfec4)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbfefc)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff0c)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff44)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff54)
59:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:448 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff8c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbff9c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffd4)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cbffe4)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc001c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc002c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0064)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0074)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00ac)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00bc)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc00f4)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0104)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc013c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc014c)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0184)
59:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:449 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0194)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01cc)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc01dc)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0214)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0224)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc025c)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc026c)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02a4)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02b4)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02ec)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc02fc)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0334)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0344)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc037c)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc038c)
59:56:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:450 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03c4)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc03d4)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc040c)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc041c)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0454)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0464)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc049c)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04ac)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04e4)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc04f4)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc052c)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc053c)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0574)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0584)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc05bc)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:451 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc05cc)
59:56:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0604)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0614)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc064c)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc065c)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0694)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc06a4)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc06dc)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc06ec)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0724)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0734)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc076c)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc077c)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc07b4)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc07c4)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:452 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc07fc)
59:56:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc080c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0844)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0854)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc088c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc089c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc08d4)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc08e4)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc091c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc092c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0964)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0974)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc09ac)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc09bc)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc09f4)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0a04)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:453 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0a3c)
59:56:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0a4c)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0a84)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0a94)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0acc)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0adc)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0b14)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0b24)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0b5c)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0b6c)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0ba4)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0bb4)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0bec)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0bfc)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0c34)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0c44)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0c7c)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0c8c)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:454 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48cc0c94)
59:56:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:455 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
59:56:455 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 824
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48cbef2c)
59:56:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:455 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
59:56:455 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef38)
59:56:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:455 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:456 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:456 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48cbef40)
59:56:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +195us
59:56:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:456 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:456 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:456 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8834us
59:56:456 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:457 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +361us
59:56:457 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:457 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:457 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:457 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 825
59:56:457 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +3058us
59:56:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:457 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:457 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:458 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:458 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:458 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:458 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:458 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:458 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:458 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:458 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:458 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef38)
59:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:458 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:458 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:458 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef84)
59:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbef94)
59:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:458 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefcc)
59:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbefdc)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf014)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf024)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf05c)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf06c)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0a4)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0b4)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0ec)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf0fc)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf134)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf144)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf17c)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf18c)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1c4)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf1d4)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf20c)
59:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:459 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf21c)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf254)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf264)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf29c)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2ac)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2e4)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf2f4)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf32c)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf33c)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf374)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf384)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3bc)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf3cc)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf404)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf414)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:460 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf44c)
59:56:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf45c)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf494)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4a4)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4dc)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf4ec)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf524)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf534)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf56c)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf57c)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5b4)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5c4)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf5fc)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf60c)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf644)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf654)
59:56:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:461 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf68c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf69c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6d4)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf6e4)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf71c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf72c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf764)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf774)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7ac)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7bc)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf7f4)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf804)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf83c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf84c)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:462 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf884)
59:56:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf894)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8cc)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf8dc)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf914)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf924)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf95c)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf96c)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9a4)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9b4)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9ec)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbf9fc)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa34)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa44)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:463 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa7c)
59:56:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfa8c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfac4)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfad4)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb0c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb1c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb54)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb64)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfb9c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbac)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbe4)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfbf4)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc2c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc3c)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc74)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfc84)
59:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:464 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfcbc)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfccc)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd04)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd14)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd4c)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd5c)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfd94)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfda4)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfddc)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfdec)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe24)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe34)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe6c)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfe7c)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:465 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfeb4)
59:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfec4)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbfefc)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff0c)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff44)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff54)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff8c)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbff9c)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffd4)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cbffe4)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc001c)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc002c)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0064)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0074)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00ac)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00bc)
59:56:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:466 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc00f4)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0104)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc013c)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc014c)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0184)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0194)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01cc)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc01dc)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0214)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0224)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc025c)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc026c)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02a4)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02b4)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02ec)
59:56:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:467 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc02fc)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0334)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0344)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc037c)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc038c)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03c4)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc03d4)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc040c)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc041c)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0454)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0464)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc049c)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04ac)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04e4)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc04f4)
59:56:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:468 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc052c)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc053c)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0574)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0584)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc05bc)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc05cc)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0604)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0614)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc064c)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc065c)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0694)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06a4)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06dc)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc06ec)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0724)
59:56:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:469 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0734)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc076c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc077c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07b4)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07c4)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc07fc)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc080c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0844)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0854)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc088c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc089c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc08d4)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc08e4)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc091c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc092c)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:470 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0964)
59:56:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0974)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09ac)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09bc)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc09f4)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a04)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a3c)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a4c)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a84)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0a94)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0acc)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0adc)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b14)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b24)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b5c)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0b6c)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0ba4)
59:56:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:471 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bb4)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bec)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0bfc)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c34)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c44)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c7c)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c8c)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48cc0c94)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:472 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
59:56:472 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 825
59:56:472 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48cbef2c)
59:56:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:473 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:473 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:473 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
59:56:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef38)
59:56:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:473 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:473 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:473 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48cbef40)
59:56:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:56:473 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:473 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3420us
59:56:473 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:473 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:473 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:474 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:474 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:474 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:474 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +5618us
59:56:474 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:474 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 826
59:56:474 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:474 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:474 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:475 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:475 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:475 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:475 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:475 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:475 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:475 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef38)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:475 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:475 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:475 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef84)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbef94)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefcc)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbefdc)
59:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:475 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf014)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf024)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf05c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf06c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0a4)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0b4)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0ec)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf0fc)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf134)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf144)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf17c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf18c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1c4)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf1d4)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf20c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf21c)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:476 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf254)
59:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf264)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf29c)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2ac)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2e4)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf2f4)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf32c)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf33c)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf374)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf384)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3bc)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf3cc)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf404)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf414)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf44c)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf45c)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:477 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf494)
59:56:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4a4)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4dc)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf4ec)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf524)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf534)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf56c)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf57c)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5b4)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5c4)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf5fc)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf60c)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf644)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf654)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf68c)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:478 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf69c)
59:56:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6d4)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf6e4)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf71c)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf72c)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf764)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf774)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7ac)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7bc)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf7f4)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf804)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf83c)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf84c)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf884)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf894)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:479 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8cc)
59:56:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf8dc)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf914)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf924)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf95c)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf96c)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9a4)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9b4)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9ec)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbf9fc)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa34)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa44)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa7c)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfa8c)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfac4)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:480 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfad4)
59:56:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb0c)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb1c)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb54)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb64)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfb9c)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbac)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbe4)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfbf4)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc2c)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc3c)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc74)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfc84)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfcbc)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfccc)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:481 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd04)
59:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd14)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd4c)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd5c)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfd94)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfda4)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfddc)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfdec)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe24)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe34)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe6c)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfe7c)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfeb4)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfec4)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbfefc)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:482 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff0c)
59:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff44)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff54)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff8c)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbff9c)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffd4)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cbffe4)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc001c)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc002c)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0064)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0074)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00ac)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00bc)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc00f4)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0104)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:483 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc013c)
59:56:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc014c)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0184)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0194)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01cc)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc01dc)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0214)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0224)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc025c)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc026c)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02a4)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02b4)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02ec)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc02fc)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0334)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:484 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0344)
59:56:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc037c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc038c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03c4)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc03d4)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc040c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc041c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0454)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0464)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc049c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04ac)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04e4)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc04f4)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc052c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc053c)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0574)
59:56:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:485 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0584)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc05bc)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc05cc)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0604)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0614)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc064c)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc065c)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0694)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc06a4)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc06dc)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc06ec)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0724)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0734)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc076c)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc077c)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc07b4)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:486 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc07c4)
59:56:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc07fc)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc080c)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0844)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0854)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc088c)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc089c)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc08d4)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc08e4)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc091c)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc092c)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0964)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0974)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc09ac)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc09bc)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc09f4)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:487 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0a04)
59:56:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0a3c)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0a4c)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0a84)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0a94)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0acc)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0adc)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0b14)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0b24)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0b5c)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0b6c)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0ba4)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0bb4)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0bec)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0bfc)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0c34)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0c44)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0c7c)
59:56:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:488 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0c8c)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48cc0c94)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:489 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
59:56:489 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 826
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48cbef2c)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
59:56:489 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef38)
59:56:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:489 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:490 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:490 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48cbef40)
59:56:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:490 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +201us
59:56:490 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:490 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:490 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:490 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4121us
59:56:490 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6636us
59:56:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:491 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:491 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:491 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 827
59:56:491 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +1489us
59:56:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:491 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:492 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:492 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:492 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:492 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:492 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:492 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:492 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:492 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:492 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:492 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef38)
59:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:492 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:492 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:492 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef84)
59:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbef94)
59:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:492 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefcc)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbefdc)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf014)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf024)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf05c)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf06c)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0a4)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0b4)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0ec)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf0fc)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf134)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf144)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf17c)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf18c)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1c4)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf1d4)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:493 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf20c)
59:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf21c)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf254)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf264)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf29c)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2ac)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2e4)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf2f4)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf32c)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf33c)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf374)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf384)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3bc)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf3cc)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf404)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf414)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:494 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf44c)
59:56:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf45c)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf494)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4a4)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4dc)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf4ec)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf524)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf534)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf56c)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf57c)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5b4)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5c4)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf5fc)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf60c)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf644)
59:56:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:495 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf654)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf68c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf69c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6d4)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf6e4)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf71c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf72c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf764)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf774)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7ac)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7bc)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf7f4)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf804)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf83c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf84c)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:496 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf884)
59:56:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf894)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8cc)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf8dc)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf914)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf924)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf95c)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf96c)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9a4)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9b4)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9ec)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbf9fc)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa34)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa44)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa7c)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:497 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfa8c)
59:56:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfac4)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfad4)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb0c)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb1c)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb54)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb64)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfb9c)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbac)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbe4)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfbf4)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc2c)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc3c)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc74)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfc84)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:498 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfcbc)
59:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfccc)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd04)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd14)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd4c)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd5c)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfd94)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfda4)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfddc)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfdec)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe24)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe34)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe6c)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfe7c)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfeb4)
59:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:499 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfec4)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbfefc)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff0c)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff44)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff54)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff8c)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbff9c)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffd4)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cbffe4)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc001c)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc002c)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0064)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0074)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00ac)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00bc)
59:56:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:500 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc00f4)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0104)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc013c)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc014c)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0184)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0194)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01cc)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc01dc)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0214)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0224)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc025c)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc026c)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02a4)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02b4)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02ec)
59:56:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:501 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc02fc)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0334)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0344)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc037c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc038c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03c4)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc03d4)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc040c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc041c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0454)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0464)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc049c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04ac)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04e4)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc04f4)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:502 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc052c)
59:56:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc053c)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0574)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0584)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc05bc)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc05cc)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0604)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0614)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc064c)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc065c)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0694)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06a4)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06dc)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc06ec)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0724)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:503 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0734)
59:56:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc076c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc077c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07b4)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07c4)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc07fc)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc080c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0844)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0854)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc088c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc089c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc08d4)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc08e4)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc091c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc092c)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:504 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0964)
59:56:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0974)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09ac)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09bc)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc09f4)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a04)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a3c)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a4c)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a84)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0a94)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0acc)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0adc)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b14)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b24)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b5c)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0b6c)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0ba4)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bb4)
59:56:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:505 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bec)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0bfc)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c34)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c44)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c7c)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c8c)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48cc0c94)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:506 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
59:56:506 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 827
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48cbef2c)
59:56:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:506 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:507 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
59:56:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef38)
59:56:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:507 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:507 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:507 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48cbef40)
59:56:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:507 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +6734us
59:56:508 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:508 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:508 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:508 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:508 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +955us
59:56:508 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 828
59:56:508 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5720us
59:56:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:508 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:508 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:508 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:508 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:509 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:509 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:509 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:509 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:509 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:509 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef38)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:509 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:509 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:509 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef84)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbef94)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefcc)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbefdc)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf014)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf024)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:509 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf05c)
59:56:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf06c)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0a4)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0b4)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0ec)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf0fc)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf134)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf144)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf17c)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf18c)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1c4)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf1d4)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf20c)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf21c)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf254)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf264)
59:56:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:510 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf29c)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2ac)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2e4)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf2f4)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf32c)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf33c)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf374)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf384)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3bc)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf3cc)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf404)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf414)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf44c)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf45c)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf494)
59:56:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:511 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4a4)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4dc)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf4ec)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf524)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf534)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf56c)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf57c)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5b4)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5c4)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf5fc)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf60c)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf644)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf654)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf68c)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf69c)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:512 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6d4)
59:56:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf6e4)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf71c)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf72c)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf764)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf774)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7ac)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7bc)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf7f4)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf804)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf83c)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf84c)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf884)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf894)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8cc)
59:56:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:513 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf8dc)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf914)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf924)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf95c)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf96c)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9a4)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9b4)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9ec)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbf9fc)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa34)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa44)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa7c)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfa8c)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfac4)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfad4)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:514 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb0c)
59:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb1c)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb54)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb64)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfb9c)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbac)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbe4)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfbf4)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc2c)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc3c)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc74)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfc84)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfcbc)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfccc)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd04)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:515 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd14)
59:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd4c)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd5c)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfd94)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfda4)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfddc)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfdec)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe24)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe34)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe6c)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfe7c)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfeb4)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfec4)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbfefc)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff0c)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:516 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff44)
59:56:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff54)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff8c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbff9c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffd4)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cbffe4)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc001c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc002c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0064)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0074)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00ac)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00bc)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc00f4)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0104)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc013c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:517 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc014c)
59:56:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0184)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0194)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01cc)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc01dc)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0214)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0224)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc025c)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc026c)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02a4)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02b4)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02ec)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc02fc)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0334)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0344)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:518 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc037c)
59:56:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc038c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03c4)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc03d4)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc040c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc041c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0454)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0464)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc049c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04ac)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04e4)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc04f4)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc052c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc053c)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0574)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0584)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc05bc)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:519 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc05cc)
59:56:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0604)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0614)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc064c)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc065c)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0694)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc06a4)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc06dc)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc06ec)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0724)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0734)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc076c)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc077c)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc07b4)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc07c4)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc07fc)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc080c)
59:56:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:520 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0844)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0854)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc088c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc089c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc08d4)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc08e4)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc091c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc092c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0964)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0974)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc09ac)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc09bc)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc09f4)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0a04)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0a3c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0a4c)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:521 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0a84)
59:56:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0a94)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0acc)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0adc)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0b14)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0b24)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0b5c)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0b6c)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0ba4)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0bb4)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0bec)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0bfc)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0c34)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0c44)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0c7c)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0c8c)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48cc0c94)
59:56:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:522 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:523 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
59:56:523 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 828
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48cbef2c)
59:56:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef38)
59:56:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:523 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:523 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:523 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48cbef40)
59:56:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3110us
59:56:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:524 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +196us
59:56:524 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +43us
59:56:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:524 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:524 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:524 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:524 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +9196us
59:56:525 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:525 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +39us
59:56:525 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:525 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2260us
59:56:525 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:525 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 829
59:56:525 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +143us
59:56:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:526 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:526 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:526 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:526 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:526 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:526 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:526 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:526 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:526 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:526 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:526 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:526 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:526 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
59:56:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef38)
59:56:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:526 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:526 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:526 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef84)
59:56:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:526 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbef94)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefcc)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbefdc)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf014)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf024)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf05c)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf06c)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0a4)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0b4)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0ec)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf0fc)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf134)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf144)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf17c)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf18c)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1c4)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:527 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf1d4)
59:56:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf20c)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf21c)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf254)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf264)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf29c)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2ac)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2e4)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf2f4)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf32c)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf33c)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf374)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf384)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3bc)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf3cc)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf404)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf414)
59:56:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:528 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf44c)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf45c)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf494)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4a4)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4dc)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf4ec)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf524)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf534)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf56c)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf57c)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5b4)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5c4)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf5fc)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf60c)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:529 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf644)
59:56:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf654)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf68c)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf69c)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6d4)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf6e4)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf71c)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf72c)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf764)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf774)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7ac)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7bc)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf7f4)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf804)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:530 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf83c)
59:56:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf84c)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf884)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf894)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8cc)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf8dc)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf914)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf924)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf95c)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf96c)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9a4)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9b4)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9ec)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbf9fc)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa34)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:531 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa44)
59:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa7c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfa8c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfac4)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfad4)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb0c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb1c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb54)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb64)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfb9c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbac)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbe4)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfbf4)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc2c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc3c)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:532 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc74)
59:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfc84)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfcbc)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfccc)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd04)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd14)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd4c)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd5c)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfd94)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfda4)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfddc)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfdec)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe24)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe34)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe6c)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfe7c)
59:56:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:533 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfeb4)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfec4)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbfefc)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff0c)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff44)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff54)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff8c)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbff9c)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffd4)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cbffe4)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc001c)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc002c)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0064)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0074)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00ac)
59:56:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:534 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00bc)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc00f4)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0104)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc013c)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc014c)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0184)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0194)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01cc)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc01dc)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0214)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0224)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc025c)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc026c)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02a4)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02b4)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:535 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02ec)
59:56:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc02fc)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0334)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0344)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc037c)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc038c)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03c4)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc03d4)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc040c)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc041c)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0454)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0464)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc049c)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04ac)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04e4)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:536 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc04f4)
59:56:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc052c)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc053c)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0574)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0584)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc05bc)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc05cc)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0604)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0614)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc064c)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc065c)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0694)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06a4)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06dc)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc06ec)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0724)
59:56:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:537 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0734)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc076c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc077c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07b4)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07c4)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc07fc)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc080c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0844)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0854)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc088c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc089c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc08d4)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc08e4)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc091c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc092c)
59:56:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:538 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0964)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0974)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09ac)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09bc)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc09f4)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a04)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a3c)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a4c)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a84)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0a94)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0acc)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0adc)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b14)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b24)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b5c)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0b6c)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0ba4)
59:56:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:539 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bb4)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bec)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0bfc)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c34)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c44)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c7c)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c8c)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48cc0c94)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:540 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
59:56:540 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 829
59:56:540 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48cbef2c)
59:56:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:541 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:541 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
59:56:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef38)
59:56:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:541 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:541 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:541 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48cbef40)
59:56:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:541 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:541 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6623us
59:56:541 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +3018us
59:56:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:541 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:541 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:542 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:542 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:542 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:542 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 830
59:56:542 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5107us
59:56:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:542 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:542 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:542 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:542 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:542 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:542 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:542 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:543 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:543 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:543 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef38)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:543 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:543 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:543 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef84)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbef94)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefcc)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbefdc)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf014)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf024)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf05c)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf06c)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:543 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0a4)
59:56:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0b4)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0ec)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf0fc)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf134)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf144)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf17c)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf18c)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1c4)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf1d4)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf20c)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf21c)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf254)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf264)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf29c)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2ac)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:544 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2e4)
59:56:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf2f4)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf32c)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf33c)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf374)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf384)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3bc)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf3cc)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf404)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf414)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf44c)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf45c)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf494)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4a4)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4dc)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:545 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf4ec)
59:56:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf524)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf534)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf56c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf57c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5b4)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5c4)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf5fc)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf60c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf644)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf654)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf68c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf69c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6d4)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf6e4)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:546 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf71c)
59:56:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf72c)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf764)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf774)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7ac)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7bc)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf7f4)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf804)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf83c)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf84c)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf884)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf894)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:547 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8cc)
59:56:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf8dc)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf914)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf924)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf95c)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf96c)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9a4)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9b4)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9ec)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbf9fc)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa34)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa44)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa7c)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfa8c)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:548 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfac4)
59:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfad4)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb0c)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb1c)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb54)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb64)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfb9c)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbac)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbe4)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfbf4)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc2c)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc3c)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc74)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:549 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfc84)
59:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfcbc)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfccc)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd04)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd14)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd4c)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd5c)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfd94)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfda4)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfddc)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfdec)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe24)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe34)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe6c)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfe7c)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:550 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfeb4)
59:56:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfec4)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbfefc)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff0c)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff44)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff54)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff8c)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbff9c)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffd4)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cbffe4)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc001c)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc002c)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0064)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0074)
59:56:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:551 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00ac)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00bc)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc00f4)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0104)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc013c)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc014c)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0184)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0194)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01cc)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc01dc)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0214)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0224)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc025c)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc026c)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02a4)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:552 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02b4)
59:56:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02ec)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc02fc)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0334)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0344)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc037c)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc038c)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03c4)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc03d4)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc040c)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc041c)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0454)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0464)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc049c)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04ac)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:553 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04e4)
59:56:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc04f4)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc052c)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc053c)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0574)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0584)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc05bc)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc05cc)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0604)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0614)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc064c)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc065c)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0694)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc06a4)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc06dc)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc06ec)
59:56:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:554 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0724)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0734)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc076c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc077c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc07b4)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc07c4)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc07fc)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc080c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0844)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0854)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc088c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc089c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc08d4)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc08e4)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc091c)
59:56:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:555 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc092c)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0964)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0974)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc09ac)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc09bc)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc09f4)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0a04)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0a3c)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0a4c)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0a84)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0a94)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0acc)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0adc)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0b14)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0b24)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0b5c)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0b6c)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0ba4)
59:56:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:556 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0bb4)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0bec)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0bfc)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0c34)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0c44)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0c7c)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0c8c)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48cc0c94)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:557 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
59:56:557 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 830
59:56:557 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48cbef2c)
59:56:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:558 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:558 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:558 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
59:56:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef38)
59:56:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:558 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:558 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:558 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48cbef40)
59:56:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:558 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +3116us
59:56:559 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:559 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:559 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:559 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:559 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4573us
59:56:559 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 831
59:56:559 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5720us
59:56:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:559 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:559 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:559 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:559 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:559 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:560 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:560 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:560 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:560 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:560 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:560 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:560 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:560 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef38)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:560 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:560 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:560 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef84)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbef94)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefcc)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbefdc)
59:56:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:560 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf014)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf024)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf05c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf06c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0a4)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0b4)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0ec)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf0fc)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf134)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf144)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf17c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf18c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1c4)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf1d4)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf20c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf21c)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:561 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf254)
59:56:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf264)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf29c)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2ac)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2e4)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf2f4)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf32c)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf33c)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf374)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf384)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3bc)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf3cc)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf404)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf414)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf44c)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf45c)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:562 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf494)
59:56:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4a4)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4dc)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf4ec)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf524)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf534)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf56c)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf57c)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5b4)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5c4)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf5fc)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf60c)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf644)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf654)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf68c)
59:56:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:563 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf69c)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6d4)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf6e4)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf71c)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf72c)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf764)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf774)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7ac)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7bc)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf7f4)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf804)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf83c)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf84c)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf884)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf894)
59:56:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:564 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8cc)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf8dc)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf914)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf924)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf95c)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf96c)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9a4)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9b4)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9ec)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbf9fc)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa34)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa44)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa7c)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfa8c)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfac4)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:565 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfad4)
59:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb0c)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb1c)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb54)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb64)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfb9c)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbac)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbe4)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfbf4)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc2c)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc3c)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc74)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfc84)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfcbc)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfccc)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd04)
59:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:566 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd14)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd4c)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd5c)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfd94)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfda4)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfddc)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfdec)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe24)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe34)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe6c)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfe7c)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfeb4)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfec4)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbfefc)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff0c)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff44)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:567 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff54)
59:56:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff8c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbff9c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffd4)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cbffe4)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc001c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc002c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0064)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0074)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00ac)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00bc)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc00f4)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0104)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc013c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc014c)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:568 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0184)
59:56:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0194)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01cc)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc01dc)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0214)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0224)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc025c)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc026c)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02a4)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02b4)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02ec)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc02fc)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0334)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0344)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:569 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc037c)
59:56:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc038c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03c4)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc03d4)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc040c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc041c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0454)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0464)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc049c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04ac)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04e4)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc04f4)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc052c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc053c)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0574)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0584)
59:56:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:570 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc05bc)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc05cc)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0604)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0614)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc064c)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc065c)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0694)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06a4)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06dc)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc06ec)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0724)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0734)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc076c)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc077c)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:571 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07b4)
59:56:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07c4)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc07fc)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc080c)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0844)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0854)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc088c)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc089c)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc08d4)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc08e4)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc091c)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc092c)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0964)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0974)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09ac)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:572 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09bc)
59:56:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc09f4)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a04)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a3c)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a4c)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a84)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0a94)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0acc)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0adc)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b14)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b24)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b5c)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0b6c)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0ba4)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bb4)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bec)
59:56:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:573 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0bfc)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c34)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c44)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c7c)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c8c)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48cc0c94)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:56:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
59:56:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:574 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
59:56:574 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
59:56:574 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 831
59:56:574 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48cbef2c)
59:56:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:575 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:575 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +466us
59:56:575 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:575 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> Task Level4 (314->323, pc: 08a57c8c->08812bb0, sas core) +0us
59:56:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, interrupt) +0us
59:56:575 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:575 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:575 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
59:56:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef38)
59:56:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:575 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:575 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:575 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48cbef40)
59:56:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:575 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:575 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:56:575 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:575 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:575 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:575 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:575 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2595us
59:56:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:576 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +6341us
59:56:576 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:576 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:576 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:576 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +1357us
59:56:576 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 832
59:56:577 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:577 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:577 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:577 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:577 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:577 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:577 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:577 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:577 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:577 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
59:56:577 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef38)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:578 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:578 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:578 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef84)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbef94)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefcc)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbefdc)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf014)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf024)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf05c)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf06c)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0a4)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0b4)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0ec)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf0fc)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf134)
59:56:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:578 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf144)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf17c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf18c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1c4)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf1d4)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf20c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf21c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf254)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf264)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf29c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2ac)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2e4)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf2f4)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf32c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf33c)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf374)
59:56:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:579 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf384)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3bc)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf3cc)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf404)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf414)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf44c)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf45c)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf494)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4a4)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4dc)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf4ec)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf524)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf534)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf56c)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf57c)
59:56:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:580 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5b4)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5c4)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf5fc)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf60c)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf644)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf654)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf68c)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf69c)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6d4)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf6e4)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf71c)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf72c)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf764)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf774)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7ac)
59:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:581 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7bc)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf7f4)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf804)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf83c)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf84c)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf884)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf894)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8cc)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf8dc)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf914)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf924)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf95c)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf96c)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9a4)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9b4)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:582 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9ec)
59:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbf9fc)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa34)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa44)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa7c)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfa8c)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfac4)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfad4)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb0c)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb1c)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb54)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb64)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfb9c)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbac)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbe4)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:583 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfbf4)
59:56:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc2c)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc3c)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc74)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfc84)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfcbc)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfccc)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd04)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd14)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd4c)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd5c)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfd94)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfda4)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfddc)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfdec)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:584 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe24)
59:56:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe34)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe6c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfe7c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfeb4)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfec4)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbfefc)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff0c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff44)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff54)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff8c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbff9c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffd4)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cbffe4)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc001c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:585 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc002c)
59:56:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0064)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0074)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00ac)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00bc)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc00f4)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0104)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc013c)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc014c)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0184)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0194)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01cc)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc01dc)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0214)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0224)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:586 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc025c)
59:56:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc026c)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02a4)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02b4)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02ec)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc02fc)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0334)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0344)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc037c)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc038c)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03c4)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc03d4)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc040c)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc041c)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0454)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0464)
59:56:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:587 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc049c)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04ac)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04e4)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc04f4)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc052c)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc053c)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0574)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0584)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc05bc)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc05cc)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0604)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0614)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc064c)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc065c)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0694)
59:56:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:588 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc06a4)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc06dc)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc06ec)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0724)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0734)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc076c)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc077c)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc07b4)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc07c4)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc07fc)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc080c)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0844)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0854)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc088c)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:589 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc089c)
59:56:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc08d4)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc08e4)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc091c)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc092c)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0964)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0974)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc09ac)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc09bc)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc09f4)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0a04)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0a3c)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0a4c)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0a84)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0a94)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0acc)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0adc)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0b14)
59:56:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:590 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0b24)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0b5c)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0b6c)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0ba4)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0bb4)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0bec)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0bfc)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0c34)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0c44)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0c7c)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0c8c)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48cc0c94)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:591 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:591 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
59:56:591 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 832
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48cbef2c)
59:56:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef38)
59:56:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:592 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:592 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:592 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48cbef40)
59:56:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:592 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +6024us
59:56:592 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:592 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:593 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:593 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:593 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:593 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +118us
59:56:593 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:593 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +121us
59:56:593 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:593 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:593 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 833
59:56:593 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +8725us
59:56:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:593 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:593 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:593 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:593 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:593 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:594 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:594 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:594 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:594 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:594 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:594 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:594 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:594 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:594 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef38)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:594 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:594 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:594 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef84)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbef94)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefcc)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbefdc)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf014)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:594 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf024)
59:56:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf05c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf06c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0a4)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0b4)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0ec)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf0fc)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf134)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf144)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf17c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf18c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1c4)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf1d4)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf20c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf21c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf254)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf264)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:595 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf29c)
59:56:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2ac)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2e4)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf2f4)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf32c)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf33c)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf374)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf384)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3bc)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf3cc)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf404)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf414)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf44c)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf45c)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf494)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:596 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4a4)
59:56:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4dc)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf4ec)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf524)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf534)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf56c)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf57c)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5b4)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5c4)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf5fc)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf60c)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf644)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf654)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf68c)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf69c)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6d4)
59:56:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:597 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf6e4)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf71c)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf72c)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf764)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf774)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7ac)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7bc)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf7f4)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf804)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf83c)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf84c)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf884)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf894)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8cc)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf8dc)
59:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:598 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf914)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf924)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf95c)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf96c)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9a4)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9b4)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9ec)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbf9fc)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa34)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa44)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa7c)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfa8c)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfac4)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfad4)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb0c)
59:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:599 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb1c)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb54)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb64)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfb9c)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbac)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbe4)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfbf4)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc2c)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc3c)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc74)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfc84)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfcbc)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfccc)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd04)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd14)
59:56:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:600 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd4c)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd5c)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfd94)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfda4)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfddc)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfdec)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe24)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe34)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe6c)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfe7c)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfeb4)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfec4)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbfefc)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff0c)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff44)
59:56:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:601 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff54)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff8c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbff9c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffd4)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cbffe4)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc001c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc002c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0064)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0074)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00ac)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00bc)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc00f4)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0104)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc013c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc014c)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0184)
59:56:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:602 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0194)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01cc)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc01dc)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0214)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0224)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc025c)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc026c)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02a4)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02b4)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02ec)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc02fc)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0334)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0344)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc037c)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc038c)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03c4)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc03d4)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:603 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc040c)
59:56:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc041c)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0454)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0464)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc049c)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04ac)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04e4)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc04f4)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc052c)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc053c)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0574)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0584)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc05bc)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc05cc)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0604)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:604 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0614)
59:56:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc064c)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc065c)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0694)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06a4)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06dc)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc06ec)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0724)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0734)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc076c)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc077c)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07b4)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07c4)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc07fc)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc080c)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:605 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0844)
59:56:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0854)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc088c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc089c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc08d4)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc08e4)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc091c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc092c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0964)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0974)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09ac)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09bc)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc09f4)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a04)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a3c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a4c)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a84)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:606 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0a94)
59:56:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0acc)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0adc)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b14)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b24)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b5c)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0b6c)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0ba4)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bb4)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bec)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0bfc)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c34)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c44)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c7c)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c8c)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:607 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48cc0c94)
59:56:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:608 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:608 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> at3 thread (276->369, pc: 08a52a04->08a56880, GeDrawSync) +458us
59:56:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 088139a8->08000000, interrupt) +0us
59:56:608 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:608 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->088139a8, left interrupt) +0us
59:56:608 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> user_main (369->276, pc: 08813a94->08a52a04, atrac decode data) +0us
59:56:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
59:56:608 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 833
59:56:608 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48cbef2c)
59:56:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:608 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:609 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +466us
59:56:609 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> CheckExitGame (323->277, pc: 08812bb8->088127c0, thread slept) +0us
59:56:609 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:609 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:609 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
59:56:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef38)
59:56:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:609 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:609 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:609 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48cbef40)
59:56:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:609 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1824us
59:56:609 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:609 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:609 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8166us
59:56:609 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:610 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2566us
59:56:610 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:610 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:610 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:610 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:610 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:610 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:610 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:610 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:610 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 834
59:56:610 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2192us
59:56:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:610 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:610 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:610 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:611 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:611 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:611 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:611 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:611 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:611 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:611 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:611 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:611 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef38)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:611 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:611 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:611 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef84)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbef94)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefcc)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbefdc)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf014)
59:56:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:611 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf024)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf05c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf06c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0a4)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0b4)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0ec)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf0fc)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf134)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf144)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf17c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf18c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1c4)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf1d4)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf20c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf21c)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf254)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:612 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf264)
59:56:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf29c)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2ac)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2e4)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf2f4)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf32c)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf33c)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf374)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf384)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3bc)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf3cc)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf404)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf414)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf44c)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf45c)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf494)
59:56:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:613 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4a4)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4dc)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf4ec)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf524)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf534)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf56c)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf57c)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5b4)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5c4)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf5fc)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf60c)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf644)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf654)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf68c)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf69c)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:614 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6d4)
59:56:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf6e4)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf71c)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf72c)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf764)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf774)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7ac)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7bc)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf7f4)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf804)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf83c)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf84c)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf884)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf894)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8cc)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf8dc)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:615 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf914)
59:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf924)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf95c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf96c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9a4)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9b4)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9ec)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbf9fc)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa34)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa44)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa7c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfa8c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfac4)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfad4)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb0c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:616 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb1c)
59:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb54)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb64)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfb9c)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbac)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbe4)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfbf4)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc2c)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc3c)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc74)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfc84)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfcbc)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfccc)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd04)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd14)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:617 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd4c)
59:56:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd5c)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfd94)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfda4)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfddc)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfdec)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe24)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe34)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe6c)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfe7c)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfeb4)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfec4)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbfefc)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff0c)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff44)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff54)
59:56:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:618 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff8c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbff9c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffd4)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cbffe4)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc001c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc002c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0064)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0074)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00ac)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00bc)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc00f4)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0104)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc013c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc014c)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:619 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0184)
59:56:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0194)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01cc)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc01dc)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0214)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0224)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc025c)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc026c)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02a4)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02b4)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02ec)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc02fc)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0334)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0344)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc037c)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc038c)
59:56:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:620 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03c4)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc03d4)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc040c)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc041c)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0454)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0464)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc049c)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04ac)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04e4)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc04f4)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc052c)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc053c)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0574)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0584)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:621 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc05bc)
59:56:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc05cc)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0604)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0614)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc064c)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc065c)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0694)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc06a4)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc06dc)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc06ec)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0724)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0734)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc076c)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc077c)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc07b4)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc07c4)
59:56:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:622 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc07fc)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc080c)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0844)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0854)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc088c)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc089c)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc08d4)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc08e4)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc091c)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc092c)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0964)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0974)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc09ac)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc09bc)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc09f4)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0a04)
59:56:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:623 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0a3c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0a4c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0a84)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0a94)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0acc)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0adc)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0b14)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0b24)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0b5c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0b6c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0ba4)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0bb4)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0bec)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0bfc)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0c34)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0c44)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0c7c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0c8c)
59:56:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:624 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48cc0c94)
59:56:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:625 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
59:56:625 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 834
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48cbef2c)
59:56:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
59:56:625 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef38)
59:56:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:625 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:625 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:626 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48cbef40)
59:56:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:626 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3307us
59:56:626 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:626 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2723us
59:56:626 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:626 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:626 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:626 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +4975us
59:56:627 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 835
59:56:627 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2403us
59:56:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:627 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:627 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:627 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:627 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:627 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:627 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:627 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:627 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:627 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:627 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:627 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef38)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:628 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:628 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:628 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef84)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbef94)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefcc)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbefdc)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf014)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf024)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf05c)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf06c)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0a4)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0b4)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0ec)
59:56:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:628 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf0fc)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf134)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf144)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf17c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf18c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1c4)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf1d4)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf20c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf21c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf254)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf264)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf29c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2ac)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2e4)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf2f4)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:629 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf32c)
59:56:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf33c)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf374)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf384)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3bc)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf3cc)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf404)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf414)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf44c)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf45c)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf494)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4a4)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4dc)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf4ec)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf524)
59:56:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:630 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf534)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf56c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf57c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5b4)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5c4)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf5fc)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf60c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf644)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf654)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf68c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf69c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6d4)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf6e4)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf71c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf72c)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:631 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf764)
59:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf774)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7ac)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7bc)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf7f4)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf804)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf83c)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf84c)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf884)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf894)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8cc)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf8dc)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf914)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf924)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf95c)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:632 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf96c)
59:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9a4)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9b4)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9ec)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbf9fc)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa34)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa44)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa7c)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfa8c)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfac4)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfad4)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb0c)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb1c)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb54)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb64)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:633 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfb9c)
59:56:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbac)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbe4)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfbf4)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc2c)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc3c)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc74)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfc84)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfcbc)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfccc)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd04)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd14)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd4c)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd5c)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfd94)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfda4)
59:56:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:634 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfddc)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfdec)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe24)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe34)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe6c)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfe7c)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfeb4)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfec4)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbfefc)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff0c)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff44)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff54)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff8c)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbff9c)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffd4)
59:56:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:635 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cbffe4)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc001c)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc002c)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0064)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0074)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00ac)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00bc)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc00f4)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0104)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc013c)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc014c)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0184)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0194)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01cc)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc01dc)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0214)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0224)
59:56:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:636 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc025c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc026c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02a4)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02b4)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02ec)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc02fc)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0334)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0344)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc037c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc038c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03c4)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc03d4)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc040c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc041c)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0454)
59:56:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:637 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0464)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc049c)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04ac)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04e4)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc04f4)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc052c)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc053c)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0574)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0584)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc05bc)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc05cc)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0604)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0614)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc064c)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc065c)
59:56:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:638 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0694)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06a4)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06dc)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc06ec)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0724)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0734)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc076c)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc077c)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07b4)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07c4)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc07fc)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc080c)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0844)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0854)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc088c)
59:56:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:639 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc089c)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc08d4)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc08e4)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc091c)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc092c)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0964)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0974)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09ac)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09bc)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc09f4)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a04)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a3c)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a4c)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a84)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0a94)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0acc)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0adc)
59:56:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:640 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b14)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b24)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b5c)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0b6c)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0ba4)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bb4)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bec)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0bfc)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c34)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c44)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c7c)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c8c)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48cc0c94)
59:56:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:641 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:641 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:641 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
59:56:642 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 835
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48cbef2c)
59:56:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef38)
59:56:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:642 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:642 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:642 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48cbef40)
59:56:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:642 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2406us
59:56:642 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:643 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:643 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:643 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:643 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:643 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:643 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3256us
59:56:643 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:643 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5939us
59:56:643 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:644 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:644 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:644 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:644 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 836
59:56:644 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +846us
59:56:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:644 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:644 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:644 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:644 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:644 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:644 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:644 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:644 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:644 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:644 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef38)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:645 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:645 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:645 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef84)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbef94)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefcc)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbefdc)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf014)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf024)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf05c)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf06c)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0a4)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0b4)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0ec)
59:56:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:645 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf0fc)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf134)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf144)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf17c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf18c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1c4)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf1d4)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf20c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf21c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf254)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf264)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf29c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2ac)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2e4)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf2f4)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf32c)
59:56:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:646 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf33c)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf374)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf384)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3bc)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf3cc)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf404)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf414)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf44c)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf45c)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf494)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4a4)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4dc)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf4ec)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf524)
59:56:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:647 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf534)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf56c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf57c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5b4)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5c4)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf5fc)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf60c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf644)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf654)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf68c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf69c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6d4)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf6e4)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf71c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf72c)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:648 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf764)
59:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf774)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7ac)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7bc)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf7f4)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf804)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf83c)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf84c)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf884)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf894)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8cc)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf8dc)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf914)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf924)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf95c)
59:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:649 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf96c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9a4)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9b4)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9ec)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbf9fc)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa34)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa44)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa7c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfa8c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfac4)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfad4)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb0c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb1c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb54)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb64)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:650 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfb9c)
59:56:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbac)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbe4)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfbf4)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc2c)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc3c)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc74)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfc84)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfcbc)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfccc)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd04)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd14)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd4c)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd5c)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfd94)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:651 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfda4)
59:56:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfddc)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfdec)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe24)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe34)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe6c)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfe7c)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfeb4)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfec4)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbfefc)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff0c)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff44)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff54)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff8c)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbff9c)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:652 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffd4)
59:56:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cbffe4)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc001c)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc002c)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0064)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0074)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00ac)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00bc)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc00f4)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0104)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc013c)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc014c)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0184)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0194)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01cc)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc01dc)
59:56:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:653 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0214)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0224)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc025c)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc026c)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02a4)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02b4)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02ec)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc02fc)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0334)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0344)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc037c)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc038c)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03c4)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc03d4)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:654 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc040c)
59:56:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc041c)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0454)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0464)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc049c)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04ac)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04e4)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc04f4)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc052c)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc053c)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0574)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0584)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc05bc)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc05cc)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0604)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0614)
59:56:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:655 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc064c)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc065c)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0694)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc06a4)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc06dc)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc06ec)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0724)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0734)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc076c)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc077c)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc07b4)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc07c4)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc07fc)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc080c)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:656 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0844)
59:56:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0854)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc088c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc089c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc08d4)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc08e4)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc091c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc092c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0964)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0974)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc09ac)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc09bc)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc09f4)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0a04)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0a3c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0a4c)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0a84)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:657 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0a94)
59:56:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0acc)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0adc)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0b14)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0b24)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0b5c)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0b6c)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0ba4)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0bb4)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0bec)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0bfc)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0c34)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0c44)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0c7c)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0c8c)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48cc0c94)
59:56:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:658 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:658 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
59:56:659 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 836
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48cbef2c)
59:56:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:659 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:659 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef38)
59:56:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:659 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:659 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:659 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48cbef40)
59:56:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8939us
59:56:660 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:660 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:660 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:660 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:660 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:660 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:660 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +90us
59:56:660 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 837
59:56:660 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +5720us
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:661 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:661 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:661 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:661 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:661 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:661 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:661 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:661 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:661 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:661 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:661 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
59:56:661 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef38)
59:56:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:661 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:661 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:662 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef84)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbef94)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefcc)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbefdc)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf014)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf024)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf05c)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf06c)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0a4)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0b4)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0ec)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf0fc)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf134)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf144)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:662 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf17c)
59:56:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf18c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1c4)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf1d4)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf20c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf21c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf254)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf264)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf29c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2ac)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2e4)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf2f4)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf32c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf33c)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf374)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf384)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:663 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3bc)
59:56:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf3cc)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf404)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf414)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf44c)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf45c)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf494)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4a4)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4dc)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf4ec)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf524)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf534)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf56c)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf57c)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5b4)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:664 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5c4)
59:56:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf5fc)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf60c)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf644)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf654)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf68c)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf69c)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6d4)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf6e4)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf71c)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf72c)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf764)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf774)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7ac)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7bc)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:665 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf7f4)
59:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf804)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf83c)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf84c)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf884)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf894)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8cc)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf8dc)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf914)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf924)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf95c)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf96c)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9a4)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9b4)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:666 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9ec)
59:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbf9fc)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa34)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa44)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa7c)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfa8c)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfac4)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfad4)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb0c)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb1c)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb54)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb64)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfb9c)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbac)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbe4)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfbf4)
59:56:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:667 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc2c)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc3c)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc74)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfc84)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfcbc)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfccc)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd04)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd14)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd4c)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd5c)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfd94)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfda4)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfddc)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfdec)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe24)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe34)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:668 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe6c)
59:56:668 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfe7c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfeb4)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfec4)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbfefc)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff0c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff44)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff54)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff8c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbff9c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffd4)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cbffe4)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc001c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc002c)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0064)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:669 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0074)
59:56:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00ac)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00bc)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc00f4)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0104)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc013c)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc014c)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0184)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0194)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01cc)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc01dc)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0214)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0224)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc025c)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc026c)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:670 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02a4)
59:56:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02b4)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02ec)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc02fc)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0334)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0344)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc037c)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc038c)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03c4)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc03d4)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc040c)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc041c)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0454)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0464)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc049c)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04ac)
59:56:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:671 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04e4)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc04f4)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc052c)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc053c)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0574)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0584)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc05bc)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc05cc)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0604)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0614)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc064c)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc065c)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0694)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06a4)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06dc)
59:56:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:672 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc06ec)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0724)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0734)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc076c)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc077c)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07b4)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07c4)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc07fc)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc080c)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0844)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0854)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc088c)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc089c)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc08d4)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc08e4)
59:56:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:673 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc091c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc092c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0964)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0974)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09ac)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09bc)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc09f4)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a04)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a3c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a4c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a84)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0a94)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0acc)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0adc)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b14)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b24)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b5c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:674 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0b6c)
59:56:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0ba4)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bb4)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bec)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0bfc)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c34)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c44)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c7c)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c8c)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48cc0c94)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:675 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:675 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:675 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
59:56:675 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 837
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48cbef2c)
59:56:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef38)
59:56:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:676 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:676 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:676 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48cbef40)
59:56:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:676 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2413us
59:56:677 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2c980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +893us
59:56:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:677 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1406us
59:56:677 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:677 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2c980)
59:56:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +8593us
59:56:677 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:677 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +2164us
59:56:677 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:677 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 838
59:56:677 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +239us
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:678 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:678 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:678 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08812910->08a57c8c, thread woken up) +7us
59:56:678 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08812910, sas core) +0us
59:56:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:678 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +0us
59:56:678 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:678 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:678 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:678 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:678 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:678 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:678 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
59:56:678 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef38)
59:56:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:678 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:679 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:679 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef84)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbef94)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefcc)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbefdc)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf014)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf024)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf05c)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf06c)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0a4)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0b4)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0ec)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf0fc)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf134)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:679 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf144)
59:56:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf17c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf18c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1c4)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf1d4)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf20c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf21c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf254)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf264)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf29c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2ac)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2e4)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf2f4)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf32c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf33c)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf374)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:680 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf384)
59:56:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3bc)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf3cc)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf404)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf414)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf44c)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf45c)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf494)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4a4)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4dc)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf4ec)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf524)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf534)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf56c)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf57c)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:681 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5b4)
59:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5c4)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf5fc)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf60c)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf644)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf654)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf68c)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf69c)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6d4)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf6e4)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf71c)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf72c)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf764)
59:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:682 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf774)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7ac)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7bc)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf7f4)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf804)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf83c)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf84c)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf884)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf894)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8cc)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf8dc)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf914)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf924)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf95c)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf96c)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:683 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9a4)
59:56:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9b4)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9ec)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbf9fc)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa34)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa44)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa7c)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfa8c)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfac4)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfad4)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb0c)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb1c)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb54)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb64)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfb9c)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:684 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbac)
59:56:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbe4)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfbf4)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc2c)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc3c)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc74)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfc84)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfcbc)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfccc)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd04)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd14)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd4c)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd5c)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfd94)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfda4)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:685 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfddc)
59:56:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfdec)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe24)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe34)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe6c)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfe7c)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfeb4)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfec4)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbfefc)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff0c)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff44)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff54)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:686 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff8c)
59:56:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbff9c)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffd4)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cbffe4)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc001c)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc002c)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0064)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0074)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00ac)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00bc)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc00f4)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0104)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc013c)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc014c)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0184)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:687 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0194)
59:56:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01cc)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc01dc)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0214)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0224)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc025c)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc026c)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02a4)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02b4)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02ec)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc02fc)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0334)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0344)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc037c)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc038c)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:688 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03c4)
59:56:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc03d4)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc040c)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc041c)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0454)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0464)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc049c)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04ac)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04e4)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc04f4)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc052c)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc053c)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0574)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0584)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc05bc)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc05cc)
59:56:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:689 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0604)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0614)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc064c)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc065c)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0694)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc06a4)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc06dc)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc06ec)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0724)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0734)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc076c)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc077c)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc07b4)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc07c4)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc07fc)
59:56:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:690 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc080c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0844)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0854)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc088c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc089c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc08d4)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc08e4)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc091c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc092c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0964)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0974)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc09ac)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc09bc)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc09f4)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0a04)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0a3c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:691 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0a4c)
59:56:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0a84)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0a94)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0acc)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0adc)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0b14)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0b24)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0b5c)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0b6c)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0ba4)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0bb4)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0bec)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0bfc)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0c34)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0c44)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0c7c)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0c8c)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:692 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48cc0c94)
59:56:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:693 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +458us
59:56:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c5c->08000000, interrupt) +0us
59:56:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:693 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c5c, left interrupt) +0us
59:56:693 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> user_main (314->276, pc: 08a57c8c->08a52a04, sas core) +0us
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
59:56:693 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 838
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48cbef2c)
59:56:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:693 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> sas thread (276->314, pc: 08a52a04->08a57c8c, GeDrawSync) +466us
59:56:693 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:693 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> Task Level4 (314->323, pc: 08a57c8c->08812bb0, sas core) +0us
59:56:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, interrupt) +0us
59:56:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
59:56:693 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef38)
59:56:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:694 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:694 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:694 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48cbef40)
59:56:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:694 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +230us
59:56:694 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +6392us
59:56:694 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:694 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +2321us
59:56:695 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2a980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:695 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +2300us
59:56:695 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:695 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2a980)
59:56:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 839
59:56:695 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +4464us
59:56:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:695 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:695 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:695 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:695 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:695 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:695 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:695 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:695 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:696 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:696 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:696 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef38)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:696 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:696 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:696 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef84)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbef94)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefcc)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbefdc)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf014)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf024)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf05c)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf06c)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0a4)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0b4)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:696 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0ec)
59:56:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf0fc)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf134)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf144)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf17c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf18c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1c4)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf1d4)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf20c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf21c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf254)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf264)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf29c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2ac)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2e4)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf2f4)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:697 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf32c)
59:56:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf33c)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf374)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf384)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3bc)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf3cc)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf404)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf414)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf44c)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf45c)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf494)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4a4)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4dc)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf4ec)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf524)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:698 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf534)
59:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf56c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf57c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5b4)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5c4)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf5fc)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf60c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf644)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf654)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf68c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf69c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6d4)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf6e4)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf71c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf72c)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:699 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf764)
59:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf774)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7ac)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7bc)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf7f4)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf804)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf83c)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf84c)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf884)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf894)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8cc)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf8dc)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf914)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf924)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf95c)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:700 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf96c)
59:56:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9a4)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9b4)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9ec)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbf9fc)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa34)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa44)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa7c)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfa8c)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfac4)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfad4)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb0c)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb1c)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb54)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb64)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:701 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfb9c)
59:56:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbac)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbe4)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfbf4)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc2c)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc3c)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc74)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfc84)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfcbc)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfccc)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd04)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd14)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd4c)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd5c)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfd94)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfda4)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:702 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfddc)
59:56:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfdec)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe24)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe34)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe6c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfe7c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfeb4)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfec4)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbfefc)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff0c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff44)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff54)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff8c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbff9c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffd4)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cbffe4)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:703 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc001c)
59:56:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc002c)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0064)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0074)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00ac)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00bc)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc00f4)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0104)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc013c)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc014c)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0184)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0194)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01cc)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc01dc)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0214)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0224)
59:56:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:704 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc025c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc026c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02a4)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02b4)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02ec)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc02fc)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0334)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0344)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc037c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc038c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03c4)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc03d4)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc040c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc041c)
59:56:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:705 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0454)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0464)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc049c)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04ac)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04e4)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc04f4)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc052c)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc053c)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0574)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0584)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc05bc)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc05cc)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0604)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0614)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc064c)
59:56:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:706 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc065c)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0694)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06a4)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06dc)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc06ec)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0724)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0734)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc076c)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc077c)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07b4)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07c4)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc07fc)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc080c)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0844)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0854)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:707 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc088c)
59:56:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc089c)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc08d4)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc08e4)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc091c)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc092c)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0964)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0974)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09ac)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09bc)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc09f4)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a04)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a3c)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a4c)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a84)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0a94)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0acc)
59:56:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:708 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0adc)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b14)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b24)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b5c)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0b6c)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0ba4)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bb4)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bec)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0bfc)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c34)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c44)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c7c)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c8c)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48cc0c94)
59:56:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:709 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:709 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
59:56:710 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 839
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48cbef2c)
59:56:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:710 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> CheckExitGame (276->277, pc: 08a52a04->088127c0, GeDrawSync) +466us
59:56:710 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef38)
59:56:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:710 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:710 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00044000: 480 x 272 x 1 
59:56:710 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48cbef40)
59:56:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +5321us
59:56:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f980)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2fd80)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30180)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:711 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b30580)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:711 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:711 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2f980)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +3708us
59:56:711 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:711 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08a56880, idle) +5487us
59:56:712 at3 thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(2, 08b2b980, 0bff3e70, 0bff3e74, 0bff3e78)
59:56:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08813a94->08000000, atrac decode data) +0us
59:56:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 840
59:56:712 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
59:56:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +232us
59:56:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:712 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04044000,linesize=512,pixelsize=1,sync=0)
59:56:712 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:712 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:712 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:712 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:712 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:712 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:712 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:712 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:712 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:712 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef38)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:713 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:713 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:713 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef84)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbef94)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefcc)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbefdc)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf014)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf024)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf05c)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf06c)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0a4)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0b4)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0ec)
59:56:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:713 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf0fc)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf134)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf144)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf17c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf18c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1c4)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf1d4)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf20c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf21c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf254)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf264)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf29c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2ac)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2e4)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf2f4)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:714 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf32c)
59:56:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf33c)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf374)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf384)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3bc)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf3cc)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf404)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf414)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf44c)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf45c)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf44c - stall = 08cbf45c
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf494)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf45c - stall = 08cbf494
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4a4)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf494 - stall = 08cbf4a4
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4dc)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4a4 - stall = 08cbf4dc
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf4ec)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4dc - stall = 08cbf4ec
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf524)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf4ec - stall = 08cbf524
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf534)
59:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf524 - stall = 08cbf534
59:56:715 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf56c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf534 - stall = 08cbf56c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf57c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf56c - stall = 08cbf57c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5b4)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf57c - stall = 08cbf5b4
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5c4)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5b4 - stall = 08cbf5c4
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf5fc)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5c4 - stall = 08cbf5fc
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf60c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf5fc - stall = 08cbf60c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf644)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf60c - stall = 08cbf644
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf654)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf644 - stall = 08cbf654
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf68c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf654 - stall = 08cbf68c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf69c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf68c - stall = 08cbf69c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6d4)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf69c - stall = 08cbf6d4
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf6e4)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6d4 - stall = 08cbf6e4
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf71c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf6e4 - stall = 08cbf71c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf72c)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf71c - stall = 08cbf72c
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf764)
59:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf72c - stall = 08cbf764
59:56:716 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf774)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf764 - stall = 08cbf774
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7ac)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf774 - stall = 08cbf7ac
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7bc)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7ac - stall = 08cbf7bc
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf7f4)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7bc - stall = 08cbf7f4
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf804)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf7f4 - stall = 08cbf804
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf83c)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf804 - stall = 08cbf83c
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf84c)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf83c - stall = 08cbf84c
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf884)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf84c - stall = 08cbf884
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf894)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf884 - stall = 08cbf894
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8cc)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf894 - stall = 08cbf8cc
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf8dc)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8cc - stall = 08cbf8dc
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf914)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf8dc - stall = 08cbf914
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf924)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf914 - stall = 08cbf924
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf95c)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf924 - stall = 08cbf95c
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf96c)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf95c - stall = 08cbf96c
59:56:717 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9a4)
59:56:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf96c - stall = 08cbf9a4
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9b4)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9a4 - stall = 08cbf9b4
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9ec)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9b4 - stall = 08cbf9ec
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbf9fc)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9ec - stall = 08cbf9fc
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa34)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf9fc - stall = 08cbfa34
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa44)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa34 - stall = 08cbfa44
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa7c)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa44 - stall = 08cbfa7c
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfa8c)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa7c - stall = 08cbfa8c
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfac4)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfa8c - stall = 08cbfac4
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfad4)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfac4 - stall = 08cbfad4
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb0c)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfad4 - stall = 08cbfb0c
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb1c)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb0c - stall = 08cbfb1c
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb54)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb1c - stall = 08cbfb54
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb64)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb54 - stall = 08cbfb64
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfb9c)
59:56:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb64 - stall = 08cbfb9c
59:56:718 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbac)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfb9c - stall = 08cbfbac
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbe4)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbac - stall = 08cbfbe4
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfbf4)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbe4 - stall = 08cbfbf4
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc2c)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfbf4 - stall = 08cbfc2c
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc3c)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc2c - stall = 08cbfc3c
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc74)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc3c - stall = 08cbfc74
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfc84)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc74 - stall = 08cbfc84
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfcbc)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfc84 - stall = 08cbfcbc
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfccc)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfcbc - stall = 08cbfccc
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd04)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfccc - stall = 08cbfd04
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd14)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd04 - stall = 08cbfd14
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd4c)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd14 - stall = 08cbfd4c
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd5c)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd4c - stall = 08cbfd5c
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfd94)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd5c - stall = 08cbfd94
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfda4)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfd94 - stall = 08cbfda4
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfddc)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfda4 - stall = 08cbfddc
59:56:719 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfdec)
59:56:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfddc - stall = 08cbfdec
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe24)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfdec - stall = 08cbfe24
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe34)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe24 - stall = 08cbfe34
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe6c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe34 - stall = 08cbfe6c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfe7c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe6c - stall = 08cbfe7c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfeb4)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfe7c - stall = 08cbfeb4
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfec4)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfeb4 - stall = 08cbfec4
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbfefc)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfec4 - stall = 08cbfefc
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff0c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbfefc - stall = 08cbff0c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff44)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff0c - stall = 08cbff44
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff54)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff44 - stall = 08cbff54
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff8c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff54 - stall = 08cbff8c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbff9c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff8c - stall = 08cbff9c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffd4)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbff9c - stall = 08cbffd4
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cbffe4)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffd4 - stall = 08cbffe4
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc001c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbffe4 - stall = 08cc001c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc002c)
59:56:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc001c - stall = 08cc002c
59:56:720 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0064)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc002c - stall = 08cc0064
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0074)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0064 - stall = 08cc0074
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00ac)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0074 - stall = 08cc00ac
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00bc)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00ac - stall = 08cc00bc
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc00f4)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00bc - stall = 08cc00f4
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0104)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc00f4 - stall = 08cc0104
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc013c)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0104 - stall = 08cc013c
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc014c)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc013c - stall = 08cc014c
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0184)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc014c - stall = 08cc0184
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0194)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0184 - stall = 08cc0194
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01cc)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0194 - stall = 08cc01cc
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc01dc)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01cc - stall = 08cc01dc
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0214)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc01dc - stall = 08cc0214
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0224)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0214 - stall = 08cc0224
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc025c)
59:56:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0224 - stall = 08cc025c
59:56:721 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc026c)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc025c - stall = 08cc026c
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02a4)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc026c - stall = 08cc02a4
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02b4)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02a4 - stall = 08cc02b4
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02ec)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02b4 - stall = 08cc02ec
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc02fc)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02ec - stall = 08cc02fc
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0334)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc02fc - stall = 08cc0334
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0344)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0334 - stall = 08cc0344
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc037c)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0344 - stall = 08cc037c
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc038c)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc037c - stall = 08cc038c
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03c4)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc038c - stall = 08cc03c4
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc03d4)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03c4 - stall = 08cc03d4
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc040c)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc03d4 - stall = 08cc040c
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc041c)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc040c - stall = 08cc041c
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0454)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc041c - stall = 08cc0454
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0464)
59:56:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0454 - stall = 08cc0464
59:56:722 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc049c)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0464 - stall = 08cc049c
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04ac)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc049c - stall = 08cc04ac
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04e4)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04ac - stall = 08cc04e4
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc04f4)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04e4 - stall = 08cc04f4
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc052c)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc04f4 - stall = 08cc052c
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc053c)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc052c - stall = 08cc053c
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0574)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc053c - stall = 08cc0574
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0584)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0574 - stall = 08cc0584
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc05bc)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0584 - stall = 08cc05bc
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc05cc)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05bc - stall = 08cc05cc
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0604)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc05cc - stall = 08cc0604
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0614)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0604 - stall = 08cc0614
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc064c)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0614 - stall = 08cc064c
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc065c)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc064c - stall = 08cc065c
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0694)
59:56:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc065c - stall = 08cc0694
59:56:723 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc06a4)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0694 - stall = 08cc06a4
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc06dc)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06a4 - stall = 08cc06dc
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc06ec)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06dc - stall = 08cc06ec
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0724)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc06ec - stall = 08cc0724
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0734)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0724 - stall = 08cc0734
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc076c)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0734 - stall = 08cc076c
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc077c)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc076c - stall = 08cc077c
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc07b4)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc077c - stall = 08cc07b4
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc07c4)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07b4 - stall = 08cc07c4
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc07fc)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07c4 - stall = 08cc07fc
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc080c)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc07fc - stall = 08cc080c
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0844)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc080c - stall = 08cc0844
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0854)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0844 - stall = 08cc0854
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc088c)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0854 - stall = 08cc088c
59:56:724 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc089c)
59:56:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc088c - stall = 08cc089c
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc08d4)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc089c - stall = 08cc08d4
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc08e4)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08d4 - stall = 08cc08e4
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc091c)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc08e4 - stall = 08cc091c
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc092c)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc091c - stall = 08cc092c
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0964)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc092c - stall = 08cc0964
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0974)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0964 - stall = 08cc0974
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc09ac)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0974 - stall = 08cc09ac
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc09bc)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09ac - stall = 08cc09bc
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc09f4)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09bc - stall = 08cc09f4
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0a04)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc09f4 - stall = 08cc0a04
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0a3c)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a04 - stall = 08cc0a3c
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0a4c)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a3c - stall = 08cc0a4c
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0a84)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a4c - stall = 08cc0a84
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0a94)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a84 - stall = 08cc0a94
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0acc)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0a94 - stall = 08cc0acc
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0adc)
59:56:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0acc - stall = 08cc0adc
59:56:725 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0b14)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0adc - stall = 08cc0b14
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0b24)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b14 - stall = 08cc0b24
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0b5c)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b24 - stall = 08cc0b5c
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0b6c)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b5c - stall = 08cc0b6c
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0ba4)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0b6c - stall = 08cc0ba4
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0bb4)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0ba4 - stall = 08cc0bb4
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0bec)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bb4 - stall = 08cc0bec
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0bfc)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bec - stall = 08cc0bfc
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0c34)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0bfc - stall = 08cc0c34
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0c44)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c34 - stall = 08cc0c44
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0c7c)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c44 - stall = 08cc0c7c
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0c8c)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c7c - stall = 08cc0c8c
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48cc0c94)
59:56:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc0c8c - stall = 08cc0c94
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:726 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level4 (276->323, pc: 08a52a04->08812bb0, GeDrawSync) +458us
59:56:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> idle0 (323->272, pc: 08812bb8->08000000, thread slept) +0us
59:56:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:726 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
59:56:727 user_main    D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 840
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48cbef2c)
59:56:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef2c
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
59:56:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08a52a04->08000000, GeDrawSync) +466us
59:56:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08a52a04, left interrupt) +0us
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef38)
59:56:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:727 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:727 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 1 
59:56:727 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48cbef40)
59:56:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef40
59:56:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08813e28->08000000, interrupt) +6us
59:56:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08a51d48
59:56:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08813e28, left interrupt) +0us
59:56:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> idle0 (276->272, pc: 08811b48->08000000, vblank start waited) +2us
59:56:727 at3 thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> at3 thread (272->369, pc: 08000000->08813a94, idle) +1095us
59:56:727 at3 thread   D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000005, 00000400)
59:56:727 at3 thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000005, 00008000, 00008000, 08b2b980)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: at3 thread -> idle0 (369->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +2211us
59:56:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a56880, idle) +8546us
59:56:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2e980)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2ed80)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f180)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:728 sas thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cbe040, 08b2f580)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a57c8c->08000000, sas core) +0us
59:56:728 sas thread   D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> sas thread (272->314, pc: 08000000->08a57c8c, idle) +240us
59:56:728 sas thread   D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08b2e980)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: sas thread -> idle0 (314->272, pc: 08a56880->08000000, blocking audio) +0us
59:56:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> CheckExitGame (272->277, pc: 08000000->088127c0, idle) +492us
59:56:728 CheckExitGam D[KERNEL]: hle\scekernelthread.cpp:2577 sceKernelDelayThreadCB(10000 usec)
59:56:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: CheckExitGame -> idle0 (277->272, pc: 088127c0->08000000, thread delayed) +0us
59:56:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 841
59:56:728 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00044000
59:56:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: idle0 -> user_main (272->276, pc: 08000000->08811b48, idle) +2404us
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
59:56:729 user_main    D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=1,sync=0)
59:56:729 user_main    D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(08cd1044, 1)
59:56:729 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:729 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb8, sema waited) +7us
59:56:729 Task Level0  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> user_main (360->276, pc: 08812bb0->088128d4, semaphore signaled) +29us
59:56:729 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:729 Task Level0  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level0 (276->360, pc: 088128d4->08812bb0, sema waited) +0us
59:56:729 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level0 -> Task Level2 (360->359, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:729 Task Level2  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> user_main (359->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:729 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(318, 1, 0)
59:56:729 Task Level2  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: user_main -> Task Level2 (276->359, pc: 088128d4->08812bb0, sema waited) +0us
59:56:729 Task Level4  D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level2 -> Task Level4 (359->323, pc: 08812bb8->08812bb8, thread slept) +0us
59:56:729 Task Level4  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(318, 1) (count: 0 -> 1)
59:56:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3272 Context switch: Task Level4 -> user_main (323->276, pc: 08812bb0->088128d4, semaphore signaled) +0us
59:56:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48cbef00, stall=48cbef00, cbid=00000000, param=00000000)
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef00
59:56:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
59:56:729 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef38)
59:56:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef00 - stall = 08cbef38
59:56:729 user_main    D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
59:56:730 user_main    D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 1 
59:56:730 user_main    D[G3D]: gles\texturecache.cpp:210 Render to texture detected at 04088000!
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef84)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef38 - stall = 08cbef84
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbef94)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef84 - stall = 08cbef94
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefcc)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbef94 - stall = 08cbefcc
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbefdc)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefcc - stall = 08cbefdc
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf014)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbefdc - stall = 08cbf014
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf024)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf014 - stall = 08cbf024
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf05c)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf024 - stall = 08cbf05c
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf06c)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf05c - stall = 08cbf06c
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0a4)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf06c - stall = 08cbf0a4
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0b4)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0a4 - stall = 08cbf0b4
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0ec)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0b4 - stall = 08cbf0ec
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf0fc)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0ec - stall = 08cbf0fc
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf134)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf0fc - stall = 08cbf134
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf144)
59:56:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf134 - stall = 08cbf144
59:56:730 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf17c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf144 - stall = 08cbf17c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf18c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf17c - stall = 08cbf18c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1c4)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf18c - stall = 08cbf1c4
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf1d4)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1c4 - stall = 08cbf1d4
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf20c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf1d4 - stall = 08cbf20c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf21c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf20c - stall = 08cbf21c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf254)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf21c - stall = 08cbf254
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf264)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf254 - stall = 08cbf264
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf29c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf264 - stall = 08cbf29c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2ac)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf29c - stall = 08cbf2ac
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2e4)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2ac - stall = 08cbf2e4
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf2f4)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2e4 - stall = 08cbf2f4
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf32c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf2f4 - stall = 08cbf32c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf33c)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf32c - stall = 08cbf33c
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf374)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf33c - stall = 08cbf374
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf384)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf374 - stall = 08cbf384
59:56:731 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3bc)
59:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf384 - stall = 08cbf3bc
59:56:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf3cc)
59:56:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3bc - stall = 08cbf3cc
59:56:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf404)
59:56:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf3cc - stall = 08cbf404
59:56:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf414)
59:56:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf404 - stall = 08cbf414
59:56:732 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48cbf44c)
59:56:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cbf414 - stall = 08cbf44c
59:56:732 user_main    I[G3D]: gles\texturecache.cpp:88 Texture cached cleared from 92 textures
59:56:732 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00000000 : 480 x 272 x 1
59:56:732 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00044000 : 480 x 272 x 1
59:56:732 user_main    I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00088000 : 480 x 272 x 1
59:56:808 user_main    I[LOAD]: core\config.cpp:691 Config saved: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
59:56:812 user_main    I[LOAD]: core\config.cpp:703 Controller config saved: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
59:57:096 user_main    I[LOAD]: core\config.cpp:691 Config saved: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
59:57:096 user_main    I[LOAD]: core\config.cpp:703 Controller config saved: H:\Downloads\ppsspp-v0.9.6-389-g8886a9c-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
